@Rookervik Thanks a LOT for this awesome theme
Im a non-pi user too because of the more powerful emulators in x86.
Is there any chance we get PS3, 3DS and WiiU logos and consoles images on Pixel/Pixel2?, Im not good at pixel art or I would try it myself.
Thanks in advance mate, really appreciated
@fluffypillow On a Pi 3b. The resolution switch happens from a run command on start/on end script.
tvservice -c "NTSC 4:3 P" ; fbset -depth 8 ; fbset -depth 32; tvservice -s
tvservice -c "NTSC 4:3" ; fbset -depth 8 ; fbset -depth 32; tvservice -s
I followed this guide to set it all up.
I will look into the rest. Thanks.
Working on improving the attractmode export module. Currently testing game descriptions implementation with user qqplayer. Requests for further attractmode improvements should come now, as this is what I am focused on. So let me know if you have anything that should be supported.
I was going over some of my bookmarked youtube videos and found the Evo Moment 37
An epic moment in game history for sure.
And he did it again here
Even though he lost that fight he was capable to do the same thing again. Crazy.
One thing is sure it does motivate to dig out SF3 again and start get rid of the old dust on the arcade stick.
@hansolo77 OK, that's as up to date as it gets.
Could you move the conversation to a separate thread and add me to it, as this is not related to this topic anymore?
Any emulators you notice this happening with? Does it also happen with any other theme?
@andershp said in Top requested arcade games for overlays:
I'm not really sure if your overlays are available for direct install with the rpie-art script?
They are :-)
If you have the latest version of the script, my repository is second in the list.
I'll look into Donkey Kong 3 as soon as I get time.
Thanks to my bud Nemesis I've learned a lot about the code in this script. I'm no coder, but using existing code I was able to make a few changes so far that I wanted in this script. I'm re-running it now, and all of the desired changes I made this time around are taking effect. :)
I was able to add code to add and find all data for Famicom Disk System games that are in NES subfolders without having to have manually changed the "Platform: " line to erroneously read "Nintendo Entertainment System" instead of the legitimate tag of "Famicom Disk System".
I was also able to add a <boxfront> tag as a placeholder for all Box Front images, so now we have one for Box Front, Cart, Titles, Action and 3D Boxart images.
I was also able to make the code put the Cart images in the <marquee> tag, so now a skin that uses both tags can display both the Box art and the Cartridge art simultaneously.
The next thing I want to do is a bit trickier. I've heard from somebody here that if you don't have a video for a game, the <video> tag can be used as a third image type. I'd like to add some code in there that will search for the video as it is already doing, but if it doesn't, it will add either the Title image or the Action image shots in that tag.
Once all this is taken care of, I'm hoping Nemesis and I can come up with a quick script that will change which images populate the <image>, <marquee> and <video> tags on the fly after the gamelist.xml is created. Right now, on the Pi Zero it takes about 3 hours for the script to run on the NES alone. But after it is created it should only take a few seconds to run a script that will change which folder each image tag points to for every game.
Another thing on the list now is to add every single tag from the synopsis.txt files to the gamelist.xml file so when I convert them and then use @mitu 's script to convert it to a spreadsheet, I can make all the edits I want in the spreadsheet and then convert it back to a gamelist.xml file and finally back to the synopsis.txt files without losing any of the original data.
This is exciting. If we can get this working it's going to make editing game information for both the XBox and the RetroPie easier than it ever has been before.
Thanks again for all that hard work @meleu