@MaMikee said in How do you manipulate "TAB" options?:
Is there a way to reset this to defaults? thanks
You can delete the .ini file produced by the MAME menu configuration - https://retropie.org.uk/docs/lr-mame2003/#mame-menu.
@cyperghost Probe with keyboard but it does not fail me when configuring the joystick ... modify the * .cfg without problems.
After testing your scripts to add "games" in a word. AWESOME !!. For now I have only had a problem with Astrostein 2 and 3. The 1 works without problems.
pi@retropie:~/.local/share/ecwolf/savegames $ log
Executing: pushd /home/pi/RetroPie/roms/ports/wolf3d; /opt/retropie/ports/ecwolf/ecwolf.sh "/home/pi/RetroPie/roms/ports/wolf3d/Astrotein 2.ecwolf"; popd
unzip: cannot find or open /home/pi/.local/share/ecwolf/savegames/wolf3d-astrostein2_fix_PC.zip, /home/pi/.local/share/ecwolf/savegames/wolf3d-astrostein2_fix_PC.zip.zip or /home/pi/.local/share/ecwolf/savegames/wolf3d-astrostein2_fix_PC.zip.ZIP.
---------------------------- ECWolf ----------------------------
ecWolf babel file : /home/pi/RetroPie/roms/ports/wolf3d/Astrotein 2.ecwolf
shell start cmd : cd wolf3d_14
ecWolf cmd line : --data wl6 --file ../addons/Astro2_Data.bin ../addons/astrostein2_fix_PC.pk3
shell onend cmd : zip -mj -q /home/pi/.local/share/ecwolf/savegames/wolf3d-astrostein2_fix_PC.zip /home/pi/.local/share/ecwolf/savegames/savegam*.ecs
basedir emulators : /opt/retropie/ports/ecwolf
current directory : /home/pi/RetroPie/roms/ports/wolf3d/wolf3d_14
---------------------------- ECWolf ----------------------------
W_GetNumForName: TITLEPAL not found!
ReadConfig: Reading the Configuration.
IWad: Selecting base game data.
W_Init: Init WADfiles.
adding /opt/retropie/ports/ecwolf/ecwolf.pk3, 99 lumps
adding ./audiot.wl6, 288 lumps
adding ./gamemaps.wl6, 120 lumps
adding ./vgagraph.wl6, 149 lumps
adding ./vswap.wl6, 588 lumps
Could not stat ../addons/Astro2_Data.bin
No such file or directory
adding ../addons/astrostein2_fix_PC.pk3, 199 lumps
InitGame: Setting up the game...
SDL_Init: Using SDL 2.0.8
VL_ReadPalette: Setting up the Palette...
ClassDef: Loading actor definitions.
S_Init: Reading SNDINFO defintions.
S_Init: Reading SNDSEQ defintions.
US_Startup: Starting the User Manager.
CreateMenus: Preparing the menu system...
DemoLoop: Starting the game loop...
zip error: Nothing to do! (/home/pi/.local/share/ecwolf/savegames/wolf3d-astrostein2_fix_PC.zip)
Looking for mods for wolf3d I found many for doom. Is there any way to execute them?
@tpo1990 said in Quake III Team Arena - Official mission pack for Quake 3 RetroPie:
In order to play:
Add the pak files (pak0.pk3, pak1.pk3, pak2.pk3 and pak3.pk3) from your Quake 3 Team Arena installation to /home/pi/RetroPie/roms/ports/teamarena"
I tried installing Quake 3 Team Arena on my PC and the only pk3 files I notice in the Team Arena installation are "pak0.pk3" and "pak1.pk3". Where do I get the rest from?
@tslayer71 Manually editing VICE config files is far from straightforward so it should be left as a last resort.
If you have mapped both joysticks. it seems strange, then, that there isn't a joymap file. Did you save after mapping your joysticks? (The full file name is sdl-joymap-C64.vjm btw, part of it may have been cut off if reading on mobile. )
I used the video below to map my joysticks - start at 3:00 as the video begins with installing VICE. Can you confirm that you followed a similar process outlined in the video?
Also, when you say " both joysticks are turned on", do you mean that you have joystick device 1 and 2 set to joystick in the VICE UI - see 4:07 in the video for reference?
thanks @mitu , very much appreciate the reply. On HyperSpin, there are a few third party plug-ins (LEDBlinky and EDS) which have access to wheel scrolling events that I'm able to integrate with. EDS uses Windows Named Pipes for example to capture and trigger the events. I have a listener that receives those events via REST URL API calls http://ledpixelart.com/pixelcade-api/ and then update the LED marquee accordingly. Would be awesome to find a way to do this with RetroPie.
@greengrounds Nightmare Busters looks also fantastic. It's one of those late release games (2013) and was even available for purchase. I want play it too, looks really cool and its a Contra type of game.
@iainjh Reading the readme on the apple2pi it sounds more like a way to interface with the Apple II components from an Apple II than an emulator. Is this what they used on the Think Different Challenge that I saw on 8bitGuy?
Is the emulator you are referring to called GSport? https://david-schmidt.github.io/gsport/
@Epic_Jezzman said in Can't save my games and my PS1, N64, SNES and GBA games don't work.:
I just wrote RetroPie to the 16G microSD using Etcher. Then I put it in the Pi and hooked up my HDD to the Pi to get the folders (configs, bios and roms).
There are 2 modes of operation w.r.t. USB connected to the Pi - transfer and running ROMs - which one did you use ? Did you create a retropie-mount folder on the disc ?
As to the emulator i use for gba, it should be the standard one that comes with RetroPie. I haven't added any emulators or anything like that.
I think that's lr-mgba - it's shown when you launch the game on the Runcommand launch screen. Are you sure the ROM is ok ? Get the log file (/dev/shm/runcommand.log) after you launch the game, then post its contents here, surrounded by code blocks (```).
Ressurecting this topic because I noticed that after I upgraded to RPi 4.5 that the speed cheat in Ms pac-man stopped working altogether. I checked the inputs on the TAB menu and button B isn't listed there. There are no dipswitch settings for it, either. I am curious if this is a driver change or if it's something that got broken in the update?
Dolphin bar help setup. controller setup
I recently installed a dolphin bar and wi-mote and cannot get it to work in combination with Name lightgun games. The bar is seen by the PI as well as my 2 joysticks and a keyboard. It seems that I can use the "Dpad" on the Wii mote and will move the target sight within the games, however i cannot get the pointer to move when moving the remote.
I have the dolphin bar set on mode 1 and the wii has two lights side-by-side on them and have tried different modes to try and get it working. I also changed the mouse input index on player 3 and player 4, to "0" and "1" they were all set to zero previous. These are the 2 inputs that i have both the wi-mote and keyboard, i did this within the retoarch.cfg file (not sure that's the correct file for Mame).
any help is appreciated on this subject, seems to me that there is a conflict between the keyboard and mouse being on the same index, however when I change them to "0" and "1" i seem to get the same result, to be able to only use the Dpad. all the other buttons seem to respond. thanks for all the help once again.
@Solid-One It could very well be related to xboxdrv configurations and though i'm not quite sure, since the problem only persist when i use both of the same controllers with 2 xboxdrv instances running and configured for both players. It is only sound that did not work.
I should point out that it is a long time ago since i last tested it. The use of xboxdrv and with the release of RetroPie updates it can have been changed.
Sounds promising. I hope you figure it out.