Pixel Theme
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@RetroPieNerd
I do not have access to the main repository. Nor would I know how to update it. Herb updates it when he notices a change :)
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@Rookervik or whenever he gets the chance when he gets back from Alaska ;)
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Ok. You guys can take your time, I don't mind. ;)
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Thanks!
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@RetroPieNerd should be updated
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Ok.
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Hi! I'm building my own arcade at home and I loved this theme, is there any way to get a High Resolution version of the RetroPie logo and "Retropie" text as the splash screen?
I'm working on the Marquee for the arcade and I would like to use them there, but I need a high resolution version (55cmx18cm 200-300 dpi)
Thanks!
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@maurisouto it's a pixel based splash. You can upscale it as much as you like or make it whatever you want by pulling from the splashscreen repo or other themes readily available on github
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If you're good with vector art, you can use the SVG logos inside the Carbon theme. You can scale them to any size you want. Since they're vector, you could print it the size of the planet and still not see jagged pixels.
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@Rookervik Hey Rookervik, how do you stop box art from stretching in the game list. Like the Japanese box art of Final Fantasy VI compressing to the size of all of the others. But not messing up the others?
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All box art should scale to a maximum width and height, never further. It should also keep it's aspect. Be sure to check the original image and check to be sure the aspect ratio of that image is correct.
If you're wanting a certain box art to be bigger or smaller than the others, there is no way to change that at all. The only way I can imagine you could do it would change the theme to display images at 100% size, and then manually edit all of your box arts to display at the size you want. Very tedious.
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@Rookervik Thanks! I will try it! I'm not a vector expert but I have worked with them before... this shouldn't be that hard!
Thanks all for your help, I will post the results later so you I can get some feedback :)
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found a strange problem - i noticed the various retropie icons (wifi, etc) are nice and pixelly in the pixel repo: https://github.com/RetroPie/es-theme-pixel/tree/master/retropie/icons
eg:
i updated my retropie-setup script, and updated pixel via the theme manager, but they're still the 'cleaner' 3d style (from carbon?). it seems that they've correctly updated because if i look in the theme folder it has all the new images (i've checked them via ftp to check):
pi@retropie:/etc/emulationstation/themes/pixel/retropie/icons $ ls -l total 56 -rw-r--r-- 1 root root 488 Jun 16 22:26 audiosettings.png -rw-r--r-- 1 root root 553 Jun 16 22:26 bluetooth.png -rw-r--r-- 1 root root 537 Jun 16 22:26 configedit.png -rw-r--r-- 1 root root 402 Jun 16 22:26 dispmanx.png -rw-r--r-- 1 root root 473 Jun 16 22:26 esthemes.png -rw-r--r-- 1 root root 356 Jun 16 22:26 filemanager.png -rw-r--r-- 1 root root 742 Jun 16 22:26 raspiconfig.png -rw-r--r-- 1 root root 385 Jun 16 22:26 retroarch.png -rw-r--r-- 1 root root 518 Jun 16 22:26 retronetplay.png -rw-r--r-- 1 root root 594 Jun 16 22:26 rpsetup.png -rw-r--r-- 1 root root 383 Jun 16 22:26 runcommand.png -rw-r--r-- 1 root root 390 Jun 16 22:26 showip.png -rw-r--r-- 1 root root 697 Jun 16 22:26 splashscreen.png -rw-r--r-- 1 root root 579 Jun 16 22:26 wifi.png
so i guess somehow whatever is pointing es to the various images has not been updated correctly by the script? does anyone know the specific file that points ES to the elements of the current theme?
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@dankcushions they pull from the main RetroPie menu supplied by the script. That way it's universal. If you want ones specific to the pixel theme you have to point to those manually
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@herb_fargus oh! hmm, so
/RetroPie/retropiemenu/icons
that works!i wonder if the theme manager should copy icons over (if they exist)? or perhaps the above folder gets overwritten by every retropie-setup update so not much point?
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@dankcushions yeah the pixel theme was really the only one with custom icons (and I guess kinda nbba) but the rest will just utilise the default ones so we figured we'd just code for the majority and then the more custom builds can be done manually.
Might be possible to add additional logic specific to pixel perhaps
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Yeah I remember going over things with Herb on the icons. Was a neat idea, but really tedious to get custom icon packs to copy over. I made the icons for Pixel, but I don't think they typically show, since it's not a "theme" aspect, it's actually "box art" for the "games" in the RetroPie menu. Maybe in the future we can make icon packs or something. But still, users can use whatever they want. :D Just edit the gamelist.xmls, or overwrite the icons with what ever you want.
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Awesome theme, will definitely use this on my arcade build!
can you also please upload the ESThemeHelper ? -
I haven't re-uploaded anything since the site change. You can get the Theme Helper in my dropbox: https://dl.dropboxusercontent.com/u/60872572/EmulationStation/ES Theme Helper3.rar
It's windows-only. If more than 2 or 3 people used it, I might use Construct 2 and make an HTML5 version of it that would work in a web browser on any system. But I think there are.... exactly 3 people that use it. LOL.
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So, I'm just adding a new system to my setup (Turbografx CD). It's not supported by default - it just falls under TG16 - but I'd still like to seperate it. While I've gotten the logo made, I'm wondering if you're hand doing each console, finding them somewhere, or using some process to get the nice defined pixel art. I'm guessing tracing and hand done, but just curious before I start digging in on making the TGCD one.
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