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    Please Test: Adding support for "All", "Favorites" and "Last Played" systems

    Scheduled Pinned Locked Moved Ideas and Development
    emulationstatiofavouritescustom system
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    • cyperghostC
      cyperghost
      last edited by cyperghost

      good catch.
      Can you please provide CRC32 checksum?

      1 Reply Last reply Reply Quote 0
      • pjftP
        pjft
        last edited by

        Yeah, it is stalling at 100% in my case. Will probably submit either a bug, or update the script with a bigger rpSwap.

        Thanks.

        1 Reply Last reply Reply Quote 0
        • Z
          Zigurana
          last edited by Zigurana

          Here you go, i'm mobile only, so sorry for the pic.
          0_1499524849325_IMG_20170708_163915723(1).jpg

          If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

          cyperghostC 1 Reply Last reply Reply Quote 1
          • cyperghostC
            cyperghost @Zigurana
            last edited by cyperghost

            @Zigurana Thx... I think I missed a make clean before. Or we have different compilers :(. Our checksums differ. I think there is no time to hurry in the next few days a binary would be provided ...
            @pjft Why we are still on version 2.3.2RP?

            J 1 Reply Last reply Reply Quote 0
            • J
              jdrassa @cyperghost
              last edited by

              @cyperghost I believe the version number is only updated when a new binary is generated.

              Get latest build of EmulationStation for Windows here

              1 Reply Last reply Reply Quote 0
              • HexH
                Hex
                last edited by

                @cyperghost There is no guarantee that two binaries compiled on different machines with same sourcecode will have same hash. This is due to compiler selecting different approaches to optimize which results in entropy.

                Sent from 20,000 leagues under the sea.

                Powersaver Emulation station : https://github.com/hex007/EmulationStation
                ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                1 Reply Last reply Reply Quote 1
                • TMNTturtlguyT
                  TMNTturtlguy
                  last edited by

                  @pjft i saw you posted to the github pull request regarding the swap settings, but i thought it would be better for me to ask my questions here since i am so far out of the loop on the last 2 weeks of development.

                  My question to everyone is what do we think we are doing to ES that is causing this issue in the first place? It appears that the more we develop, the more issues we are having with the compiling/installation from source. When I first started working with retropie, i never needed to exit ES to update from source. Then a few months back we both found we were stalling out and @BuZz informed us we should always exit ES and update from source from command line. That worked for us, now after a lot more development, we have once again pushed the envelope that even installing from command line causes us to time out.

                  pjftP 1 Reply Last reply Reply Quote 0
                  • HexH
                    Hex
                    last edited by

                    @TMNTturtlguy As more code is added to ES the compiler has to keep that many references in memory while linking. The pi is already at its limit with rpSwap 512. This causes slower sd cards to take a long time to compile and results in unnecessary writes to SD. There is nothing that can be done other that thinning the functionality of ES or discarding features which are not required. I am sure many would oppose this but it will be necessary soon as more code gets added to ES.

                    Sent from 20,000 leagues under the sea.

                    Powersaver Emulation station : https://github.com/hex007/EmulationStation
                    ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                    1 Reply Last reply Reply Quote 1
                    • pjftP
                      pjft @TMNTturtlguy
                      last edited by

                      @TMNTturtlguy hi! I know, I hope you're not overly busy with work and can at least have some time off every now and then.

                      @Hex kind of summarized it already, though there's a separate factor here which seems to be that compiling via RetroPie-Setup is optimized for speed, and will start two compiler processes in parallel. While that will speed things up, it will also increase memory by 2x - meaning that for each necessary increase in memory to compile ES, by running two processes at the same time that's double the amount.

                      So right now there are two options - either increasing the swap, or making it not parallel. When we compile manually via git clone and make, it will succeed.

                      1 Reply Last reply Reply Quote 1
                      • HexH
                        Hex
                        last edited by

                        @pjft Do you mean 2X for Pi zero too? It makes sense to have it for Pi3 though

                        Sent from 20,000 leagues under the sea.

