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    Metadata Improvements in EmulationStation

    Scheduled Pinned Locked Moved Ideas and Development
    emulationstationmetadatadevelopment
    73 Posts 15 Posters 31.8k Views
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    • mattrixkM
      mattrixk @MWGemini
      last edited by

      @MWGemini I was mainly thinking about the automated builds. I personally don't have any use for the language support (but I do realise how great it would be for people who need/want it). I'm also not really sure how the visual theme editor would work, but if you want to take a crack at it, I'll gladly try testing it out/giving some input.

      My ES themes: MetaPixel | Spare | Io | Indent

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      • M
        MWGemini @mattrixk
        last edited by MWGemini

        @mattrixk @lilbud right now my priority is in helping @fieldofcows with the stuff he is working on. He's the hero of this thread and I think he's doing a lot of great development on EmulationStation. I've only been testing the work he's done, I haven't done any development on ES, so I don't want to steal his thunder.

        If/when I get a bit more free time, I want to help @fieldofcows implement the changes mentioned in this thread (assuming he wants/needs the help), and after that, I'll probably try to pull in language support, grid view, theme system improvements, and then I'll work on the visual editor (assuming someone hasn't beaten me to it by that point).

        Since the thread has gone a bit of topic, I'll try to steer it back. @fieldofcows, I've modified the database design document I sent you, thanks to input from @mattrixk , @sselph, and @screech. I think we have a very solid design in place, and if you agree with it, I can start writing some of the SQL for it (or build/test automation, or something else, if you have a request/idea) this week, if you want.

        mattrixkM fieldofcowsF 2 Replies Last reply Reply Quote 3
        • mattrixkM
          mattrixk @MWGemini
          last edited by

          @MWGemini said in Metadata Improvements in EmulationStation:

          @fieldofcows [is] the hero of this thread and I think he's doing a lot of great development on EmulationStation.

          Hear hear!

          My ES themes: MetaPixel | Spare | Io | Indent

          1 Reply Last reply Reply Quote 2
          • fieldofcowsF
            fieldofcows @MWGemini
            last edited by

            @MWGemini said in Metadata Improvements in EmulationStation:

            He's the hero of this thread

            Aww thanks! I'm letting you lot discuss these issues for a little while while I finish the WSOD issue. I'll get back to the metadata in due course...

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            • M
              MWGemini @fieldofcows
              last edited by

              @herb_fargus @Buzz I'd love to get your input on the design doc I've been working on as well. I'm assuming you're both able to send private messages, so if you'd like to PM me your email address, I can share the Google doc with you. I've been getting the input of some of the community's biggest contributors (scraper authors, theme designers, etc.), and it's still a work-in-progress, but I think we've got a very robust design.

              BuZzB 1 Reply Last reply Reply Quote -1
              • BuZzB
                BuZz administrators @MWGemini
                last edited by BuZz

                @MWGemini no pm on forum. Can't you just post a link? No need to discuss in private.

                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                1 Reply Last reply Reply Quote 0
                • darkniorD
                  darknior
                  last edited by

                  Woaw ... really impressive work here ... i dream about this option from a long time :D
                  More METADATA, FILTERS, VIEW ... FASTER ... so incredible ;)

                  Life is game, just play it !

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                  • S
                    sp00k @darknior
                    last edited by sp00k

                    has anyone experimented with different xml parsers?
                    i use perl for hacky things, and reading my largest gamelist.xml went from 48 -> 7 seconds by using a different parser.
                    eg: sax instead of dom

                    N J 2 Replies Last reply Reply Quote 0
                    • N
                      Nismo @sp00k
                      last edited by

                      @sp00k interesting... how do you do that?

                      More info about sax and dom: http://stackoverflow.com/questions/6828703/what-is-the-difference-between-sax-and-dom

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                      • J
                        jdrassa @sp00k
                        last edited by

                        @sp00k I am not sure that switch the xml parser would have much impact here. Any speed improvements would only effect startup. Also the speed improvements you saw may not even be realized in EmulationStation. ES needs to read every element in the xml file. If your tests were only reading specific elements, then they wouldn't be indicative of the performance we would see in ES.

                        Get latest build of EmulationStation for Windows here

                        S 1 Reply Last reply Reply Quote 0
                        • S
                          sp00k @jdrassa
                          last edited by sp00k

                          @jdrassa
                          my hacky perl involved reading the rating and path of every game
                          it then creates launch scripts for any game with non-zero ratings under a new emulator "ichiban"
                          i'm pretty sure the xml is fully parsed

                          i'll dig a little deeper when i get a chance
                          but saving gamelists is a cpu-bound operation
                          ie, the bottleneck is not:
                          reading the xml (which are only a few megs at most)
                          querying the filesystem

                          1 Reply Last reply Reply Quote 0
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