• 1 Votes
    38 Posts
    2k Views
    nestor1924N

    @TPR yeah im guessing your right... but already give up with this issue and hoping i can finally fully play the game on when fba version its releseased...

  • RetroPie-Extra Repository

    Projects and Themes
    133
    8 Votes
    133 Posts
    93k Views
    A

    I guess this is the rp-extra topic...

    I JUST did a manual install on bookworm 64bits. Previously I was experimenting with bookworm 32bits, and got basically the same behavior.

    Pi Model or other hardware: 4B
    Power Supply used: 5v 5.1a Inova charger
    RetroPie Version Used (eg 3.6, 3.8.1, 4.1 - do not write latest): 4.8.9
    Built From: Standard; (direct raspberry imager online install of bookworm lite 64bit)
    USB Devices connected: wireless rii mini keyboard/gamepad
    Controller used: rii mini keyboard/gamepad
    Error messages received: Error running 'git clone --recursive --depth 1 --shallow-submodules --branch master https://gitlab.freedesktop.org/mesa/mesa/ /home/pi/RetroPie-Setup/tmp/build/mesa-pi4' - returned 128
    Verbose log (if relevant): is the full error log ok?

    I plan to at least try and run a few ports and light pc games on this. I'm sure I'll need box86/64 and wine at the very least, but I was wondering if not installing the mesa drivers would impact what I want to run in a negative way, or even if it can improve emulation at all.

    I need to understand this to make tests and preparations for a pi5 later this year, but for now the 4 is all I have. Looked into it and it seems the script isn't pulling the right version from the master branch for some reason. Not sure how to edit that, couldn't even find the actual script in the retropie setup folder. (I know it's an extra and that I could edit directly on the extra folder and reinstall it if necessary, but even looking at the github isn't helping, nothing caught my eye on the script itself)

  • 0 Votes
    2 Posts
    35 Views
    mituM

    Please use the RP-Exta topic or issue tracker for questions specific to the Extra repository. Thank you.

  • 23 Votes
    486 Posts
    414k Views
    OrionsangelO

    Here's is a realistic Arcade Bezel for the game Batman using the Mega Bezel Reflective Shader for Retroarch.

    vlcsnap-2025-07-12-10h38m52s665.png

    vlcsnap-2025-07-12-10h40m34s983.png

  • Punchout on 2 monitors

    Help and Support
    7
    0 Votes
    7 Posts
    286 Views
    C

    @barbudreadmon
    Sorry, when I said I got both monitors working, I meant that Retropie was displaying on both. The left monitor has the game, the right monitor was displaying scripts. I just can’t get the actual game screen to display over 2 monitors. No game play on the monitor on the right even though Retropie seems to be recognizing it.

    Thanks!

  • 9 Votes
    2k Posts
    8m Views
    retropieuser555R

    @DTEAM thing is, would you add Dendy as a system? As all these old Soviet games were basically clones of others (most of these like Nu pogodi are game and watch clones)

  • 0 Votes
    1 Posts
    170 Views
    No one has replied
  • 0 Votes
    3 Posts
    363 Views
    I

    @mitu thank you man!
    you are great! ( as always....))

  • 0 Votes
    9 Posts
    488 Views
    B

    Well, the OP should just move to MAME current tbh, not only it has support for TATE in both directions, but it probably also has better support for cocktail mode (i highly doubt all cocktail fixes from the past 22 years were backported to MAME2003+).

    As for FBNeo, it is not suitable at all for cocktail setups : some games had their 2P mode and cocktail mode tied together, and ended up being un-cocktail-ified so that 2 players could play them without requiring a cocktail setup.

  • 3 Votes
    3 Posts
    563 Views
    J

    Just came across this script, very nifty, but can't log in. The login window on my browser just keeps popping up after I enter my credentials. I've verified that the service is running through Terminal. Any suggestion? Python, RetroPi, etc are all up to date. Running on Rpi4. I updated/changed the login credentials, but should still work.

  • 0 Votes
    2 Posts
    518 Views
    P

    @hoeveler Hi, yes, you are right. It has greater access to the GPIOs and supports additional controller types besides arcade. Also, it does not have a DAC/amp.

    BTW: Is the DAC/amp an important feature in your case?

  • Forum Account deletion

    Pinned Help and Support
    69
    0 Votes
    69 Posts
    28k Views
    ?

    can i get a deletion too?

  • Building 1 game 1 rom sets

    Help and Support
    3
    0 Votes
    3 Posts
    447 Views
    K

    @mitu

    I’ve tinkered with clrmamepro before but my results kind of sucked with it. The last time I had to do any of this was with the good tools way back in the original Xbox one days.

    Any direction for a good tutorial on how to use Clrmamepro the proper way as I obviously had no idea what I was doing even tho I followed a guide lol.

