[Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread
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@andershp next version of Amiberry has cursors and other buttons used for cd32 layout mapping ro the keyboard.
I am going to look at how to make this remappable to other keys (at user preference) also but this might be 2 releases away.
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@administrators hopefully there is no problem with the links being provided to the guide anymore following this announcement, and the changes to the parent site that have been implemented today:
http://www.ultimateamiga.co.uk/index.php/topic,10013.0.html
I have also emailed @BuZz to explain the situation in detail, as I am hoping this will help in having more active involvement with the 'WHDLoad for RetroPie' project directly with this forum, without the need for you guys having to worry about copyright issues.
@nemo93 are you on the Facebook support group? It sounds like your input could be quite useful
@Aphex if you have issues getting configs created for any games which you obtain, please speak to me so that i can resolve the issues. :)
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Many thanks @HoraceAndSpider, truly awesome and fantastic to read you here :) Unfortunately I'm not on Facebook. Yet I'll be glad to help or assist any way I could as I have some spare time these days. That's why I did my best to answer any questions about Amiberry/WHD on this forum lately. Let me know how I could help you and Midwan. I have no dev knowledge so all I could do is to test games/roms and provide feedbacks as I did already on the Amiberry's github page as well as helping others to configure their Retropie.
@H3RBSKI: thanks to @HoraceAndSpider we could now safely share this ultimate guide here without breaking any forum rules. Everything is explained in great details and this is basically the one I've followed the first time to install and configure Retropie on my Pi3. Focus on Step 2 where it's explained how to make Amiberry to appear in EmulationStation. If you still got issue let us know.
Can't wait to put my hands on Amiberry newest version ;)
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Following this with great interest. I have an original Amiga 1200 with registered WHDLoad installed, but I'd really love to have my Amiga games available on my bartop arcade also. Especially shooters and pinball games will be awesome!
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Regarding the advice to use edit the gfx_framerate, I would suggest that it's unnecessary. A Pi 3 is capable of emulating an A600/A1200 at stock speed (it can do much better, in fact).
If you notice odd stuttering, the problem is your TV/monitor refresh rate. 99% of Amiga systems and games are PAL, which synchronize the vblank to 50Hz, but the Pi uses 60Hz modes by default.
The real solution is to enter the runcommand menu for the Amiga emulator, and change the screen mode to an appropriate resolution with a 50Hz refresh. This should eliminate 100% of stutter, at least on a Pi 3.
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i agree regarding gfx_framerate=0
i dont know how the default ended up being =1 if i'm honest. I recall a user having problems with the =0 and I added the option to change this into the hostconfig line of the UAE Config Maker.
Somehow maybe this ended up in the default settings as =1 but can easily be fixed when generating your own Config Files
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I overwriten my amiberry executable with the new onw from the git (2.5 beta https://github.com/midwan/amiberry/releases)
I use the .uae files trick in order to select the games from inside EmulationStation.
Well with the new executable, it takes me back to EmulationStation :(
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@pyjamarama You also need the 'quickstart.ico' file in your data folder as noted here :-
https://github.com/midwan/amiberry/issues/128#issue-263418477
(It also tells you this in the 'runcommand' log).You can get it by clicking the green 'Clone or Download' button on the Github.
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Well remembered @maxbeanz !
You are of course welcome to use my "controller" fork of Amiberry, which will eventually be committed to the main SDL branch, but keep in mind that functions may appear that don't work 100% yet!
It includes "retroarch" mapping of controllers , 4 inputs and early stages of custom controller mapping (which cannot be loaded/saved ATM)
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@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
Well remembered @maxbeanz !
You are of course welcome to use my "controller" fork of Amiberry, which will eventually be committed to the main SDL branch, but keep in mind that functions may appear that don't work 100% yet!
It includes "retroarch" mapping of controllers , 4 inputs and early stages of custom controller mapping (which cannot be loaded/saved ATM)
where can i get this? as really want to play some games on my arcade cab but no way to use my arcade buttons at the min:(
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@h3rbski said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
where can i get this? as really want to play some games on my arcade cab but no way to use my arcade buttons at the min:(
https://github.com/HoraceAndTheSpider/amiberry
Make sure to back up your existing version though, and you will need to compile from the source.
Are you using a USB controller for your arcade (e.g. DragonRise) or a keyboard controller (e.g. Ipac) ?
At the moment only USB controller remapping would be supported , and you will need to set the path to the retroarch controllers folder in the main menu.
It's all very much work in progress.
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@horaceandspider controllers show up as drag rise, tbh i have no real idea what all that means right now as only started with retro pi last week so may just wait until it makes it into a release i can download on the pi lol thanks for the reply though
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DragonRise is the name of the USB controller. I have one myself but i have only wired in 5 buttons....
This means it should work for you, but today i got notified of some bugs that need fixing anway. :D
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Another question, is it possible to make a setting that you can leave the emulator with start + select from the gamepad? as with the other emulators?
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@cybermen already fixed in the latest source.
Nice nickname btw. (Assuming you are taking it from Dr. Who)
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@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@cybermen already fixed in the latest source.
Nice nickname btw. (Assuming you are taking it from Dr. Who)
Ah okay, thanks for the info. Really? from Dr. Who? I did not know, thanks ;-)
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Will you be writing a guide to setup keyboard mapping through USB, and how to get amiga emulation to Work with whdload, at some point?
I've got no experience with amiberry. -
@cybermen said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@cybermen already fixed in the latest source.
Nice nickname btw. (Assuming you are taking it from Dr. Who)
Really? from Dr. Who? I did not know, thanks ;-)
well for all i know you could have just been really into a certain type of online 'chat' in the late 90s.... i which case it wouldnt be such a nice choice!
@AndersHP There is already an online guide for using WHDLoad with amiberry, which @nemo93 posted above.
Please note there isnt much difference between Amiberry andy UAE4Arm, and the GUI is very similar to WinUAE.
Keyboard mapping is likely to have a default option, or otherwise pick up keyboard controls from RetroArch. There might be a 'fall back' text file option also, which we will detail in the readme online :)
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Has anyone manage to get Turrican 2 (WHDload) working well, I have some bad graphical glitches then the sound before it crashes?
I read trying the NoCache tooltype or If it doesn't help then chipset -> immediate blitter. I'm not sure if these are options in Amiberry, but will check later.
Edit - seems it was a known issue and there is a fix here https://github.com/midwan/amiberry/issues/103
Worked!
Can I ask what settings you use to get games fullscreen (4:3) or almost fullscreen and centred?
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hi @g0nz0uk,
could you please try Turrican2 with this uae file as stated in my above post? Make sure to rename file properly as well as all paths it contains in order to match your own setup. Game should run without issue, fullscreen.
Yet if the screen is not 100% full this may be normal but if you want to spend time on it you could try modifying the following single parameter and adjust the value. By increasing or decreasing the value you should get better result depending on the game you run. I insist only change this parameter please. For instance on my turrican2.uae file I set this value to:
gfx_height=216
Keep us posted about your results. Hope this helps!
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