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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Guide: Advanced Controller Mappings

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    joystickcontrollermappingxboxdrvscummvm
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    • mediamogulM
      mediamogul Global Moderator @spud11
      last edited by

      @spud11

      I've now identified 132 of the 208 4-way joystick restricted games.

      I'm thinking of doing this myself. What source were you referencing for 4-way strict games?

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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      • S
        spud11 @mediamogul
        last edited by

        @mediamogul From here:

        http://www.armchairarcade.com/neo/node/486

        About 10 days ago, on this thread replying to hubz, I put the whole list in a code block.

        RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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        • mediamogulM
          mediamogul Global Moderator @spud11
          last edited by

          @spud11

          Very keen. Thanks!

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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          • H
            Hubz
            last edited by

            Just tried out the experimental PC88 emulator called Quasi88 and it works great! Here's my keymapping -

            pc88="--axismap -Y1=Y1,-Y2=Y2
            --ui-axismap x2=REL_X:10,y2=REL_Y:10
            --ui-axismap x1=KEY_4:KEY_6,y1=KEY_8:KEY_2
            --ui-buttonmap du=KEY_8,dd=KEY_2,dl=KEY_4,dr=KEY_6,back+start=KEY_F12
            --ui-buttonmap lt=BTN_LEFT,rt=BTN_RIGHT,back=KEY_2,start=KEY_1,y=KEY_SPACE,a=KEY_ESC,b=KEY_ENTER,x=void,lb=KEY_Y,rb=KEY_N
            --ui-buttonmap guide=void,tl=void,tr=void
            --ui-axismap x2=void"

            I'm not sure if this is ideal yet, but to make this work you also need to go to F12 for the menu and then the 6th tab, from there make sure the option near the bottom marked -tenkey is checked. If you're like me and like scanlines make sure and go to the third tap and mark the option -skipline near the bottom. To save your settings you need to hit the button to the left of the F12 button and confirm it to save.

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            • H
              Hubz
              last edited by Hubz

              Okay having the same issue with PC98 as I am TI99. I am not able to get the Numpad reliably mapped to XBoxDrv for some reason. KEY_NUMERIC_# is what I've been using but it's not recognizing it for some reason on these. Other keys are mapping fine however. Any ideas why that might be?

              mediamogulM 1 Reply Last reply Reply Quote 0
              • mediamogulM
                mediamogul Global Moderator @Hubz
                last edited by mediamogul

                @Hubz

                Try using KEY_KP1, KEY_KP2, KEY_KP3...etc. If they work for what you need, a full list of non-numeral KP keys, such as KEY_KPASTERISK can be discovered by typing /opt/supplemental/xboxdrv/bin/xboxdrv --help-key in the command line.

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                • H
                  Hubz @mediamogul
                  last edited by

                  @mediamogul You're a godsend, that was my problem all along. Didn't realize it needed to be KEY_KP# on the numpad. Geez! Now PC88, PC98, and TI99 all work great!

                  Here are my revised mappings -

                  ti99="--ui-axismap x2=void
                  --ui-axismap x1=KEY_KP4:KEY_KP6,y1=KEY_KP2:KEY_KP8
                  --ui-buttonmap du=KEY_KP8,dd=KEY_KP2,dl=KEY_KP4,dr=KEY_KP6
                  --ui-buttonmap lt=void,rt=void,back+start=KEY_ESC,start=KEY_1,back=KEY_2,y=KEY_KP0,a=KEY_SPACE,b=KEY_ENTER,x=void
                  --ui-buttonmap lb=void,rb=void,guide=void,tl=void,tr=void"

                  pc88="--axismap -Y1=Y1,-Y2=Y2
                  --ui-axismap x2=REL_X:10,y2=REL_Y:10
                  --ui-axismap x1=KEY_KP4:KEY_KP6,y1=KEY_KP8:KEY_KP2
                  --ui-buttonmap du=KEY_KP8,dd=KEY_KP2,dl=KEY_KP4,dr=KEY_KP6,back+start=KEY_F12
                  --ui-buttonmap lt=BTN_LEFT,rt=BTN_RIGHT,back=KEY_2,start=KEY_1,y=KEY_SPACE,a=KEY_ESC,b=KEY_ENTER,x=void,lb=KEY_Y,rb=KEY_N
                  --ui-buttonmap guide=void,tl=void,tr=void
                  --ui-axismap x2=void"

                  pc98="--axismap -Y1=Y1,-Y2=Y2
                  --ui-axismap x2=REL_X:10,y2=REL_Y:10
                  --ui-axismap x1=KEY_KP4:KEY_KP6,y1=KEY_KP8:KEY_KP2
                  --ui-buttonmap du=KEY_KP8,dd=KEY_KP2,dl=KEY_KP4,dr=KEY_KP6,back+start=KEY_F11
                  --ui-buttonmap lt=BTN_LEFT,rt=BTN_RIGHT,back=KEY_2,start=KEY_1,y=KEY_SPACE,a=KEY_ESC,b=KEY_ENTER,x=void,lb=KEY_Y,rb=KEY_N
                  --ui-buttonmap guide=void,tl=void,tr=void
                  --ui-axismap x2=void"

                  mediamogulM 1 Reply Last reply Reply Quote 1
                  • mediamogulM
                    mediamogul Global Moderator @Hubz
                    last edited by

                    @Hubz

                    Glad that solved it. I ran into that same issue with Atari800.

