SNES mini theme
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@ruckage okay so I made a mockup of the kind of look I am thinking of going for, for both selected and unselected. I have a PSD file if you'd like it, and I would be happy to contribute if you'd like to do an alternate iconset to closer match the box-art style of the SNES classic (as I know that would be no small job at all).
As a note, the little icon actually belongs to this icon pack so it may have to be replaced unless we can get permission (I am not actually sure what the rules are on this).
I'd also really like to stress that your creative vision for this project is already quite refined, and I in no way intend this idea as a critique so much as a potential alternative approach.Anyway, here is the mockup:
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Hi and thanks for the replies. I actually made a start on a boxart set of icons quite a while back (they were actually the first idea I had for the icons on the NES-mini theme before I made the pixel art icons (Link to original post).
They are essentially the same as the current icons but with the boxart replacing the pixel art. Here's a preview of how they look on the nes-mini theme.
I'd still like to do a finished set of those but I just haven't had the time to hunt down good quality images of all the boxes. I have several scripts and programs I've written so once I have the assets generating the icons is largely automated now.
If yourself or anyone else would like to assist with finding good quality photos of boxes for the various systems that would actually be really helpful and would allow me to finish the set. They could be posted in this thread and I can then clean them up and format them ready to create the icon pack.
Guidelines for the photos are:
At least 640x480 but higher would be better.
Needs to be in focus.
The boxes should preferably have even lighting without reflections etc.
Photos preferably need to be face on (photos taken at a slight angle can be used and corrected if no other images are available though).
Try and find photos of boxes in good condition as that minimises the amount of clean-up needed. -
@kafka_esq said in SNES mini theme:
@ruckage Wow! Looks really good. I can't wait to use it (sent you 10gbp btw, well worth it)
Are you planning on adding the light blue highlights to the contents of the box as well? Although implementing that properly would probably be more difficult to do I'm sure, since if you're staying close to the official UI you would need to somehow have the highlight appear above the box but below the actual console & information. Probably needing alternate icons for each system.
Apologies, I missed this post. Thank you for the donation, that's very kind of you πΊπΊ
Unfortunately there is no way of having a selected and an unselected icon so I'm a bit limited in what I can do. I may add a tinted background image behind the selected icon (I can probably use the carousel bar for that) but I'd need to do some tests to make sure that I don't cause any excessive slowdown.
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Do you have a list of what system box art scans your missing? i can help you out with that no problem :)
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@stuart2773 said in SNES mini theme:
Do you have a list of what system box art scans your missing? i can help you out with that no problem :)
Thanks, that would be helpful.
The systems I already have are:
Playstation
PC engine
NES
Famicom
SNES Europe
Mega Drive
Super Famicom
Nes Classic Mini
Famicom classic mini
SNES classic mini USA
Snes classic mini Europe
Super Famicom Classic miniHere is a list of box photos that are still needed for currently supported systems:
Amiga
Atari 2600
Atari 5200
Atari 7800
Atari Lynx
Commodore 64
Colecovision
Dreamcast
Famicom Disk System
Game and Watch
Gamegear
Gameboy
Gameboy Color
Gameboy Advance
Genesis
Intellivision
Master System
MSX
MSX2
N64
Nintendo DS
NeoGeo
NeoGeo Pocket
NeoGeo Pocket Color
Odyssey 2
PC Engine CD
PSP
Sega 32X
Sega CD
SNES USA
Turbografx 16
Vectrex
Virtualboy
Wonderswan
Wonderswan Color
ZX Spectrum* -
Thanks for the list, ive located about 95% of the images, some are a fraction smaller than what you asked for but the quality is amazing at 600x500, and i cant see there being an issue when you make the icons.
i will upload the zip when i get the remaing few :)
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@ruckage, first of all, thanks for your great work.
Second, I'm currently having an issue with the text boxes of the title not being aligned correctly, it's the same issue as described by @Earendr and his pictures.My setup is a 1920x1200 monitor connected by HDMI cable and I'm using the 1920x1080 resolution in the theme config file. I understand that my monitor resolution is not supported, just wanted to make clear that Earendr issue might have been that from the beginning or maybe his adapter.
By setting the raspi-config video output resolution to 1920x1080, the theme would work correctly, but the picture would be stretched to fill the screen. Is there any workaround for 19:10 displays or do you have plans for adding support to them in the future. Thanks again!
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@fernandoarafat said in SNES mini theme:
@ruckage, first of all, thanks for your great work.
