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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    PSX stuttering in some 3D games

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    psxvideo stutterstuttering
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    • TMNTturtlguyT
      TMNTturtlguy @Capeman
      last edited by

      @Capeman no, this issue has nothing to do with the overclocking, and my testing is always done with overclocking turned off. I start all my testing with a stock build and once it runs correctly, I add settings to get things where i want them. The stutter takes place on certain games with a stock build. I cant comment on the wired controller, but that might play into why yours is running smoothly, and that is what I am thinking we should be testing out. Great input regarding no issues with the wired controller. Thanks

      CapemanC 1 Reply Last reply Reply Quote 1
      • edmaul69E
        edmaul69 @TMNTturtlguy
        last edited by edmaul69

        @TMNTturtlguy @pjft i use a sony brand ps3 wireless controller with vibration. I get no vibration at all. Not sure why. But not using the powered hub was my only problem.

        1 Reply Last reply Reply Quote 1
        • CapemanC
          Capeman @TMNTturtlguy
          last edited by

          @TMNTturtlguy Let me know what other games you have tested that are stuttering, if i have them in my collection, i'll try them out and see if i am getting the stuttering.

          So far i've never seen a stutter in any psx game i've played, i remember that exact stuffer you are describing from the days when i was using a Pi 2, but as of the 3, I haven't experienced any.

          Vector Artist, Designer and Maker of Stuff: Laser Cut Atari / Pixel Theme Bartop

          TMNTturtlguyT pjftP 2 Replies Last reply Reply Quote 0
          • TMNTturtlguyT
            TMNTturtlguy @Capeman
            last edited by

            @Capeman I had the issue with Tony Hawk, Tony Hawk 2, Gran Turismo, Gran Turismo 2, Need for Speed games. Did not notice it in any others. @pjft also has a list in an earlier post in this thread.

            1 Reply Last reply Reply Quote 0
            • pjftP
              pjft @Capeman
              last edited by

              @Capeman Thanks for the note.

              Indeed, it is a very elusive thingie, and given that some do not exhibit it - and the fact that performance improved when I switched to 60Hz - may suggest that there may be some other factors at play.

              I do have a bit of overclocking at the moment, but I may revert it as it was mostly for Dreamcast, which I end up not playing much of anyway.

              Could you test something, if you have the chance: @edmaul69 seemed to confirm the same behavior in R4, so in the Yokohama / Helter Skelter race, in the long tunnel with the curves could you try deliberately crashing a few times consecutively against the right / left wall, and see if you get any stutter?

              No urgency, but that seems the be the case that most people here can agree to causing the stutter, which may indeed be related to attempting to vibrate in an unsupported controller, even though it thinks it should be able to given that it's a Sony controller.

              I'll test it out in a moment - I have a wired controller as well, so I'll report back.

              Thanks all!

              1 Reply Last reply Reply Quote 0
              • pjftP
                pjft
                last edited by pjft

                Ok, so wonderful news: R4 on a wired controller runs smooth as butter.

                It might be bluetooth + vibration.

                I'm trying now Colin McRae with the same wired controller, just to double check.

                Then I'll run both again with the DS3 Sixaxis over bluetooth.

                Well done team! (yes, I mean all of us in the thread :) )

                EDIT: so, yes, Colin McRae runs smooth as butter as well.
                @TMNTturtlguy where do you disable vibration, though? Is there a controller setting in RetroArch for that?

                EDIT 2: Hah. What would you know?

                @dankcushions you might be familiar with this, actually. See this thread from 8 months ago when this was introduced and someone commented on this exact problem. :)

                And this one as well.

                Are you aware of a core option for vibration that I may be missing? Or what was the outcome of those discussions?

                Thanks!

                edmaul69E TMNTturtlguyT 4 Replies Last reply Reply Quote 1
                • edmaul69E
                  edmaul69 @pjft
                  last edited by edmaul69

                  Deleted

                  1 Reply Last reply Reply Quote 0
                  • edmaul69E
                    edmaul69 @pjft
                    last edited by

                    @pjft ok you might be right. I am having issues now on wireless. I think i was playing wired charging my controller at first. I am going to test wired on the flash drive. I will get back to you on it.

                    CapemanC 1 Reply Last reply Reply Quote 0
                    • CapemanC
                      Capeman @edmaul69
                      last edited by

                      I don't use any bluetooth controllers with my setup, i find the lag to be too heavy for retro games, i save my 8bitdo controllers for my mac.

                      Wired controllers give the least lag and the best experience.

                      I use wireless via a logitech wireless rumblepad sometimes, no negative effects there, its faster than bluetooth and has none of the quirks because it runs from usb, but the bulkiness and analog sticks just dont feel authentic.