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                    • mediamogulM
                      mediamogul Global Moderator
                      last edited by mediamogul

                      Here's my list of 4-way strict MAME games. I finished out the additional landscape-oriented parent titles missing from @spud11's list above and I added 'Pac-Man', 'Pac-Man and Chomp-Chomp' and 'Rootbeer Tapper', as those are three clone variations that I personally enjoy.

                      alibaba.zip"|"amidar.zip"|"armwrest.zip"|"astinvad.zip"|"atetris.zip"|"anteater.zip"|"armorcar.zip"|"astrob.zip"|"astrof.zip"|"bagman.zip"|"ballbomb.zip"|"barrier.zip"|"blkhole.zip"|"blasto.zip"|"blockade.zip"|"btime.zip"|"carjmbre.zip"|"carnival.zip"|"cavelon.zip"|"chameleo.zip"|"checkman.zip"|"chinhero.zip"|"circusc.zip"|"ckong.zip"|"commando.zip"|"congo.zip"|"dazzler.zip"|"devilfsh.zip"|"digdug.zip"|"digdug2.zip"|"digger.zip"|"disco.zip"|"dkong.zip"|"dkong3.zip"|"dkongjr.zip"|"docastle.zip"|"dommy.zip"|"dorodon.zip"|"frogger.zip"|"galaga.zip"|"galaxian.zip"|"galxwars.zip"|"guzzler.zip"|"invrvnge.zip"|"invinco.zip"|"jjack.zip"|"joust2.zip"|"jrpacman.zip"|"jumpcoas.zip"|"jungler.zip"|"kchamp.zip"|"kicker.zip"|"kingball.zip"|"ladybug.zip"|"lasso.zip"|"levers.zip"|"lnc.zip"|"locomotn.zip"|"logger.zip"|"lrescue.zip"|"lupin3.zip"|"mappy.zip"|"marvins.zip"|"mikie.zip"|"mmonkey.zip"|"monsterb.zip"|"moonal2.zip"|"moonqsr.zip"|"mrdo.zip"|"mrflea.zip"|"mrjong.zip"|"mrtnt.zip"|"mspacman.zip"|"mystston.zip"|"naughtyb.zip"|"netwars.zip"|"olibochu.zip"|"ozmawars.zip"|"pacnpal.zip"|"pacplus.zip"|"pengo.zip"|"perestro.zip"|"pickin.zip"|"pignewt.zip"|"pisces.zip"|"pleiads.zip"|"pooyan.zip"|"popflame.zip"|"puckman.zip"|"pacman.zip"|"pulsar.zip"|"qbert.zip"|"qbertqub.zip"|"qix.zip"|"radarscp.zip"|"retofinv.zip"|"rocnrope.zip"|"route16.zip"|"samurai.zip"|"tsamurai.zip"|"scregg.zip"|"sindbadm.zip"|"solarfox.zip"|"sonofphx.zip"|"invadpt2.zip"|"panic.zip"|"shollow.zip"|"spclaser.zip"|"sqbert.zip"|"streakng.zip"|"sbagman.zip"|"superpac.zip"|"superqix.zip"|"ssi.zip"|"swat.zip"|"tactcian.zip"|"tankbatt.zip"|"taxidrvr.zip"|"elecyoyo.zip"|"theend.zip"|"timelimt.zip"|"tomahawk.zip"|"todruaga.zip"|"tranqgun.zip"|"triplep.zip"|"tutankhm.zip"|"vanvan.zip"|"volfied.zip"|"vsgongf.zip"|"wiping.zip"|"warpwarp.zip"|"zigzag.zip"|"zzyzzyxx.zip"|"alphaho.zip"|"pacnchmp.zip"|"comotion.zip"|"copsnrob.zip"|"cosmicg.zip"|"cosmos.zip"|"crash.zip"|"crush.zip"|"redufo.zip"|"diamond.zip"|"dorunrun.zip"|"dominos.zip"|"drmicro.zip"|"drgnbstr.zip"|"dremshpr.zip"|"elvactr.zip"|"eyes.zip"|"firetrap.zip"|"40love.zip"|"galpanic.zip"|"gundealr.zip"|"hardhat.zip"|"headon.zip"|"headon2.zip"|"heiankyo.zip"|"hexa.zip"|"hustle.zip"|"intrepid.zip"|"ironhors.zip"|"karianx.zip"|"kungfum.zip"|"lvgirl94.zip"|"logicpro.zip"|"logicpr2.zip"|"msjiken.zip"|"kikcubic.zip"|"mineswpr.zip"|"mtrap.zip"|"dowild.zip"|"mrgoemon.zip"|"natodef.zip"|"rallyx.zip"|"nrallyx.zip"|"pepper2.zip"|"pettanp.zip"|"popeye.zip"|"punchout.zip"|"raiders5.zip"|"rampage.zip"|"reikaids.zip"|"robby.zip"|"rthunder.zip"|"sidetrac.zip"|"schaser.zip"|"spaceinv.zip"|"spacezap.zip"|"spectar.zip"|"springer.zip"|"stratvox.zip"|"sia2650.zip"|"spnchout.zip"|"tapper.zip"|"rbtapper.zip"|"targ.zip"|"telmahjn.zip"|"theglob.zip"|"thief.zip"|"timber.zip"|"toypop.zip"|"wwjgtin.zip"|"wndrmomo.zip"|"yamyam.zip"|"zerozone.zip"|"zookeep.zip"|"pairs.zip"|"higemaru.zip"|"elecyoy2.zip"
                      

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                      • S
                        spud11 @mediamogul
                        last edited by

                        @mediamogul Well done! That's terrific. I've got a landscape mode too, so I'll use these for that setup too.

