RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Super Gameboy emulation?

    Scheduled Pinned Locked Moved Ideas and Development
    gameboysnes
    43 Posts 15 Posters 26.0k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • edmaul69E
      edmaul69 @XVO
      last edited by edmaul69

      deleted

      mediamogulM 1 Reply Last reply Reply Quote 0
      • edmaul69E
        edmaul69
        last edited by edmaul69

        ok so i have made an overlay and instructions on how to make the gb emulator look like a super gameboy.

        to startdownload this image and name it supergb.png. place it in /opt/retropie/emulators/retroarch/overlays/

        undefined

        create a file in /opt/retropie/emulators/retroarch/overlays/ called supergb.cfg and add this info to it.

        overlays = 1
        overlay0_overlay = supergb.png
        overlay0_full_screen = true
        overlay0_descs = 0
        

        now open /opt/retropie/configs/gb/retroarch.cfg and add this info in the middle somewhere.

        video_fullscreen_x = 1920
        video_fullscreen_y = 1080
        custom_viewport_width = 779
        custom_viewport_height = 700
        custom_viewport_x = 579
        custom_viewport_y = 189
        aspect_ratio_index = 22
        video_smooth = true
        input_overlay = /opt/retropie/emulators/retroarch/overlays/supergb.cfg
        input_overlay_enable = true
        

        now select a gameboy game and make sure tha lr-gambatte is the emulator you are using. once in the game go into the rgui. (select + xis the default) go into quick menu.
        go into options and change gb colorization to internal. now press select + x or whatever you used to get into the menu to get back into the game. now it should look like a super gameboy. this is the best i could do to make it look like a super gameboy for you.

        1 Reply Last reply Reply Quote 1
        • mediamogulM
          mediamogul Global Moderator @edmaul69
          last edited by mediamogul

          @edmaul69

          in the lr-gambatte gameboy emulator you can change it to color.

          Unfortunately, that only makes use of the color information found in the GameBoy Color hardware for Nintendo R&D1 games. Super GameBoy titles have their own specialized color pallets that can only be accessed with GBC/SNES hybrid emulation.

          @XVO

          I don't believe there is currently a way in RetroPie to utilize the Super GameBoy borders or color information, which is especially a shame for 'Donkey Kong' and 'Space Invaders'.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

          1 Reply Last reply Reply Quote 0
          • lilbudL
            lilbud
            last edited by lilbud

            @mediamogul Especially Space Invaders GB, which was a whole different game on the Super Game Boy

            Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

            Backlog: http://backloggery.com/lilbud

            mediamogulM 1 Reply Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @lilbud
              last edited by

              @lilbud

              Exactly. The Super GameBoy is the only way to access that title. It's an nearly arcade perfect version of the arcade, right down to the back glass, which admittedly is mitigated by the fact that we can recreate the same thing in one of the MAMEs, but it's still an neat trick to pull off.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              edmaul69E 1 Reply Last reply Reply Quote 0
              • edmaul69E
                edmaul69 @mediamogul
                last edited by edmaul69

                @mediamogul i know i cant recreate animations or special games backgrounds, but i think i can make all of the borders. (Not animated of course). So i think i am still going to create all of them so people can use them. Starting with the one i already posted here.

                mediamogulM 1 Reply Last reply Reply Quote 2
                • mediamogulM
                  mediamogul Global Moderator @edmaul69
                  last edited by

                  @edmaul69

                  So i think i am still create all of them so people can use them.

                  I think it's a very good idea and the default border is a great start.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                  1 Reply Last reply Reply Quote 0
                  • FultosF
                    Fultos
                    last edited by

                    I know it's old but I wanted to comment, I find this incredible that we have every other kind of Nintendo emulation except this. I mean, we even have some of Nintendo's Game and Watch, some weird rom patch like Top Gear 3000 on SNES and yet not emulator for a Super Gameboy.

