[Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread
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@horaceandspider Okay, cool. I will try out tinkering with these settings. It's fun how a machine of such age is still considered a "beast" to emulate.
I thought the uae files (since these are premade to different chipsets) were setup to max performance?
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Hi @AndersHP! I got no issue as far as I can tell with any Turrican games. By using the template uae shared above you should be able to play those games in good condition. For the sake of completeness let me share the uae for each Turrican hereafter.
- Turrican - package version 2.0 (2016-01-09) => uae
- Turrican 2 - package version 1.7 (09.07.09) => uae
- Turrican 3 - package version 1.5 (14.07.2011)=> uae
Please give all the above a try and report back how it went.
Is anybody else able to confirm the issues reported by @AndersHP regarding Disposable Hero and Z-out please? I'll try to reproduce on my end but would be great to have more confirmation before adding those to the github list of issues :)
Packages latest versions:
- Disposable Hero => version 1.5 (20.05.06)
- Z-Out => version 3.4 (30.04.16)
Thanks!
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@nemo93 Disposable Hero works fine. There are a few lines flickering on the title screen but can be fixed by turning off 'fast copper', may give a bit of slowdown but only on the title screen. Z-Out works fine but I did notice a corrupted block here and there, but it happened at random, sometimes it was fine.
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Hi,
I have done some testing on Turrican II and I can comfirm that if you turn off fast copper then the graphical glitches are no longer present.
You can do this in the Amiberry gui, or you can amend the config file manually to make the change permanent. To do this open the config file for Turrican II and go to the line that says "fast copper" and change this from "True" to "False"
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@nemo93 said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
Sorry for the delay, i don't have time to respond and try Amiga before :(
@HoraceAndSpider did answer your question in a very detailed manner! In short a HDF image is a WHDLoad package that has been converted into an image. Therefore no package available means no HDF (please keep me honest anyone). An awesome guy called @ransom1122 made many conversions (and many other cool stuff). At the very end there's no real advantage of using one over the other as it's ultimately the same thing. Feel free to use the setup you're most comfortable with. Just that WHDLoad packages tend to be updated quite regulary as you've mentioned earlier (check the Latest News section there).
I already have install the last package.
And i also try this :https://github.com/HoraceAndTheSpider/RetroPieAmigaSetup
Not this : https://github.com/HoraceAndTheSpider/RetroPieAmigaSetup ?
And this : https://github.com/HoraceAndTheSpider/UAEConfigMaker ?
I also use this excellent version that save me for gamepad and mouse :
https://github.com/HoraceAndTheSpider/amiberryWith respect to Heimdall2 AGA package, it is working fine here. You may have issue either with the package version or with some uae parameters. FYI I'm using latest version version 1.6 (16.03.05) as of writing. An uae for that game could be found there.
I have the last version too.
And the game is a working fine on my friend PI with the Ultimate Amiga Pack from @ransom1122 . And on my PI with same settings, it don't. It's why it is very strange for me ? Same Game same UAE file same WHDload.To debug check within your package folder. There has to be a file named whdscript_debug. You must have launched the game at least once for this file to be created. If you open it with a text editor you should see few lines telling you what went wrong during last launch.
Ok thanks i will read it.
Now it's my friend @waal that working on Amiga for me. He know better Amiga than me.
He read some where it can come because my games are on an USB drive !
And my WHDLoad too, have you make some test on USB Hard Drive too ?
Maybe it can be a good idea to copy only the WHDLoad to the SD Card ? ... -
@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
Make sure to disable JIT and reduce the clock speed to 7mhz for ECS games. Also to improve scrolling you should change the default video mode for Amiberry to something appropriate for your display - if you can make this a 50hz mode to match PAL games all the better - this will vastly improve scrolling.
Also ensure that frameskip isn’t accidentally enabled.
I was a bit hurry to rant, my apologies. I thought the UAE files for the games was set-up for max performance.
The above mentioned was pretty much all set wrong, and these tips really helped. My monitor only allows 60Hz modes though..
I still feel the shaded look is a thorn in the eye, though. And controls are a bit more aggressive than with original hardware. I think especially in Disposable Hero, the ship moves too much, making it hard to place it precisely. This is especially needed in boss battles. -
I know midwan is doing some looking into the NTSC/PAL performance, so perhaps in your scenario it would be best to emulate an NTSC amiga @ 60hz.
Unfortuantely this will cut off the bottom of the screen for some games, and affect speed (since games will run a little quicker) , although of course for a number of games there are NTSC specific versions available.
I agree with would be nice if all the UAE Config Maker files produce the optimum setup for each. The idea of the program was that users would submit their improved settings for each game, and therefore contribute to a collaborative effort to get as many games running as nicely as possible.
