SNES mini theme
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Like I said I keep my eyes open maybe we get lucky and find a Junk one that looks decent.
Meanwhile if you like drop me an e-mail with your address and phone number and I'll send you one Famicom over.
And don't worry about the cost I got that covered. It's the least I can do considering all the work you have done for us here. -
@flyingtomahawk
Wow, that's amazingly kind of you. I'll email you shortly. -
@ruckage said in SNES mini theme:
It's a shame PC Engine isn't more mainstream as then we might have gotten a PC Engine classic
I had never even heard of the PC Engine (or the TurboGrafx) until I started playing with RetroPie, and I grew up in the era of NES, Gameboy and MasterSystem. I guess they just never hit it big in Australia (or Singapore, where I spent a few years during the prime of SNES and MegaDrive).
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@mattrixk said in SNES mini theme:
@ruckage said in SNES mini theme:
It's a shame PC Engine isn't more mainstream as then we might have gotten a PC Engine classic
I had never even heard of the PC Engine (or the TurboGrafx) until I started playing with RetroPie, and I grew up in the era of NES, Gameboy and MasterSystem. I guess they just never hit it big in Australia (or Singapore, where I spent a few years during the prime of SNES and MegaDrive).
Same in the UK, I think they were only really popular in Japan and The USA, though as with the SNES the USA TG16 didn't look as nice as the PC Engine (why did they make it so big - it must be virtually empty, the PC Engine was cool because it was so small).
I only knew about them when I was younger as they would review PC engine games in the 'Computer and Video Games' magazine, it was far superior to any other 8bit console.
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@ruckage said in SNES mini theme:
(why did they make it so big - it must be virtually empty,
So that we can put a RPi 3 inside it without big troubles. They knew the future so they prepared for it. :-) Smart people.
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@flyingtomahawk said in SNES mini theme:
@ruckage said in SNES mini theme:
(why did they make it so big - it must be virtually empty,
So that we can put a RPi 3 inside it without big troubles. They knew the future so they prepared for it. :-) Smart people.
Well that just sounds like cheating :)
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I loved your Retropie/Nintendo opening, but for my collection it wasn't a long enough to cover the load time for all my games. I made an extended version which I hope you all enjoy.
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@iiechapman I would have personally swapped the order of clips, having it end with the RetroPie logo. Perhaps do a reupload and render it out as a mp4 and try and decrease the file size a bit. It's a bit huge. Haha
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The TG16 was seriously massive. My next door neighbor had one growing up. Thing was ColecoVision long and that was only that big to store those massive controllers.
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@livefastcyyoung
I'm guessing at the time they thought the US customers would value it more if it was bigger - who knows for sure but it's got to be down to marketing as there is no other reason for it to be so much bigger. Just to give everyone an idea of the difference here's a comparison shot showing the Core Grafx vs the TG16 (the Core Grafx is the same size as the original PC engine). Incidentally it was very hard to find comparison photos, this was the only one I found and I actually cut this out from the background as the photo wasn't very clear otherwise.
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That shot is interesting. All the switches and ports line up.
Always thought the most absurd thing about this system was the single controller port. I’ll never understand why they thought that was a good idea.
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Holy crap! The PC-Engine was that small!? That's like Classic Edition size, which coincidentally is the theme of this thread. ;)
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I've been working on getting 4x3 support added, it's quite time consuming tweaking everything but I have it working for a few resolutions now. I plan to add ntsc and pal support as well but I can't guarantee that they will be in the next release as they require even more modifications. I've also adjusted the US border slightly so the purple buttons are slightly further apart as it looked a bit cramped previously.
So the plans for the next update are:
New option to choose between large or small gamelist font.
Choice of various resolutions including 4:3 resolutions.Here's how 4x3 mode looks:
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@ruckage I like that 4x3 look. I’ve never been a fan of game info metadata. Maybe make a 16:9 version of that look?
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@lostless said in SNES mini theme:
@ruckage I like that 4x3 look. I’ve never been a fan of game info metadata. Maybe make a 16:9 version of that look?
Maybe, no guarantees though. I wouldn't do it with the nes-mini theme as it required too many changes but it's more feasible with this theme as all the elements are separate.
edit: Screw it, sure I'll commit to adding that too. The more options the merrier.
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@ruckage ruckage you are awesome your themes are amazing and you go way out of your way to make the theme work for each and everyone of us thanks for all your hard work man!!!
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@greekmanx said in SNES mini theme:
@ruckage ruckage you are awesome your themes are amazing and you go way out of your way to make the theme work for each and everyone of us thanks for all your hard work man!!!
Thanks, you're welcome :).
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@lostless
I have a widescreen minimal-meta layout working, it should be in the next update. I'll also add an option so you can choose how the text is aligned in the list (left, center, or right). I just need to test it on the pi to double check that it works correctly. -
@ruckage This is the only picture that can describe my reaction
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@lilbud
I'm hoping that's a good reaction - it's difficult to tell :D
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