Aimtrak Light gun and Mame2003
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Hi,
I am currently working on a configuration tool for the aimtrak guns.
aimtrak works for me on retropie with advmame 3.4 on the few games I have tested so far.see https://github.com/gunpadawan/gunconf
Best,
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@gunpadawan Super cool! Does this work directly on the pi?
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@HurricaneFan I'm going to buy dolphin bar soon (and already borrowed a wii remote plus from a collegue... that's the most expensive component... over 40 euro here in Italy) to try your config. Any specific suggestion on how to set it up with advmame?
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@UDb23 I think all I did was setup the wiimote in the emulationstation controller setup. And my advancemame 1.4 settings were default settings out of the box.
So the number 5 on my keyboard inserted a coin, and number 1 started the game. The dolphin bar recognizes the wiimote in mode 2 and you get a crosshairs that shows you what your pointing at. The trigger button shoots.
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@HurricaneFan I have the same setup, Wiimote and Dolphinbar on Advmame 1.4. I currently have Lethal Enforcers, Beast Busters, Operation Wolf, Operation Thunder, Police Trainer, Space Gun, Zero Point, Zero Point 2 and Zombie Raid, among a few other old trap/clay shooting games working with this, but I have my Dolphinbar set on the first setting. But yeah, if you have the right games in Advmame, you don't have to set up anything. The crosshairs show up right away. That being said, with arcade games that had more than one button other than the trigger, you'll have to map it. I had to map my Wiimote A button as the grenade button in the settings. Before, the trigger would just fire all the grenades until they were done, then it would fire the regular bullets. So, there's some tweaking that needs to be done, but only for some games, and way less than i thought!
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@BGallagherLA Does your police trainer game sound weird before you insert a coin? I noticed mine did. After the coin insert, everything sounded like it should.
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@HurricaneFan Actually I dont think sound works on mine at all. I played it the other day and sound wasnt working. Sometimes sound just randomly cuts out on everything though, so I think it's more of some weird pi issue than a game issue. I still haven't upgraded to a Pi 3 yet. Since they were coming out once a year, I was gonna wait for the 4, but now I hear the 4 might not be out till 2019, so guess I'm gonna have to get a 3...
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@HurricaneFan What I really wanna do is figure out how to use this setup on consoles like SMS/NES/Genesis. There are a few crappy emulators (DGEN, Osmose) that it half works on. I can fire, but crosshairs wont move.
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@BGallagherLA I think the issue with other emulators is it reads the mouse movement differently. I thought I saw something that the emulators need to be able to use absolute positioning and a lot of them use relative positioning.
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@HurricaneFan yes it does, which is useful to make sure the gun can see the IR led and also reconfigure between games (mouse or joystick for instance)
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@HurricaneFan said in Aimtrak Light gun and Mame2003:
So the number 5 on my keyboard inserted a coin, and number 1 started the game. The dolphin bar recognizes the wiimote in mode 2 and you get a crosshairs that shows you what your pointing at. The trigger button shoots.
First test results are not really great (using wiiremote plus & mode 2, tried both advmame 3.x and 1.4):
- will act as mouse only if really near (1m) to the sensorbar
- pointing area limited at the bottom (regardless of top o bottom setting of the switch on the bar); can't aim at the lower part.
Any suggestions ?
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@UDb23 I use my wiimote about 3 1/2 to 4 feet from my sensor bar. I don't think I've seen an issue with pointing at the bottom. What game did you test?
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@HurricaneFan forgot to tell: operation wolf
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Tried again and now it works great. Bar was positioned incorrectly I think.
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@HurricaneFan Do you know if it would work also as steering wheel for driving games?
Dolphinbar manual mentions this function but no idea on how to activate it with advmame. -
Dolphinbar manual mentions this function
I actually contacted the manufacturer about that claim and they said it was a feature that could only be used in Dolphin. However, it pretty clearly says in both the manual and website that it should be available as an alternative control method for for the USB HID controller mode. I also asked around on the Dolphin emu forums, as the device is widespread there, but no one knew anything about it. It would be great to use it as a steering wheel, or for other analog control schemes. The implementation of Stella on my hacked Wii makes use of the same idea for nuanced paddle control and it works extremely well.
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@mediamogul I know that there is a steering wheel mount thing that you can put a Wiimote in, but I dont think that comes with pedals. Even if the steering wheel does work, you'd probably have to get a separate thing for the pedals, and i'm assuming that would be a nightmare to set up/configure. Would be super cool though...
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I have a few of the official Wii Wheels. They're a surprising amount of fun.
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@mediamogul Have you gotten them to work on RetroPie? Do you need pedals, or can you just map the Wiimote buttons as gas/brake?
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