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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    White flicker on moving through UI after update to 4.2.3

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    • AlexMurphyA
      AlexMurphy Banned @TMNTturtlguy
      last edited by

      @TMNTturtlguy It's a minor annoyance at most. Someone will find a fix or workaround. As you said it is infinitely better than the WSOD.

      1 Reply Last reply Reply Quote 1
      • DarkWolfD
        DarkWolf @TMNTturtlguy
        last edited by DarkWolf

        @TMNTturtlguy I wasn't able to replicate this either...
        So I would recommend a reinstall

        System: Raspberry 3 Model B, RetroPie 4.2.1
        Storage: 16gb Micro SD, 64gb USB Drive
        Theme: Updated NBBA

        Documentation solves many problems: https://retropie.org.uk/docs/

        RedBatmanR 1 Reply Last reply Reply Quote 0
        • RedBatmanR
          RedBatman @DarkWolf
          last edited by

          @DarkWolf

          How do you reinstall? I forgetc where to go for that, is it in the same place where you update the cores, or different. If that doesn't work is it possible to roll back the update.

          1 Reply Last reply Reply Quote 0
          • J
            josete2k
            last edited by

            As you can see, flickering only appears after nuning a game. And it disapears when rollo back to the first system.

            TMNTturtlguyT 1 Reply Last reply Reply Quote 0
            • TMNTturtlguyT
              TMNTturtlguy @josete2k
              last edited by

              @josete2k from what I see your system is running perfectly normal. If you don't like the slight flicker you see you can switch to fade transitions instead of slide. Changing your vram will have no effect because you don it have any memory or image loading issues. The slight change you may see is because the white screen of death has been fixed. There is no need to modify or update as you won't see a difference. I am not at home with my pi so I can't show you, but the white flash we see with heavy themes is a lot more noticeable than what you are experiencing.

              1 Reply Last reply Reply Quote 0
              • pjftP
                pjft
                last edited by

                Yeah, that used to happen to me in the past with carbon as well, after loading a game. I suspected it would/could be related to the textures being unloaded from the GPU cache because of playing the game, and so they need to be loaded again on demand afterwards.

                I didn't think much of it, to be honest, even though I admit it is not ideal. Someone may look into it one day. Or maybe whatever I'm working on may help with that, unsure.

                pjftP 1 Reply Last reply Reply Quote 0
                • pjftP
                  pjft @pjft
                  last edited by pjft

                  Yeah, can easily replicate it in Carbon. Unsure why that is the case. I have a suspicion, but need to confirm.

                  Anyways, to replicate this, in Fade transition, open a MAME game, then return to the system view and scroll.

                  In my PR with changes to mitigate these white issues, choosing to re-use SVGs across the theme seems to fix this, so that's good news. It derives from the fact that the system logos in Carbon are SVGs, and not PNGs, and that SVGs aren't especially well dealt with in the current iteration of the texture manager. So yes, my changes should help.

                  If you want to test it, I'll provide a build shortly.

                  1 Reply Last reply Reply Quote 1
                  • pjftP
                    pjft
                    last edited by

                    Ok.

                    I've uploaded a build for you to test here:

                    https://github.com/pjft/EmulationStation/releases/download/0.9/emulationstation

                    Instructions:
                    1 - Download it and copy it to your Pi
                    2 - Run, via SSH, chmod +x emulationstationin the same folder.
                    3 - Run ./emulationstation

                    You don't need to have it in the actual ES folder to run as a one off. If you want it to be your permanent ES, just copy it to /opt/retropie/supplementary/emulationstation.

                    But right now, anyone who's having white flashes and such, you'd do everyone a great service if you test this out so that it can be merged into the main ES after testing and confirming that the experience is better overall.

                    Thanks.

                    J 1 Reply Last reply Reply Quote 0
                    • J
                      josete2k @pjft
                      last edited by

                      @pjft yeah, I've set your newest emulationstation as permanent and no flickering issue.

                      pjftP 1 Reply Last reply Reply Quote 1
                      • pjftP
                        pjft @josete2k
                        last edited by

                        @josete2k wow, that was quick. Great to hear!

                        Let me know if you encounter any unpleasant side effects from using it.

                        1 Reply Last reply Reply Quote 1
                        • J
                          josete2k
                          last edited by

                          I see new settings

                          Multithreaded image load
                          Re-use theme images

                          Both ON, is this correct?

                          pjftP 1 Reply Last reply Reply Quote 0
                          • pjftP
                            pjft @josete2k
                            last edited by

                            @josete2k oh. I thought the build I had shared didn't have those options visible. :)

                            Anyway, yes, both on will be how it'll be in the main build. So don't change them :)

                            TMNTturtlguyT 1 Reply Last reply Reply Quote 0
                            • J
                              josete2k
                              last edited by

                              I don't know why but there is one controller.svg that doesn't show properly.

                              Fisrt time it was the arcade controller, but now is the SNES controller...

                              pjftP 1 Reply Last reply Reply Quote 0
                              • TMNTturtlguyT
                                TMNTturtlguy @pjft
                                last edited by

                                @josete2k after testing out you should add comments to @pjft pull request on github verifying you tested and if it works! github PR

                                J 1 Reply Last reply Reply Quote 0
                                • pjftP
                                  pjft @josete2k
                                  last edited by

                                  @josete2k OK, well that's a problem. :)

                                  I'll look into that. Any steps to replicate/video would be helpful.

                                  If you disable both options, then, it should work for you, though that's not ideal.

                                  Thanks for testing!

                                  1 Reply Last reply Reply Quote 0
                                  • J
                                    josete2k @TMNTturtlguy
                                    last edited by josete2k

                                    @TMNTturtlguy I don't have github account, but I'll di. Thanks for the tip.

                                    images:
                                    before
                                    http://i.imgur.com/87N2Ltv.jpg

                                    after
                                    http://i.imgur.com/fO2tIbn.jpg

                                    With both options disabled all controllers are shown properly, but flickering returns (of course)

                                    1 Reply Last reply Reply Quote 0
                                    • pjftP
                                      pjft
                                      last edited by

                                      Oh, I see.

                                      Correct, I can replicate it as well, as you leave the game. It happens because Carbon uses the SVGs in two different sizes, and when it gets back the first one it renders is the smaller version. Well caught.

                                      I didn't expect you to have flicker with both options, in that the case, though.

                                      Back to looking into this.

                                      pjftP TMNTturtlguyT 2 Replies Last reply Reply Quote 0
                                      • pjftP
                                        pjft @pjft
                                        last edited by

                                        @josete2k If you turn both options off, and restart ES, surely you shouldn't see a flicker, do you?

                                        You may see a slight stutter, as the images are now loaded before they're shown, but not a flicker as before. Do you confirm?

                                        Also, what transition are you using - slide or fade?

                                        J 1 Reply Last reply Reply Quote 0
                                        • J
                                          josete2k @pjft
                                          last edited by

                                          @pjft yes sorry, the white flickering was becuse I updated ES from the retropie menu.

                                          Now, with both options in OFF the SVG loads a little slow than ON but is not noticeable.

                                          pjftP 1 Reply Last reply Reply Quote 0
                                          • TMNTturtlguyT
                                            TMNTturtlguy @pjft
                                            last edited by

                                            @pjft do you suspect that is because the .svg has the same name? If it used two different names it would not be the case at it would "remember" them each independently?

                                            Does this happen only within the same system you entered a rom in? Or all systems after entering a rom, exiting, and then switching systems?

                                            pjftP 1 Reply Last reply Reply Quote 0
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