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    Making premade gamelist.xml with xtra media collections

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    gamelist.xmlpremade scrapeeasy config
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    • Used2BeRXU
      Used2BeRX @UDb23
      last edited by Used2BeRX

      @UDb23 I already know how to make the folder images to show up. I was asking how to make the "FOLDERxxxxxx.TXT" files work in your program. I haven't made any txt files to run through your program, but here's an example of what a working <folder></folder> entry looks like in my gamelist.xmls for the Atari systems:

      <folder>
      		<path>./(1) Licensed</path>
      		<image>/home/pi/RetroPie/Media/A7800/Artwork/Console/7800.png</image>
      		<name>(1) Licensed Atari 7800 ProSystem Games</name>
      		<releasedate>1982</releasedate>
      		<developer>Atari Inc.</developer>
      		<publisher>Ateri Inc.</publisher>
      		<desc>LICENSED ATARI 7800 PROSYSTEM GAMES
      ==========================================
      The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986. It is almost fully backward-compatible with the Atari 2600, the first console to have backward compatibility without the use of additional modules. It was considered affordable at a price of US$140.
      
      The 7800 has significantly improved graphics hardware over the 2600, but uses the same audio chip. It also shipped with a different model of joystick than the 2600-standard CX40.
      
      The 1986 launch is sometimes referred to as a "re-release" or "relaunch" because the Atari 7800 had originally been announced on May 21, 1984, to replace Atari Inc.'s Atari 5200, but a general release was shelved due to the sale of the company. A few units were released to test markets in June 1984 though.
                     </desc>
      </folder>
      

      My question to you was how would you like these individual sub-folder synopsis.txt files created?

      UDb23U 1 Reply Last reply Reply Quote 0
      • Used2BeRXU
        Used2BeRX @UDb23
        last edited by Used2BeRX

        @UDb23 It took a couple of days work, but I now have 100% confirmed filename/case matches for every rom, synopsis.txt and low def Pi-Zero artwork. Everything for the Pi-Zero is now completely prepared for testing when the program is ready.

        To Do List:
        100% match for the highest quality artwork I have for use with a greater Pi.
        100% match for videos, manual scans, vgmap zips, gamefaq zips for use with a greater Pi. *

        (* No current use for manuals, vgmaps or gamefaqs, but hopefully somebody will find a way to use them in EmulationStation like we can use them on the other platform)

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        • UDb23U
          UDb23 @Used2BeRX
          last edited by UDb23

          @Used2BeRX said in Making premade gamelist.xml with xtra media collections:

          here's an example of what a working <folder></folder> entry looks like

          nice, thanks.

          how would you like these individual sub-folder synopsis.txt files

          Let's wait for @meleu 's considerations on this; meanwhile I finalize the program.

          Used2BeRXU 1 Reply Last reply Reply Quote 0
          • Used2BeRXU
            Used2BeRX @UDb23
            last edited by

            @UDb23 I got pretty much everything re-cased and compared now for both the PiZero and Pi3 setups. I'm still waiting on changing the highest quality artwork to JPG to see if you can make the program recognize what type of file is in the media folders since the original PNG files would look better.

            I'm ready to start making those synopsis.txt files for all of the folders whenever you guys have directions for me. Turns out there is going to be quite a bit of rain the next 3-4 days so the gig I had is going to be put off for a few more days at least.

            I also had a very long list I put together of about 500-600 romlist names that I wanted to change in those synopsis files a few months back that I finally got around to doing today. I'm not going to say that the names are perfect across nearly 10,000 games, but they're pretty damn close. I tried to make them exactly how they are displayed on the boxart for the games. I've been through that list about 5 or 6 times over the years and I'm really happy with how it looks now.

            Looking forward to being able to test more out and see if having all this artwork is going to break my Pi Zero or not. :)

            1 Reply Last reply Reply Quote 0
            • meleuM
              meleu
              last edited by meleu

              I'm ready to start.

