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    Input needed: ES theming improvements

    Scheduled Pinned Locked Moved Projects and Themes
    themethemingemustationimprovementsbrainstorm
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    • darkniorD
      darknior @mattrixk
      last edited by

      @mattrixk @jdrassa Thanks guys you are the best :)

      I see it this afternoon for MAXSIZE ;)
      https://github.com/RetroPie/EmulationStation/pull/104

      Life is game, just play it !

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      • mattrixkM
        mattrixk @jdrassa
        last edited by

        @jdrassa Great news about <maxSize>. Unfortunately I'm still using Fieldofcow's older Windows build of ES, so it won't have <maxSize> available. If anyone wants to build a fresh Windows ES with all the new features I wouldn't mind.

        My ES themes: MetaPixel | Spare | Io | Indent

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        • N
          Nismo @mattrixk
          last edited by

          @mattrixk +1 for that.

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          • J
            jdrassa @mattrixk
            last edited by

            @mattrixk @Nismo I have been trying to setup a CI build for Windows using appveyor.com, but I am still working through some issues. Not sure if I will get it working, but I am hopeful.

            Get latest build of EmulationStation for Windows here

            mattrixkM 1 Reply Last reply Reply Quote 0
            • mattrixkM
              mattrixk @jdrassa
              last edited by

              @jdrassa said in Input needed: ES theming improvements:

              but I am hopeful.

              So are we :D

              Not to mention appreciative!

              My ES themes: MetaPixel | Spare | Io | Indent

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              • E
                EctoOne
                last edited by EctoOne

                Um, have there been any major changes been made? I had to rebuild it from source today and it doesn't work anymore on my Pi.

                Edit: Nvm, build it again, rebooted and it works again.

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                • M
                  masteryoer
                  last edited by

                  Perhaps the most useful feature would be an actual templating engine. For example, like twig or blade. One where each window, dialogue box, system can be themed completely independent of each other.

                  I emailed the original es author and asked about working with him on it, but didn't really get a positive response.

                  Would be nice to set up individual templates that are easily created or modified (for example an HTML file), with placeholders for all of the data you want to place %gamesList% for example. Then you could position the elements anywhere on the screen, any way you wanted to, and would provide a vast increase in possibilities for theming.

                  mattrixkM Z 2 Replies Last reply Reply Quote 0
                  • mattrixkM
                    mattrixk @masteryoer
                    last edited by

                    @masteryoer Sorry mate, but I'm having trouble seeing how what you've suggested is really any different from how theme making is currently done.

                    Also, what are twig and blade?

                    My ES themes: MetaPixel | Spare | Io | Indent

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                    • Z
                      Zigurana @masteryoer
                      last edited by

                      @masteryoer said in Input needed: ES theming improvements:

                      Perhaps the most useful feature would be an actual templating engine. For example, like twig or blade. One where each window, dialogue box, system can be themed completely independent of each other.

                      I emailed the original es author and asked about working with him on it, but didn't really get a positive response.

                      That is not surprising, as Aloshi has not contributed to ES since March 2015.

                      Would be nice to set up individual templates that are easily created or modified (for example an HTML file), with placeholders for all of the data you want to place %gamesList% for example. Then you could position the elements anywhere on the screen, any way you wanted to, and would provide a vast increase in possibilities for theming.

                      Can you be more specific as to the elements you would want to be able to place/position/theme, but are unable to now?

                      If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                      lilbudL 1 Reply Last reply Reply Quote 0
                      • lilbudL
                        lilbud @Zigurana
                        last edited by

                        @Zigurana I guess he means more of a drag n drop theme creator

                        Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                        Backlog: http://backloggery.com/lilbud

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                        • M
                          masteryoer
                          last edited by

                          No, not even a drag and drop theme creator, just a more robust template engine. Right now, you basically just have to select the elements that you want to display and where, with no way to customize them.

                          What would be nice, is, say for example, you wanted to be able to style the game list in each menu separately, all the way down to the game title level. For example, instead of just saying this menu is a 'fan', 'carousel', 'coverflow', etc, you have the ability to, using loops or whatever, cycle through each game in the list, or each menu as a whole separately, and style it however you want, using whatever animations you want.