                        RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                        • S
                          spud11 @mediamogul
                          last edited by

                          @mediamogul As Arkanoid/Tempest were in my mame-libretro folder (rather than in the arcade-vertical folder I was using for all other vertical lr-mame2003 games), I needed to set up Player 1 and 2 keys in the TAB menu once again.

                          Once I'd done that, I could start a game and the dial controls worked as they were already mapped to left and right. In the end, I didn't really need to do anything and could have just left these games in the * category, but decided I would add a "DialGames" reference to the existing case statement anyway. Arkanoid and Tempest do seem to work equally as well with restricted 4 way joysticks as with unrestricted.

                          Runcommand-onstart.sh looks like this:

                          #!/bin/sh
                          ### Uncomment one or all of the following if you need to find some information about the emulator or roms
                          ### Name of the emulator
                          #echo $1 >> /dev/shm/runcommand.log
                          
                          ### Name of the software used for running the emulation
                          #echo $2 >> /dev/shm/runcommand.log
                          
                          ### Name of the rom
                          #echo $3 >> /dev/shm/runcommand.log
                          
                          ### Executed command line
                          #echo $4 >> /dev/shm/runcommand.log
                          
                          
                          ### Code begins
                          ### Game/ROM full path
                          rom="${3##*/}"
                          
                          ### Set variables for joysticks and emulators
                          ### Basic Configurations - Standard controller mappings for the 4 Arcade (DragonRise) joysticks - map Arcade joysticks to XBox 360 Controller
                          ### Remove " > /dev/null 2>&1 " from first line to see information when xboxdrv starts
                          basic="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv > /dev/null 2>&1 \
                          --silent \
                          --detach-kernel-driver \
                          --deadzone=4000 \
                          --deadzone-trigger 15% \
                          --force-feedback \
                          --mimic-xpad \
                          --trigger-as-button \
                          --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void"
                          
                          ### Extended Configurations
                          ### Specific emulator configurations or any other parameters you will need only for some emulators
                          
                          ### Player 1 and 2 joystick settings for Amiga games - only change is to the axes which have been swapped; not mapped to UAE4ARM's default keyboard settings
                          amigaplayer1="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
                          	--device-name "Amiga_Joystick_Player_1_xboxdrv" \
                          	--evdev-absmap ABS_X=y1,ABS_Y=x1 \
                          	--evdev-keymap BTN_TRIGGER=x,BTN_THUMB=y,BTN_THUMB2=a,BTN_PINKIE=b,BTN_BASE3=back,BTN_BASE6=start"
                          
                          amigaplayer2="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
                          	--device-name "Amiga_Joystick_Player_2_xboxdrv" \
                          	--evdev-absmap ABS_X=y1,ABS_Y=x1 \
                          	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                          
                          ### Settings for Arcade games that require 4-Way Restricted Joysticks
                          joy1restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
                          	--device-name "Player_1_-_4-Way_Joystick_xboxdrv" \
                          	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                          	--four-way-restrictor \
                          	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                          
                          joy2restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
                          	--device-name "Player_2_-_4-Way_Joystick_xboxdrv" \
                          	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                          	--four-way-restrictor \
                          	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                          
                          joy3restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \
                          	--device-name "Player_3_-_4-Way_Joystick_xboxdrv" \
                          	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                          	--four-way-restrictor \
                          	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                          
                          joy4restricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \
                          	--device-name "Player_4_-_4-Way_Joystick_xboxdrv" \
                          	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                          	--four-way-restrictor \
                          	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                          
                          ### Settings for Arcade games that use 8-Way Unrestricted Joysticks
                          joy1unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
                          	--device-name "Player_1_-_8-Way_Joystick_xboxdrv" \
                          	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                          	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                          
                          joy2unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
                          	--device-name "Player_2_-_8-Way_Joystick_xboxdrv" \
                          	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                          	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                          
                          joy3unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \
                          	--device-name "Player_3_-_8-Way_Joystick_xboxdrv" \
                          	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                          	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                          
                          joy4unrestricted="--evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \
                          	--device-name "Player_4_-_8-Way_Joystick_xboxdrv" \
                          	--evdev-absmap ABS_X=x1,ABS_Y=y1 \
                          	--evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
                          