              Here's what I need to actually start coding:

              • a gamelist.xml for the tests (preference for the classcis: atari2600, nes, megadrive, snes, gameboys... only one is enough).
              • the art files.
              • where the art files are supposed to be placed (a quick reading on the posts above made me believe the files will be at ~/RetroPie/Media/{SYSTEM_NAME}, but I need a confirmation from you guys).
              • please, name the systems the same way as RetroPie does (e.g.: atari2600 and not A2600).
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              mediamogulM Used2BeRXU 2 Replies Last reply Reply Quote 0
              • mediamogulM
                mediamogul Global Moderator @meleu
                last edited by

                @meleu

                I'm ready to start.
                Here's what I need...

                alt text

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                P lilbudL 2 Replies Last reply Reply Quote 1
                • P
                  phulshof @mediamogul
                  last edited by

                  Out of curiosity:
                  What's the eventual plan with this code/xml/art? Will it be downloadable from somewhere? Integrated into GamesDB? ....?
                  How do these lists compare to the MAME software lists?
                  How do they compare to the HyperSpin XML files (with corresponding art sets)?

                  meleuM Used2BeRXU 2 Replies Last reply Reply Quote 0
                  • lilbudL
                    lilbud @mediamogul
                    last edited by

                    @mediamogul I love GOTG

                    Creator of the Radiocade: https://retropie.org.uk/forum/topic/6077/radiocade

                    Backlog: http://backloggery.com/lilbud

                    1 Reply Last reply Reply Quote 1
                    • meleuM
                      meleu @phulshof
                      last edited by

                      @phulshof said in Making premade gamelist.xml with xtra media collections:

                      What's the eventual plan with this code/xml/art? Will it be downloadable from somewhere? Integrated into GamesDB? ....?

                      I kinda have the same curiosity...

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                      • Used2BeRXU
                        Used2BeRX @meleu
                        last edited by Used2BeRX

                        @meleu said in Making premade gamelist.xml with xtra media collections:

                        I'm ready to start.

                        Here's what I need to actually start coding:

                        • a gamelist.xml for the tests (preference for the classcis: atari2600, nes, megadrive, snes, gameboys... only one is enough).
                        • the art files.
                        • where the art files are supposed to be placed (a quick reading on the posts above made me believe the files will be at ~/RetroPie/Media/{SYSTEM_NAME}, but I need a confirmation from you guys).
                        • please, name the systems the same way as RetroPie does (e.g.: atari2600 and not A2600).

                        The gamelists I made before by hand won't work with the artwork now because I made everything upper case. For test purposes you could download one of the 7800 packs I put up, but be aware that everything that will be happening in the future is designed with all uppercase file names and extensions in mind. I could upload a quick pack with the uppercase, but it would not work with the gamelist.xml.

                        The art files would be in ~/RetroPie/Media/{SYSTEM_NAME}/Artwork/
                        ~/RetroPie/Media/{SYSTEM_NAME}/Artwork/3D Boxart
                        ~/RetroPie/Media/{SYSTEM_NAME}/Artwork/Action
                        ~/RetroPie/Media/{SYSTEM_NAME}/Artwork/Box Front
                        ~/RetroPie/Media/{SYSTEM_NAME}/Artwork/Cart
                        ~/RetroPie/Media/{SYSTEM_NAME}/Artwork/Console
                        ~/RetroPie/Media/{SYSTEM_NAME}/Artwork/Titles

                        (/Artwork/Console/ is a folder that will have the artwork meant to be displayed when resting on a folder or sub-folder. I still need to know how I should make the synopsis.txt files for folders)

                        You won't need me to rename the systems for a while, since you're just looking at the Atari 7800 pack right now. I thought I had everything prepared for this until I read that. That's going to be a big ass pain for me to do since they were all set up that way for the other system. Quite a few "systems" we had are mixed with other systems because the emulators played several different systems. For example Master System/Game Gear/SG-1000 are all grouped together, Genesis/32x/Sega CD are all grouped together, etc. And I'll get to do it twice because there is a low def set and a high def set. Fun times.

