RetroPie-Extra Repository
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X is the graphical window server. You shouldn't need to do anything to save settings.
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@zerojay An update on the Streets of Rage Remake (BennuGD) port to Raspberry Pi, I have been talking to butcher over on the BennuGD forums and he has released an updated version which now adds Sormaker mod support (fan games created using the SORR engine).
Simply replace the current file with the two files contained in this package:
https://mega.nz/#!z8MxDKyJ!A7wAgGJ728t2w45PtAOkk5eLa-P9WoiaQhq7pGgrt1o
In order to get mods to work, in the "mod" folder create a new folder called "games" and add your Sormaker games here. They MUST be in lower case, otherwise they will not work. For example, a Sormaker mod (folder) named "Example Mod" will not work, but one named "example mod" will.
The author will try and sort out the issue with the game crashing when any video mode other than "Normal" is chosen in the options. Hopefully he will resolve this issue too.
Hope this helps :)
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@Charco Please create an issue on my issue tracker for this (including all links/information) so that I remember to work on this after my move.
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@zerojay Done.
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Small update for you folks.
Moved. Still no Internet at my new place yet. Working on it. Starting a new job next week. Hope to see you all soon.
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Hope the next step after mod... V-Sync is on the way ;)
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@Leatherface I have no idea what you are saying?
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Sorry for my english ;) Will just say that after mods enable, need the option V-Sync. Without v-sync, the game suffer with tearing (hope you understand my bad english)
@zerojay -
if the game uses sdl1, you can enable the dispmanx backend for it - requires some additions to the module to enable by default and make it show up in dispmanx config, but will stop tearing.
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I'm going to take a run at updating the entire repository to the new standards being used by RetroPie today.
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rp_module_menus="4+"
->rp_module_section="exp"
anything that installs directly from a binary archive or via apt-get should be inside
install_bin_moduleid
rather thaninstall_moduleid
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@BuZz That's all that's changed for modules?
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oh and
_INFMSGS
isn't used (it's still supported by should not be used anymore) - instead we have an optionalrp_module_help=""
for help text which is displayed in the gui. Also any modules with a "gui" to configure, should usegui_moduleid
function - probably doesn't affect any of yours.and
nobin
flag is no longer needed.Can't think of anything else right now that would affect your stuff - I tried to not break existing modules too much (the section change is the main non optional change).
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Awesome. Been too busy to be around thanks to E3 coming up. Hope to get this all updated today/
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Everything's updated. Haven't tested though. I'll take a look at SORR.
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@zerojay Would it be possible to map buttons to exit to the gamepad? At the moment you have to use the Esc key on a keyboard.
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This post is deleted! -
@zerojay the other thing also is game data should be split out of configure_ functions and then called from the configure function like
[[ "$md_mode" == "install" ]] && game_data_moduleid
check this WIP PR
https://github.com/RetroPie/RetroPie-Setup/pull/1522
this will be merged shortly. This makes modules work better with the uninstall/remove functionality..
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@zerojay the other thing is the rp_module_help goes in the header see:
https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/libretrocores/lr-mgba.sh#L14
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Gamemaker module only shows "Package Help" in the setup script while trying to install it.
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