Kids & Kiosk Mode, coming back [testers needed!]
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@zigurana ooohhhh.. 0.0 duh! facepaws okay thank you...i'll just go over to that corner over there >> and be embarrassed :D
(thanks)
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@akafox
😀no worries, happy to help! -
@darknior Hi.
I suppose the reason for the request of a video with you running the code in that particular screen is so we can detect at which level the input gets lost.
Meaning: if you press "up" on your controller, and then the line moves "up" in the gamelist, but then we see via SSH that it didn't show up in the log, that may help us better understand what's happening.
Or, alternatively, you press "up" on your controller, it goes up in the gamelist, and it logs two events, it also helps @Zigurana figure out what may be happening there.
If you manage to do it step by step, and having a SSH session running
tail -f ~/.emulationstation/es_log.txt
so that you can also film the changes in the log as you press each and every button, it may be helpful.I know it can be a pain, but you seem to be the one with the most controllers available to test here :)
Thanks.
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@pjft Ok i understand better now, thanks, i will try to do it.
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I turned on kiosk mode yesterday before letting some kids play with my Pi, and it seems kind of pointless if all it does is hide start button options. I still had to make sure they weren't going to access the retropie "system" or the runcomand settings. I know those can be disabled separately, but I was hoping kiosk mode would be a simple way to temporarily stop settings from being accessed.
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@slimy
I think you have only one reasonable recourse: ask for your money back!Alternatively, you could come up with a better solution, I look forward to your proposed code-changes.
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@slimy said in Kids & Kiosk Mode, coming back [testers needed!]:
I still had to make sure they weren't going to access the retropie "system" or the runcomand settings.
Maybe it is complicated to do but it is a good idea ... and in Kid mode remove the RETROARCH menu access.
@Zigurana i don't forget you, i must found the time to make the test videos for my 4 joypad.
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Hey @Zigurana hope your well mate. Just a quickie, in the latest build (update) from source, the konami code does not work for me, I'm using 8bitdo nespro controller. I believe a couple of builds a go it was working for me at least. Has anything changed lately?
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UPDATE: it was only on my 8bitdo nes30 pro controller that it would not work. I have since scrapped this controller and use my iBuffalo wired controller and everything works as it should. Just thought I'd keep you updated.
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@paffley Same is happening to me, but im a few builds behind so i think it broke then.
Im pretty sure they were talking about the issue above at some stage. Wait for another build to roll out i guess.
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@MrJordaaany I agree best to wait. To be honest, I find the 8bitdo controllers to be a bit laggy at times (not all, but sometimes), maybe this could be an issue with the input of 'uuddlrlrba'. not sure, I'm not using the controller anymore as I now prefer wired.
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@paffley Have you or anyone else tried them using the usb cable and see if that solves the mapping plus input lag? Could be an option until the bugs are fixed fw wise?
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Been a while since I was tinkering with my setup. I forget, is it possible to have an alternate setup like Kids mode available alongside a regular, Dad-mode setup? Boot up, then press A for Kids, B for Dad...?
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@ohmycommodore
You have the Konami code to go back to dad mode. I always leave mine in Kiosk mode then if I need to do something I'll enter the code to goto "dad" mode.. then set it back to kiosk mode when done. -
I think I'm the first one posting with the new controllers 8bitdo released last month. The konami code is not recognized properly for my setup and wanted to throw my hat in the ring to give a hand.
I am using the following:
RetroPie 4.3
repo: zigurana\EmulationStation
branch: UIModeInputHandlingController: SF30 Pro (released Dec 2017)
Controller firmware: 1.23
8Bitdo Controller Mode: X-input/"Windows"
All buttons and axis function injstest
; the L2/R2 triggers are not recognized in emulationstation configure input wizard.Driver version is 2.1.0. Joystick (8Bitdo SN30 Pro) has 9 axes (X, Y, Z, Rx, Ry, Rz, Hat0X, Hat0Y, (null)) and 10 buttons (BtnX, BtnY, BtnZ, BtnTL, BtnTR, BtnTL2, BtnTR2, BtnSelect, BtnStart, BtnMode). Testing ... (interrupt to exit) Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7:-32767 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7:-32767 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 32767 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 32767 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6:-32767 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 32767 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6:-32767 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 32767 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:on 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:on 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off Axes: 0: 0 1: 0 2:-32767 3: 0 4: 0 5:-32767 6: 0 7: 0 8:-32767 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off
es_log.txt
lvl2: EmulationStation - v2.7.3rp, built Jan 7 2018 - 04:49:16 lvl2: Creating surface... lvl2: Created window successfully. lvl2: Checking available OpenGL extensions... lvl2: ARB_texture_non_power_of_two: MISSING lvl2: Loading system config file /home/pi/.emulationstation/es_systems.cfg... lvl3: SystemView::getViewElements() lvl2: Added known joystick 8Bitdo SN30 Pro (instance ID: 0, device index: 0) lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 0-, isMappedTo= , value=-1, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 0-, isMappedTo= , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 1-, isMappedTo= , value=-1, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 1-, isMappedTo= , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 3-, isMappedTo= , value=-1, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 3-, isMappedTo= , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 4-, isMappedTo= , value=-1, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Axis 4-, isMappedTo= , value=0, isValidInput: no lvl3: UIModeController::logInput( 8Bitdo SN30 Pro ):Button 0, isMappedTo= b, , value=0, isValidInput: no
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@iamhammer Have a look here about not getting all of you inputs recognized.
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Hi
Since I tried changes made by zigurana on his repo zigurana\EmulationStation (branch UIModeInputHandling) I can do perfectly KONAMI code with my 8bitdo NES30 Pro (not SF30 Pro or SN30 Pro controllers, i don't have any of them) but those changes have not been added to official emulationstation repo yet.
I guess this problem is common for all N30 Pro users and this deploy works great:
https://github.com/zigurana/EmulationStation/commit/846243dfbf0e1b3e13e9990a84e51d5966bbf809Currently I need to compile my own emulation station based on "stable" or "master" branch in official repo adding those changes before.
I don't know if is possible to count on that modification as default and it could suit for all kind of controllers.Maybe anyone with this same controller is working fine without any modification, with an especific firmware version or whatever... please I would appreciate some feedback...
Thanks in advance...
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I will finally have some free time next week-end to make some test ...
It is long for me because i have all of them !xBox360 Wireless, 8bitDo NES & NES Pro, SNES & SNES Pro, and xBox One SCUF (last one) in USB.
All is working fine for me in ES and Emulators ... i have configured each of them by hand.What is the last release i can test (with the @dvf00 fix ?) , the most up to date, to have more chance all is working fine.
And i will make my report.
Thanks -
This post is deleted! -
@dvf00 I'll have to look into how I can go about using that commit. I used Meleu's testing scripts to switch to the UIModeInputHandling, but haven't tried to get more granular than that.
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