                          ### LR-MAME2003 - LANDSCAPE MODE
                          ### Settings for lr-mame2003 Arcade games in landscape mode - joysticks emulating virtual keyboards
                          ### The joystick buttons have been mapped to the emulator's default keys. In lr-mame 2003 in game, press TAB to determine default keys.
                          ### Player 1's default keys are: Buttons 1-4 (LCTRL, LALT, SPACE, LSHIFT), Start (1), Coin (5), Movement (Arrow keys)
                          ### Player 2's default keys are: Buttons 1-4 (a, s, q, w), Start (2), Coin (6), Movement (g, d, r, f)
                          ### For Joystick 1 (Player 1), Buttons 1 to 4 are for fire and jump and so on.  Button 5 will start Player 1; Button 6 will start Player 2; Holding Button 5 and pressing Button 6 together will exit emulator in line with Retroarch hotkey
                          ### For Joystick 2 (Player 2), Buttons 1 to 4 are for fire and jump and so on.  Button 5 will start Player 2; Button 6 does nothing; Holding Button 5 and pressing Button 6 together will exit emulator in line with Retroarch hotkey
                          joy1keys="--ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN \
                          	--ui-buttonmap a=KEY_LEFTCTRL,b=KEY_LEFTALT,x=KEY_SPACE,y=KEY_LEFTSHIFT,back=KEY_5+KEY_1,start=KEY_6+KEY_2,back+start=KEY_SPACE+KEY_ESC"
                          
                          joy2keys="--ui-axismap X1=KEY_D:KEY_G,Y1=KEY_R:KEY_F \
                          	--ui-buttonmap a=KEY_A,b=KEY_S,x=KEY_Q,y=KEY_W,back=KEY_6+KEY_2,start=KEY_UNKNOWN,back+start=KEY_SPACE+KEY_ESC"
                          
                          ### LR-MAME2003 - PORTRAIT MODE
                          ### Settings for lr-mame2003 Arcade games in folder 'Arcade-Vertical' in portrait/cocktail mode - joysticks emulating virtual keyboards
                          ### The joystick buttons have been mapped to the emulator's default keys. In lr-mame 2003 in game, press TAB to determine default keys.
                          ### Player 1's default keys are: Buttons 1-4 (LCTRL, LALT, SPACE, LSHIFT), Start (1), Coin (5), Movement (Arrow keys)
                          ### Player 2's default keys are: Buttons 1-4 (a, s, q, w), Start (2), Coin (6), Movement (g, d, r, f)
                          ### Because Joysticks 3 and 4 are in portrait (not landscape) mode, the axes needed to be mapped differently (eg for Joystick 3, left and right became down and up).
                          ### For Joystick 3 (Player 1), Buttons 1 to 4 are for fire and jump and so on.  Button 5 will start Player 1; Button 6 will start Player 2; Holding Button 5 and pressing Button 6 together will exit emulator in line with Retroarch hotkey
                          ### For Joystick 4 (Player 2), Buttons 1 to 4 are for fire and jump and so on.  Button 5 will start Player 2; Button 6 does nothing; Holding Button 5 and pressing Button 6 together will exit emulator in line with Retroarch hotkey
                          joy3keys="--ui-axismap X1=KEY_DOWN:KEY_UP,Y1=KEY_RIGHT:KEY_LEFT \
                          	--ui-buttonmap a=KEY_LEFTCTRL,b=KEY_LEFTALT,x=KEY_SPACE,y=KEY_LEFTSHIFT,back=KEY_5+KEY_1,start=KEY_6+KEY_2,back+start=KEY_SPACE+KEY_ESC"
                          
                          joy4keys="--ui-axismap X1=KEY_F:KEY_R,Y1=KEY_G:KEY_D \
                          	--ui-buttonmap a=KEY_A,b=KEY_S,x=KEY_Q,y=KEY_W,back=KEY_6+KEY_2,start=KEY_UNKNOWN,back+start=KEY_SPACE+KEY_ESC"
                          