                      Vector Artist, Designer and Maker of Stuff: Laser Cut Atari / Pixel Theme Bartop

                      1 Reply Last reply Reply Quote 1
                      • TMNTturtlguyT
                        TMNTturtlguy @pjft
                        last edited by

                        @pjft I spent a lot of time on this last night and only came up with the fix in this thread, I decided not to test it out as I don't want to slow down the speed of my usb drives. Link
                        For the xbox 360 controllers there is no core options or boot configs to allow you to turn off the vibration. You have to go to the games menu, go to the controller setup for the game and turn off the rumble/vibration. For most games, if you have a saved game, it will remember the setting. Otherwise you will have to change this setting in game every time you play. It is not ideal, but it fixes the stutter! Any further testing? Did this fix most of the issue? Thanks

                        pjftP edmaul69E 2 Replies Last reply Reply Quote 1
                        • pjftP
                          pjft @TMNTturtlguy
                          last edited by

                          @TMNTturtlguy Yes, completely.

                          I am indeed setting those one by one on the games, but I agree a core option would be nicer.

                          Thanks for the pointer!

                          1 Reply Last reply Reply Quote 1
                          • edmaul69E
                            edmaul69 @pjft
                            last edited by edmaul69

                            @pjft @TMNTturtlguy ok so i can confirm that it is actually wireless bluetooth is the issue not the powered hub as i stated previously. I was having issues with joystick selection and found out it wasnt enabled. So i must have switched to wireless when i switched to the flash drive plugged directly into the pi. It is weird, in rr4 the music continues to play but crashing sounds crackle, with vibration on when playing wireless. When wired the crashing sound is kind of "turned down" and vibrate still works. Playing wireless with vibration turned off, no issues.

                            So i am going to try to disable on board bluetooth and use a usb one and see what happens

                            1 Reply Last reply Reply Quote 2
                            • edmaul69E
                              edmaul69 @TMNTturtlguy
                              last edited by edmaul69

                              @TMNTturtlguy @pjft i didnt disable the onboard bluetooth. I did however hook up the usb bluetooth and went into retropie setup to pair my ps3 controller since it stops being paired to the onboard bluetooth when a usb one is hooked up. So i paired it to the usb one and the sound issues are gone. Works perfect with a usb bluetooth. And i am using a usb bluetooth device that is 9 years old

                              TMNTturtlguyT 1 Reply Last reply Reply Quote 0
                              • TMNTturtlguyT
                                TMNTturtlguy @edmaul69
                                last edited by

                                @edmaul69 great!

                                pjftP 1 Reply Last reply Reply Quote 0
                                • pjftP
                                  pjft @TMNTturtlguy
                                  last edited by

                                  @TMNTturtlguy @edmaul69

                                  Thanks for checking - it's great that we narrowed this down!

                                  I'll probably try to fix this for good by adding a proper core vibration option to lr-pcsx-rearmed, was looking at the code and it didn't look particularly daunting (famous last words).

                                  I'll see where that takes me in the coming days.

                                  Best.

                                  TMNTturtlguyT 1 Reply Last reply Reply Quote 0
                                  • TMNTturtlguyT
                                    TMNTturtlguy @pjft
                                    last edited by

                                    @pjft that would be really cool! Would you have to write the code to kill it for each specific controller type though? I am assuming it would be a core option that could be saved for all games? This would be really cool if you could figure it out! Good luck!

                                    1 Reply Last reply Reply Quote 1
                                    • edmaul69E
                                      edmaul69
                                      last edited by

                                      I am just going to use a usb bluetooth so i can keep the rumble. I wish the rumble was stronger though. It is really weak on my ps3 controller.

                                      1 Reply Last reply Reply Quote 0
                                      • pjftP
                                        pjft
                                        last edited by

                                        Submitted a PR for adding a Core Option for this.

                                        https://github.com/libretro/pcsx_rearmed/pull/115

                                        Best.

                                        TMNTturtlguyT 1 Reply Last reply Reply Quote 1
                                        • TMNTturtlguyT
                                          TMNTturtlguy @pjft
                                          last edited by

                                          @pjft thanks for figuring this out so quickly! I am not an expert on Themis coding, but it appears the code will work for all controller types correct? Xbox 360 and PS4? The pr states it will fix it for PS3 controllers...thanks

                                          pjftP 1 Reply Last reply Reply Quote 0
                                          • pjftP
                                            pjft @TMNTturtlguy
                                            last edited by

                                            @TMNTturtlguy ah, sure, apologies. It'll allow you to disable vibration for any kind of controller.

                                            I was under the impression, from this and the other threads, that this only happened on PS3 controllers over the RPi's on board Bluetooth.

                                            Hence the description.

                                            Would love it if you can test it afterwards - as well as if someone who does have vibration can test it as well to make sure it works as intended. I don't have a controller with vibration so can't test, other than noticing the stutters:)

                                            TMNTturtlguyT 2 Replies Last reply Reply Quote 1
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