                        Anyway. Here's the link: https://mega.nz/#!QKxmlCYL!z5ck_O7L7pNzL19Z4HdMZ64FikmYGC7J1mpfXOGvEsk

                        EDIT:

                        Renaming the folders themselves to make them match the RetroPie wont' be a big deal. That being said, I thought about it and I will not be separating any of the media. That introduces far too many possibilities for there being problems in a setup that I know is 100% correct at the moment.

                        So all media for
                        Gameboy, Gameboy Advance and Gameboy Color will be in /Media/gb/
                        Genesis, 32x, Sega CD will be in /Media/megadrive/
                        Master System, Game Gear, SG-1000 will be in /Media/mastersystem/
                        Neo Geo Pocket, Neo Geo Pocket color will be in /Media/ngp/
                        Turbografx, TurboCD will be in /Media/pcengine/

                        If I absolutely need to make these name changes for the media folders, that's the best I can do.

                        meleuM 1 Reply Last reply Reply Quote 0
                        • Used2BeRXU
                          Used2BeRX @phulshof
                          last edited by

                          @phulshof said in Making premade gamelist.xml with xtra media collections:

                          Out of curiosity:
                          What's the eventual plan with this code/xml/art? Will it be downloadable from somewhere? Integrated into GamesDB? ....?
                          How do these lists compare to the MAME software lists?
                          How do they compare to the HyperSpin XML files (with corresponding art sets)?

                          1. It will be downloadable somewhere. I can't give the link out here though.

                          2. None of this will have anything to do with MAME. I am unaware what a MAME software list is.

                          3. I dunno. I like it.

                          P 1 Reply Last reply Reply Quote 0
                          • meleuM
                            meleu @Used2BeRX
                            last edited by

                            @Used2BeRX Hey man, really sorry, I'm a little lost. Can we start from the beginning?

                            Here is what I understood so far:

                            • You have a huge set of very carefully collected game's metadata.
                            • Your metadata seems to be very very superior than those we can usually get via traditional scraping methods "by a factor of 10".
                            • Your metadata files aren't in the ES-friendly gamelist.xml format and you want to automate this conversion (from txt to gamelist.xml).
                            • Our fellow @UDb23 is helping you with this conversion.

                            Could you confirm if all the sentences above are true?

                            Now, could you fill the gap in the sentence below?:

                            "meleu, can you help us to ____________?"

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                            • Used2BeRXU
                              Used2BeRX @meleu
                              last edited by

                              @meleu said in Making premade gamelist.xml with xtra media collections:

                              @Used2BeRX Hey man, really sorry, I'm a little lost. Can we start from the beginning?

                              Here is what I understood so far:

                              • You have a huge set of very carefully collected game's metadata.
                              • Your metadata seems to be very very superior than those we can usually get via traditional scraping methods "by a factor of 10".
                              • Your metadata files aren't in the ES-friendly gamelist.xml format and you want to automate this conversion (from txt to gamelist.xml).
                              • Our fellow @UDb23 is helping you with this conversion.

                              Could you confirm if all the sentences above are true?

                              Now, could you fill the gap in the sentence below?:

                              "meleu, can you help us to ____________?"

                              1. It's data. We never used xml though. Our system also relied on an individual games crc values and the file name for all extras and data so we didn't have any reason to load every single piece of information for every single game when the system booted. The pi seems rather inefficient that way, but I'm sure since it's still getting upgrades that eventually that won't be a problem.

                              2. Yes, although a factor of 10 may have slightly overstated it. I was not happy with the in-menu scraper or the other not so intuitive method compared to what we have. As stated above I'm not a fan of the XML necessity at all, but I'm trying my best here to integrate the work we've already done. It's like having a bunch of kids and moving to a new country and making them all learn to speak the language.

