LR-MAME2003 speeding up with B-button press
-
@RumblinBuffalo It sounds like you have a fast forward function enabled somewhere, either for that emulator or in a retroarch.cfg.
I would start at the MAME GUI menu <tab> and see if you can find a mapping in that game for Fast Forward. I thought I remember this was once mapped to INS <Insert> on a keyboard by default. Perhaps you inadvertently mapped it to something you use for other controls in that game. It is possible to have the same button doing two things, FIRE for example, and FAST FORWARD with one press of the button. You could just delete the .cfg file for that game inside the mame2003 folder that gets created inside the ROMs folder. I don't remember if mame creates a config or cfg folder, but inside that, it puts .cfg files to save settings per rom. These are not retroarch configs, but MAME files that get created when you make key mapping changes. Anyway, rename or delete the one for your game and see if the problem is fixed.
Next, I would start looking at retroarch.cfg files, starting with the
/opt/retropie/configs/all/retroarch.cfg
file. Look for:# Toggles between fast-forwarding and normal speed # input_toggle_fast_forward = space # Hold for fast-forward. Releasing button disables fast-forward # input_hold_fast_forward = l
In this example, the lines are commented out with #, but yours might not be. You could set these lines
= nul
which would stop the effect if it is Retroarch. If you don't see the problem in that file, check in/opt/retropie/configs/arcade/retroarch.cfg
or/opt/retropie/configs/mame-libretro/retroarch.cfg
depending on your setup. It has to be one of these. -
@caver01 I greatly appreciate the response and suggestions. The key to the whole issue was that it was only Mame 2003. lr-Mame4all did not exhibit the problem, nor did any of the consoles.
Turns out it was the UI back/exit key in the Mame 2003 UI (tab menu). Initially, the UI back/exit key was set to "ESC or gamepad-B". I tested with Ms Pacman. Without touching the gamepad, I pressed ESC repeatedly and sure enough, the game sped-up with each press. When I re-mapped the UI exit/back function away from the B button (I chose L1), the problem followed that button.
So the solution for me, was to re-map the "UI escape/back" function to another button in the Mame UI (tab) menu.
I only started using Mame2003 about 2 months ago (mainly to try @dankcushions shader overrides), and I noticed the problem right away (with a clean 4.1 image install) but I initially thought it was only certain roms. I hadn't realized it was with every press of the B button. Joust was the most noticeable since you press B constantly to fly.
Hopefully this info helps somebody out, if they ever happen to see this issue pop up.
-
this is interesting. i can't see why this would happen, but i will test myself. "UI cancel" should have no impact on game speed, and B would be a button i press all the time, so i assume it's something specific with your setup.
but yeah, if anyone else could test that would be helpful! i will try and do the same soon.
-
I would test, but my image is a few revs back, kept updated. Also, as an iPAC user, I have a dedicated button <ESC> to exit the core which overrides the MAME "back/exit" so I always just navigate to the "previous menu" choice in the GUI. It seems like you would quickly get into trouble trying to map a button to a game control if that same button is already mapped to the UI "back/exit".
-
@caver01 said in LR-MAME2003 speeding up with B-button press:
It seems like you would quickly get into trouble trying to map a button to a game control if that same button is already mapped to the UI "back/exit".
to be clear, the 'ui cancel' button is not the 'exit mame' button. in fact, it is mapped to button 1 (retropad b) by default.
https://github.com/libretro/mame2003-libretro/blob/7b55725e744ac9702db092f996e2fca2276146b2/src/inptport.c#L213
and
https://github.com/libretro/mame2003-libretro/blob/master/src/libretro/joystick.c#L18so yeah, if this was an issue it should be affecting everyone with a default setup.
-
I noticed this with Pacman. Didn't think anything of it, as I don't usually press that button (as Pacman doesn't have ANY buttons mapped, apart from insert coin and P1 start I guess).
Just thought it was a weird one-off.
I'll try it again tonight.
-
so yeah, if this was an issue it should be affecting everyone with a default setup
@dankcushions I would agree. I can tell you I first noticed this when I first setup my fresh 4.1 install. Testing "Mat Mania" was the first game I noticed. Every time I pressed the B (punch button) I could hear the music speed up slightly. I thought it was just the rom so I used lr-mame4all for that rom and it was fine. Then I started noticing it with others.
Last night, when I narrowed it down, I was able to reproduce the issue with Ms Pacman, without even playing. I just let the demo run, and started pressing the ESC key on my keyboard (mapped to the UI back button) and I could see tiny speed bursts in the game. With a game running, you can actually hear it.
I'll wait till you've tested, but I can't figure out what I might have set different that wouldn't be default for everyone. I had basically setup my gamepad (basic setup, no problems) and the shader override configs when I first noticed.
