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    RetroPie-Extra Repository

    Scheduled Pinned Locked Moved Projects and Themes
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    • T
      teller
      last edited by teller

      @zerojay I've seen "Beebem" is available on your Extra-unstable Repository and I tried it out. I got the sound working when setting audio_driver = "alsa" in the retroarch.cfg (all) but I can't save my settings in the menu under "DISCS" because Beebem crashes as soon I click on "DISCS". When I restart Bebeem, all my sound settings are gone and I have to set them again.
      You wrote Disk load issue fixed and wondered if you already made a newer build?

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      • T
        teller @zerojay
        last edited by

        @zerojay I could run .ssd roms from emulationstation by putting this in the emulators.cfg:
        beebem="/opt/retropie/supplementary/runcommand/runcommand.sh 1 "beebem %ROM%"
        default="beebem"

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        • Z
          zerojay @teller
          last edited by zerojay

          @teller The script already adds that line. Also, it sets up beebem to run through X. Not having X running when you click on disk load is what causes the crash. With beebem running on top of X, there is no crash. Again, already setup that way for you with my script. Also, beebem is not a libretro core, so no tinkering with retroarch.cfg is going to change anything for beebem whatsoever.

          CharcoC 1 Reply Last reply Reply Quote 0
          • T
            teller
            last edited by teller

            Ok, thanks.
            What do you mean by running Beebem through X?
            I would like to save my audio settings. I've seen there is a "beebeem.registry" file in the hidden folder ".Beebem".

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            • Z
              zerojay
              last edited by

              X is the graphical window server. You shouldn't need to do anything to save settings.

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              • CharcoC
                Charco @zerojay
                last edited by

                @zerojay An update on the Streets of Rage Remake (BennuGD) port to Raspberry Pi, I have been talking to butcher over on the BennuGD forums and he has released an updated version which now adds Sormaker mod support (fan games created using the SORR engine).

                Simply replace the current file with the two files contained in this package:

                https://mega.nz/#!z8MxDKyJ!A7wAgGJ728t2w45PtAOkk5eLa-P9WoiaQhq7pGgrt1o

                In order to get mods to work, in the "mod" folder create a new folder called "games" and add your Sormaker games here. They MUST be in lower case, otherwise they will not work. For example, a Sormaker mod (folder) named "Example Mod" will not work, but one named "example mod" will.

                The author will try and sort out the issue with the game crashing when any video mode other than "Normal" is chosen in the options. Hopefully he will resolve this issue too.

                Hope this helps :)

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                • Z
                  zerojay @Charco
                  last edited by

                  @Charco Please create an issue on my issue tracker for this (including all links/information) so that I remember to work on this after my move.

                  https://github.com/zerojay/RetroPie-Extra/issues

                  CharcoC 1 Reply Last reply Reply Quote 0
                  • CharcoC
                    Charco @zerojay
                    last edited by

                    @zerojay Done.

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                    • Z
                      zerojay
                      last edited by

                      Small update for you folks.

                      Moved. Still no Internet at my new place yet. Working on it. Starting a new job next week. Hope to see you all soon.

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                      • L
                        Leatherface
                        last edited by

                        Hope the next step after mod... V-Sync is on the way ;)

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                        • Z
                          zerojay @Leatherface
                          last edited by

                          @Leatherface I have no idea what you are saying?

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                          • L
                            Leatherface @zerojay
                            last edited by

                            Sorry for my english ;) Will just say that after mods enable, need the option V-Sync. Without v-sync, the game suffer with tearing (hope you understand my bad english)
                            @zerojay

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                            • BuZzB
                              BuZz administrators
                              last edited by

                              if the game uses sdl1, you can enable the dispmanx backend for it - requires some additions to the module to enable by default and make it show up in dispmanx config, but will stop tearing.

                              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                              • Z
                                zerojay
                                last edited by

                                I'm going to take a run at updating the entire repository to the new standards being used by RetroPie today.

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                                • BuZzB
                                  BuZz administrators
                                  last edited by

                                  rp_module_menus="4+" -> rp_module_section="exp"

                                  anything that installs directly from a binary archive or via apt-get should be inside install_bin_moduleid rather than install_moduleid

                                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                                  • Z
                                    zerojay @BuZz
                                    last edited by

                                    @BuZz That's all that's changed for modules?

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                                    • BuZzB
                                      BuZz administrators
                                      last edited by BuZz

                                      oh and _INFMSGS isn't used (it's still supported by should not be used anymore) - instead we have an optional rp_module_help="" for help text which is displayed in the gui. Also any modules with a "gui" to configure, should use gui_moduleid function - probably doesn't affect any of yours.

                                      and nobin flag is no longer needed.

                                      Can't think of anything else right now that would affect your stuff - I tried to not break existing modules too much (the section change is the main non optional change).

                                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                                      • Z
                                        zerojay
                                        last edited by

                                        Awesome. Been too busy to be around thanks to E3 coming up. Hope to get this all updated today/

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                                        • Z
                                          zerojay
                                          last edited by

                                          Everything's updated. Haven't tested though. I'll take a look at SORR.

                                          CharcoC PokeEngineerP 2 Replies Last reply Reply Quote 0
                                          • CharcoC
                                            Charco @zerojay
                                            last edited by Charco

                                            @zerojay Would it be possible to map buttons to exit to the gamepad? At the moment you have to use the Esc key on a keyboard.

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