                              3. Yes. UDb23 already made that happen on a 1-to-1 basis, as well as adding in pointers to media (In the folders I already have, not the ones you're requesting I switch everything to).

                              4. Yes.

                              5. "meleu, can you help us to______________?"

                              I don't know the answer to that. I don't know what UDb23 is asking you to do either.

                              UDb23U 1 Reply Last reply Reply Quote 0
                              • P
                                phulshof @Used2BeRX
                                last edited by

                                @Used2BeRX

                                @Used2BeRX said in Making premade gamelist.xml with xtra media collections:

                                @phulshof said in Making premade gamelist.xml with xtra media collections:

                                Out of curiosity:
                                What's the eventual plan with this code/xml/art? Will it be downloadable from somewhere? Integrated into GamesDB? ....?
                                How do these lists compare to the MAME software lists?
                                How do they compare to the HyperSpin XML files (with corresponding art sets)?

                                1. It will be downloadable somewhere. I can't give the link out here though.

                                2. None of this will have anything to do with MAME. I am unaware what a MAME software list is.

                                3. I dunno. I like it.

                                I guess my reason for asking is that the general problem people encounter is to find the games with matching database information and matching art work. Apparently you have a set, which, if made available, people would have to match with their games.

                                As an alternative, HyperSpin has created XML files with metadata for many systems, with corresponding artwork from their own site and EmuMovies, where matching games can easily be found. These XML files have been filtered for duplicate games and non-playable games (to us non-Japanese speaking gamers).

                                MAME also supports consoles/home computers/handhelds via their software lists, which contains meta information, and for which matching games can easily be found. Artwork is handled via MAME EXTRAs, though is severely lacking (I spent a lot of time creating thousands of screenshots/titleshots for MSX emulation for instance).

                                Can you give an indication of the number of games per system you have meta information on? It would give an indication of how it compares to the HyperSpin and MAME alternatives. I personally use the HyperSpin lists at the moment, since finding matching artwork is a huge pain for the alternatives.

                                Used2BeRXU 1 Reply Last reply Reply Quote 0
                                • Used2BeRXU
                                  Used2BeRX @phulshof
                                  last edited by

                                  @phulshof Here's the count of the systems currently on my RetroPie. This does not include any arcade games or CD systems (segaCD, TurboCD, PSX).

                                  NES = 1,756
                                  SNES = 1, 144
                                  Game Boy = 668
                                  Game Boy Advance = 1,118
                                  Game Boy Color = 596
                                  Sega Genesis = 959
                                  Sega 32x = 39
                                  Sega Master System = 319
                                  Sega Game Gear = 308
                                  SG-1000 = 66
                                  Atari 2600 = 715
                                  Atari 5200/800 = 263
                                  Atari 7800 = 86
                                  Atari LYNX = 86
                                  TurboGrafx 16 = 220
                                  Neo Geo Pocket/Color = 49

                                  There are a few other systems like Wonderswan and Supervision and Virtual Boy I haven't bothered setting up yet.

                                  Every one of these systems is completely clone free. Priority of games was US, then EU, then Japan (other). Any Japanese games that are included that were not translations are games that were in english or had very little text and are completely playable.

                                  There are a TON of Translations, Hacks, Prototypes, Unlicensed and other games outside of the official releases. Every game has boxarts. For games that did not have boxart, our team had a talented graphic artist that made system specific "generic boxart" that looked just like an official box for the system. All games that have a title screen have a title shot (almost 100% with all of the newer systems had one... not so much with old systems like Atari 2600). Every game has an action shot. There are a lot of carts/CDs/Disks, but that's hit or miss. Every boxart also has a PNG image "3D Boxart". They look nice, but they're not "real". Somebody took all of our Boxarts and tilted them at an angle on a template that makes them look like a DVD case.

                                  Also with our system comes GameFAQs ripped from the site and renamed exactly as the roms (and all of the files in these zips were renamed by hand so they weren't 250 characters long and you can actually see what they are). Not usable currently in RetroPie, but works awesome on our setup when you want to pull up a gamefaq in the middle of a game.

