[Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread
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@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@cybermen already fixed in the latest source.
Nice nickname btw. (Assuming you are taking it from Dr. Who)
Ah okay, thanks for the info. Really? from Dr. Who? I did not know, thanks ;-)
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Will you be writing a guide to setup keyboard mapping through USB, and how to get amiga emulation to Work with whdload, at some point?
I've got no experience with amiberry. -
@cybermen said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@cybermen already fixed in the latest source.
Nice nickname btw. (Assuming you are taking it from Dr. Who)
Really? from Dr. Who? I did not know, thanks ;-)
well for all i know you could have just been really into a certain type of online 'chat' in the late 90s.... i which case it wouldnt be such a nice choice!
@AndersHP There is already an online guide for using WHDLoad with amiberry, which @nemo93 posted above.
Please note there isnt much difference between Amiberry andy UAE4Arm, and the GUI is very similar to WinUAE.
Keyboard mapping is likely to have a default option, or otherwise pick up keyboard controls from RetroArch. There might be a 'fall back' text file option also, which we will detail in the readme online :)
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Has anyone manage to get Turrican 2 (WHDload) working well, I have some bad graphical glitches then the sound before it crashes?
I read trying the NoCache tooltype or If it doesn't help then chipset -> immediate blitter. I'm not sure if these are options in Amiberry, but will check later.
Edit - seems it was a known issue and there is a fix here https://github.com/midwan/amiberry/issues/103
Worked!
Can I ask what settings you use to get games fullscreen (4:3) or almost fullscreen and centred?
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hi @g0nz0uk,
could you please try Turrican2 with this uae file as stated in my above post? Make sure to rename file properly as well as all paths it contains in order to match your own setup. Game should run without issue, fullscreen.
Yet if the screen is not 100% full this may be normal but if you want to spend time on it you could try modifying the following single parameter and adjust the value. By increasing or decreasing the value you should get better result depending on the game you run. I insist only change this parameter please. For instance on my turrican2.uae file I set this value to:
gfx_height=216
Keep us posted about your results. Hope this helps!
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Thanks for this I will try this tonight, as I mentioned I have got it working nicely now so will compare your uae.
Did I read somewhere the all our working uae's will be kept somewhere and we just have to modify the pasts etc - sharing is caring :)
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@nemo93 216 seems to work better, I just have a black bit of space at the bottom, maybe 240 or 256 will help (ran out of time).
Also is there a method to bind the spacebar or return keys to buttons?
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@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
Keyboard mapping is likely to have a default option, or otherwise pick up keyboard controls from RetroArch. There might be a 'fall back' text file option also, which we will detail in the readme online :)
OK, just saw the videoguide and it seems to make sense for me (except the part about ownership of the roms folder?).
So, just to make sure; if I already know that my Player-1 joystick is mapped to arrows up, down, left and right, and my first two buttons are mapped to enter and escape, will I be able to map these to the .uae files? Maybe this way?:
pandora.custom_up=up
pandora.custom_down=down
pandora.custom_left=left
pandora.custom_right=right
pandora.custom_a=enter
pandora.custom_b=escape
.....?What about the two player games? My player-2 directions are mapped to keys like d, g, r etc. unlike player 1 with the universally up, down, left etc. I don't see any key mapping options for player 2 at all?
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@andershp I'm not sure we can bind custom buttons like space, return, esc, to buttons yet, although I thought I read somewhere they are looking into it, possible on the Github site.
Just found it:
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@andershp said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
Keyboard mapping is likely to have a default option, or otherwise pick up keyboard controls from RetroArch. There might be a 'fall back' text file option also, which we will detail in the readme online :)
OK, just saw the videoguide and it seems to make sense for me (except the part about ownership of the roms folder?).
So, just to make sure; if I already know that my Player-1 joystick is mapped to arrows up, down, left and right, and my first two buttons are mapped to enter and escape, will I be able to map these to the .uae files? Maybe this way?:
pandora.custom_up=up
pandora.custom_down=down
pandora.custom_left=left
pandora.custom_right=right
pandora.custom_a=enter
pandora.custom_b=escape
.....?What about the two player games? My player-2 directions are mapped to keys like d, g, r etc. unlike player 1 with the universally up, down, left etc. I don't see any key mapping options for player 2 at all?
None of the pandora custom options work on Amiberry, but an alternative is being work on. It will allow remapping across 4 input devices.
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@horaceandspider - this is brilliant news, we appreciate all the work you guys are doing.
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@horaceandspider Sounds amazing!
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just wondering if there is any news on an update with controller support that i can just update on the pi? im not sure what im supposed to do when compiling it myself etc :(
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@h3rbski said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
just wondering if there is any news on an update with controller support that i can just update on the pi? im not sure what im supposed to do when compiling it myself etc :(
MidWan and I have one bug to fix which affects the connection of single controllers (it is actually fine if you have more than one!) which we are looking to resolve before merging the new changes with the master branch.
I have a couple of 'tweeks' and improvements related to the RetroArch integtation which I would like to fix also.
Before releasing, I would also like to be 'on top' of the RetroArch Keyboard integration - for a single player at least (i would, long-term also like to integrate multiplayer keyboard inputting)
I am working on this almost daily, but it's hard to put a number on the timescale as i do have other real-life commitments, and trying to keep ahead of various queries that come up from testing on GitHub.
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@horaceandspider
no problem, love the work that you guys are doing. i would use the stuff from git hub and do it that way but i have no idea where to start with it lol so was just wondering if it was going to make it into a release -
HoraceAndSpider that is great news on the button mapping, will really make a difference.
Guys, I am setting this all up, got most of the demo games that come with the script working, got kick.13, 2.0 and 3.1 in the bios\amiga folder. Got the exit button on my joypad instead of keyboard BUT i have tried about 5 different games and they arent working.
I have tried multiple copies of different games speedball 2, winter games, summer games
tried normal WHDLoad games in that folder, AGA games in the WHDLoadAGA folder and all i get is a blank screen and i cannot get back to ES i need to power off at wall and power back on.
i have used the preconfigured uae files and edited the names, i have also deleted and recreated with the configmaker, same result
like i say the demo games all work except the Alien Breed, as its AGA possibly? It gives the following message for AGA games only:-
WHDLoad Update Message. AlienBreedTAAGA.slave not found on master WHDLoad page list. UAE config maker could not verify slave updates)Any help would be appreciated, i have been on this for hours and its driving me mad
thx
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@horaceandspider Looking so much forward to this, keep up the good work, it's very appreciated.
Remember that users of iPac as keyboard inputs is like utilizing one keyboard for two players (dunno if this makes any difference, but look forward to the single player part to begin with). -
@AndersHP the good news about multiplayer ipac being just more keys, is that I can test the thing even without having an ipac myself :)
I already have thoughts about what went wrong with our last test so I hope you will be around to test some stuff for me in the next few weeks.
I had heard of another user having issues with AgA games - is this something you are able to fix with the gui settings?
The “warning” you are getting in screen is perfectly normal - I am part-way through adding Whdload slave updating from Config Maker, and basically that message says that the game isn’t “on the list” and therefore won’t be able to auto update... no big deal atm, and shouldn’t stop anything from working....
A list of specific games (Say 5 or 6) would be really useful for me to test with please :)
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@horaceandspider I'd love to test, as long as it takes no coding skills. I haven't tried Amiberry or Amiga Emulation because I wanted to wait until plug'n'play-stage :)
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@Hasslehogg i have tested a number of AGA games this morning without any problems.
Perhaps there is an issue with the version of Kickstart 3.1 you have selected?
The message that appears about updates, you can simply 'click' to go past.
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