Second, I'm currently having an issue with the text boxes of the title not being aligned correctly, it's the same issue as described by @Earendr and his pictures.My setup is a 1920x1200 monitor connected by HDMI cable and I'm using the 1920x1080 resolution in the theme config file. I understand that my monitor resolution is not supported, just wanted to make clear that Earendr issue might have been that from the beginning or maybe his adapter.
By setting the raspi-config video output resolution to 1920x1080, the theme would work correctly, but the picture would be stretched to fill the screen. Is there any workaround for 19:10 displays or do you have plans for adding support to them in the future. Thanks again!
Adding support for different aspect ratios isn't a simple task and can be quite time consuming. I've covered 16:9 and 4:3 as I believe the majority of users are using a raspberry pi and will be using it connected to a TV. Currently I don't have any plans to add 16:10 support as I don't think the number of users using that resolution would be high enough to warrant the work needed.
As a work around most if not all monitors should have different ways of scaling different aspect ratios. I would set the pi to output in 1920x1080 and set the monitor so that when it scales it adds black bars top and bottom instead of stretching vertically. Out of interest what make/model of monitor are you using?
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As promised here are the Box Scans you requested, hope they are of some use :)
https://www116.zippyshare.com/v/jmcyyme8/file.html
Stuart.
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@ruckage
I understand, thanks for the reply. My monitor is a Dell 2408WFPB. -
@stuart2773 said in SNES mini theme:
As promised here are the Box Scans you requested, hope they are of some use :)
https://www116.zippyshare.com/v/jmcyyme8/file.html
Stuart.
Thanks Stuart. I'll have a look through them later today.
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@fernandoarafat said in SNES mini theme:
@ruckage
I understand, thanks for the reply. My monitor is a Dell 2408WFPB.I just looked up your monitor and found the manual online :https://downloads.dell.com/manuals/all-products/esuprt_electronics/esuprt_display/dell-2408wfp_user%27s%20guide_en-us.pdf
On page 23 it says if you go to the display settings menu on the monitor you can change wide mode to either "1:1, Aspect, or Fill". If you change that to Aspect then the image should be scaled while maintaining the aspect ratio so you'll get the black bars top and bottom. Hope that helps.
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Is it possible to include SUPERGRAFX as well?![alt text]
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@ruckage hey I'm not sure if you're still working on the possibility of a blue overlay for the selected system, but I was checking out the Steam Big Picture Mode Theme and it looks like they have something functional that is visually similar to what I was going for with my mockup earlier.
I'm not sure if this is how that theme does it, but it might also look good to have the blue outline for the selected system have a translucent glow on the inside that gives the illusion of the whole icon being highlighted without actually overlapping any of your system artwork. I will experiment with this tomorrow to see if I can come up with something that looks nice and post it here for your consideration. :)
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@kafka_esq
I've experimented with an internal glow effect already, ultimately though it will be done how I feel looks best and only if it doesn't affect performance. -
Here's how it currently looks if you're interested. As I said though it's not guaranteed yet as I need to make sure performance isn't affected on the pi.
)
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@ruckage said in SNES mini theme:
Here's how it currently looks if you're interested. As I said though it's not guaranteed yet as I need to make sure performance isn't affected on the pi.
)
It will be available the theme for Recalbox? We are waiting for it.. :(
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@sheyk90 said in SNES mini theme:
It will be available the theme for Recalbox? We are waiting for it.. :(
Yes, it will be ported.
Actually If anyone could give me hints on how to compile the Recalbox version of EmulationStation for Windows it would speed up porting as it's much quicker and easier for me to make changes on my main pc. I did try compiling it myself but I don't really know what I'm doing and get constant errors. @jdrassa perhaps you have some ideas as I know you compile the retropie version regularly. I followed this guide by @fieldofcows .
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@ruckage That guide is essentially what I follow. I can't say for sure because I haven't tried, but I doubt that the Recalbox version could be compiled for Windows. They have included a lot of system specific stuff into their version like WiFi configuration and system updates that are unlikely to work on Windows.
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@jdrassa said in SNES mini theme:
@ruckage That guide is essentially what I follow. I can't say for sure because I haven't tried, but I doubt that the Recalbox version could be compiled for Windows. They have included a lot of system specific stuff into their version like WiFi configuration and system updates that are unlikely to work on Windows.
Thanks, that may explain it then. I did manage to get the retropie version to compile after some trial and error but just couldn't figure out why the the recalbox version wouldn't compile.
Guess I'll have to do the work by updating the files on PC over the network and then switching hdmi inputs on my monitor - not as convenient but there doesn't seem to be any other way.
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