@gaara-play said in Cardboard Mini NES + Nes mini and Famicom mini themes:
Thats perfect you are soo godd at this but the themes are poor
Not sure from this post whether you like or hate the theme. Perhaps English isn't your first language and something is being lost in translation.
@analoghero Hey man, I've implemented the checksum option you suggested some time back. It's currently on the master branch and will be in 2.7.5 to be released soon. :)
It works by using the command line option '--query' which basically takes either a search query for the filename based scraping modules, or either 'sha1=[checksum]', 'md5=[checksum]', or 'romnom=[filename]' (rom name in French). It also requires a single rom to be passed on command line like so:
$ Skyscraper -p [platform] -s screenscraper --refresh --query sha1=[checksum] /[path]/[to]/[romfile.zip]
This will allow you to override the checksums used when searching for the game. So you can look one up at screenscraper, and just use that.
Hey, @screech . I have an issue with Dreamcast (about a month). It says it is testing the server, but then just goes until it times out. It times out with a message "Unable to allocate memory." Thanks.
@ruckage said in SNES mini theme:
I don't know of any regular users here who would knowingly step on anyone's toes by creating derivatives of another's theme without getting explicit permission first
Guilty as charged! But then again I am no "regular" user :-P
That was long ago and we luckily cleared that. Now I would say we are good buddies, I hope, and I am proud to call you a friend.
@obsidianspider load times are way better than my m3 perfect.
@ruckage it does have better battery life than regular batteries. It is also better at controlling the gba’s led light. With aa batteries the red and green led’s would flicker red green a lot. Or it would be red while the my m3 perfect card was loading. As far as the ez flash omega it is a little wonky with trying to get folders to show up with a lot of the roms. All the gbc games workedin a gameboy color folder but all the gb and gba games had issues that the folder wont show up with a lot of the roms so i put my gb and gba roms directly on the card. I would like to have all of the roms when i get a bigger card because each folder has a 512 file limit and trying to get all the roms to play nice with the folder structure will be a lot of work.
@nismo , Hi there! I'm absolute noob and I'm not a native english speaker, so please be patient with me! I'm using the ES portable build from herb fargus on windows 10 and I'm realy interested in the mentioned launcher which would make my Retro Gaming Experience much more enyoable! Any chance to get this launcher somewhere here in the forum?
Here is a full list of all of the synopsis fixes that were made by creating a gamelist.xml for the RetroPie and using the new Reversal script to create [synopsis].txt files usable in Madmab Edition emulators, as well as how many instances were fixed:
PAGE SETUP / FORMATTING:
All Windows based (CR LF) line breaks replaced with Linux based (LF) line breaks: 1,228 (This is a document count. Actual instances of this fix is likely in the 30,000 to 40,000 range)
Added double spaces to lines that should have had them: 38
Corrected established order for "Original Title: " and "Alternate Title: " lines: 29
REMOVED extra blank line in between Description and first URL: 1
Line had a line break in the middle where it shouldn't have been: 2
Two extra lines after Description when there was no URL: 12
Extra spaces at end of lines: 5
Blank line with only a single space in it. The original code kept that line because of the space, as well as adding a Double Space before and after it, leaving 3 blank lines between the end of Description and the beginning of the first URL: 1
Added "Blank Space" under "_____________" that notes the beginning of the Game Description text. (NOTE: This looks much better in the XBox [synopsis].txt format than not having it, but this extra line is removed in the [synopsis].txt to gamelist.xml conversion code because this leading blank space does not look good on the RetroPie.): 1
"Original (T)itle" Capitalized: 10
"Hacked (B)y" Capitalized: 16
"Translated (B)y" Capitalized: 6
UNUSED FIELDS REMOVED:
REMOVED blank "Alternate Title: " line: 56
REMOVED blank "Original Title: " line: 41
BLANK FIELDS THAT SHOULD HAVE HAD INFO (Usually "Unknown" except for Players info):
Missing "Players: ": 5
Missing "Release Year: ": 19
Missing "Hack Release Year: ": 27
Missing "Translated Release Year: ": 1
Missing "Hacked By: ": 1
Missing "Version: ": 2
MISSING TAGS OR INCORRECT TAGS, BUT INFO WAS THERE:
Missing "Players: " Tag, so line and data were lost: 4
Missing ":" in "Version: ", so line and data were lost: 2
"Release Year: " misspelled "Relase Year: ", so line and data were lost: 1
"Release Year: " misspelled "Releaese Year: ", so line and data were lost: 1
"Alternate Title: " mislabeled as "Alternative Title: ", so line and data were lost: 3
"Translated By: " written as "Translated y: ", so line and data were lost: 1
"Publisher: " written as "Publisher:" without space. Somehow code re-wrote this as "Publisher: Publisher: " after the reversal script. (Assumed code would mimic this behavior for any tag missing the space before the info): 1
URL TAG FIXES:
URLS that started with "www." were ignored by all code and just showed up in the Description rather than the <url> or <urlalt> tags: \
(Fixed this so no matter what order the two links are, or combination of "www." "http" or "https" they are they will both print on separate URL tags and in the order they are in the [synopsis].txt)
PROBABLY NOT GOING TO BE "FIXED":
On VERY rare occasion there are more than two links in a synopsis file (For instance, if multiple hacks were applied to a single file). The code currently adds any more than two to the <urlalt> tag with a line break in between them. Most likely will not put in additional tags for the 0.0002% of games that would have this extra link or two.
In the next week I will create a new gamelist.xml file and run the reversal code again and compare the new output. I expect after doing this a second time with some code changes that I made today that the input [synopsis].txt files should be a 100% exact match to the output [synopsis].txt files.
The above fixes should then be applied to any synopsis files for other systems I work on in the future. Also, in the future, rather than do the crazy amount of editing I did by hand that could be handled with code like this, I will be adding more things to the existing code to automate all of that process.
Man... I'm glad I finally started learning how to do this for myself. :)
@hfgx1 said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:
Do you have any recommendation for Atari 800 images? There are so many.
For my part my set use .XEX roms, i think there are the best, and some .ATR when i can't found xex.
@darksavior Ah ok, I just thought there would be a different way to do this properly. I remember that option now you mention it. About the shaders, I like the crt-pi shader and its vertical counter part, but 1. they aren't made for 480p 4:3: pc monitor and second for some arcade games it just looks awful. And I read somewhere even the crt-pi can have an inpug lag effect on "some" systems, but probably even not noticeable.
Anyway, thats a different story and probably this isn't the right place for talking about it. I will test some games and check the fps.