PSX2PSP: Are the L2, R2, R3 and L3 active on a PS3 controller and are there European PBP files?
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@Capeman i just wasnt sure what you were doing just because of how you wrote it. It had me confused.
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@Capeman said in PSX2PSP: Are the L2, R2, R3 and L3 active on a PS3 controller and are there European PBP files?:
.PBP as 2 advantages for multidisk games.
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One advantage is that it lets you set retroarch control shortcuts to switch disks. It lets you set retroarch hotkeys (select+button(s)) to eject disk, switch to previous or next disk, then eject button to reinsert. It's a very seamless integration and you don't need to interrupt the game with a menu.
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The other advantage from a clean-theme standpoing is that it lets you have one entry for multi disk games instead of per disk (just"Final Fantasy 7" instead of "Final Fantasy Disk 1" "Final Fantasy Disk 2" ... etc)
For non-multi disk games, PBP has literally no advantage. Load times may be longer since the files are compressed, but it's still faster than a real psx.
PBP definitely has the advantage for multi disk.
@PetroRie, if things have changed in previous versions that allow for either of my listed advantages with ISO or BIN/CUE, i'd like to know them. It's good to know if my info is out of date.
I believe with an older version of RetroPie they had some problems with multi disks. But now you can use the RGUI menu. The functions you're using are the same, the only difference is that you acces them via the RGUI menu. Beside you'll use that hotkey only once at the end of a game. @edmaul69; do the hotkeys work on ISO/BIN files?
For PSX I have created a separate folder for each game. For the multi disk games I just added the disk number to the file. Like:
Metal Gear Solid [NTSC-U] Disk 1
Metal Gear Solid [NTSC-U] Disk 2My entire point about PBP files is that newcomers get confused by this, I have seen this also on YouTube in which people tell others to convert their games to PBP file which isn't really necessary.
I think many newcomers are not aware about the RGUI menu and all the things you can control from there.
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@PetroRie yeah it works with iso files. The reason i like pbp is one file in the game list. Plus the smaller size of them.
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@edmaul69 said in PSX2PSP: Are the L2, R2, R3 and L3 active on a PS3 controller and are there European PBP files?:
@PetroRie yeah it works with iso files. The reason i like pbp is one file in the game list. Plus the smaller size of them.
Aha cool thanks for answering, I was too lazy to try it out myself lol. I also think the .PBP file will only create one save file. With Resident Evil 2 people have problems loading the second disk, the game checks for the save file created by the first disk, the names are equal to the game image name. In order for the emulator to load it you need to change the name of the save file to the name of the second ISO file. I'm pretty with sure PBP you won't have this issue. Not so long ago a guy here opened a topic about this issue.
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@PetroRie yeah you dont have an issue with the game save with a .pbp. I forgot about that bonus.
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@PetroRie said in PSX2PSP: Are the L2, R2, R3 and L3 active on a PS3 controller and are there European PBP files?:
I think many newcomers are not aware about the RGUI menu and all the things you can control from there.
Alot of us old heads in the retropie scene are focusing now on seamless experiences, now that we've mastered the basics. Trying to make the experience as close to the console as possible. This includes things like disabling the launchcommand script and hiding any console text between games loading and unloading, hiding the yellow loading emulator text, and optimizing our themes among other tweaks.
Having to use the RGUI menu for anything reminds you that you're using a computer and not a real "console"... People like me like to get all the settings right, mostly by editing config files by over SSH, and make it so we never need to see that ugly, blurry, green checkerboxed menu again. I've gotten my retropie experience so streamlined, that i haven't needed to use the RGUI menu in months, it's wonderful. Why use a clunky menu when shortcut keys are right on the controller, right?
Anyway, I'm not downplaying the power of RGUI, but i am definitely dogging on it's ugliness. If i dont need to see it, i don't want to see it, haha.
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@Capeman The RGUI menu does look ugly that is true lol. It would be cool if we could change the font and background of the RGUI menu.
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@PetroRie Change it to the xmb gui driver. Looks just like the PS3 Menus.
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@PetroRie xmb looks like this
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@PetroRie the checkerboard background is the worst. On some tv's its really hard to read the text.
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@AlexMurphy That's the Lakka interface, the new default face of Retroarch if you were to install it directly on a pi/windows/mac without a frontend. It's nice, though a little convoluted.
I guess i just prefer to pop open my macbook and use Cyberduck to SSH and edit files directly, personal preference i guess.
The only thing i've ever needed RGUI for is setting remap files for each console so the 2 button consoles are correctly mapped to YB instead of BA (not sure why it doesnt ship that way, but it's easy enough to set once), after that, still havent needed RGUI since.
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@Capeman I don't use it much myself, just throwing it out there for those that dislike RGUI and fancy a change to something (a bit) prettier.
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See XMB, I see black squares. People told me to go to the opt folder and add assets, but I don't know how to get onto the OPT folder on Mac, how?
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@Allanbuzzy In the retroarch menu Go Main Menu > Online Updater > Update assets. It will download and extract a zip. When finished go to Settings > User Interface > Menu > Menu Icon Theme and choose what set you want to use, There are a few. You can also change a few other settings in there like colour etc
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