Thanks, it means a lot :)
Also I've just added a visible play time counter to the main theme, you can check it on the game details panel. There's a bug though, the value will only update when Pegasus is (re)started -- fixing this will need some minor structural changes, but if that's done, it'll also pave the way for achievement support.
@Rookervik Thanks a LOT for this awesome theme
Im a non-pi user too because of the more powerful emulators in x86.
Is there any chance we get PS3, 3DS and WiiU logos and consoles images on Pixel/Pixel2?, Im not good at pixel art or I would try it myself.
Thanks in advance mate, really appreciated
@a12c4 said in SNES mini theme:
@ruckage Hey. How is going your tests on the grid view layout ? You showed us really nice mockup, have you succefully recreated them with the grid view theming syntax ?
Sorry, we've had unusually good weather here in the UK so I've been making the most of it while I can so haven't had much time to work on this. However the basics are already working so I will probably have a version to test soon.
@nismo , Hi there! I'm absolute noob and I'm not a native english speaker, so please be patient with me! I'm using the ES portable build from herb fargus on windows 10 and I'm realy interested in the mentioned launcher which would make my Retro Gaming Experience much more enyoable! Any chance to get this launcher somewhere here in the forum?
Here is a full list of all of the synopsis fixes that were made by creating a gamelist.xml for the RetroPie and using the new Reversal script to create [synopsis].txt files usable in Madmab Edition emulators, as well as how many instances were fixed:
PAGE SETUP / FORMATTING:
All Windows based (CR LF) line breaks replaced with Linux based (LF) line breaks: 1,228 (This is a document count. Actual instances of this fix is likely in the 30,000 to 40,000 range)
Added double spaces to lines that should have had them: 38
Corrected established order for "Original Title: " and "Alternate Title: " lines: 29
REMOVED extra blank line in between Description and first URL: 1
Line had a line break in the middle where it shouldn't have been: 2
Two extra lines after Description when there was no URL: 12
Extra spaces at end of lines: 5
Blank line with only a single space in it. The original code kept that line because of the space, as well as adding a Double Space before and after it, leaving 3 blank lines between the end of Description and the beginning of the first URL: 1
Added "Blank Space" under "_____________" that notes the beginning of the Game Description text. (NOTE: This looks much better in the XBox [synopsis].txt format than not having it, but this extra line is removed in the [synopsis].txt to gamelist.xml conversion code because this leading blank space does not look good on the RetroPie.): 1
"Original (T)itle" Capitalized: 10
"Hacked (B)y" Capitalized: 16
"Translated (B)y" Capitalized: 6
UNUSED FIELDS REMOVED:
REMOVED blank "Alternate Title: " line: 56
REMOVED blank "Original Title: " line: 41
BLANK FIELDS THAT SHOULD HAVE HAD INFO (Usually "Unknown" except for Players info):
Missing "Players: ": 5
Missing "Release Year: ": 19
Missing "Hack Release Year: ": 27
Missing "Translated Release Year: ": 1
Missing "Hacked By: ": 1
Missing "Version: ": 2
MISSING TAGS OR INCORRECT TAGS, BUT INFO WAS THERE:
Missing "Players: " Tag, so line and data were lost: 4
Missing ":" in "Version: ", so line and data were lost: 2
"Release Year: " misspelled "Relase Year: ", so line and data were lost: 1
"Release Year: " misspelled "Releaese Year: ", so line and data were lost: 1
"Alternate Title: " mislabeled as "Alternative Title: ", so line and data were lost: 3
"Translated By: " written as "Translated y: ", so line and data were lost: 1
"Publisher: " written as "Publisher:" without space. Somehow code re-wrote this as "Publisher: Publisher: " after the reversal script. (Assumed code would mimic this behavior for any tag missing the space before the info): 1
URL TAG FIXES:
URLS that started with "www." were ignored by all code and just showed up in the Description rather than the <url> or <urlalt> tags: \
(Fixed this so no matter what order the two links are, or combination of "www." "http" or "https" they are they will both print on separate URL tags and in the order they are in the [synopsis].txt)
PROBABLY NOT GOING TO BE "FIXED":
On VERY rare occasion there are more than two links in a synopsis file (For instance, if multiple hacks were applied to a single file). The code currently adds any more than two to the <urlalt> tag with a line break in between them. Most likely will not put in additional tags for the 0.0002% of games that would have this extra link or two.
In the next week I will create a new gamelist.xml file and run the reversal code again and compare the new output. I expect after doing this a second time with some code changes that I made today that the input [synopsis].txt files should be a 100% exact match to the output [synopsis].txt files.
The above fixes should then be applied to any synopsis files for other systems I work on in the future. Also, in the future, rather than do the crazy amount of editing I did by hand that could be handled with code like this, I will be adding more things to the existing code to automate all of that process.
Man... I'm glad I finally started learning how to do this for myself. :)
@future-child Thanks again man. Works perfect. :)
Well... except for that Beamrider issue. No worries. I'll probably figure out how to get it running in kat5200 someday whenever I put my focus on 5200/800 emulation for my own projects.
This was a lot easier setting up this time since I just did it. I was dreading having to put the 5200 again for the 4th time, but everything is up and running with very little pain.
Hi, i have this script on my setting, came with Eazy Hax Tools, which can be upgraded, so i guess the script also be updated (?). I've only installed ogg files. I'm not obsessed on patterns, everything works fine, but seems to me player have some preference (?). I have over 150 tracks on sd card, but seems to play mostly the same tracks, guess the script play all tracks (not sure, but seems odd to think otherwise), but others on very minor percentage. It is my impression? There's a way to improve shuffle?