                          ### Arcade Games in Arcade-Vertical folder - lr-mame2003 - in portrait mode that use 4 way restricted joysticks - 132 of 208 identified games
                          RestrictedArcadeGamesPortraitMode=""alibaba.zip"|"amidar.zip"|"armwrest.zip"|"astinvad.zip"|"atetris.zip"|"anteater.zip"|"armorcar.zip"|"astrob.zip"|"astrof.zip"|"bagman.zip"|"ballbomb.zip"|"barrier.zip"|"blkhole.zip"|"blasto.zip"|"blockade.zip"|"btime.zip"|"carjmbre.zip"|"carnival.zip"|"cavelon.zip"|"chameleo.zip"|"checkman.zip"|"chinhero.zip"|"circusc.zip"|"ckong.zip"|"commando.zip"|"congo.zip"|"dazzler.zip"|"devilfsh.zip"|"digdug.zip"|"digdug2.zip"|"digger.zip"|"disco.zip"|"dkong.zip"|"dkong3.zip"|"dkongjr.zip"|"docastle.zip"|"dommy.zip"|"dorodon.zip"|"frogger.zip"|"galaga.zip"|"galaxian.zip"|"galxwars.zip"|"guzzler.zip"|"invrvnge.zip"|"invinco.zip"|"jjack.zip"|"joust2.zip"|"jrpacman.zip"|"jumpcoas.zip"|"jungler.zip"|"kchamp.zip"|"kicker.zip"|"kingball.zip"|"ladybug.zip"|"lasso.zip"|"levers.zip"|"lnc.zip"|"locomotn.zip"|"logger.zip"|"lrescue.zip"|"lupin3.zip"|"mappy.zip"|"marvins.zip"|"mikie.zip"|"mmonkey.zip"|"monsterb.zip"|"moonal2.zip"|"moonqsr.zip"|"mrdo.zip"|"mrflea.zip"|"mrjong.zip"|"mrtnt.zip"|"mspacman.zip"|"mystston.zip"|"naughtyb.zip"|"netwars.zip"|"olibochu.zip"|"ozmawars.zip"|"pacnpal.zip"|"pacplus.zip"|"pengo.zip"|"perestro.zip"|"pickin.zip"|"pignewt.zip"|"pisces.zip"|"pleiads.zip"|"pooyan.zip"|"popflame.zip"|"puckman.zip"|"pulsar.zip"|"qbert.zip"|"qbertqub.zip"|"qix.zip"|"radarscp.zip"|"retofinv.zip"|"rocnrope.zip"|"route16.zip"|"samurai.zip"|"tsamurai.zip"|"scregg.zip"|"sindbadm.zip"|"solarfox.zip"|"sonofphx.zip"|"invadpt2.zip"|"panic.zip"|"shollow.zip"|"spclaser.zip"|"sqbert.zip"|"streakng.zip"|"sbagman.zip"|"superpac.zip"|"superqix.zip"|"ssi.zip"|"swat.zip"|"tactcian.zip"|"tankbatt.zip"|"taxidrvr.zip"|"elecyoyo.zip"|"theend.zip"|"timelimt.zip"|"tomahawk.zip"|"todruaga.zip"|"tranqgun.zip"|"triplep.zip"|"tutankhm.zip"|"vanvan.zip"|"volfied.zip"|"vsgongf.zip"|"wiping.zip"|"warpwarp.zip"|"zigzag.zip"|"zzyzzyxx.zip""
                          
                          ### Arcade Games in landscape mode that use 4 way restricted joysticks - 208 of 208 identified games
                          RestrictedArcadeGamesLandscapeMode=""alibaba.zip"|"amidar.zip"|"armwrest.zip"|"astinvad.zip"|"atetris.zip"|"anteater.zip"|"armorcar.zip"|"astrob.zip"|"astrof.zip"|"bagman.zip"|"ballbomb.zip"|"barrier.zip"|"blkhole.zip"|"blasto.zip"|"blockade.zip"|"btime.zip"|"carjmbre.zip"|"carnival.zip"|"cavelon.zip"|"chameleo.zip"|"checkman.zip"|"chinhero.zip"|"circusc.zip"|"ckong.zip"|"commando.zip"|"congo.zip"|"dazzler.zip"|"devilfsh.zip"|"digdug.zip"|"digdug2.zip"|"digger.zip"|"disco.zip"|"dkong.zip"|"dkong3.zip"|"dkongjr.zip"|"docastle.zip"|"dommy.zip"|"dorodon.zip"|"frogger.zip"|"galaga.zip"|"galaxian.zip"|"galxwars.zip"|"guzzler.zip"|"invrvnge.zip"|"invinco.zip"|"jjack.zip"|"joust2.zip"|"jrpacman.zip"|"jumpcoas.zip"|"jungler.zip"|"kchamp.zip"|"kicker.zip"|"kingball.zip"|"ladybug.zip"|"lasso.zip"|"levers.zip"|"lnc.zip"|"locomotn.zip"|"logger.zip"|"lrescue.zip"|"lupin3.zip"|"mappy.zip"|"marvins.zip"|"mikie.zip"|"mmonkey.zip"|"monsterb.zip"|"moonal2.zip"|"moonqsr.zip"|"mrdo.zip"|"mrflea.zip"|"mrjong.zip"|"mrtnt.zip"|"mspacman.zip"|"mystston.zip"|"naughtyb.zip"|"netwars.zip"|"olibochu.zip"|"ozmawars.zip"|"pacnpal.zip"|"pacplus.zip"|"pengo.zip"|"perestro.zip"|"pickin.zip"|"pignewt.zip"|"pisces.zip"|"pleiads.zip"|"pooyan.zip"|"popflame.zip"|"puckman.zip"|"pacman.zip"|"pulsar.zip"|"qbert.zip"|"qbertqub.zip"|"qix.zip"|"radarscp.zip"|"retofinv.zip"|"rocnrope.zip"|"route16.zip"|"samurai.zip"|"tsamurai.zip"|"scregg.zip"|"sindbadm.zip"|"solarfox.zip"|"sonofphx.zip"|"invadpt2.zip"|"panic.zip"|"shollow.zip"|"spclaser.zip"|"sqbert.zip"|"streakng.zip"|"sbagman.zip"|"superpac.zip"|"superqix.zip"|"ssi.zip"|"swat.zip"|"tactcian.zip"|"tankbatt.zip"|"taxidrvr.zip"|"elecyoyo.zip"|"theend.zip"|"timelimt.zip"|"tomahawk.zip"|"todruaga.zip"|"tranqgun.zip"|"triplep.zip"|"tutankhm.zip"|"vanvan.zip"|"volfied.zip"|"vsgongf.zip"|"wiping.zip"|"warpwarp.zip"|"zigzag.zip"|"zzyzzyxx.zip"|"alphaho.zip"|"pacnchmp.zip"|"comotion.zip"|"copsnrob.zip"|"cosmicg.zip"|"cosmos.zip"|"crash.zip"|"crush.zip"|"redufo.zip"|"diamond.zip"|"dorunrun.zip"|"dominos.zip"|"drmicro.zip"|"drgnbstr.zip"|"dremshpr.zip"|"elvactr.zip"|"eyes.zip"|"firetrap.zip"|"40love.zip"|"galpanic.zip"|"gundealr.zip"|"hardhat.zip"|"headon.zip"|"headon2.zip"|"heiankyo.zip"|"hexa.zip"|"hustle.zip"|"intrepid.zip"|"ironhors.zip"|"karianx.zip"|"kungfum.zip"|"lvgirl94.zip"|"logicpro.zip"|"logicpr2.zip"|"msjiken.zip"|"kikcubic.zip"|"mineswpr.zip"|"mtrap.zip"|"dowild.zip"|"mrgoemon.zip"|"natodef.zip"|"rallyx.zip"|"nrallyx.zip"|"pepper2.zip"|"pettanp.zip"|"popeye.zip"|"punchout.zip"|"raiders5.zip"|"rampage.zip"|"reikaids.zip"|"robby.zip"|"rthunder.zip"|"sidetrac.zip"|"schaser.zip"|"spaceinv.zip"|"spacezap.zip"|"spectar.zip"|"springer.zip"|"stratvox.zip"|"sia2650.zip"|"spnchout.zip"|"tapper.zip"|"rbtapper.zip"|"targ.zip"|"telmahjn.zip"|"theglob.zip"|"thief.zip"|"timber.zip"|"toypop.zip"|"wwjgtin.zip"|"wndrmomo.zip"|"yamyam.zip"|"zerozone.zip"|"zookeep.zip"|"pairs.zip"|"higemaru.zip"|"elecyoy2.zip"|"arkangc.zip"|"arkanoid.zip"|"arkatayt.zip"|"arkatour.zip"|"arkbl2.zip"|"arkbl3.zip"|"arkbloc2.zip"|"arkblock.zip"|"arknid2j.zip"|"arknid2u.zip"|"arknoid2.zip"|"arknoidj.zip"|"arknoidu.zip"|"arknoiuo.zip"|"arkretrn.zip"|"tempest.zip"|"tempest1.zip"|"tempest2.zip"|"tempest3.zip"|"temptube.zip""
                          