                    Come on guys, makes our kids dream come true!!! >_<

                    I'm pretty sure I'm not alone. Take my money and keep the glory!

                    mediamogulM 1 Reply Last reply Reply Quote 0
                    • mediamogulM
                      mediamogul Global Moderator @Fultos
                      last edited by mediamogul

                      @Fultos

                      It would require adding the Bsnes libretro core and normally the Raspberry Pi isn't powerful enough to run it. However, I wonder if this particular use case wouldn't be a little less demanding? If it did work, the launch option could be added just to GameBoy.

                      retroarch -L {path to bsnes core} {path to snes rom} --subsystem sgb {path to gb rom}

                      If anyone can point me in the right direction for information on compiling just a single libretro core, I'll be happy to try and test this out.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      1 Reply Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator
                        last edited by

                        I found this...

                        https://github.com/libretro/RetroArch/wiki/Compilation-guide-(Linux)#building-libretro-cores

                        I'll start looking into it sometime soon.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                        1 Reply Last reply Reply Quote 1
                        • J
                          Jareth247
                          last edited by

                          I would LOVE to see this, since so many of the games I have would look so much better.

                          For one, in the GB version of Mighty Morphin Power Rangers (and MMPR: The Movie), only through Super Game Boy does the game give a character-specific palette, making the playable characters more distinctive. For example, when you play the Red Ranger, your sprite is red and as the Blue Ranger, your sprite is blue.

                          Also, many games play much better, if not just sound and/or look better, in SGB mode.

                          And iirc, many PC-based emulators (VisualBoy Advance) feature this.

                          1 Reply Last reply Reply Quote 0
                          • mediamogulM
                            mediamogul Global Moderator
                            last edited by mediamogul

                            Anyone happen to know if I can just use the pre-compiled nightly binaries below?

                            https://buildbot.libretro.com/nightly/linux/armhf/latest/

                            I'm turning in for the night, but I got all the Bsnes cores listed there and tomorrow, unless I hear otherwise, I'll try the performance cores first. If they work out, I'll move on to accuracy.

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                            1 Reply Last reply Reply Quote 0
                            • mediamogulM
                              mediamogul Global Moderator
                              last edited by mediamogul

                              Well, I've been working on this off and on all day and it seems close to working, but I've hit a brick wall.

                              My launch command is:

                              /opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/custom-binaries/lr-bsnes/bsnes_performance_libretro.so --verbose --config /opt/retropie/configs/gb/retroarch.cfg /home/pi/custom-binaries/lr-bsnes/Super\ Game\ Boy\ \(World\)\ \(Rev\ 2\).sfc --subsystem sgb "/home/pi/RetroPie/roms/gb/Donkey Kong (JUE) (v1.1).zip"

                              It begins to launch and it gets pretty far:

