Pi Zero and Retroarch
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Hey guys,
so I've made a gaming system out of an NES cartridge with the Pi Zero and was wondering if anyone else has done the same and what systems they run on it (as to not overload the small Pi)
Also, is there anyone that runs RetroArch including the shaders and overlays on the Pi Zero? Just want an opinion on whether or not it's wise to use it since the processor is smaller than the Pi 3.
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@atexplosion i have everything up to super nintendo and genesis on my nes cart zero. Shaders take a lot of juice from the pi. Snes and genesis are better without them. Nes if an iffy. Each pi is different. I can play neo geo fine with lr-fba-next on mine some people cant. I use retropie 3.8.1 on mine though.
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NES won't run at full speed with the default lr-fceumm emulator. I run it with lr-quicknes which is always full speed for the most part.
Sega Genesis on lr-picodrive is almost always full speed as well.
Super Nintendo needs a LOT of work IMO - even when you overclock the Pi Zero some games just play slow (and I'm talking regular games - not even the Super FX type like Starfox which are known to run slower).
Forget about shaders, period (or at least the CRT-Pi slows down nearly EVERYTHING). Overclocked I can get the NES and Genesis running pretty good with CRT-Pi shaders - but again, SNES gets even worse with a shader on..
ScummVM runs very well on the couple games I tried (Day of the Tentacle, Monkey Island, King's Quest 5, even The 7th Guest was pretty good - only gave that one 15 min. or so). Even DOSBox surprisingly runs pretty well (only tried like 10 games on it). Ports runs Doom, Wolfenstein 3d, and Duke Nukem 3d nicely, and even Quake is surprisingly decent (it is slow though - not 100%). I run arcade games with lr-imame4all up to maybe 1991-1993 or so (The Punisher from 1993 runs pretty good, TMNT Turtles in Time from 1991 not so much...guess it depends on the title).
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@Dochartaigh Well I actually ran Turtles in Time on the Pi Zero and it looked fine to me. When the level screen showed, you could see the villain instead of the silhouette.
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@atexplosion said in Pi Zero and Retroarch:
@Dochartaigh Well I actually ran Turtles in Time on the Pi Zero and it looked fine to me. When the level screen showed, you could see the villain instead of the silhouette.
It runs at around 85% speed at (frequent) times with the default lr-imame4all emulator (non-overclocked) is all I'm saying.
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