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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    RetroPie: A music script that works without disrupting Home Consoles, Handhelds and Ports?

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    musicretropiemenuretropie
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    • B
      backstander
      last edited by backstander

      Here, @Nismo talks about adding custom sounds to a theme:
      https://retropie.org.uk/forum/post/66038

      And here @lilbud gives a couple examples of sounds to use:
      https://retropie.org.uk/forum/post/66058

      N 1 Reply Last reply Reply Quote 0
      • N
        Nismo @backstander
        last edited by Nismo

        @backstander

        I'ts not the same to add background music, than adding sounds, but for sounds I have all of this working in my theme:

        Example for sound when switching between systems (need a ES version that supports it):

        <view name="system">
        	
             <sound name="systemSound">
                 <path>./art/systemsound.wav</path>
             </sound>
        </view>
        

        Example for gamelist scrolling sound (working in all ES versions):

        <textlist name="gamelist">
        
        	<scrollSound>./art/listscroll.wav</scrollSound>
        </textlist>
        

        Example for launching game sound (working in all ES versions)

         <view name="basic, detailed, grid, video">
        	<sound name="launch">
        		<path>./art/launch.wav</path>
        	</sound>
        </view>
        

        As you can see it's pretty simple to add sounds... I hope this helps.

        Regards.

        A 1 Reply Last reply Reply Quote 1
        • A
          Allanbuzzy @Nismo
          last edited by

          @Nismo said in RetroPie: A music script that works without disrupting Home Consoles, Handhelds and Ports?:

          @backstander

          I'ts not the same to add background music, than adding sounds, but for sounds I have all of this working in my theme:

          Example for sound when switching between systems (need a ES version that supports it):

          <view name="system">
          	
               <sound name="systemSound">
                   <path>./art/systemsound.wav</path>
               </sound>
          </view>
          

          Example for gamelist scrolling sound (working in all ES versions):

          <textlist name="gamelist">
          
          	<scrollSound>./art/listscroll.wav</scrollSound>
          </textlist>
          

          Example for launching game sound (working in all ES versions)

           <view name="basic, detailed, grid, video">
          	<sound name="launch">
          		<path>./art/launch.wav</path>
          	</sound>
          </view>
          

          As you can see it's pretty simple to add sounds... I hope this helps.

          Regards.

          Thanks, I understand how to add sounds, but i'm not sure where I put my new .wav sound? I know it may look easy to some people, but I have no clue how. It needs to be easy to access on my computer (Mac) so that I can conveniently put my audio files without needing to use a command prompt to get it there.

          "What do you play games on?"
          "A LEGO brick."
          "LEGO What?

          N B 2 Replies Last reply Reply Quote 0
          • N
            Nismo @Allanbuzzy
            last edited by

            @Allanbuzzy

            For example in this case:

            <textlist name="gamelist">
            
            	<scrollSound>./art/listscroll.wav</scrollSound>
            </textlist>
            

            The wav sound it's inside YourThemeNameFolder/art/

            You can place it whatever you want for example:

            <scrollSound>./sounds/listscroll.wav</scrollSound>
            
            

            The wav file must be inside YourThemeNameFolder/sounds/

            1 Reply Last reply Reply Quote 0
            • B
              backstander @Allanbuzzy
              last edited by

              @Allanbuzzy
              There's 2 places you can have themes installed to:

              A global location
              /etc/emulationstation/themes/

              A local user location
              ~/.emulationstation/themes/

              An example using the Carbon Theme of where an audio file is located
              /etc/emulationstation/themes/art/systemsound.wav

              A 1 Reply Last reply Reply Quote 0
              • A
                Allanbuzzy @backstander
                last edited by

                @backstander said in RetroPie: A music script that works without disrupting Home Consoles, Handhelds and Ports?:

                @Allanbuzzy
                There's 2 places you can have themes installed to:

                A global location
                /etc/emulationstation/themes/

                A local user location
                ~/.emulationstation/themes/

                An example using the Carbon Theme of where an audio file is located
                /etc/emulationstation/themes/art/systemsound.wav

                Yes, thanks for the folder locations, but the problem is that I use Samba shares, and everyone else uses Terminal. But it's not for the same reason. All I want to do is change some system sounds, that's it, nothing more, nothing less. I know, it's on the etc folder, and it's on root, but how do I access .root on Samba?

                "What do you play games on?"
                "A LEGO brick."
                "LEGO What?

                AlexMurphyA 1 Reply Last reply Reply Quote 0
                • AlexMurphyA
                  AlexMurphy Banned @Allanbuzzy
                  last edited by

                  @Allanbuzzy you can't unless you add it to the smb.conf file. This is located at /etc/samba/smb.conf

                  1 Reply Last reply Reply Quote 0
                  • A
                    Allanbuzzy
                    last edited by Allanbuzzy

                    Yes, okay so I have a launch.wav folder, as well as the carbon.xml text in my folder. I'm wondering however, I put my launch script sound at the bottom of carbon.xml, as well as my systemsound.wav, however I hear nothing. So what I did was that I put it in another place, which messed up the theme to basically just white background with text of the system. Does anyone know how to do this on the theme Carbon? Because I sure don't.

                    EDIT: I did revert changes, I removed the launch and systemsound if you were wondering.

                    "What do you play games on?"
                    "A LEGO brick."
                    "LEGO What?

                    AlexMurphyA 1 Reply Last reply Reply Quote 0
                    • AlexMurphyA
                      AlexMurphy Banned @Allanbuzzy
                      last edited by

                      @Allanbuzzy Allan, don't get me wrong but... every post you make here you just comes across in the wrong way. Please learn how to ask for assistance from the community in a gracious way.

                      A 1 Reply Last reply Reply Quote 0
                      • A
                        Allanbuzzy @AlexMurphy
                        last edited by

                        @AlexMurphy said in RetroPie: A music script that works without disrupting Home Consoles, Handhelds and Ports?:

                        @Allanbuzzy Allan, don't get me wrong but... every post you make here you just comes across in the wrong way. Please learn how to ask for assistance from the community in a gracious way.

                        Seriously, I came here for support alright? How do I add a launch.wav sound to RetroPie's Carbon theme? I have carbon.xml on, i'm not sure where to place it?

                        "What do you play games on?"
                        "A LEGO brick."
                        "LEGO What?

                        AlexMurphyA 1 Reply Last reply Reply Quote -1
                        • AlexMurphyA
                          AlexMurphy Banned @Allanbuzzy
                          last edited by

                          @Allanbuzzy Again with the bad attitude... I think you just proved my point.

                          1 Reply Last reply Reply Quote 1
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