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    RetroPie-Extra Repository

    Scheduled Pinned Locked Moved Projects and Themes
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    • CharcoC
      Charco
      last edited by Charco

      Oh I realise that, it's just that it's not an upstream issue, it works on the Windows version as intended. Thanks for your reply.

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      • Z
        zerojay @Charco
        last edited by zerojay

        @Charco said in RetroPie-Extra Repository:

        Oh I realise that, it's just that it's not an upstream issue, it works on the Windows version as intended. Thanks for your reply.

        It is an upstream issue. Windows working as intended has absolutely no bearing on any of this. There is nothing I can do. The engine authors need to fix it.

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        • CharcoC
          Charco
          last edited by

          Ok sorry!

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          • T
            teller
            last edited by teller

            @zerojay I've seen "Beebem" is available on your Extra-unstable Repository and I tried it out. I got the sound working when setting audio_driver = "alsa" in the retroarch.cfg (all) but I can't save my settings in the menu under "DISCS" because Beebem crashes as soon I click on "DISCS". When I restart Bebeem, all my sound settings are gone and I have to set them again.
            You wrote Disk load issue fixed and wondered if you already made a newer build?

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            • T
              teller @zerojay
              last edited by

              @zerojay I could run .ssd roms from emulationstation by putting this in the emulators.cfg:
              beebem="/opt/retropie/supplementary/runcommand/runcommand.sh 1 "beebem %ROM%"
              default="beebem"

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              • Z
                zerojay @teller
                last edited by zerojay

                @teller The script already adds that line. Also, it sets up beebem to run through X. Not having X running when you click on disk load is what causes the crash. With beebem running on top of X, there is no crash. Again, already setup that way for you with my script. Also, beebem is not a libretro core, so no tinkering with retroarch.cfg is going to change anything for beebem whatsoever.

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                • T
                  teller
                  last edited by teller

                  Ok, thanks.
                  What do you mean by running Beebem through X?
                  I would like to save my audio settings. I've seen there is a "beebeem.registry" file in the hidden folder ".Beebem".

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                  • Z
                    zerojay
                    last edited by

                    X is the graphical window server. You shouldn't need to do anything to save settings.

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                    • CharcoC
                      Charco @zerojay
                      last edited by

                      @zerojay An update on the Streets of Rage Remake (BennuGD) port to Raspberry Pi, I have been talking to butcher over on the BennuGD forums and he has released an updated version which now adds Sormaker mod support (fan games created using the SORR engine).

                      Simply replace the current file with the two files contained in this package:

                      https://mega.nz/#!z8MxDKyJ!A7wAgGJ728t2w45PtAOkk5eLa-P9WoiaQhq7pGgrt1o

                      In order to get mods to work, in the "mod" folder create a new folder called "games" and add your Sormaker games here. They MUST be in lower case, otherwise they will not work. For example, a Sormaker mod (folder) named "Example Mod" will not work, but one named "example mod" will.

                      The author will try and sort out the issue with the game crashing when any video mode other than "Normal" is chosen in the options. Hopefully he will resolve this issue too.

                      Hope this helps :)

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                      • Z
                        zerojay @Charco
                        last edited by

                        @Charco Please create an issue on my issue tracker for this (including all links/information) so that I remember to work on this after my move.

                        https://github.com/zerojay/RetroPie-Extra/issues

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                        • CharcoC
                          Charco @zerojay
                          last edited by

                          @zerojay Done.

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                          • Z
                            zerojay
                            last edited by

                            Small update for you folks.

                            Moved. Still no Internet at my new place yet. Working on it. Starting a new job next week. Hope to see you all soon.

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                            • L
                              Leatherface
                              last edited by

                              Hope the next step after mod... V-Sync is on the way ;)

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                              • Z
                                zerojay @Leatherface
                                last edited by

                                @Leatherface I have no idea what you are saying?

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                                • L
                                  Leatherface @zerojay
                                  last edited by

                                  Sorry for my english ;) Will just say that after mods enable, need the option V-Sync. Without v-sync, the game suffer with tearing (hope you understand my bad english)
                                  @zerojay

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                                  • BuZzB
                                    BuZz administrators
                                    last edited by

                                    if the game uses sdl1, you can enable the dispmanx backend for it - requires some additions to the module to enable by default and make it show up in dispmanx config, but will stop tearing.

                                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                                    • Z
                                      zerojay
                                      last edited by

                                      I'm going to take a run at updating the entire repository to the new standards being used by RetroPie today.

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                                      • BuZzB
                                        BuZz administrators
                                        last edited by

                                        rp_module_menus="4+" -> rp_module_section="exp"

                                        anything that installs directly from a binary archive or via apt-get should be inside install_bin_moduleid rather than install_moduleid

                                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                                        • Z
                                          zerojay @BuZz
                                          last edited by

                                          @BuZz That's all that's changed for modules?

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                                          • BuZzB
                                            BuZz administrators
                                            last edited by BuZz

                                            oh and _INFMSGS isn't used (it's still supported by should not be used anymore) - instead we have an optional rp_module_help="" for help text which is displayed in the gui. Also any modules with a "gui" to configure, should use gui_moduleid function - probably doesn't affect any of yours.

                                            and nobin flag is no longer needed.

                                            Can't think of anything else right now that would affect your stuff - I tried to not break existing modules too much (the section change is the main non optional change).

                                            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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