                          Something like this for example in a template file:

                          if (%gameList)
                          // style for entire game menu
                          for (%gameList as %game)
                          // Individual style for each game in the game list
                          endfor
                          endif

                          And when I spoke to Aloshi, it was before 2015. He was just starting work on GridView from what I remember.

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                          • M
                            masteryoer @mattrixk
                            last edited by

                            @mattrixk
                            Twig and Blade are Very powerful HTML templating engines. I understand that EmulationStation isn't HTML, but the concepts are still very similar, and it doesn't even need to be as powerful, just more powerful. I may be be wrong now as it's been over a year since I've looked at the themeing for ES, but last time I looked at it, it was very limited what you could do, and it basically meant that all themes looked the same layout wise, they just had different colors and backgrounds. To me, that's a skin not a template, as a template allows you to completely customize the look and feel.

                            For example, the game list in the systems view. It was very generic, and could only look one way, with only the background and text color allowed to be changed. In a templating engine, you'd be allowed to change the font, color, overlay, even animations etc of each individual game in the list, not just the entire list as a whole, as well as potentially position each game in the list in a different position. It would allow for extreme flexibility in each template or system view.

                            With an engine, you wouldn't have to worry about a developer making a custom 'view' like the grid view, for example, as the theme designer/developer would be styling how it looks, and how it's presented on the screen. The software developer would just need to provide the tools to interpret what the designer used.

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                            • CapemanC
                              Capeman
                              last edited by

                              It sounds like you want EmulationStation to be more like AttractMode. But given that AM also can run on retropie (in the experiemental packages if I'm not mistaken) then there isnt much of a reason to over complicate ES. Best to keep it elegant and simple IMO.

                              Vector Artist, Designer and Maker of Stuff: Laser Cut Atari / Pixel Theme Bartop

                              HurricaneFanH M 2 Replies Last reply Reply Quote 0
                              • HurricaneFanH
                                HurricaneFan @Capeman
                                last edited by

                                @Capeman I wish AttractMode had its own controller setup option. So once you built it, you didn't have to start EmulationStation first to setup your controller before switching to AttractMode.

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                                • M
                                  masteryoer @Capeman
                                  last edited by

                                  @Capeman From what I have read, AttractMode is reliant on ES, or has some requirements for it that you setup in ES and use in AttractMode, so no, that doesn't really help. It would be nice for the more advanced system to have the more advanced features.

                                  herb_fargusH 1 Reply Last reply Reply Quote 0
                                  • herb_fargusH
                                    herb_fargus administrators @masteryoer
                                    last edited by herb_fargus

                                    @masteryoer the way it is integrated yes it assumes a basic config from ES I think- feel free to correct me if im wrong. but if you are just running attract mode standalone ES is not a requirement (would you really expect people on PC to download ES just to run attract mode?)

                                    Anyway the automatic integration with retropie through the experimental menu is still preliminary/experimental, and I don't know if controller hooks are implemented for generating RetroArch configs, that may still need to be done manually But you shouldn't HAVE to use ES to use your controller, as I'm sure attract mode has a function for it somehow.

                                    If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                                    Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

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                                    • Z
                                      Zigurana
                                      last edited by

                                      Just to Update: The PR for System Carousel theming got accepted!

                                      If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                                      lilbudL N 2 Replies Last reply Reply Quote 4
                                      • lilbudL
                                        lilbud @Zigurana
                                        last edited by

                                        @Zigurana

                                        Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                                        Backlog: http://backloggery.com/lilbud

                                        Z 1 Reply Last reply Reply Quote 1
                                        • Z
                                          Zigurana @lilbud
                                          last edited by

                                          @lilbud Ha! That used to be my ringtone! But 15 minutes of it? Damn!

                                          If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                                          lilbudL 1 Reply Last reply Reply Quote 0
                                          • N
                                            Nismo @Zigurana
                                            last edited by

                                            @Zigurana lol... XD.

                                            Congratulations for you PR @Zigurana , lot of hard work behind that PR.

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