Favorites for EmulationStation
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@Zigurana SO now I cloned it with
git clone -b Favorites https://github.com/zigurana/EmulationStation.git
The problem is that thecmake -DCMAKE_CXX_COMPILER=g++-4.7 .
fails with/home/pi/EmulationStation/external/pugixml
does not contain a CMakeLists.txt file.Any thoughts on that one?
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@DarkWolf a recent change meant that we need to initialize the submodules the first time around. Run:
git submodule update --init
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@pjft Wow, that was easy, thanks!
I have to learn more things about git obviously -
@Zigurana I think that's a wise way to break things up. Especially as, at least the way I see it, some themes may opt to keep the icons in the per game metadata section like in your branch, either exclusively (I.e. not having it in the games list) or in conjunction with this change.
But either way, it can be tackled later. :)
Do let me know if/how I can help!
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@Zigurana Omg that is so awesome! I was waiting for something like this for quite some time now. It's way better than the kids mode!
Keep up that great work, works like a charm!OT: The emulationstation developers are a bit overdramatic
make
This will take a very, very long time (multiple hours).Literally took 15mins
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@DarkWolf it might have been written at s time when only the Pi 1 was around. But either way, under promising and over delivering is better than the other way around:)
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One thing I noticed is that if I want to shutdown/restart the system it only closes emulationstation and leaves me with a console left
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@DarkWolf that's normal when you're calling emulationstation from the terminal. :)
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@pjft Like I said before I installed it over an existing emulationstation (or retropie to be exact)... I just switched the
emulationstation
files -
@DarkWolf oh, apologies. And did you launch it by restarting the system? Does that happen when you restart the system?
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@pjft
It automaticly launches on boot... If I than want to shut the pi down or reboot it, it closes es and thats it -
@DarkWolf I see. Thanks for catching it then, as I doubt it would have been caught by many. Hopefully it'll help tracking it down.
Still, that's a very specific part of the code to have been messed with, and very much unrelated to this development, so I'm intrigued by what's causing it.
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I found another thing... When I want to add a second game to favorites (in one system, but not every one... for example in atari5200/7800) emulationstation crashes with following error message:
/opt/retropie/configs/all/autostart.sh line1: 930 Segmentation fault
emulationstationEDIT:
Seems like it happens on all systems with scraped data..
(Don't know if this helps, but my gamelist.xml's are in the rom folders) -
@DarkWolf does that mean it crashes when you make a second game a favorite?
How are you adding it? In the gamelist, manually? Via the metadata editor in ES? Do you have any filters active when it crashes (I.e. are you filtering by favorites)? When exactly does it crash? What are the exact step by step instructions to make that happen?
There are quite a few new things here so it can be reasonably anything - either the favorites logic to the filtering or indexing. Let us know some more details, so we can investigate further. :)
Edit: also, if you want to share a gamelist that crashes, that'd be handy!
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Jeez I go to sleep and then work for a few hours and I miss all the fun stuff.
you'd want to have a bit more control over the position of the folder icon
I hadn't thought of that. I guess I was just expecting it to go inline with the text, but you can't really expect an image to behave the same way / use the same properties as the text element.
@Zigurana: I was thinking about gamelist icons before falling asleep last night, and I wondered if Font Icons would be a feasible solution. I use Font Awesome on every site I make at work and I love it. With nearly 800 icons there should be something for most use cases.
For anyone curious, you can see the full list of Font Awesome icons on their Cheatsheet.
I can think of these elements of the
<gamelist>
that might need their own icon:- folder
- favourite
- kids
- hidden
They can each have a default icon built into the system that a Theme Maker can override in their XML, like:
<icon name="md_favorite"> <name>fa-heart</name> </icon>
They could go at the end of the game name like this:
That way the names are still all left aligned, except the folder which would stand out a bit from the rest.
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@mattrixk hmmmm....interesting, but what you are showing is the icon still being a part of the text element and this would limit a lot of options for placing text in themes. Every theme would need to have their text left aligned in order to make this appear correctly. In themes like my comic book theme, or even more significant, in themes like @ruckage is working on where he lines the text up in outlined boxes, this would really limit the creativity.
I do like the icons, and the simplicity of it, but I wonder if there is a way to allow more flexibility?
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@TMNTturtlguy Maybe have them right after the name, instead of right aligned? But then if the name is too long, then the icons would be off the page...
It's a dilly of a noodle-scratcher isn't it?
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@pjft Exactly, it is a per system thing...
How are you adding it? - I'am adding it through the Y Button ("Toggle favorites")
Do you have any filters active when it crashes (I.e. are you filtering by favorites) - No filters
When exactly does it crash? - When I press the Y button on my controller
What are the exact step by step instructions to make that happen? - Boot retropie, go into a system with roms and scraped data (no matter where the gamelist.xml files are), add one game to favorites (Y), add another game to favorites (Y)Gamelist.xml:
Download
Located at: /home/pi/RetroPie/roms/atari5200/
Scraped with: UXS (Screenscraper)Hopefully that doesn't have to do with me being stupid, but, yeah,...
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@DarkWolf thanks, that should be useful for troubleshooting!
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@DarkWolf I found the problem right here. I guess I was just stupid and used
sudo make install
and killed the files/install with that! Switching theemulationstation
file only works thenThe segmentation error is still there sadly
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