Here is a way to select joystick for players 1-4 (global or emu specific)
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@meleu I did. Sorry phone typo. A million thanks. Seriously. This was driving me crazy.
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I tested a little more and I'm satisfied (for a while). I've just merged the selectionbyname branch into the master.
I updated the first post of this thread talking about the new features and put some screenshots.Some guys who have shown interest and/or asked to be informed:
@chan , @Synopsis , @briankross , @swd120 , @ralph-Bing , @octubrq , @unibiggle , @lumberg , @white_gecko , @Rion , @mattrixk , @skrapps914 , @mediamogul -
This is fantastic! It really has been great watching this evolve. On a side note, work has been killing my free time as of late, but I haven't forgotten about our net play game. Until we can arrange a time, I'll be sharpening my Contra skills.
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nm. ran it again and it worked
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@edmaul69
I glad you get it running, but let me take a few notes about your original post.- I merged the selectionbyname branch into the master. In other other words, you don't have to use the
-b selectionbyname
option in the command line anymore, just
git clone https://github.com/meleu/RetroPie-joystick-selection
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After install, there's no need to reboot the system. Only restart the emulationstation to see it in RetroPie menu.
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when using the selection by name method (and only in this condition) this tool uses the
runcommand-onstart.sh
to set some configs, but it does nothing in the actual runcommand menu (that one where you can choose the emulator, launch netplay, etc.). [oh. It made me think that would be really cool if there was anruncommand-onmenu.sh
to be executed if the user select it from the runcommand menu. But I think it will not happen anytime soon.] -
the
joystick-selection.cfg
files are created on demand, and only when the selection by name method is active.
Cheers!
- I merged the selectionbyname branch into the master. In other other words, you don't have to use the
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@meleu there wouldnt by some chance be a way that if the selected controller isnt detected that it would use the one detected is there? The ps 3 controller is the only reason i need this since it is always set as the last controller when wireless. When testing i had to turn on the ps3 controller to exit the game. Its fine if i have to just go into the joystick setup and change in advance. Just curious though. But thank you for this. Finally a way to use the ps3 controller on bluetooth. Both my pi 3's are built inside a console with their own controller ports wired up.
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@edmaul69 said in Here is a way to select joystick for players 1-4 (global or emu specific):
if the selected controller isnt detected that it would use the one detected is there?
Sorry, I'm not sure what you mean...
When the selected controller isn't connected/detected, it uses the RetroArch defaults.
(...) When testing i had to turn on the ps3 controller to exit the game.
As far as I know the player1 is the only one that can use hotkeys (save state, reset the game, quit emulator, access RGUI, etc).
I didn't understand what exactly you need/want.
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@meleu so for me it didnt use default retroarch setting. When i set the ps3 controller as the first controller it worked great. I rebooted with the ps3 controller turned off. Then i went into a game and the controls didnt work. I had to turn the ps3 controller on to do anything. I will test more thoroughly tomorrow
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@edmaul69 said in Here is a way to select joystick for players 1-4 (global or emu specific):
@meleu so for me it didnt use default retroarch setting
Oh... If it's a bug, let's investigate it so I can fix it...
(...) I rebooted with the ps3 controller turned off. Then i went into a game and the controls didnt work.
Please, describe the complete scenario.
When you rebooted with the ps3 controllers turned off, how many other controllers were connected to your raspi?
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@meleu so i have 2 controllers on 1 circuit. Its called "ultimate pc interface" or upci. It is inside my modified intellivision flashback. So i install the joystick selector and immidiedly set the ps3 controller wirelessly as first joystick since unlike normal bluetooth devices it is always the last controller. (Controller 3 for me) So i go into an emulator and test that the ps3 controller and works and exits the emulator. So then i turn the system off and i turn it back on after the ps3 controller shuts off. So then i go into an emulator and i have no controls (maybe i only tried to exit but i thought i tried other controls) and nothing. So i turn on the ps3 controller and use it to exit. I will test some more when i wake up.
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@edmaul69
Oh! I think I know what's happening!