                              Parameters: 
                              Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/custom-binaries/lr-bsnes/bsnes_performance_libretro.so --verbose --config /opt/retropie/configs/gb/retroarch.cfg /home/pi/custom-binaries/lr-bsnes/Super\ Game\ Boy\ \(World\)\ \(Rev\ 2\).sfc --subsystem sgb "/home/pi/RetroPie/roms/gb/Donkey Kong (JUE) (v1.1).zip" --appendconfig /dev/shm/retroarch.cfg
                              RetroArch [INFO] :: This is RetroArch version 1.4.1 (Git d8855ca)
                              RetroArch [INFO] :: === Build =======================================
                              Capabilities: NEON VFPv3 VFPv4 
                              Built: Feb  4 2017
                              RetroArch [INFO] :: Version: 1.4.1
                              RetroArch [INFO] :: Git: d8855ca
                              RetroArch [INFO] :: =================================================
                              RetroArch [INFO] :: Config: loading config from: /opt/retropie/configs/gb/retroarch.cfg.
                              RetroArch [INFO] :: Config: appending config "/dev/shm/retroarch.cfg"
                              RetroArch [INFO] :: Loading dynamic libretro core from: "/home/pi/custom-binaries/lr-bsnes/bsnes_performance_libretro.so"
                              RetroArch [INFO] :: [overrides] no core-specific overrides found at /home/pi/.config/retroarch/config/bsnes/bsnes.cfg.
                              RetroArch [INFO] :: [overrides] no game-specific overrides found at /home/pi/.config/retroarch/config/bsnes/Super Game Boy (World) (Rev 2).cfg.
                              RetroArch [INFO] :: Shaders: preset directory: /opt/retropie/emulators/retroarch/shader/presets
                              RetroArch [INFO] :: Shaders: no game-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/bsnes/Super Game Boy (World) (Rev 2).cgp.
                              RetroArch [INFO] :: Shaders: no game-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/bsnes/Super Game Boy (World) (Rev 2).glslp.
                              RetroArch [INFO] :: Shaders: no core-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/bsnes/bsnes.cgp.
                              RetroArch [INFO] :: Shaders: no core-specific preset found at /opt/retropie/emulators/retroarch/shader/presets/bsnes/bsnes.glslp.
                              RetroArch [INFO] :: Environ SET_SUBSYSTEM_INFO.
                              RetroArch [INFO] :: Special game type: Super GameBoy
                              RetroArch [INFO] ::   Ident: sgb
                              RetroArch [INFO] ::   ID: 4356
                              RetroArch [INFO] ::   Content:
                              RetroArch [INFO] ::     GameBoy (required)
                              RetroArch [INFO] ::     Super GameBoy BIOS (required)
                              RetroArch [INFO] :: Special game type: Sufami Turbo
                              RetroArch [INFO] ::   Ident: sufami
                              RetroArch [INFO] ::   ID: 4355
                              RetroArch [INFO] ::   Content:
                              RetroArch [INFO] ::     Sufami A (optional)
                              RetroArch [INFO] ::     Sufami B (optional)
                              RetroArch [INFO] ::     Sufami BIOS (required)
                              RetroArch [INFO] :: Special game type: BSX
                              RetroArch [INFO] ::   Ident: bsx
                              RetroArch [INFO] ::   ID: 4353
                              RetroArch [INFO] ::   Content:
                              RetroArch [INFO] ::     BSX ROM (required)
                              RetroArch [INFO] ::     BSX BIOS (required)
                              RetroArch [INFO] :: Special game type: BSX slotted
                              RetroArch [INFO] ::   Ident: bsxslot
                              RetroArch [INFO] ::   ID: 4354
                              RetroArch [INFO] ::   Content:
                              RetroArch [INFO] ::     BSX ROM (required)
                              RetroArch [INFO] ::     BSX BIOS (required)
                              RetroArch [INFO] :: Environ SET_CONTROLLER_INFO.
                              RetroArch [INFO] :: Controller port: 1
                              RetroArch [INFO] ::    SNES Joypad (ID: 1)
                              RetroArch [INFO] ::    SNES Mouse (ID: 2)
                              RetroArch [INFO] :: Controller port: 2
                              RetroArch [INFO] ::    SNES Joypad (ID: 1)
                              RetroArch [INFO] ::    SNES Mouse (ID: 2)
                              RetroArch [INFO] ::    Multitap (ID: 257)
                              RetroArch [INFO] ::    SuperScope (ID: 260)
                              RetroArch [INFO] ::    Justifier (ID: 516)
                              RetroArch [INFO] ::    Justifiers (ID: 772)
                              RetroArch [INFO] :: Remaps: remap directory: /opt/retropie/configs/gb/
                              RetroArch [INFO] :: Remaps: no game-specific remap found at /opt/retropie/configs/gb/bsnes/Super Game Boy (World) (Rev 2).rmp.
                              RetroArch [INFO] :: Remaps: no core-specific remap found at /opt/retropie/configs/gb/bsnes/bsnes.rmp.
                              RetroArch [INFO] :: Redirecting save file to "/home/pi/custom-binaries/lr-bsnes/Super Game Boy (World) (Rev 2).srm".
                              RetroArch [INFO] :: Loading content file: /home/pi/custom-binaries/lr-bsnes/Super Game Boy (World) (Rev 2).sfc.
                              RetroArch [INFO] :: Did not find a valid content patch.
                              RetroArch [INFO] :: CRC32: 0x8a4a174f .
                              RetroArch [INFO] :: Loading content file: /home/pi/RetroPie/roms/gb/Donkey Kong (JUE) (v1.1).zip.
                              RetroArch [INFO] :: Environ SET_INPUT_DESCRIPTORS:
                              RetroArch [INFO] :: 	RetroPad, User 1, Button "B (bottom)" => "B"