                          ### Dial Games in mame-libretro folder - lr-mame2003 - portrait mode - Arkanoid and Tempest (and derivatives)
                          DialGames=""arkangc.zip"|"arkanoid.zip"|"arkatayt.zip"|"arkatour.zip"|"arkbl2.zip"|"arkbl3.zip"|"arkbloc2.zip"|"arkblock.zip"|"arknid2j.zip"|"arknid2u.zip"|"arknoid2.zip"|"arknoidj.zip"|"arknoidu.zip"|"arknoiuo.zip"|"arkretrn.zip"|"tempest.zip"|"tempest1.zip"|"tempest2.zip"|"tempest3.zip"|"temptube.zip""
                          
                          ### Kill xboxdrv
                          xboxkill="sudo killall xboxdrv"
                          
                          ### Execute the driver with the configuration you need
                          ### $1 is the name of the system emulation (eg mame-libretro), not the name of the emulator (eg not lr-mame2003), nor the name of the folder (eg not "arcade", not "mame-libretro", not "arcade-vertical"
                          ### $1 - The system (eg: atari2600, nes, snes, megadrive, fba, etc).
                          ### $2 - The emulator (eg: lr-stella, lr-fceumm, lr-picodrive, pifba, etc).
                          ### $3 - The full path to the rom file.
                          ### $4 - The full command line used to launch the emulator.
                          ### This information can be obtained from /dev/shm/runcommand.info
                          case $2 in
                          
                          	lr-mame2003)
                          	case $rom in
                          			$RestrictedArcadeGamesPortraitMode|$DialGames) # Configuration used only for these ROMs
                          				$xboxkill
                          				joycommand="$basic $joy3restricted $joy3keys & $basic $joy4restricted $joy4keys &"
                          				eval $joycommand
                          			;;
                          			*) # Configuration for every other ROM in respect of this emulator
                          				$xboxkill
                          				joycommand="$basic $joy3unrestricted $joy3keys & $basic $joy4unrestricted $joy4keys &"
                          				eval $joycommand
                          			;;
                          		esac
                          	;;
                          	
                          	uae4arm)
                          		$xboxkill
                          		joycommand="$basic $amigaplayer1 & $basic $amigaplayer2 &"
                          		eval $joycommand
                          	;;
                          
                          esac
                          

                          I'm really pleased with how things have gone, having fixed up my amiga problems and sorted out the older arcade games. I can really see the difference with Ms Pacman and am now enjoying playing it.

                          Thanks for your assistance over the past 3 or 4 weeks to get this working.

                          I reckon I'm just about ready now to look at Daphne and other emulators that could also benefit from xboxdrv.