    Any other noob friendly sorting by .dat tool recommendations would also be appreciated, like I said it’s been a long long time since I’ve had to do this or anything like it and things appear to have come leaps and bounds since then

  • 3 Votes
    93 Posts
    11k Views
    roslofR

    @Folly said in 3DS emulator for Pi users based on "Borked 3DS":

    I don't have evidence but it's likely the cause.
    Not sure if removing the installed dependancies will cure it, so be careful, you have been warned !

    Thank you for the warning, @Folly
    Good news is that I did work with the script and upgraded dependencies, but was able to successfully compile lr-mame 0.278. I suspect that you also did a lot more experimentation than some of us, but I also suspect the general state of things for lr-mame is actually good to go.

  • Button Mapping MADNESS!!!

    Help and Support
    6
    0 Votes
    6 Posts
    488 Views
    S

    neither of these things (permissions or starting clean) seemed to resolve. I also @ByteThis did not seem to rectify this by only configuring player 1 (but good idea) With a clean install and remapping all the input settings I am getting to where the select and start button only work in the retropie menu (scrolling diffrent consoles exploring settings etc.... But when I launch a rom NONE of the bottons work.

    I ran some more jstest output today....

    davis@raspberrypi:~ $ jstest --normal /dev/input**/js0**
    Driver version is 2.1.0.
    Joystick (DragonRise Inc. Generic USB Joystick ) has 7 axes (X, Y, Z, Rx, Rz, Hat0X, Hat0Y)
    and 12 buttons (Trigger, ThumbBtn, ThumbBtn2, TopBtn, TopBtn2, PinkieBtn, BaseBtn, BaseBtn2, BaseBtn3, BaseBtn4, BaseBtn5, BaseBtn6).
    Testing ... (interrupt to exit)
    Axes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off

    davis@raspberrypi:~ $ jstest --normal /dev/input**/js1**
    Driver version is 2.1.0.
    Joystick (DragonRise Inc. Generic USB Joystick ) has 7 axes (X, Y, Z, Rx, Rz, Hat0X, Hat0Y)
    and 12 buttons (Trigger, ThumbBtn, ThumbBtn2, TopBtn, TopBtn2, PinkieBtn, BaseBtn, BaseBtn2, BaseBtn3, BaseBtn4, BaseBtn5, BaseBtn6).
    Testing ... (interrupt to exit)
    Axes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off

    So it sees both controllers, but does not detect any button or axis input events. I think It is time to just replace them. Ive had them over a year and the more I think about it the more I think I possibly damaged these things. They used to be mounted in a metal cabinet and the opening I cutout for the control panel was very tight. (see attached called "old") old.jpg

    New cabinet.......

    new.jpg

    I think its time to just replace the usb encoders.

    Thank you!!!

  • Problems with Skyscraper 3.17.3

    Help and Support
    9
    0 Votes
    9 Posts
    1k Views
    LolonoisL

    3.17.4 is out to fix all the reported problems. 🙂

  • 0 Votes
    9 Posts
    386 Views
    mituM

    @gilllig said in Retropie doesnt boot with changed config:

    Ive installed raspOS and retropie, but now they dont even run))

    What exactly does this mean - they're both not running ?

    I tried to choose emulationstation at the settings, I tried to add line "/usr/bin/emulationstation" in the /home/pi/.bashrc, but its not working...
    I cant understand how to make autostart for raspOS or for retropie

    You're running in an unsupported configuration, as I mentioned in my previous post, so you should not use the normal RetroPie auto-start options from the menu.

    If you have installed the RaspiOS with Desktop, then just use the default option to boot to the Desktop. You can start EmulationStation from a terminal by typing emulationstaton. If you wish to automatically start Emulationstation after the boot to desktop is done, then

    create the $HOME/.config/autostart folder add a .desktop file with the command to start the terminal and EmulationStation (lxterminal -e emulationstation).
  • 2 Votes
    13 Posts
    718 Views
    roslofR

    @mitu said in FYI: Retroachievements will improve more:

    I expected 0.0 to make the game viewable area to be hugging the top size. I'm expecting the X/Y positions for the Custom AR to be anchored top left, so 0 vertical bias should fuse the image to the screen top.

    That's exactly the issue I reported. Switch to Vulkan and it will appear as you'd expect. The Y position is only wrong when using gl or glcore.

    Play with Bias Y and watch the viewable area in the background. You should see that one single frame where it appears where you'd expect before it pops into the incorrect position.

    ADDING: I searched online for others having the problem. They are. Most are using GL and are advising others to set Bias Y to 1. This "looks" correct, but is a terrible workaround for a fairly obvious bug, especially for those who mix render modes.

  • 0 Votes
    2 Posts
    120 Views
    mituM

    @Mrobot said in ControlBlock issue on Raspberry Pi 4B:

    I can access the bash interface on it, but that is about it.

    if you have shell access, can't you just run the setup script again and choose to remove the package ? Run

    cd $HOME/RetroPie-Setup sudo ./retropie_setup.sh

    to get to the setup dialog and remove the package.

  • 11 Votes
    58 Posts
    24k Views
    E

    Hi! Does anyone know if it's possible to set the the to look as the "multi artwork" version? Or if there is any alternate version? Thanks!