                              RetroArch [INFO] :: 	RetroPad, User 1, Button "Y (left)" => "Y"
                              RetroArch [INFO] :: 	RetroPad, User 1, Button "Select" => "Select"
                              RetroArch [INFO] :: 	RetroPad, User 1, Button "Start" => "Start"
                              RetroArch [INFO] :: 	RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
                              RetroArch [INFO] :: 	RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
                              RetroArch [INFO] :: 	RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
                              RetroArch [INFO] :: 	RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
                              RetroArch [INFO] :: 	RetroPad, User 1, Button "A (right)" => "A"
                              RetroArch [INFO] :: 	RetroPad, User 1, Button "X (up)" => "X"
                              RetroArch [INFO] :: 	RetroPad, User 1, Button "L" => "L"
                              RetroArch [INFO] :: 	RetroPad, User 1, Button "R" => "R"
                              RetroArch [INFO] :: 	RetroPad, User 2, Button "B (bottom)" => "B"
                              RetroArch [INFO] :: 	RetroPad, User 2, Button "Y (left)" => "Y"
                              RetroArch [INFO] :: 	RetroPad, User 2, Button "Select" => "Select"
                              RetroArch [INFO] :: 	RetroPad, User 2, Button "Start" => "Start"
                              RetroArch [INFO] :: 	RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
                              RetroArch [INFO] :: 	RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
                              RetroArch [INFO] :: 	RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
                              RetroArch [INFO] :: 	RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
                              RetroArch [INFO] :: 	RetroPad, User 2, Button "A (right)" => "A"
                              RetroArch [INFO] :: 	RetroPad, User 2, Button "X (up)" => "X"
                              RetroArch [INFO] :: 	RetroPad, User 2, Button "L" => "L"
                              RetroArch [INFO] :: 	RetroPad, User 2, Button "R" => "R"
                              RetroArch [INFO] :: 	RetroPad, User 3, Button "B (bottom)" => "B"
                              RetroArch [INFO] :: 	RetroPad, User 3, Button "Y (left)" => "Y"
                              RetroArch [INFO] :: 	RetroPad, User 3, Button "Select" => "Select"
                              RetroArch [INFO] :: 	RetroPad, User 3, Button "Start" => "Start"
                              RetroArch [INFO] :: 	RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
                              RetroArch [INFO] :: 	RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
                              RetroArch [INFO] :: 	RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
                              RetroArch [INFO] :: 	RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
                              RetroArch [INFO] :: 	RetroPad, User 3, Button "A (right)" => "A"
                              RetroArch [INFO] :: 	RetroPad, User 3, Button "X (up)" => "X"
                              RetroArch [INFO] :: 	RetroPad, User 3, Button "L" => "L"
                              RetroArch [INFO] :: 	RetroPad, User 3, Button "R" => "R"
                              RetroArch [INFO] :: 	RetroPad, User 4, Button "B (bottom)" => "B"
                              RetroArch [INFO] :: 	RetroPad, User 4, Button "Y (left)" => "Y"
                              RetroArch [INFO] :: 	RetroPad, User 4, Button "Select" => "Select"
                              RetroArch [INFO] :: 	RetroPad, User 4, Button "Start" => "Start"
                              RetroArch [INFO] :: 	RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
                              RetroArch [INFO] :: 	RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
                              RetroArch [INFO] :: 	RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
                              RetroArch [INFO] :: 	RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
                              RetroArch [INFO] :: 	RetroPad, User 4, Button "A (right)" => "A"
                              RetroArch [INFO] :: 	RetroPad, User 4, Button "X (up)" => "X"
                              RetroArch [INFO] :: 	RetroPad, User 4, Button "L" => "L"
                              RetroArch [INFO] :: 	RetroPad, User 4, Button "R" => "R"
                              RetroArch [INFO] :: 	RetroPad, User 5, Button "B (bottom)" => "B"
                              RetroArch [INFO] :: 	RetroPad, User 5, Button "Y (left)" => "Y"
                              RetroArch [INFO] :: 	RetroPad, User 5, Button "Select" => "Select"
                              RetroArch [INFO] :: 	RetroPad, User 5, Button "Start" => "Start"
                              RetroArch [INFO] :: 	RetroPad, User 5, Button "D-Pad Up" => "D-Pad Up"
                              RetroArch [INFO] :: 	RetroPad, User 5, Button "D-Pad Down" => "D-Pad Down"
                              RetroArch [INFO] :: 	RetroPad, User 5, Button "D-Pad Left" => "D-Pad Left"
                              RetroArch [INFO] :: 	RetroPad, User 5, Button "D-Pad Right" => "D-Pad Right"
                              RetroArch [INFO] :: 	RetroPad, User 5, Button "A (right)" => "A"
                              RetroArch [INFO] :: 	RetroPad, User 5, Button "X (up)" => "X"
                              RetroArch [INFO] :: 	RetroPad, User 5, Button "L" => "L"
                              RetroArch [INFO] :: 	RetroPad, User 5, Button "R" => "R"
                              [bsnes]: Markup SGB: cartridge region=NTSC
                                rom name=program.rom size=0x41b78
                                ram name=save.ram size=0x10000
                                map id=rom address=00-7f,80-ff:8000-ffff mask=0x8000
                                map id=ram address=70-7f,f0-ff:0000-7fff
                              
