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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

Aimtrak Light gun and Mame2003

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aimtraklight gunmame2003mame 2003lightgun
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  • G
    gunpadawan @HurricaneFan
    last edited by gunpadawan 22 Mar 2017, 13:19

    This post is deleted!
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    • G
      gunpadawan
      last edited by 22 Mar 2017, 13:22

      Hi,

      I am currently working on a configuration tool for the aimtrak guns.
      aimtrak works for me on retropie with advmame 3.4 on the few games I have tested so far.

      see https://github.com/gunpadawan/gunconf
      Best,
      GP

      H 1 Reply Last reply 22 Mar 2017, 19:22 Reply Quote 0
      • H
        HurricaneFan @gunpadawan
        last edited by 22 Mar 2017, 19:22

        @gunpadawan Super cool! Does this work directly on the pi?

        G 1 Reply Last reply 23 Mar 2017, 10:44 Reply Quote 0
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          UDb23 @HurricaneFan
          last edited by 22 Mar 2017, 19:48

          @HurricaneFan I'm going to buy dolphin bar soon (and already borrowed a wii remote plus from a collegue... that's the most expensive component... over 40 euro here in Italy) to try your config. Any specific suggestion on how to set it up with advmame?

          H 1 Reply Last reply 22 Mar 2017, 19:57 Reply Quote 0
          • H
            HurricaneFan @UDb23
            last edited by 22 Mar 2017, 19:57

            @UDb23 I think all I did was setup the wiimote in the emulationstation controller setup. And my advancemame 1.4 settings were default settings out of the box.

            So the number 5 on my keyboard inserted a coin, and number 1 started the game. The dolphin bar recognizes the wiimote in mode 2 and you get a crosshairs that shows you what your pointing at. The trigger button shoots.

            B U 2 Replies Last reply 22 Mar 2017, 21:36 Reply Quote 1
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              BGallagherLA @HurricaneFan
              last edited by 22 Mar 2017, 21:36

              @HurricaneFan I have the same setup, Wiimote and Dolphinbar on Advmame 1.4. I currently have Lethal Enforcers, Beast Busters, Operation Wolf, Operation Thunder, Police Trainer, Space Gun, Zero Point, Zero Point 2 and Zombie Raid, among a few other old trap/clay shooting games working with this, but I have my Dolphinbar set on the first setting. But yeah, if you have the right games in Advmame, you don't have to set up anything. The crosshairs show up right away. That being said, with arcade games that had more than one button other than the trigger, you'll have to map it. I had to map my Wiimote A button as the grenade button in the settings. Before, the trigger would just fire all the grenades until they were done, then it would fire the regular bullets. So, there's some tweaking that needs to be done, but only for some games, and way less than i thought!

              H 1 Reply Last reply 22 Mar 2017, 21:37 Reply Quote 0
              • H
                HurricaneFan @BGallagherLA
                last edited by 22 Mar 2017, 21:37

                @BGallagherLA Does your police trainer game sound weird before you insert a coin? I noticed mine did. After the coin insert, everything sounded like it should.

                B 2 Replies Last reply 22 Mar 2017, 21:39 Reply Quote 0
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                  BGallagherLA @HurricaneFan
                  last edited by 22 Mar 2017, 21:39

                  @HurricaneFan Actually I dont think sound works on mine at all. I played it the other day and sound wasnt working. Sometimes sound just randomly cuts out on everything though, so I think it's more of some weird pi issue than a game issue. I still haven't upgraded to a Pi 3 yet. Since they were coming out once a year, I was gonna wait for the 4, but now I hear the 4 might not be out till 2019, so guess I'm gonna have to get a 3...

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                    BGallagherLA @HurricaneFan
                    last edited by 22 Mar 2017, 21:42

                    @HurricaneFan What I really wanna do is figure out how to use this setup on consoles like SMS/NES/Genesis. There are a few crappy emulators (DGEN, Osmose) that it half works on. I can fire, but crosshairs wont move.

                    H 1 Reply Last reply 23 Mar 2017, 02:23 Reply Quote 0
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                      HurricaneFan @BGallagherLA
                      last edited by 23 Mar 2017, 02:23

                      @BGallagherLA I think the issue with other emulators is it reads the mouse movement differently. I thought I saw something that the emulators need to be able to use absolute positioning and a lot of them use relative positioning.