You didn't turn on the selection by name method. -
@meleu you sir are correct about that. I will try the name selection method and see how it goes.
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@edmaul69 when using by-index method it works like a manual editing of the file. The only advantage is that you can see the index to joystick correspondence during the configuration process. But once it is finished, it puts only the index in the
retroarch.cfg
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@BuZz said in Here is a way to select joystick for players 1-4 (global or emu specific):
I have implemented joypad selection into the configuration editor
It would be a nice feature if we could access that configedit "Choose a player to adjust" dialog for a specific system directly as a runcommand menu option, to let the user choose joypads right before launching a game.
I was thinking in something similar with -onstart script but I think that a runcommand menu option would be more concise and elegant. Then I was trying to find a way to invoke that configedit dialog directly for a specific system retroarch.cfg, but stumbled on the iniFileEditor complexity.
Is there a way to call that dialog directly?
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@Rion said in Here is a way to select joystick for players 1-4 (global or emu specific):
Looking forward for Joystick support and included in run command before you start a game! :)
I didn't forget your request :)
BuZz answered my question above in other thread, and currently is not possible to make what I said.
But if you update your RetroArch from source you'll be able to change the controllers on-the-fly with RGUI with no issues (following the steps I detailed here). So there's no need to work on a runcommand option for it. ;-)
I think this RetroArch feature (
all_users_control_menu
) will be present in the next RetroPie release. -
@meleu said in Here is a way to select joystick for players 1-4 (global or emu specific):
@Rion said in Here is a way to select joystick for players 1-4 (global or emu specific):
Looking forward for Joystick support and included in run command before you start a game! :)
I didn't forget your request :)
BuZz answered my question above in other thread, and currently is not possible to make what I said.
But if you update your RetroArch from source you'll be able to change the controllers on-the-fly with RGUI with no issues (following the steps I detailed here). So there's no need to work on a runcommand option for it. ;-)
I think this RetroArch feature (
all_users_control_menu
) will be present in the next RetroPie release.Yes i just saw this on Retropie Github.
retroarch - set all_users_control_menu to true by default -
@Rion great! If it's in the retropie-setup scriptmodule, it seems that BuZz updated the binaries. :-)
It's a simple but usefull feature. -
So I'm now waist deep in my RetroPie setup. My plan, though I'm not there yet, is to have this all in an NES case. Currently I have an XBox 360 dongle. But I also have 2 NES controllers (which will use the original ports connected to an internal USB cable). In the future, I plan on adding 2 DB9 (Sega/Atari) plugs using USB as well. So my question is, would this script enable me to have control with the Xbox controller as the primary, then use the NES controllers as secondary for just NES, and then the Sega/etc for just those systems? In theory, allowing me to use either/or. Or is it going to be set as a permanant "You set it to use NES, so the XBOX no longer works till you return to ES".
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@hansolo77 said in Here is a way to select joystick for players 1-4 (global or emu specific):
would this script enable me to have control with the Xbox controller as the primary, then use the NES controllers as secondary for just NES, and then the Sega/etc for just those systems?
yes.
In theory, allowing me to use either/or. Or is it going to be set as a permanant "You set it to use NES, so the XBOX no longer works till you return to ES".
Sorry. I didn't understand this last part...
You can set any controller to be the player1-4. The script don't care (actually don't know) about the details of your controller. If the Operational System detects a device as a joystick, the script will give you the option to set it for player1-4, globally or core specific.
One thing to note is: if the controller you set to be, let's say, the player2 is not connected, then RetroArch will get the "second controller detected by the Operational System and set it to control the player2". The problem it's hard to be sure which controller is the second when you have a lot of them connected to the system (using any of these methods: USB, Bluetooth or GPIO).
I hope this info can answer your questions.
Cheers!
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Thanks. I guess what I'm really wanting to know is if I set an NES controller to be player 1 for NES, does that disable using the Xbox controller, or can I still use that as my controller too? It's easier for me to just use the Xbox controller, but I want to have the flexibility of using the original controllers when I want to.
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