                              [bsnes]: Markup GB: cartridge
                                board type=unknown
                                rom name=program.rom size=0x40000
                              
                              [bsnes]: [Memory]: ID 7, Request "manifest.bml".
                              [bsnes]: Complete load request.
                              [bsnes]: [Memory]: ID 8, Request "program.rom".
                              [bsnes]: Load ROM.
                              [bsnes]: Complete load request.
                              [bsnes]: [Memory]: ID 9, Request "save.ram".
                              [bsnes]: Complete load request.
                              [bsnes]: [Memory]: ID 6, Request "".
                              [bsnes]: Complete load request.
                              [bsnes]: [Memory]: ID 45, Request "manifest.bml".
                              [bsnes]: Complete load request.
                              [bsnes]: [Memory]: ID 46, Request "program.rom".
                              [bsnes]: Complete load request.
                              RetroArch [INFO] :: Skipping SRAM load..
                              RetroArch [INFO] :: Version of libretro API: 1
                              RetroArch [INFO] :: Compiled against API: 1
                              RetroArch [INFO] :: Environ GET_OVERSCAN: 0
                              RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: XRGB8888.
                              RetroArch [INFO] :: Set audio input rate to: 31987.82 Hz.
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/2xsal.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/2xScaleHQ.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/barrel-distortion.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/barrel-distortion_lanczos4.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/barrel-distortion_phosphor.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/barrel-distortion_snes.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/Brighter-with_Contrast.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/bsnes_gamma_ramp.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/crt-pi-curvature-vertical.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/crt-pi-curvature.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/crt-pi-vertical.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/crt-pi.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/gameboy-screen-grid.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/gameboy.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/gameboy2.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2x&lcd3x.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2x.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2x2.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2x_lcd3x.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2x_phosphor.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2xwaterpaint.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq2xwaterpaintscanline.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq4x.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/hq4x_lcd3x.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/nds.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/nedi.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/phosphor.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes2.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_hq2x.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_hq2xwaterpaint.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_hq2xwaterpainthicontrast.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_hq2xwaterpaintscanline.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_lcd3x.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_phosphor.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_scanline.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/snes_waterpaint.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/stock.glsl"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/super-2xsai.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/super-eagle.glslp"
                              RetroArch [INFO] :: Found shader "/opt/retropie/emulators/retroarch/shader/xbr-lv1-noblend.glslp"
                              RetroArch [INFO] :: Video @ 897x672
                              RetroArch [INFO] :: Starting threaded video driver ...
                              RetroArch [INFO] :: [EGL]: EGL version: 1.4
                              RetroArch [INFO] :: [EGL]: Current context: 0x1.
                              RetroArch [INFO] :: Found GL context: videocore
                              RetroArch [INFO] :: Detecting screen resolution 1920x1080.
                              RetroArch [INFO] :: [EGL]: eglSwapInterval(1)
                              RetroArch [INFO] :: [EGL]: eglSwapInterval(1)
                              RetroArch [INFO] :: [GL]: Vendor: Broadcom, Renderer: VideoCore IV HW.
                              RetroArch [INFO] :: [GL]: Version: OpenGL ES 2.0.
                              RetroArch [INFO] :: GL: Using resolution 1920x1080
                              RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
                              RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
                              RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
