[Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread
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@andershp I've seen on the github page they are still working on it. I'm not sure if uae4arm is capable of this as I have seen if you name the disks disk 1 of 2 etc it will autoinsert all the disks needed and no disk swap us required. Meaning you don't need the whd setup that amiberry uses
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Folks, just to keep this thread active I'm glad to inform you that Midwan has returned and he's working on updating Amiberry. You could see that by yourself by checking the dedicated github page I've mentioned earlier. Stay tuned and keep posting feedbacks!
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@nemo93 thanks for the reply in my thread about amiberry not showing in my list.
i followed the steps in your reply but still no joy:( its driving me mad. any other suggestions are great -
Just to pick up a few points in this thread...
Many of the games which run too fast could be fixed for everyone if the fixed setting (slower cpu speed) was submitted to the UAE Config Maker GitHub for the specific game ;)
Regarding "out of date" slaves the UAE Config Maker will have auto-slave updating added to it in the future(if anyone has a python script capable to unpacking LHA files,ideally universally, then this could be addressed very quickly!)
At the moment I am working with the Amiberry primary dev (midwan) and I am adding lots of new elements into the controls section, including more universal (retroarch) controller mapping and game-specific custom control mapping. There are videos online of this if you want to see it in action, and a GitHub branch of Amiberry for you to find for yourselves :)
Lots of winuae codebase changes are coming in the next Amiberry release which will hopefully improve compatibility and the stabilisation of speed issues is something that is being looked at. On a related note the uae4arm pandora dev has been directly contributing to Amiberry also.
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@andershp next version of Amiberry has cursors and other buttons used for cd32 layout mapping ro the keyboard.
I am going to look at how to make this remappable to other keys (at user preference) also but this might be 2 releases away.
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@administrators hopefully there is no problem with the links being provided to the guide anymore following this announcement, and the changes to the parent site that have been implemented today:
http://www.ultimateamiga.co.uk/index.php/topic,10013.0.html
I have also emailed @BuZz to explain the situation in detail, as I am hoping this will help in having more active involvement with the 'WHDLoad for RetroPie' project directly with this forum, without the need for you guys having to worry about copyright issues.
@nemo93 are you on the Facebook support group? It sounds like your input could be quite useful
@Aphex if you have issues getting configs created for any games which you obtain, please speak to me so that i can resolve the issues. :)
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Many thanks @HoraceAndSpider, truly awesome and fantastic to read you here :) Unfortunately I'm not on Facebook. Yet I'll be glad to help or assist any way I could as I have some spare time these days. That's why I did my best to answer any questions about Amiberry/WHD on this forum lately. Let me know how I could help you and Midwan. I have no dev knowledge so all I could do is to test games/roms and provide feedbacks as I did already on the Amiberry's github page as well as helping others to configure their Retropie.
@H3RBSKI: thanks to @HoraceAndSpider we could now safely share this ultimate guide here without breaking any forum rules. Everything is explained in great details and this is basically the one I've followed the first time to install and configure Retropie on my Pi3. Focus on Step 2 where it's explained how to make Amiberry to appear in EmulationStation. If you still got issue let us know.
Can't wait to put my hands on Amiberry newest version ;)
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Following this with great interest. I have an original Amiga 1200 with registered WHDLoad installed, but I'd really love to have my Amiga games available on my bartop arcade also. Especially shooters and pinball games will be awesome!
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Regarding the advice to use edit the gfx_framerate, I would suggest that it's unnecessary. A Pi 3 is capable of emulating an A600/A1200 at stock speed (it can do much better, in fact).
If you notice odd stuttering, the problem is your TV/monitor refresh rate. 99% of Amiga systems and games are PAL, which synchronize the vblank to 50Hz, but the Pi uses 60Hz modes by default.
The real solution is to enter the runcommand menu for the Amiga emulator, and change the screen mode to an appropriate resolution with a 50Hz refresh. This should eliminate 100% of stutter, at least on a Pi 3.
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i agree regarding gfx_framerate=0
i dont know how the default ended up being =1 if i'm honest. I recall a user having problems with the =0 and I added the option to change this into the hostconfig line of the UAE Config Maker.
Somehow maybe this ended up in the default settings as =1 but can easily be fixed when generating your own Config Files
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I overwriten my amiberry executable with the new onw from the git (2.5 beta https://github.com/midwan/amiberry/releases)
I use the .uae files trick in order to select the games from inside EmulationStation.
Well with the new executable, it takes me back to EmulationStation :(
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@pyjamarama You also need the 'quickstart.ico' file in your data folder as noted here :-
https://github.com/midwan/amiberry/issues/128#issue-263418477
(It also tells you this in the 'runcommand' log).You can get it by clicking the green 'Clone or Download' button on the Github.
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Well remembered @maxbeanz !
You are of course welcome to use my "controller" fork of Amiberry, which will eventually be committed to the main SDL branch, but keep in mind that functions may appear that don't work 100% yet!
It includes "retroarch" mapping of controllers , 4 inputs and early stages of custom controller mapping (which cannot be loaded/saved ATM)
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@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
Well remembered @maxbeanz !
You are of course welcome to use my "controller" fork of Amiberry, which will eventually be committed to the main SDL branch, but keep in mind that functions may appear that don't work 100% yet!
It includes "retroarch" mapping of controllers , 4 inputs and early stages of custom controller mapping (which cannot be loaded/saved ATM)
where can i get this? as really want to play some games on my arcade cab but no way to use my arcade buttons at the min:(
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@h3rbski said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
where can i get this? as really want to play some games on my arcade cab but no way to use my arcade buttons at the min:(
https://github.com/HoraceAndTheSpider/amiberry
Make sure to back up your existing version though, and you will need to compile from the source.
Are you using a USB controller for your arcade (e.g. DragonRise) or a keyboard controller (e.g. Ipac) ?
At the moment only USB controller remapping would be supported , and you will need to set the path to the retroarch controllers folder in the main menu.
It's all very much work in progress.
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@horaceandspider controllers show up as drag rise, tbh i have no real idea what all that means right now as only started with retro pi last week so may just wait until it makes it into a release i can download on the pi lol thanks for the reply though
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DragonRise is the name of the USB controller. I have one myself but i have only wired in 5 buttons....
This means it should work for you, but today i got notified of some bugs that need fixing anway. :D
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Another question, is it possible to make a setting that you can leave the emulator with start + select from the gamepad? as with the other emulators?
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@cybermen already fixed in the latest source.
Nice nickname btw. (Assuming you are taking it from Dr. Who)
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@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@cybermen already fixed in the latest source.
Nice nickname btw. (Assuming you are taking it from Dr. Who)
Ah okay, thanks for the info. Really? from Dr. Who? I did not know, thanks ;-)
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