                                  Tons of manuals as well as rips of VGMaps, all matched to the rom names.

                                  (I'm not sure if I can post any gamefaqs or vgmaps rips here. That is probably against forum rules. Can't make any use of them currently with RetroPie anyhow).

                                  If we can get this program to the point where it can make a perfect gamelist.xml file with our file structure without having to do any manual edits after it's done, then any new games, improved videos, artwork, manuals could be put in place of the old stuff and a new gamelist.xml could be created and FTPd to the Pi and it would reflect any changes. At least, that's what I hope to accomplish here.

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                                  • P
                                    phulshof
                                    last edited by

                                    Well, since I'm relatively new here I'm not sure what is or is not allowed on these forums, but feel free to drop me an email so I can get you in touch with some other people working on similar projects. It would be nice to combine all this work, and provide this material as downloads to people, and I can certainly be of assistance there. :) I can also handle conversion to other front-ends that do support some of these missing features, and help build a cross-front-end set of material this way (with matching XML and/or dat files).

                                    Used2BeRXU 1 Reply Last reply Reply Quote 0
                                    • Used2BeRXU
                                      Used2BeRX @phulshof
                                      last edited by

                                      @phulshof I'm interested. I don't want to give out my email here in the threads though, so how would we best get in touch?

                                      P 1 Reply Last reply Reply Quote 0
                                      • P
                                        phulshof @Used2BeRX
                                        last edited by

                                        @Used2BeRX

                                        My email is in my profile. 😀

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                                        • UDb23U
                                          UDb23 @Used2BeRX
                                          last edited by

                                          @Used2BeRX said in Making premade gamelist.xml with xtra media collections:

                                          @meleu, can you help us to______________?"

                                          I don't know the answer to that. I don't know what UDb23 is asking you to do either.

                                          OK. Let's try to summarize @Used2BeRX needs, check who can best support him to do what and if what we can do is worth the effort vs using or integrating with other existing metadata.

                                          About the needs (@Used2BeRX please confirm):
                                          A) convert the txt files to XML with specific parsing and specific items/tags generation in the xml (A1- one to one conversion txt to xml A2-generate global gamelist.xml based on all files in a folder)

                                          I wrote a windows program (MetaX) to do this; currently finalizing it to include all tags and fix minor conversion issues.

                                          B) As @Used2BeRX wrote

                                          When the program reads "1ST ULTIMATE SUPER MARIO BROS.TXT", I'd like to see it be able to recognize what sub folder the rom "1ST ULTIMATE SUPER MARIO BROS.ZIP" is in and add that path to the <path></path> tag, instead of just putting "./" before the file name.

                                          For this example, using the table I had posted above, this line should read as:
                                          <path>/home/pi/RetroPie/roms/nes/(3) Unlicensed - Homebrew/(3_10) Super Mario Bros Updates/1ST ULTIMATE SUPER MARIO BROS.ZIP</path>
                                          (I think ./(3) Unlicensed - Homebrew/(3_10) Super Mario Bros Updates/1ST ULTIMATE SUPER MARIO BROS.ZIP would be the same thing???)
                                          Right now this is how it's reading:
                                          <path>./Frank's First Ultimate Super Mario Bros..zip</path>

                                          This is something I think @meleu can do with a script, that would modify the single xml files or even the global gamelist.xml (both generated by MetaX).

                                          C) An additional nice idea would be to generate system specific gamelist.xml based on A) and B) but including only the ROMs that are actually used/installed on the Pi (avoiding to load a huge xml with tons of info related to roms that are not installed; and probably slowing down ES). @Meleu: can this be done ?

                                          meleuM Used2BeRXU 3 Replies Last reply Reply Quote 0
                                          • meleuM
                                            meleu @UDb23
                                            last edited by

                                            @UDb23 I think I got it. Will try to sketch something this evening.

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