RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    FBA development: lr-fbalpha (formerly lr-fba-next) updates

    Scheduled Pinned Locked Moved Ideas and Development
    final burn alphfbalr-fba-nextlr-fbalphafba-next
    34 Posts 10 Posters 15.0k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • dankcushionsD
      dankcushions Global Moderator
      last edited by

      i think i must have hotlinked to recalbox's screenshot before, which wasn't very clever :) it doesn't really need a screenshot and it would change every time retroarch do something to the menu, so no need for it really. the instructions are simple enough.

      @herb_fargus said in FBA development: lr-fbalpha (formerly lr-fba-next) updates:

      @CourierSS I've never used them myself but perhaps something like this: https://github.com/recalbox/recalbox-os/wiki/Use-Neogeo-Unibios-(EN)

      nah it's all within the standard RGUI menu system. that stuff in those screenshots would be accessible via https://github.com/RetroPie/RetroPie-Setup/wiki/lr-fbalpha#neo-geo-unibios

      @CourierSS just load it up and have a look :)

      1 Reply Last reply Reply Quote 0
      • RionR
        Rion @dankcushions
        last edited by

        @dankcushions I think this is a great initiative! Good call! 😆

        FBNeo rom filtering
        Mame2003 Arcade Bezels
        Fba Arcade Bezels
        Fba NeoGeo Bezels

        1 Reply Last reply Reply Quote 0
        • dankcushionsD
          dankcushions Global Moderator
          last edited by

          i updated the compatibility list with all the new 0.2.97.39 changes. this took ages, but it's done now :) https://docs.google.com/spreadsheets/d/1GaqIIoiWbzKHwZ52S2xCSDQXILo81Ls1mHK6czKGAtM/edit#gid=1671511927

          also, maintainer @barbudreadmon is currently working through some control fixes so check it out! https://github.com/libretro/fbalpha/issues/102

          RionR 1 Reply Last reply Reply Quote 2
          • RionR
            Rion @dankcushions
            last edited by Rion

            @dankcushions Nice!

            Would be god to have a Working dat file based on the compatibility list.?

            Edit: opps sorry was a lot of games untested so that would be a bad idea.

            FBNeo rom filtering
            Mame2003 Arcade Bezels
            Fba Arcade Bezels
            Fba NeoGeo Bezels

            dankcushionsD 1 Reply Last reply Reply Quote 0
            • dankcushionsD
              dankcushions Global Moderator @Rion
              last edited by

              @Rion said in FBA development: lr-fbalpha (formerly lr-fba-next) updates:

              @dankcushions Nice!

              Would be god to have a Working dat file based on the compatibility list.?

              Edit: opps sorry was a lot of games untested so that would be a bad idea.

              :) yeah, also unlike mame the FBA dat files don't include a bunch of games already that are known to not work (preliminary emulation etc), so pretty much everything should be working beyond what is logged here: https://github.com/libretro/fbalpha/issues

              1 Reply Last reply Reply Quote 1
              • dankcushionsD
                dankcushions Global Moderator
                last edited by dankcushions

                donpachi and speedspn crash fixed
                apparently this was broken in latest version.
                https://github.com/libretro/fbalpha/commit/9804e86612fddc246383ebe0b3f93a90723efc2d

                B 1 Reply Last reply Reply Quote 2
                • RionR
                  Rion
                  last edited by

                  @barbudreadmon Do you have any news on the implementation of NeoGeo CD at this time?

                  I have been looking at the official forums for Fba over at neosource.1emulation.com and your thread "Need some help with my libretro port" where "dink" helps out from time to time.

                  FBNeo rom filtering
                  Mame2003 Arcade Bezels
                  Fba Arcade Bezels
                  Fba NeoGeo Bezels

                  1 Reply Last reply Reply Quote 0
                  • B
                    barbudreadmon @dankcushions
                    last edited by

                    @dankcushions said in FBA development: lr-fbalpha (formerly lr-fba-next) updates:

                    ddonpachi crash fixed
                    apprently this was broken in latest version.
                    https://github.com/libretro/fbalpha/commit/9804e86612fddc246383ebe0b3f93a90723efc2d

                    It was donpachi, ddonpachi is the sequel. speedspn got fixed too.

                    @Ryon Yes, dink is a big help since he knows the codebase very well, and it allows upstream to fix a few bugs on their side too. But i can't really go and ask them to write a neogeo cd libretro implementation for me. I started to analyze how they do this on standalone, but i don't have that much time to implement it right now (that's a lot of work for samurai showdown rpg, which is pretty much the only real exclusivity on neogeo cd), and i prefer using my free time to fix current issues.

                    FBNeo developer - github - forum

                    dankcushionsD 1 Reply Last reply Reply Quote 1
                    • dankcushionsD
                      dankcushions Global Moderator @barbudreadmon
                      last edited by

                      @barbudreadmon thanks, updated!

                      please feel free to add any updates here if you want also. i'll try and do that but some i may miss!

