• Issues with Quick Menu in fbalpha2012

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    @fatfrog said in Issues with Quick Menu in fbalpha2012:

    I have a lcd 4:3 monitor

    Those monitors are very old and usually only accept analog video inputs, meaning your rpi3 is not connected to your screen by some standard hdmi here ? It'd be nice to not have to guess everything about your setup...

    Again, this screenshot you posted looks typical of frequency/vsync issues, most likely due to the unusual screen setup and those 3 games not being 60hz games. It's not really surprising mame2003 doesn't have this kind of problem since back in 2003 most games were emulated inaccurately at the wrong speed of 60hz.

    One thing you could try is to use the "Force 60Hz" core option in FBNeo, that core option will force every game to run at 60hz, but you'd need to be able to use retroarch's menu to do that. Maybe you could try launching a game that is still running at 60hz in FBNeo, like dkong, and change the core option from there.

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    CrushC

    I face indeed the same issue, i recently started using my Pi3B+ again to make a Sega only system, and after a clean install, FBNEO performs really poorly. compared to the FBALPHA it used to run before i stopped using that Pi.
    In any event I'll try the suggestions here, and also have a look which version is included by default before i update it.

  • Asura Buster Game freezing?

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    arcadez2003A

    @barbudreadmon said in Asura Buster Game freezing?:

    @arcadez2003 Thanks for pointing out it was an issue with m68k intf, i had looked into the game driver and couldn't find the fix.
    I did a PR at https://github.com/libretro/fbalpha2012/pull/99, but i believe such change will have a performance cost, even on classic m68k games (additional condition on every cycle, and the code for 68ec020 looks like it'll be slower).

    The emu gods giveth and they taketh away :)

  • FBA 2012 on screen minu

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    idk about fbalpha2012, but in fbneo those settings are available through core options.
    i'm wondering though, why are you using the old fbalpha2012 instead of fbneo ? you have a very old raspberry pi or something ?

  • FBAlpha Became Slow?

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    So, I know this is quite old, but I actually found a very quick solution for this.

    If you go into the Retroarch settings and navigate to Settings > Video > Turn Hard GPU Sync to ON.

    I was playing Double Dragon, and the framerate kicked up immediately. The game runs flawless now.