Flat Theme
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@sergioad Both version of the theme have been updated with support for ports and Famicom Disk System
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@lilbud thank you very much
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Apologies but I have yet another report, PCEngine has a Nintendo logo while it was owned by Hudson software
By the way friend could you add support for optional gamelist scrolling sounds? I want to use the Carbon theme's sounds
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@sergioad logos updated, as for sound, probably not. I have no clue how to add sound.
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@lilbud have you tested the theme on older versions of emulationstation without video support?
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@lilbud maybe @Rookervik could help you to add the option of sound
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@sergioad just look at themes that have sound and copy the respective code in the XML.
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@herb_fargus No, it only works on the official ES with video support. It would work on @Zigurana ES-Kids branch, but the video tags crash the theme on his ES.
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@lilbud little bird tells me if it's done this way it is backward compatible with non video ES:
https://github.com/jrassa/es-theme-carbon/commit/e388e3d5c10be4218fc6c3b3ec1157d35543111e
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@herb_fargus updated both themes like that
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@herb_fargus ok
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@lilbud thanks I'll give it a test when I get time :)
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@herb_fargus sadly I broke the theme 😂 but that is the way someone learms 😤
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@lilbud This is how it currently looks with the video view. not quite sure what is causing it or how to fix currently (your theme supports an awful lot of experimental stuff!:
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@herb_fargus Not quite sure, the only thing I added was,
<feature supported = video> -
@herb_fargus are you using @mattrixk's toolkit to test this? I think there is an issue with the marquee images in it. The marquee images were generated to mimic the mix profile from UXS. It is an interesting idea, but if the theme isn't expecting it the positioning could be off. I have been meaning to test it some more to fully gauge the impact. I believe you saw the same thing in carbon. I didn't realize what it was until I saw it myself a few days later.
Regardless the position is still a bit off. I can try to look at it this weekend if @lilbud hasn't figured it out himself.
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@jdrassa I won't have much time this weekend, i'll be out for most of it. I'm genuinely not sure what is happening.
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@jdrassa That's actually something I've been meaning to ask the community about: I'm curious what types of images people use for the <image> and <marquee> tags with video preview.
I have the Toolkit set up this way:
- <image> = Screenshot.
- <marquee> = A Mix image that includes Logo, 3D Box-art and a Game Cartridge.
I chose the screenshot for <image> because <image> is what you see when there is no <video>, and they are usually the same size as each other. Now that I can test for <maxSize> instead of just <size> I'll probably have to change the values a bit.
What would most people put in the <marquee>? Just the Logo? Obviously if they just use the single Logo image, it would need different values for <size>/<maxSize> and <pos> than the full Mix image.
I like the Mix image as the <marquee> because it gives more game artwork than just a single image. I realise most people probably won't want to rescrape their whole collection just to make the images look pretty, but if they need to scrape the Logos anyway, why not scrape the full Mix image?
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@jdrassa yes I was testing with the toolkit. It's only the video that is offset, the regular images etc line up fine, but nothing I changed in the video tag made any difference so I was confused as to what was happening. I still don't know, haven't been able to test more due to limited time
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@herb_fargus I think the <video> and <image> tags kind of get tied up together on Video View, so maybe your <image> tag was getting in the way?
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