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    SNES mini theme

    Scheduled Pinned Locked Moved Projects and Themes
    snessuper nintendosuper famicomthemesnes classic
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    • mattrixkM
      mattrixk @ruckage
      last edited by

      @ruckage said in SNES mini theme:

      Your console images look great - must have taken ages.

      Aww shucks, you're going to make me blush. I could get 2 or 3 done a day, during my lunch break at work. I think I ended up making 50 or so? I can't really remember. It took me months from start to finish.

      What software did you use to draw them?

      Photoshop. I loaded the console image, then traced all the main lines with the pen tool, creating paths. I then stroked the paths with a black 10-15px hard brush to get the outlines. Lastly was making a letterpress style that worked well at different sizes, and applying that to the outlines.

      The main filter I used was the 'glowing edges' filter, you need high resolution images without heavy shadows for best effect and any shadows under the consoles need to be edited out before using the filter. The results can be a bit noisy so I then used surface blur and levels adjustments to clean up some of the unwanted detail.

      I can see the 'glowing edges' filter on that wonderswan image (which looks amazing by the way). Maybe one reason the filters never worked for me was not removing any shadows. I tried using levels and posterisation to get just flat colours and solid outlines, but I could never get it to work. It just became kind of messy.

      I don't think the results from my technique are clean enough for the results you were after.

      I think you're right. The glow looks great on yours, but I needed a much more solid outline for it to work properly on mine.

      My ES themes: MetaPixel | Spare | Io | Indent

      1 Reply Last reply Reply Quote 1
      • HexH
        Hex
        last edited by

        @ruckage The resolution for composite displays is fixed. The display IC scales it to whatever is necessary for the display.


        @cyperghost said in SNES mini theme:

        But @hex argues that your mini NES/SNES/Famicom aren't suitable for 3,5" screens so I suggest it's 320x240 or 640x480.
        I have really no clue why.... so let our developer write a comment about ;)

        The Framebuffer resolutions are for console not GUI. To verify this you can try --resolution W H parameters to ES executable manually and you will get the UI resolution. That should be your theme resolution.

        PAL 720x576
        NTSC 720x480

        Sent from 20,000 leagues under the sea.

        Powersaver Emulation station : https://github.com/hex007/EmulationStation
        ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

        ruckageR 1 Reply Last reply Reply Quote 2
        • SystemLogoffSAS
          SystemLogoffSA
          last edited by

          I may be yelled at for this, but in my opinion the backgrounds are a little too busy. They draw the eye away from the foreground.

          I love your work, but I had to bring this up for you to think about.

          Thank you.

          ruckageR 1 Reply Last reply Reply Quote 1
          • ruckageR
            ruckage @SystemLogoffSA
            last edited by

            @systemlogoffsa said in SNES mini theme:

            I may be yelled at for this, but in my opinion the backgrounds are a little too busy. They draw the eye away from the foreground.

            I love your work, but I had to bring this up for you to think about.

            Thank you.

            There will be an alternate set of these backgrounds which are blurred which may suit you more and also the option of just solid colour backgrounds. There will also be lots of colour combinations so even the non blurred versions can have less contrast.

            SNES mini/Nes mini/Famicom mini theme developer.

            If you'd like to support my work you can donate here: Donate

            SystemLogoffSAS 1 Reply Last reply Reply Quote 0
            • ruckageR
              ruckage @Hex
              last edited by

              @hex said in SNES mini theme:

              @ruckage The resolution for composite displays is fixed. The display IC scales it to whatever is necessary for the display.

              The Framebuffer resolutions are for console not GUI. To verify this you can try --resolution W H parameters to ES executable manually and you will get the UI resolution. That should be your theme resolution.

              PAL 720x576
              NTSC 720x480

              Thanks, that explains it. I didn't realise @cyperghost display was composite (I should have paid closer attention to the link he provided). In that case @cyperghost try the ntsc option in the layout - if that doesn't work then you'll need to wait until I add a pal option.

              SNES mini/Nes mini/Famicom mini theme developer.

              If you'd like to support my work you can donate here: Donate

              cyperghostC 1 Reply Last reply Reply Quote 1
              • cyperghostC
                cyperghost @ruckage
                last edited by cyperghost

                @ruckage Thx .... I will try asap - EDIT: ntsc.xml works!
                @hex Thx for your comment about resolution that clarifies a lot!

                1 Reply Last reply Reply Quote 1
                • SystemLogoffSAS
                  SystemLogoffSA @ruckage
                  last edited by

                  @ruckage said in SNES mini theme:

                  @systemlogoffsa said in SNES mini theme:

                  I may be yelled at for this, but in my opinion the backgrounds are a little too busy. They draw the eye away from the foreground.

                  I love your work, but I had to bring this up for you to think about.

                  Thank you.

                  There will be an alternate set of these backgrounds which are blurred which may suit you more and also the option of just solid colour backgrounds. There will also be lots of colour combinations so even the non blurred versions can have less contrast.

                  Oh, that's great. Thank you.

                  1 Reply Last reply Reply Quote 0
                  • HexH
                    Hex
                    last edited by

                    @cyperghost If you try PAL does the display quality increase on LCD? I have noted a significant improvement. Can you confirm?

                    Sent from 20,000 leagues under the sea.

                    Powersaver Emulation station : https://github.com/hex007/EmulationStation
                    ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                    cyperghostC ruckageR 2 Replies Last reply Reply Quote 1
                    • cyperghostC
                      cyperghost @Hex
                      last edited by cyperghost

                      @hex I already use PAL mode... my settings are listed here
                      I can try to alter sdtv settings and will report, okay?