-
there's a speedup hack in pacman + ms pacman that is bound to button1.
-
-
There is also something similar in the game Track & Field and/or Hypersports ? One of the buttons is mapped to a 'Run Like Hell' cheat, which needs to be turned off/remaped for most of the events and entering your name
-
@dankcushions said in LR-MAME2003 speeding up with B-button press:
to be clear, the 'ui cancel' button is not the 'exit mame' button. in fact, it is mapped to button 1 (retropad b) by default.
That makes sense. I made it more confusing, partly because while navigating the GUI menus in AdvanceMAME, you can back out of the menus with <ESC> which is also the EXIT key. I always forget it works differently in the lr-mame2003 GUI
-
@dankcushions said in LR-MAME2003 speeding up with B-button press:
there's a speedup hack in pacman + ms pacman that is bound to button1.
I'm not sure this is the same issue that I am indicating. I'll try a few more roms later - and provide examples - but I have seen this issue in far more than just Pacman/MsPacman. I know that Mat Mania, Dig Dug, Joust and others all had the same issue, and as soon as I removed "B" from the mapping for "UI back" the problem went away. And tapping the ESC key (still mapped to "UI back") still showed the issue.
I agree that it makes no sense that "UI back" should do anything in the game, but in my experience it seems to skip a frame or create a split-second speed-up.
-
I tested a few more roms tonight.
Just to be sure, in the Mame2003 UI, I have mapped "UI back" to the ESC key and to the retropad button L1.
"Ui back" should have no effect on games, but with all games I tested, I could see/hear the speed up effect by pressing the L1 button on my gamepad. I tested Dig Dug, Frogger, Ghouls 'n Ghosts, and Kung Fu Master. It also happened with the ESC key, which should eliminate my gamepad as a cause.
I really don't believe I have any setting changed from the default in Mame2003 that would cause this, but the fix was easy enough (just make sure I un-map the "UI back" command away from any gamepad buttons that are used).
I will mention the effect is very subtle, so it's possible with many games in Mame2003, perhaps people just don't notice. It took me 2 months to realize it was with every rom.
As always - appreciate all the responses and efforts.
-
@RumblinBuffalo said in LR-MAME2003 speeding up with B-button press:
I tested a few more roms tonight.
Just to be sure, in the Mame2003 UI, I have mapped "UI back" to the ESC key and to the retropad button L1.
"Ui back" should have no effect on games, but with all games I tested, I could see/hear the speed up effect by pressing the L1 button on my gamepad. I tested Dig Dug, Frogger, Ghouls 'n Ghosts, and Kung Fu Master. It also happened with the ESC key, which should eliminate my gamepad as a cause.
I really don't believe I have any setting changed from the default in Mame2003 that would cause this, but the fix was easy enough (just make sure I un-map the "UI back" command away from any gamepad buttons that are used).
I will mention the effect is very subtle, so it's possible with many games in Mame2003, perhaps people just don't notice. It took me 2 months to realize it was with every rom.
As always - appreciate all the responses and efforts.
assuming you mean "UI Cancel" rather than "UI back" (which i don't think exists?) i think i see where your issue MIGHT be: https://github.com/libretro/mame2003-libretro/blob/7b55725e744ac9702db092f996e2fca2276146b2/src/usrintrf.c#L3856
i need to confirm, but i'm sure your right. it does look like it's polling UI_CANCEL every frame for whatever reason.
-
@dankcushions said in LR-MAME2003 speeding up with B-button press:
it does look like it's polling UI_CANCEL every frame for whatever reason.
It looks like that check is there to accept UI_CANCEL for when/if the OSD MENU is open. If it is, it triggers the menu to close, screen to refresh.
-
@dankcushions You're right - I meant UI_CANCEL.
So if I understand correctly, the theory is that polling allows the UI-CANCEL command to be activated/triggered by the button press (even when the UI menu isn't present), thus causing the tiny frame jump that I kept seeing?
Thanks as always for your efforts.
-
This is now fixed! please update mame2003 from source to get the fix straight away (takes about 40 minutes to install)
Thanks very much to @RumblinBuffalo for the good spot and report!This was a bit of a clunky bug that would have gone missed without your attention :)
-
@dankcushions thanks for the quick turnaround! I have updated though I haven't tried it yet. Have a great weekend :)
-
@dankcushions Glad to be of assistance and thanks for the quick attention and update. I'll say it again - the efforts of the Retropie team and this community are really impressive! Many thanks!
-
Thanks for addressing the issue, much appreciated. But:
The fix does appear to solve a few symptoms of the problem, but it does not solve the problem itself. There is still a check on the b-button, and it does slow down/skip frames on some occasions.
Try for instance Commando or Flying Shark. Some proper fast button mashing on B will still slow down the game or result in slightly visible frameskips.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.