                        Powersaver Emulation station : https://github.com/hex007/EmulationStation
                        ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                        pjftP 1 Reply Last reply Reply Quote 0
                        • pjftP
                          pjft @Hex
                          last edited by

                          @Hex I don't know, sorry. I wasn't reading the code, just profiling processes and memory usage on my Pi3.

                          1 Reply Last reply Reply Quote 0
                          • HexH
                            Hex
                            last edited by Hex

                            @pjft I did this in my script

                            
                            # Find how may processors we can spare for compilation. If running on faster than dual core use 2 less
                            proc=$(( `nproc` >= 4 ? `nproc`-2 : 1 ))
                            
                            make -j $proc
                            

                            Sent from 20,000 leagues under the sea.

                            Powersaver Emulation station : https://github.com/hex007/EmulationStation
                            ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                            pjftP 1 Reply Last reply Reply Quote 1
                            • pjftP
                              pjft @Hex
                              last edited by

                              @Hex Thanks.

                              On a separate note, I just tested your latest build and I do confirm that the description scrolls, as well as long game names on the game list!

                              The game names seem to stop at the end, which is the same as in the main ES.

                              I won't oppose, then, if the description stops at the end as well so you only scroll once, though ideally I'd be supportive of both stopping at the beginning, and not permanently looping. But that can be a separate change.

                              But we can probably discuss this further on the power savings thread :)

                              1 Reply Last reply Reply Quote 0
                              • HexH
                                Hex
                                last edited by

                                @pjft Agreed. Congrats on getting this merged.

                                Sent from 20,000 leagues under the sea.

                                Powersaver Emulation station : https://github.com/hex007/EmulationStation
                                ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                                pjftP 1 Reply Last reply Reply Quote 1
                                • pjftP
                                  pjft
                                  last edited by pjft

                                  Redacted

                                  It's now available via Update from Binary in RetroPie-Setup. Thanks @BuZz - I had compiled the code earlier in the day and it was still 2.3.2 so I didn't know it was updated to 2.4.0.

                                  Thank you!

                                  BuZzB 1 Reply Last reply Reply Quote 0
                                  • pjftP
                                    pjft @Hex
                                    last edited by

                                    @Hex Thank you! Looking forward to getting yours merged as well :)

                                    1 Reply Last reply Reply Quote 0
                                    • BuZzB
                                      BuZz administrators @pjft
                                      last edited by

                                      @pjft Is that build different from main ES master ? ES binaries are up to date (v2.4.0)

                                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                      pjftP 1 Reply Last reply Reply Quote 2
                                      • pjftP
                                        pjft @BuZz
                                        last edited by

                                        Everyone: it's now available via Update from Binary.

                                        Thanks @BuZz - I had compiled the code earlier in the day and it was still 2.3.2 so I didn't know it was updated to 2.4.0.

                                        I have removed that link - it was the same binary, but before the commit to update the version.

                                        Thank you.

                                        TMNTturtlguyT 1 Reply Last reply Reply Quote 4
                                        • TMNTturtlguyT
                                          TMNTturtlguy @pjft
                                          last edited by TMNTturtlguy

                                          @pjft I am excited about this new update, i apologize for not being able to help test. I know you are very busy and I plan to read through a bunch of the posts when i have time to find out how everything works, but i was wondering if you have or if you will create a wiki for how to use the new features? No rush on any of this as it will probably be a few weeks before i even get to test this stuff out!

                                          EDIT: Never mind, as i put my shoes on to exit the house i realized this is for Lastplayed/favorites/all games and does not yet include the custom collections :)

                                          pjftP 1 Reply Last reply Reply Quote 0
                                          • pjftP
                                            pjft @TMNTturtlguy
                                            last edited by

                                            @TMNTturtlguy Well, I really should document that on the Wiki, even if it's only All / Favorites / Last Played. You're right. :)

                                            I also dropped a ball a bit on the video screensaver and OMX Player wiki. I suppose I'll need to get to that.

                                            First let me finish the custom collections bit, and then I'll pick that up.

                                            Thanks!

                                            1 Reply Last reply Reply Quote 2
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