                              RetroArch [INFO] :: Found GLSL vertex shader.
                              RetroArch [INFO] :: Shader log: Compiled
                              RetroArch [INFO] :: Found GLSL fragment shader.
                              RetroArch [INFO] :: Shader log: Compiled
                              RetroArch [INFO] :: Linking GLSL program.
                              RetroArch [INFO] :: Found GLSL vertex shader.
                              RetroArch [INFO] :: Shader log: Compiled
                              RetroArch [INFO] :: Found GLSL fragment shader.
                              RetroArch [INFO] :: Shader log: Compiled
                              RetroArch [INFO] :: Linking GLSL program.
                              RetroArch [INFO] :: Found GLSL vertex shader.
                              RetroArch [INFO] :: Shader log: Compiled
                              RetroArch [INFO] :: Found GLSL fragment shader.
                              RetroArch [INFO] :: Shader log: Compiled
                              RetroArch [INFO] :: Linking GLSL program.
                              RetroArch [INFO] :: Found GLSL vertex shader.
                              RetroArch [INFO] :: Shader log: Compiled
                              RetroArch [INFO] :: Found GLSL fragment shader.
                              RetroArch [INFO] :: Shader log: Compiled
                              RetroArch [INFO] :: Linking GLSL program.
                              RetroArch [INFO] :: Found GLSL vertex shader.
                              RetroArch [INFO] :: Shader log: Compiled
                              RetroArch [INFO] :: Found GLSL fragment shader.
                              RetroArch [INFO] :: Shader log: Compiled
                              RetroArch [INFO] :: Linking GLSL program.
                              RetroArch [INFO] :: Found GLSL vertex shader.
                              RetroArch [INFO] :: Shader log: Compiled
                              RetroArch [INFO] :: Found GLSL fragment shader.
                              RetroArch [INFO] :: Shader log: Compiled
                              RetroArch [INFO] :: Linking GLSL program.
                              RetroArch [INFO] :: Found GLSL vertex shader.
                              RetroArch [INFO] :: Shader log: Compiled
                              RetroArch [INFO] :: Found GLSL fragment shader.
                              RetroArch [INFO] :: Shader log: Compiled
                              RetroArch [INFO] :: Linking GLSL program.
                              RetroArch [INFO] :: Found GLSL vertex shader.
                              RetroArch [INFO] :: Shader log: Compiled
                              RetroArch [INFO] :: Found GLSL fragment shader.
                              RetroArch [INFO] :: Shader log: Compiled
                              RetroArch [INFO] :: Linking GLSL program.
                              RetroArch [INFO] :: [GL]: Using 4 textures.
                              RetroArch [INFO] :: [GL]: Loaded 1 program(s).
                              RetroArch [INFO] :: Querying EGL extension: KHR_image => exists
                              RetroArch [INFO] :: Using font rendering backend: freetype.
                              RetroArch [INFO] :: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
                              RetroArch [INFO] :: [udev] Adding device /dev/input/event0 as type ID_INPUT_KEYBOARD.
                              RetroArch [INFO] :: [udev] Adding device /dev/input/event1 as type ID_INPUT_MOUSE.
                              RetroArch [INFO] :: [udev] Adding device /dev/input/mouse0 as type ID_INPUT_MOUSE.
                              RetroArch [INFO] :: [udev]: Plugged pad: Logitech Logitech RumblePad 2 USB (1133:49688) on port #0.
                              RetroArch [INFO] :: [udev]: Pad #0 (/dev/input/event2) supports force feedback.
                              RetroArch [INFO] :: [udev]: Pad #0 (/dev/input/event2) supports 16 force feedback effects.
                              RetroArch [INFO] :: Autodetect: 2 profiles found.
                              RetroArch [INFO] :: Autodetect: selected configuration: /opt/retropie/configs/all/retroarch-joypads/LogitechLogitechRumblePad2USB.cfg
                              RetroArch [INFO] :: Found joypad driver: "udev".
                              RetroArch [INFO] :: ALSA: Using signed 16-bit format.
                              RetroArch [INFO] :: ALSA: Period size: 384 frames
                              RetroArch [INFO] :: ALSA: Buffer size: 1536 frames
                              RetroArch [INFO] :: Loading history file: [/opt/retropie/configs/gb/content_history.lpl].
                              RetroArch [INFO] :: Loading history file: [/opt/retropie/configs/gb/content_image_history.lpl].
                              /opt/retropie/supplementary/runcommand/runcommand.sh: line 961:  2421 Segmentation fault      /opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/custom-binaries/lr-bsnes/bsnes_performance_libretro.so --verbose --config /opt/retropie/configs/gb/retroarch.cfg /home/pi/custom-binaries/lr-bsnes/Super\ Game\ Boy\ \(World\)\ \(Rev\ 2\).sfc --subsystem sgb "/home/pi/RetroPie/roms/gb/Donkey Kong (JUE) (v1.1).zip" --appendconfig /dev/shm/retroarch.cfg
                              