                      1 Reply Last reply Reply Quote 0
                      • dankcushionsD
                        dankcushions Global Moderator
                        last edited by

                        some belated updates!

                        14th April 2017

                        hiscore.dat automatically installed.
                        No need to download/move files anymore!

                        18th April 2017

                        0.2.97.40 released!
                        100s of new games/clones added, and lots of fixes/improvements! see https://www.fbalpha.com/view/236/
                        (i've also updated the wiki and compatibility lists to suit)

                        1 Reply Last reply Reply Quote 2
                        • dankcushionsD
                          dankcushions Global Moderator
                          last edited by

                          one of the things that is apparently fixed is the ugly sound emulation in sega 16 games (goldenaxe, altered beast, etc). very cool if true! please can someone check, and update the compatibility list if fixed :)

                          ExarKunIvE 1 Reply Last reply Reply Quote 0
                          • ExarKunIvE
                            ExarKunIv @dankcushions
                            last edited by ExarKunIv

                            @dankcushions
                            i hope that the sound thing is true, i always thought it was just me when the sound was bad.

                            now i have to figure how to update my roms... lol

                            RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                            RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                            Maintainer of RetroPie-Extra .

                            dankcushionsD 1 Reply Last reply Reply Quote 0
                            • dankcushionsD
                              dankcushions Global Moderator @ExarKunIv
                              last edited by

                              @ExarKunIv i can confirm that the sega 16 games have fixed sound :D

                              DarksaviorD 1 Reply Last reply Reply Quote 0
                              • DarksaviorD
                                Darksavior @dankcushions
                                last edited by Darksavior

                                @dankcushions yep, I mentioned that in an older thread https://retropie.org.uk/forum/topic/9664/new-final-burn-alpha-release-0-2-97-40 as soon as .40 hit github. Unfortunately, most are still slower for me on my oc'd pi2 but pi3 users probably won't notice.

                                1 Reply Last reply Reply Quote 0
                                • dankcushionsD
                                  dankcushions Global Moderator
                                  last edited by

                                  17th July 2017

                                  0.2.97.42 released!
                                  100s of new games/clones added, and lots of fixes/improvements! see https://www.fbalpha.com/view/238/

                                  I have updated the wiki (paging @herb_fargus to sync the docs) and compatibility list as appropriate. should all be up to date, now!

                                  1 Reply Last reply Reply Quote 2
                                  • G
                                    gaavoid
                                    last edited by gaavoid

                                    Has anyone encountered any issues using the v0.2.97.40 ROM set with FBA v0.2.97.42?
                                    I've been trying to rebuild what I have into a v0.2.97.42 set using clrmamepro. I have a lot of missing arcade ROMs according to the DAT file in clrmamepro and the Windows version of FBA; and I'm struggling to find what I need.
                                    What is the general method of rebuilding into current sets? Are the new additional ROM files sourced from a specific MAME set which I can add to my current FBA set and rebuild from using clrmamepro?

                                    DarksaviorD dankcushionsD 2 Replies Last reply Reply Quote 0
                                    • DarksaviorD
                                      Darksavior @gaavoid
                                      last edited by

                                      @gaavoid As always, there will certain roms that will work and some that don't. My google-fu skills are good enough to quickly find the new romsets so I've never bothered with rebuilding romsets.

                                      G 1 Reply Last reply Reply Quote 0
                                      • dankcushionsD
                                        dankcushions Global Moderator @gaavoid
                                        last edited by

                                        @gaavoid said in FBA development: lr-fbalpha (formerly lr-fba-next) updates:

                                        Has anyone encountered any issues using the v0.2.97.40 ROM set with FBA v0.2.97.42?
                                        I've been trying to rebuild what I have into a v0.2.97.42 set using clrmamepro. I have a lot of missing arcade ROMs according to the DAT file in clrmamepro and the Windows version of FBA; and I'm struggling to find what I need.
                                        What is the general method of rebuilding into current sets? Are the new additional ROM files sourced from a specific MAME set which I can add to my current FBA set and rebuild from using clrmamepro?

                                        just download the .42 set. you can't rebuild totally from one set to another. there will always be stuff missing. for example, new games introduced in .42 will not be in your .40 set at all.

                                        1 Reply Last reply Reply Quote 0
                                        • G
                                          gaavoid @Darksavior
                                          last edited by

                                          @darksavior I'm also trained in the ancient art of google-fu, however my skills (or ISP) have failed me. It's made me feel a bit sad.

                                          1 Reply Last reply Reply Quote 0
                                          • arcadez2003A
                                            arcadez2003
                                            last edited by

                                            How does World Rally perform on the PI..?? only reason i ask is i have modified driver with special tilemap handling via iq_132 which
                                            gives this game a significant speedboost on lesser hardware, im not sure if he pushed that driver to mainline or not i have another
                                            one for TH Strikes Back i'd be willing to share these with the community should they be required.

                                            Regards!!

                                            Arcade Addict

                                            B 1 Reply Last reply Reply Quote 2
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.