                          RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                          mediamogulM 1 Reply Last reply Reply Quote 0
                          • mediamogulM
                            mediamogul Global Moderator @spud11
                            last edited by

                            @spud11

                            Arkanoid and Tempest do seem to work equally as well with restricted 4 way joysticks as with unrestricted.

                            If you want to get analog control for these (or any dial/paddle/wheel games) on a controller with thumbsticks, mapping mouse movement works very well. While nothing beats an actual dial/paddle/wheel for these games, having analog control of some kind makes them substantially more playable.

                            Thanks for your assistance over the past 3 or 4 weeks to get this working.

                            Not a problem. It's impressive that you stuck with it. As I said earlier, your setup was particularly complicated.

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                            S 2 Replies Last reply Reply Quote 0
                            • ExarKunIvE
                              ExarKunIv
                              last edited by

                              @mediamogul

                              have you messed around with getting Stratagus to work with a controller.
                              i have the mouse movement to work and f10 mapped. but the mouse button will not work....sort of.

                              im able to move and use the menu, with the 'mouse and mouse buttons' but it will not let me move the men. it just lets me select them.

                              Might be something that just will not work kinda like Maldita Castilla

                              RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                              RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                              Maintainer of RetroPie-Extra .

                              mediamogulM 1 Reply Last reply Reply Quote 0
                              • mediamogulM
                                mediamogul Global Moderator @ExarKunIv
                                last edited by mediamogul

                                @ExarKunIv

                                To eliminate it being a problem with the game itself, are you able to get the control you're looking for with an actual mouse?

                                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                ExarKunIvE 1 Reply Last reply Reply Quote 0
                                • ExarKunIvE
                                  ExarKunIv @mediamogul
                                  last edited by

                                  @mediamogul

                                  yes, it works fine. i even used evtest /dev/input/event* to pull what was coming up and it was BTN_LEFT, BTN_RIGHT just like i have it in my mapping.

                                  its odd that it kinda works.

                                  here is what the mouse that works comes up with when i press the left button

                                  Event: time 1490821100.299279, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90001
                                  Event: time 1490821100.299279, type 1 (EV_KEY), code 272 (BTN_LEFT), value 0
                                  Event: time 1490821100.299279, -------------- EV_SYN ------------
                                  

                                  here is just the ID info

                                  I: Bus=0003 Vendor=046d Product=101b Version=0111
                                  N: Name="Logitech M705"
                                  P: Phys=usb-3f980000.usb-1.3:1
                                  S: Sysfs=/devices/platform/soc/3f980000.usb/usb1/1-1/1-1.3/1-1.3:1.2/0003:046D:C52B.0008/0003:046D:101B.0009/input/input7
                                  U: Uniq=
                                  H: Handlers=mouse1 event2
                                  B: PROP=0
                                  B: EV=17
                                  B: KEY=ffff0000 0 0 0 0 0 0 0 0
                                  B: REL=143
                                  B: MSC=10
                                  

                                  RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                  RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                  Maintainer of RetroPie-Extra .

                                  mediamogulM 1 Reply Last reply Reply Quote 0
                                  • mediamogulM
                                    mediamogul Global Moderator @ExarKunIv
                                    last edited by

                                    @ExarKunIv

                                    Do you have the mouse attached when using the xboxdrv mapping? It could be that it can only use mouse0 for game play.

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                    1 Reply Last reply Reply Quote 0
                                    • D
                                      dunnieboy @mediamogul
                                      last edited by dunnieboy

                                      @mediamogul by any chance do you have a config for wing commander 3 or 4 ?

                                      Here is an xpadder 360 example :

                                      Pitch Up (Arrow UP) -> UP on Left stick (via XPadder) 
                                      Pitch Down (Arrow DOWN) -> DOWN on Left stick (via XPadder) 
                                      Yaw Left (Arrow LEFT) -> LEFT on Left stick (via XPadder) 
                                      Yaw Right (Arrow RIGHT) -> RIGHT on Left stick (via XPadder) 
                                      Roll left (INS) -> LEFT on Right stick (via XPadder) 
                                      Roll right (DEL) -> RIGHT on Right stick (via XPadder) 
                                      Double movement (SHIFT) -> Downclick on Left stick (Button 8) 
                                      Afterburn Toggle: (`) -> Select 
                                      Increase throttle (=+) -> UP on Right stick 
                                      Decrease throttle (-_) -> DOWN on Right stick 
                                      AutoPilot (A) -> Start 
                                      Match speed of target (Y) -> Y 
                                      Cycle displays (0) -> X 
                                      Drop decoy (E) -> B 
                                      Lock target (toggle) (L) -> A 
                                      Select next target (T) -> R shoulder 
                                      Select next turret (R) -> L shoulder 
                                      Fire guns (Spacebar) -> R trigger 
                                      Fire missiles (Enter) -> L trigger 
                                      Switch gun(s) (G) -> D-Pad UP (via XPadder) 
                                      Select full guns (F) -> D-Pad LEFT (via XPadder) 
                                      Select all missiles (B) -> D-Pad RIGHT (via XPadder) 
                                      Select missile (M) -> D-Pad DOWN (via XPadder) 
                                      

                                      Ill give it a go ... but yikes.