                              

                              The problem seems to be at the bottom where it has a segmentation fault and then exits:

                              /opt/retropie/supplementary/runcommand/runcommand.sh: line 961:  2421 Segmentation fault      /opt/retropie/emulators/retroarch/bin/retroarch -L /home/pi/custom-binaries/lr-bsnes/bsnes_performance_libretro.so --verbose --config /opt/retropie/configs/gb/retroarch.cfg /home/pi/custom-binaries/lr-bsnes/Super\ Game\ Boy\ \(World\)\ \(Rev\ 2\).sfc --subsystem sgb "/home/pi/RetroPie/roms/gb/Donkey Kong (JUE) (v1.1).zip" --appendconfig /dev/shm/retroarch.cfg
                              

                              Without knowing more about what this really means, I'm at an impasse for now.

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                              1 Reply Last reply Reply Quote 0
                              • mediamogulM
                                mediamogul Global Moderator
                                last edited by mediamogul

                                Well, I'm satisfied now that this isn't going to work. I was finally able to get lr-bsnes-accuracy to reliably launch without crashing, only to be met with a black screen each time. After a little more research as to why this might be, I discovered that the Super GameBoy subsystem in RetroArch is simply broken on all Linux variants. What's more is that they've looked into it and have no idea why this is the case. So, unfortunately, Super GameBoy emulation is not happening on Raspberry RetroPie for the foreseeable future, but at least it won't be for a lack of trying.

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                1 Reply Last reply Reply Quote 0
                                • fellegF
                                  felleg
                                  last edited by

                                  Super GameBoy is the new Sega Saturn......... noooooooooo! :P

                                  mediamogulM FultosF 2 Replies Last reply Reply Quote 1
                                  • mediamogulM
                                    mediamogul Global Moderator @felleg
                                    last edited by mediamogul

                                    @felleg

                                    Ha! That may be more correct than you know. Even if it had run, there's no guarantee that lr-bsnes-accuracy would have operated at more than a few frames per second on the Pi.

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                    FultosF 1 Reply Last reply Reply Quote 0
                                    • FultosF
                                      Fultos @felleg
                                      last edited by

                                      @felleg lol

                                      1 Reply Last reply Reply Quote 0
                                      • FultosF
                                        Fultos @mediamogul
                                        last edited by

                                        @mediamogul at least you tried something :D

                                        I'm glad someone took a fresh look at it, it seems so complicated to create an inception of emulation :P

                                        I mean there's a couple of gameboy games which are not emulated at their full potential since it's a really-hard-tu-pull-off project.

                                        mediamogulM 1 Reply Last reply Reply Quote 0
                                        • mediamogulM
                                          mediamogul Global Moderator @Fultos
                                          last edited by

                                          @Fultos

                                          My hacked Wii runs an older version of VBA-M and emulates the Super GameBoy features very well. Support could even be found in lr-vba-next sometime before 2012. It seems to be an ability that's just falling between the cracks for the Pi at the moment. However, I'm sure the pieces will all come together again sometime in the future.

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                          1 Reply Last reply Reply Quote 1
                                          • M
                                            MisterXen
                                            last edited by MisterXen

                                            Any update on this? As @mediamogul mentioned, I tried several games on the latest VBA-M Windows build from Github (2e8bee1) and found most of them run well with SGB and SGB2 (unable to play arcade version of Space Invader though). Wonder if lr-vba-next will add back this feature.

                                            OmnijaO 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.