Updated EmulationStation for Windows
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I have a new build of EmulationStation for Windows. This is based on the latest code from the RetroPie repository. It can be downloaded from github using the link below.
The even better news is that I have successfully setup an automated build using appveyor. With this process in place, building for Windows is as simple as committing changes to GitHub.
Latest build can be found here:
https://github.com/jrassa/EmulationStation/releases/ -
@jdrassa wait as in your automated build work and they run?
Well you just saved me an evening and a weekend! Time to update my portable game station!
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@jdrassa That's fantastic work mate! Does this include the <maxSize> property on the <video> element?
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@herb_fargus Its working for me. Should work for others. Most of the credit should go to @fieldofcows for his excellent tutorial on how to build for Windows.
@mattrixk it does include maxSize. I used your toolkit while testing this and it was a great help.
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@jdrassa I have it running will be updating my releases soon and may throw in one with the toolkit as well
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@jdrassa Sweeet. I don't think I'll have a chance to play with it today, but I'll check it out tomorrow.
I'm glad the Toolkit was helpful. If you come across anything borked/broken/not working or generally could be better, then let me know.
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@jdrassa I've implemented "systemSound" on my theme I'm in the process of updating and testing (the same type as featured on @Nismo 's Oldroom theme) and it works on the Windows build that @fieldofcows created, but not yours, so I can only assume it isn't yet in the main branch.
This is the code I (and Nismo) are using:
<sound name="systemSound"> <path>./art/systemsound.wav</path> </sound>
This is the sound when scrolling between system choices at the main ES menu, not the scroll sound (which works fine).
Do you have any plans to implement this feature into your branch?
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@robertybob @jdrassa @herb_fargus This is the commit from @fieldofcows to add cycle system sounds.
It's an old experimental build for windows from him, but it's working flawlessly:
https://github.com/fieldofcows/EmulationStation/commit/3c5bd864c07e45ab4cc2c43fc5b0c3a851492197
Not too much code to modify, only a few lines. Maybe somebody can make a pull request.
He removed it when he did the PR for video preview, just for testing bugs in video preview and don't worry about bugs from other commits. But he forgot to make a PR for this after that.
I'm using that build with the sound commit for months and I didn't have any problem.
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@jdrassa I'm very grateful to you for making automated windows builds possible, some people like me doesn't have money to buy a Rpi, and use windows.
Also lot of theme developers uses windows builds for testing their themes, it's more easy to test it on windows.
Thank you very much mate.
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@jdrassa Can you make a little tutorial to how to setup appveyor for building ES for windows? Just interested in building Es translated in my native language, I know how to modify the ES source code to translate it, but I don't know how to setup appveyor.
Thanks in advance.
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@Nismo I need to clean up the process some, but once I do I will post details for anyone who is interested. As a note, the process is dependent on GitHub. Builds are triggered by committing changes to GitHub, if you wanted to use it, you would need to create a fork for your changes. I can't say for sure if/when I will get to it, but I do have adding localization support on my TODO list to investigate.
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@jdrassa Thank you very much. I really appreciated. I already created a fork from your repository.
Localization support will be amazing, it's better for the childs that doesn't speak english. Thanks again.
What do you think about this commit?
@Nismo said in Updated EmulationStation for Windows:
@robertybob @jdrassa @herb_fargus This is the commit from @fieldofcows to add cycle system sounds.
It's an old experimental build for windows from him, but it's working flawlessly:
https://github.com/fieldofcows/EmulationStation/commit/3c5bd864c07e45ab4cc2c43fc5b0c3a851492197
Not too much code to modify, only a few lines. Maybe somebody can make a pull request.
He removed it when he did the PR for video preview, just for testing bugs in video preview and don't worry about bugs from other commits. But he forgot to make a PR for this after that.
I'm using that build with the sound commit for months and I didn't have any problem.
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@Nismo @robertybob The system sound change looks pretty straightforward. I will try and take a look at it and if all tests out well I can put together a pull request for it.
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@jdrassa Thanks, i'm using the build with that commit for months and no bugs at all.
Great work. -
@Nismo I'm curious, what is your native language? I would love to translate to my native language too, like the emulationstation of recalbox.
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@Squilenator my native language it's spanish, I have the old windows build from fieldofcows translated to my language.
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@Nismo That is really cool, I think I will try to translate to Brazilian Portuguese, how did you got access of the strings to translate? Are they inside the .exe file?
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@Squilenator you need to edit the source code, and compile by yourself.
Or wait for @jdrassa make possible localization support, but I think would need a lot of work so don't expect anything soon...
Regards to brazil.
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See update above. I have pushed out a new build with the ability to theme the carousel on the system view (great job @Zigurana!)
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Does anyone else see the box art jumping 1px to the left and then coming back while scrolling on some themes? It usually happens with my nintendo ds/n64 boxarts (650x580) and rarely with the snes boxarts (680x500) and somehow it gets fixed if i change the <origin> tag from 0.5 0.5 to 0.51 0.51 on some themes (nbba/material/carbon/futura). Is it something to do with the aspect ratio of my landscape boxarts maybe?
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