Unfortunately, users are majoritaivly (although not anyone here) greedy, and contribututions have been at a minimum. Because I have been working on Amiberry, my resource has moved from Config Maker to that, although i do plan some improvements quite soon!
Some of the things mentioned on this thread i will personally be looking into (like running from a USB!) but it all takes time. The good news is though, the 'controller' branch i created has now been merged into the main amiberry development branch, ready for the next release :)
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@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
Some of the things mentioned on this thread i will personally be looking into (like running from a USB!) but it all takes time.
Thanks a lot, USB is the only problem, put WHDLoad on USB break it :(
But i found the easy solution @waal for the moment. Copy it there :
/home/pi/.uae/_BootWHD
with PI permission.
Now all the games never working before like Aladdin are working fine :)
I must only change the WHDLoad PATH on the .UAE file.
Like it only take 2.29 Mo on SD it is not a problem :)The good news is though, the 'controller' branch i created has now been merged into the main amiberry development branch, ready for the next release :)
WOAW great new, you make an excellent work on it :)
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@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
The good news is though, the 'controller' branch i created has now been merged into the main amiberry development branch, ready for the next release :)
Hey horace, been away some time due to a big issue I got after updating to RetroArch 1.6.9, resulting in a decision to completely rebuild my setup. Took longer than what I had expected though.
Did these controller updates get released? And what does it actually mean - custom button mapping for keyboard inputs?
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@andershp Hi, I think custom mapping to keyboard controls is planned for a later release. You can still use the keyboard as a joystick but you cannot map custom controls to it.
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@AndersHP @tuki_cat we are still pushing on the release soon, honest!
"custom button mapping for keyboard inputs?" .. litterally means that you can map any keyboard button (escape, space, a-z etc) to any of your Controller buttons. It's incredibly useful and i'm a little bit proud of how it works if i'm honest!
I had to have a bit of a break, due to some large building works to my house, but i have just started looking into things again. I have updated the UAE Config Maker to be useable with the next version of Amiberry already, so i will look to release that at the same time.
Dimitris has been focused on bug-squashing in order to make something release worthy.
After that, i will be looking at further improvements to controls, and I have just started on some additional file-format support which I am really really excited about... could be a total game changer (it will involve a slight change to the RetroPie boot script for Amiberry, but nothing major) and might even solve the problems like @darknior has mentioned above, and could even make the UAE Config Maker totally unnecessary.
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@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
"custom button mapping for keyboard inputs?" .. litterally means that you can map any keyboard button (escape, space, a-z etc) to any of your Controller buttons.
Sounds great, I'm really looking forward to this!
Again, don't feel any pressure, things will be ready when they are. As someone recently said
elsewhere on the forum, these games are some 20-30 years old. So I guess technically, nobody is in a rush :) -
@HoraceAndSpider Is there any documentation for the latest amiberry dev version? I compiled it, replaced it with the old amiberry and it runs fine with your awesome whdload autobooter. But i dont get the custom controls section to work. I even put a retroarch.cfg in the config folder but i cant get it to use select (btn10) and start (btn11) as quit.
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@analoghero there is some documentation on the github wiki - https://github.com/midwan/amiberry/wiki
However, I'm having the same issue as you and I can't get it to work with an Xbox360 pad.
I'm going to have a play around later when I have some more time. If I make any progress I'll post on here.
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@tuki_cat Thanks for the information. Stripped down retroarch.cfg to
input_exit_emulator_btn = "11" input_enable_hotkey_btn = "10"
but it still doesnt work. Maybe its not working atm. Using a 8bitdo nes30 pro controller.
Edit: Got it working. Can only say to myself : RTFM. You need to point the path for the controllermapping to the autconfig dir.
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@analoghero Thanks - I have it working now too
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@tuki_cat Thats good to hear.
@HoraceAndSpider Its amazing how good it works. Almost all games work. Awesome work from you!
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@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@AndersHP @tuki_cat we are still pushing on the release soon, honest!
"custom button mapping for keyboard inputs?" .. litterally means that you can map any keyboard button (escape, space, a-z etc) to any of your Controller buttons. It's incredibly useful and i'm a little bit proud of how it works if i'm honest!
Did this get released or is the update still in the making?
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@andershp there was a big update lately. I'm not sure if that is included tho, I'm still preparing my gameiist and images and had no time to test the new version.
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Unfortunately (at least in 2.12 which I installed from source) I could not map GUI and Quit on pad buttons (something I could do in the old version).
I was hoping for wide mapping to pad plus an easy way to map the mouse to the right analog stick (like x-port did in his UAE port in the OG XBOX years ago which was very handy)
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