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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Mortal Kombat 2/3/UMK3 Audio

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    • GreenHawk84G
      GreenHawk84 @dankcushions
      last edited by

      @dankcushions said in Mortal Kombat 2/3/UMK3 Audio:

      https://www.bountysource.com/issues/36272753-dcs-games-mk2-etc-slowly-overflow-the-buffer-periodically-distorting-sound
      looks like someone has started working on this :D

      i will test it as soon as it's completed and make sure it gets accepted promptly.

      I will test toooooo, I hope it works well!

      1 Reply Last reply Reply Quote 0
      • dankcushionsD
        dankcushions Global Moderator
        last edited by

        this is now merged! if you rebuild lr-mame2003 from source (takes about 30 minutes) you will have it. can anyone test, please? i played mk2 for 10 minutes and got no distortion, but I didn't have a chance to test longer/other games.

        GreenHawk84G 1 Reply Last reply Reply Quote 1
        • GreenHawk84G
          GreenHawk84
          last edited by GreenHawk84

          I am at work today but I will get home and test MK2, MK3, UMK3, and I THINK Rampage WT did it too so I'll check 'em and post my results. Probably extensive play to make sure this is squashed.

          1 Reply Last reply Reply Quote 0
          • GreenHawk84G
            GreenHawk84 @dankcushions
            last edited by

            @dankcushions said in Mortal Kombat 2/3/UMK3 Audio:

            if you rebuild lr-mame2003 from source (takes about 30 minutes)

            How do I do this, I never did this?

            dankcushionsD 1 Reply Last reply Reply Quote 0
            • dankcushionsD
              dankcushions Global Moderator @GreenHawk84
              last edited by

              @greenhawk84 said in Mortal Kombat 2/3/UMK3 Audio:

              @dankcushions said in Mortal Kombat 2/3/UMK3 Audio:

              if you rebuild lr-mame2003 from source (takes about 30 minutes)

              How do I do this, I never did this?

              https://github.com/retropie/retropie-setup/wiki/updating-retropie#updatinginstalling-individual-packages

              manage packages > main > lr-mame2003 > source

              1 Reply Last reply Reply Quote 0
              • GreenHawk84G
                GreenHawk84
                last edited by

                Eureka! It works!

                1 Reply Last reply Reply Quote 0
                • lostlessL
                  lostless
                  last edited by

                  Has the binary been updated in retropie with this fix yet?

                  1 Reply Last reply Reply Quote 0
                  • D
                    darkmenace
                    last edited by

                    Is it normal, when going into update the lr-mame2003 via source to get a black and white command prompt style screen full of garbage continually scrolling?

                    lostlessL 1 Reply Last reply Reply Quote 0
                    • lostlessL
                      lostless @darkmenace
                      last edited by

                      @darkmenace yes

                      1 Reply Last reply Reply Quote 1
                      • D
                        darkmenace
                        last edited by

                        Whilst I think things improved a bit with the sound, I was still getting a bit of crackling and crustyness. Is there any easy way for me to verify that I successfully updated lr-mame2003 package to the version with the fixed audio?

                        dankcushionsD GreenHawk84G 2 Replies Last reply Reply Quote 0
                        • dankcushionsD
                          dankcushions Global Moderator @darkmenace
                          last edited by

                          @darkmenace if you updated via source, you have the fix. if you go to the retroarch menu (hotkey + retropad X) in game, you can make a note of the version string at the bottom left and we can verify.

                          before the fix the sound would a garbled mess and out of sync after 10 minutes of play. anything other than that is a different issue.

                          cellyC 1 Reply Last reply Reply Quote 1
                          • GreenHawk84G
                            GreenHawk84 @darkmenace
                            last edited by

                            @darkmenace yes the sound is not perfect in general but this was a fix for a large issue that occurred after ~10min of playtime.

                            As for the general crackle at times, that will have to be resolved separately, but not enough (IMO) for another community fund.

                            1 Reply Last reply Reply Quote 1
                            • cellyC
                              celly @dankcushions
                              last edited by

                              @dankcushions so I won't need to update any roms or rebuild my set, just the emulator from source and that's it?! Sweet!

                              Currently Playing: Tetris (Gameboy)

                              1 Reply Last reply Reply Quote 0
                              • arcadez2003A
                                arcadez2003
                                last edited by arcadez2003

                                It's the older DCS sound cores which cause the crackles in the sound this is gone by MAME84 and DCS was updated again come MAME85
                                but of course those versions lack the speedhacks however they can always be added back in to regain the performance boosts.

                                Arcade Addict

                                1 Reply Last reply Reply Quote 0
                                • megaJekanM
                                  megaJekan
                                  last edited by

                                  The bug is re-introduced again in the latest lr-mame2003. Maybe someone can look at it.

                                  For those who want to play now and without any issues, I've forked the Git project and created a branch named "mk3fix", which points to the revision, where the bug was actually fixed.

                                  So you should open file RetroPie-Setup/scriptmodules/libretrocores/lr-mame2003.sh and replace

                                  gitPullOrClone "$md_build" https://github.com/libretro/mame2003-libretro.git
                                  

                                  with

                                  gitPullOrClone "$md_build" https://github.com/genius8086/mame2003-libretro mk3fix
                                  

                                  Then please build from source again.

                                  1 Reply Last reply Reply Quote 0
                                  • G
                                    grant2258 Banned
                                    last edited by grant2258

                                    your code base is seven months old the code changed since then youll introduce heap overflows.

                                    The most likely cause of this is the dcs speedhack change now works it didnt before. The setting done nothing before

                                    test your current code with mame2003 src/vidhrdw/midtunit_vidhrdw.c

                                    (note fast dma is off by default now it used to be (both the hack and fastdma where on by default) I was against changing this

                                    1 Reply Last reply Reply Quote 0
                                    • megaJekanM
                                      megaJekan
                                      last edited by

                                      @grant2258 It is obvious that the code is outdated, I was trying to search the other forums to find out the commit e6bf01a531ec151ccec9f78dfaf87586574ee966 with fix. But the recent master has this "every 10 minutes cracking sounds" issue again. Maybe you can point to the commit, which we can use.

                                      "dcs speedhack" - is it a core option which can be disabled?

                                      1 Reply Last reply Reply Quote 0
                                      • G
                                        grant2258 Banned
                                        last edited by

                                        yes it a core option is but it wasnt hooked up right on mame2003 in your revision. Basically both where on by default.

                                        try mame2003+ i never changed it there

                                        1 Reply Last reply Reply Quote 0
                                        • G
                                          grant2258 Banned
                                          last edited by grant2258

                                          c3eaee3dc965f03b3b43d06b230ca7c99222ba08
                                          abec426b21aa3ef06628402485078daa3c250e46

                                          are the commit changes your looking at for the mk change

                                          fast dma and dcs hack used the old way was both where always on the new way fast_dma is off unless you the turn it on again this wasnt my choice like I said before. I personally think the fast_dma should be in a toggle switch as well instead of a pre-processor define

                                          1 Reply Last reply Reply Quote 0
                                          • G
                                            grant2258 Banned
                                            last edited by

                                            you can see when the dcs hack is working and when its not shadows will go on and off in mk2. you see in your revision of code it does nothing

                                            1 Reply Last reply Reply Quote 0
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