                      EDIT:
                      I tested with NTSC (setted sdtv_mode=0) ... yes the Background in Streets of Rage if you select Player 1, Player 2, Options, Battle is indeed a little bit better with sdtv_mode=2

                      I think those small screens are sensitive to electrical disturbance, as PAL got the lower frequency the system seems to bit a more stabile/reliable ;)

                      1 Reply Last reply Reply Quote 0
                      • OmnijaO
                        Omnija
                        last edited by

                        This post is deleted!
                        1 Reply Last reply Reply Quote 0
                        • ruckageR
                          ruckage @Hex
                          last edited by

                          @hex
                          The quality in pal would probably look better as it's slightly higher resolution - the downside is obviously the lower framerate of pal. There is a pal60 variant as well but i'm not sure if raspberry pi supports that.

                          SNES mini/Nes mini/Famicom mini theme developer.

                          If you'd like to support my work you can donate here: Donate

                          1 Reply Last reply Reply Quote 0
                          • ruckageR
                            ruckage @jdrassa
                            last edited by

                            @jdrassa said in SNES mini theme:

                            @ruckage I am away from my main computer, but I will take a look at the font placement under windows when I get back. While the code is the same, its possible there is platform specific logic in the font library that ES uses.

                            Hi @jdrassa , did you have a chance to look into this for me? I can work around it and just make sure it works correctly on the pi but it would be nice to understand why there is a difference. Thanks.

                            SNES mini/Nes mini/Famicom mini theme developer.

                            If you'd like to support my work you can donate here: Donate

                            J 1 Reply Last reply Reply Quote 0
                            • HexH
                              Hex
                              last edited by

                              Well those who have grown using PAL in their childhood are used to that speed. Better quality on the small screen improves the experience a lot

                              Sent from 20,000 leagues under the sea.

                              Powersaver Emulation station : https://github.com/hex007/EmulationStation
                              ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

                              ruckageR 1 Reply Last reply Reply Quote 0
                              • ruckageR
                                ruckage @Hex
                                last edited by ruckage

                                @hex
                                I guess it's personal choice, I also grew up with pal and I wouldn't want to go back to it - everything just feels slow as most games weren't programmed to account for the difference in framerates. I was really happy once TVs and games began to support 60hz.

                                I mention PAL60 as that has the best of both worlds - the higher resolution of pal combined with 60fps.

                                Edit: Thinking about I'm pretty sure pal60 wouldn't work with composite connection anyway.

                                SNES mini/Nes mini/Famicom mini theme developer.

                                If you'd like to support my work you can donate here: Donate

                                1 Reply Last reply Reply Quote 0
                                • J
                                  jdrassa @ruckage
                                  last edited by jdrassa

                                  @ruckage said in SNES mini theme:

                                  Hi @jdrassa , did you have a chance to look into this for me? I can work around it and just make sure it works correctly on the pi but it would be nice to understand why there is a difference. Thanks.

                                  I haven't had a chance, but hopefully I should find some time soon. Anyway you can share the theme or at least just the font and overlay image? My email is in my profile if you don't want to post a public link.

                                  Get latest build of EmulationStation for Windows here

                                  ruckageR 1 Reply Last reply Reply Quote 0
                                  • ruckageR
                                    ruckage @jdrassa
                                    last edited by

                                    @jdrassa
                                    Thanks, I made a simple test theme that shows the difference clearly, I've uploaded it to mega: Download

                                    The test theme has 2 red boxes with the font displayed in each box. On Windows the left box and font line up exactly and on RPI the right box and font lines up exactly. It looks to be an 8 pixel difference in y position for a 1920x1080 display.

                                    Thanks for having a look at this for me, it's not particularly urgent as I can just compensate for it but it would be nice to figure out what causes the difference.

                                    0_1504870154866_font_test.png

                                    SNES mini/Nes mini/Famicom mini theme developer.

                                    If you'd like to support my work you can donate here: Donate

                                    J 1 Reply Last reply Reply Quote 0
                                    • J
                                      jdrassa @ruckage
                                      last edited by

                                      @ruckage I spent some time debugging this. I have a theory about the cause and how you may be able to correct it on your end. It looks like the font code uses a capital 'S' as a baseline to determine the height for the font. Since your font doesn't include a capital 'S', it is falling back to default fonts it expects to be available on the system. These are platform specific (see logic here). Since, the default font is different on each platform, the size is likely different as well.

                                      What I would suggest trying is to define capital 'S' in your font and make sure it is the same height as the other characters.

                                      Get latest build of EmulationStation for Windows here

                                      ruckageR 2 Replies Last reply Reply Quote 2
                                      • MrJordaaanyM
                                        MrJordaaany
                                        last edited by

                                        @ruckage Looking awesome! can't wait for release :)

                                        1 Reply Last reply Reply Quote 0
                                        • ruckageR
                                          ruckage @jdrassa
                                          last edited by

                                          @jdrassa
                                          Brilliant, I'll give that a try and let you know how it goes (I would never have figured that out). Thanks for your help.

                                          SNES mini/Nes mini/Famicom mini theme developer.

                                          If you'd like to support my work you can donate here: Donate

                                          1 Reply Last reply Reply Quote 0
                                          • ruckageR
                                            ruckage @jdrassa
                                            last edited by

                                            @jdrassa
                                            Just tested your fix and it works perfectly :) , thanks again for your help.

                                            SNES mini/Nes mini/Famicom mini theme developer.

                                            If you'd like to support my work you can donate here: Donate

                                            1 Reply Last reply Reply Quote 0
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