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                        gunpadawan @HurricaneFan
                        last edited by gunpadawan 23 Mar 2017, 10:44

                        @HurricaneFan yes it does, which is useful to make sure the gun can see the IR led and also reconfigure between games (mouse or joystick for instance)

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                        • U
                          UDb23 @HurricaneFan
                          last edited by UDb23 26 Mar 2017, 11:05

                          @HurricaneFan said in Aimtrak Light gun and Mame2003:

                          So the number 5 on my keyboard inserted a coin, and number 1 started the game. The dolphin bar recognizes the wiimote in mode 2 and you get a crosshairs that shows you what your pointing at. The trigger button shoots.

                          First test results are not really great (using wiiremote plus & mode 2, tried both advmame 3.x and 1.4):

                          • will act as mouse only if really near (1m) to the sensorbar
                          • pointing area limited at the bottom (regardless of top o bottom setting of the switch on the bar); can't aim at the lower part.

                          Any suggestions ?

                          H 1 Reply Last reply 26 Mar 2017, 15:22 Reply Quote 0
                          • H
                            HurricaneFan @UDb23
                            last edited by 26 Mar 2017, 15:22

                            @UDb23 I use my wiimote about 3 1/2 to 4 feet from my sensor bar. I don't think I've seen an issue with pointing at the bottom. What game did you test?

                            U 2 Replies Last reply 26 Mar 2017, 17:34 Reply Quote 1
                            • U
                              UDb23 @HurricaneFan
                              last edited by 26 Mar 2017, 17:34

                              @HurricaneFan forgot to tell: operation wolf

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                              • U
                                UDb23
                                last edited by 26 Mar 2017, 20:10

                                Tried again and now it works great. Bar was positioned incorrectly I think.

                                1 Reply Last reply Reply Quote 1
                                • U
                                  UDb23 @HurricaneFan
                                  last edited by UDb23 26 Mar 2017, 20:50

                                  @HurricaneFan Do you know if it would work also as steering wheel for driving games?
                                  Dolphinbar manual mentions this function but no idea on how to activate it with advmame.

                                  M 1 Reply Last reply 26 Mar 2017, 21:31 Reply Quote 0
                                  • M
                                    mediamogul Global Moderator @UDb23
                                    last edited by mediamogul 26 Mar 2017, 21:31

                                    @UDb23

                                    Dolphinbar manual mentions this function

                                    I actually contacted the manufacturer about that claim and they said it was a feature that could only be used in Dolphin. However, it pretty clearly says in both the manual and website that it should be available as an alternative control method for for the USB HID controller mode. I also asked around on the Dolphin emu forums, as the device is widespread there, but no one knew anything about it. It would be great to use it as a steering wheel, or for other analog control schemes. The implementation of Stella on my hacked Wii makes use of the same idea for nuanced paddle control and it works extremely well.

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                    B 1 Reply Last reply 26 Mar 2017, 23:16 Reply Quote 1
                                    • B
                                      BGallagherLA @mediamogul
                                      last edited by 26 Mar 2017, 23:16

                                      @mediamogul I know that there is a steering wheel mount thing that you can put a Wiimote in, but I dont think that comes with pedals. Even if the steering wheel does work, you'd probably have to get a separate thing for the pedals, and i'm assuming that would be a nightmare to set up/configure. Would be super cool though...

                                      M 1 Reply Last reply 26 Mar 2017, 23:42 Reply Quote 0
                                      • M
                                        mediamogul Global Moderator @BGallagherLA
                                        last edited by 26 Mar 2017, 23:42

                                        @BGallagherLA

                                        I have a few of the official Wii Wheels. They're a surprising amount of fun.

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                        B 1 Reply Last reply 26 Mar 2017, 23:43 Reply Quote 0
                                        • B
                                          BGallagherLA @mediamogul
                                          last edited by 26 Mar 2017, 23:43

                                          @mediamogul Have you gotten them to work on RetroPie? Do you need pedals, or can you just map the Wiimote buttons as gas/brake?

                                          M 1 Reply Last reply 26 Mar 2017, 23:47 Reply Quote 0
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