                                      mediamogulM 1 Reply Last reply Reply Quote 0
                                      • mediamogulM
                                        mediamogul Global Moderator @dunnieboy
                                        last edited by mediamogul

                                        @dunnieboy

                                        by any chance do you have a config for wing commander 3 or 4 ?

                                        I don't, but your example is easy enough to convert. Everything you listed above can be achieved by adding the lines below to a base xboxdrv command that is tailored for your controller.

                                        --dpad-as-button \
                                        --ui-axismap x1=KEY_LEFT:KEY_RIGHT,y1=KEY_UP:KEY_DOWN,x2=KEY_INSERT:KEY_DELETE,y2=KEY_EQUAL:KEY_MINUS \
                                        --ui-buttonmap tl=KEY_RIGHTSHIFT,back=KEY_GRAVE,start=KEY_A,y=KEY_Y,x=KEY_0,b=KEY_E,a=KEY_L,rb=KEY_T,lb=KEY_R,rt=KEY_SPACE,lt=KEY_ENTER,du=KEY_G,dd=KEY_M,dl=KEY_F,dr=KEY_B
                                        

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                        D 1 Reply Last reply Reply Quote 0
                                        • D
                                          dunnieboy @mediamogul
                                          last edited by dunnieboy

                                          @mediamogul said in Guide: Advanced Controller Mappings:

                                          you listed above can be achieve

                                          Thanks .. its the axis sticks that i am having trouble wrapping my head around. Also there are more controls i'd like to map ... any suggestions for additional mappings (maybe to combination buttons ?)

                                          One question you are using dd,du,dl,dr etc for the dpad ... I thought those were referred to as dpad_x or dpad_y .... or is the naming arbitrary ?

                                          #!/bin/bash
                                          sudo killall >/dev/null xboxdrv
                                          sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                          	--evdev /dev/input/event3 \
                                          	--silent \
                                          	--detach-kernel-driver \
                                          	--force-feedback \
                                          	--deadzone-trigger 15% \
                                          	--deadzone 4000 \
                                          	--device-name "donotroller" \
                                          	--calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \
                                          	--trigger-as-button \
                                          	--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_RX=lt,ABS_RY=rt,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                                          	--evdev-keymap BTN_EAST=a,BTN_C=b,BTN_SOUTH=x,BTN_NORTH=y,BTN_WEST=lb,BTN_Z=rb,BTN_START=tl,BTN_SELECT=tr,BTN_THUMBL=guide,BTN_TL2=back,BTN_TR2=start \
                                          	
                                                  --axismap -Y1=Y1,-Y2=Y2 \
                                          	
                                          	--ui-axismap \
                                          	x1=KEY_LEFT:KEY_RIGHT,\
                                          	y1=KEY_UP:KEY_DOWN,\
                                          	x2=KEY_INSERT:KEY_DELETE,\
                                          	y2=KEY_EQUAL:KEY_MINUS \
                                          
                                          	--ui-buttonmap \
                                          	
                                          	#sticks
                                          
                                          	tl=KEY_RIGHTSHIFT,\ # Double Movement
                                          	dd=KEY_M,\ #down - select missile
                                          	du=KEY_G,\ #up - switch guns
                                          	dl=KEY_F,\ #left - full guns
                                          	dr=KEY_B,\ #right - all missiles
                                          	lt=KEY_ENTER,\ # fire missiles
                                          	rt=KEY_SPACE,\ # fire guns
                                          	a=KEY_L,\ # Lock Target
                                          	b=KEY_E,\  # Drop Decoy
                                          	x=KEY_X,\ # Cycle Displays
                                          	y=KEY_Y,\ # Match speed of target
                                          
                                          	lb=KEY_T,\ #next target
                                          	rb=KEY_R,\ #next turret
                                          
                                          	start=KEY_A, #autopilot
                                          	back=KEY_GRAVE #Afterburn
                                          	
                                          	# Eject Ctrl-E
                                          	# Nav Map - N
                                          	# Lock Targets - L
                                          	# Comms Select - C
                                          	# Autopilot - A
                                          	# Jump - J
                                          	# Options Menu - Alt-O
                                          	# Synchro Guns Ctrl-G
                                          
                                          	# Look left - F2
                                          	# Look Right - F3
                                          	# Look Forward - F1
                                          	# Look Backward - F4
                                          
                                          	# Full Stop  - Backspace
                                          	# Full Speed - ~
                                          	# 
                                          
                                          mediamogulM 1 Reply Last reply Reply Quote 0
                                          • mediamogulM
                                            mediamogul Global Moderator @dunnieboy
                                            last edited by

                                            @dunnieboy

                                            One question you are using dd,du,dl,dr etc for the dpad ... I thought those were referred to as dpad_x or dpad_y .... or is the naming arbitrary ?

                                            You can map them either way. It seems like there's a reason I always map mine as buttons, but I can't remember it now.

                                            any suggestions for additional mappings (maybe to combination buttons ?)

                                            Not off hand. I often get my best ideas on how to improve a control scheme only after testing my initial attempt for a while. Also, you'll sometimes find that an idea you were sure would work doesn't play well at all in practice. One thing I always like to do is bring program functionality in line with RetroArch as closely as possible, so that exiting, save states, screeenshots and resets are always the same in any game I play.

                                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                            D 1 Reply Last reply Reply Quote 0
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