[Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread
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I know midwan is doing some looking into the NTSC/PAL performance, so perhaps in your scenario it would be best to emulate an NTSC amiga @ 60hz.
Unfortuantely this will cut off the bottom of the screen for some games, and affect speed (since games will run a little quicker) , although of course for a number of games there are NTSC specific versions available.
I agree with would be nice if all the UAE Config Maker files produce the optimum setup for each. The idea of the program was that users would submit their improved settings for each game, and therefore contribute to a collaborative effort to get as many games running as nicely as possible.
Unfortunately, users are majoritaivly (although not anyone here) greedy, and contribututions have been at a minimum. Because I have been working on Amiberry, my resource has moved from Config Maker to that, although i do plan some improvements quite soon!
Some of the things mentioned on this thread i will personally be looking into (like running from a USB!) but it all takes time. The good news is though, the 'controller' branch i created has now been merged into the main amiberry development branch, ready for the next release :)
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@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
Some of the things mentioned on this thread i will personally be looking into (like running from a USB!) but it all takes time.
Thanks a lot, USB is the only problem, put WHDLoad on USB break it :(
But i found the easy solution @waal for the moment. Copy it there :
/home/pi/.uae/_BootWHD
with PI permission.
Now all the games never working before like Aladdin are working fine :)
I must only change the WHDLoad PATH on the .UAE file.
Like it only take 2.29 Mo on SD it is not a problem :)The good news is though, the 'controller' branch i created has now been merged into the main amiberry development branch, ready for the next release :)
WOAW great new, you make an excellent work on it :)
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@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
The good news is though, the 'controller' branch i created has now been merged into the main amiberry development branch, ready for the next release :)
Hey horace, been away some time due to a big issue I got after updating to RetroArch 1.6.9, resulting in a decision to completely rebuild my setup. Took longer than what I had expected though.
Did these controller updates get released? And what does it actually mean - custom button mapping for keyboard inputs?
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@andershp Hi, I think custom mapping to keyboard controls is planned for a later release. You can still use the keyboard as a joystick but you cannot map custom controls to it.
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@AndersHP @tuki_cat we are still pushing on the release soon, honest!
"custom button mapping for keyboard inputs?" .. litterally means that you can map any keyboard button (escape, space, a-z etc) to any of your Controller buttons. It's incredibly useful and i'm a little bit proud of how it works if i'm honest!
I had to have a bit of a break, due to some large building works to my house, but i have just started looking into things again. I have updated the UAE Config Maker to be useable with the next version of Amiberry already, so i will look to release that at the same time.
Dimitris has been focused on bug-squashing in order to make something release worthy.
After that, i will be looking at further improvements to controls, and I have just started on some additional file-format support which I am really really excited about... could be a total game changer (it will involve a slight change to the RetroPie boot script for Amiberry, but nothing major) and might even solve the problems like @darknior has mentioned above, and could even make the UAE Config Maker totally unnecessary.
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@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
"custom button mapping for keyboard inputs?" .. litterally means that you can map any keyboard button (escape, space, a-z etc) to any of your Controller buttons.
Sounds great, I'm really looking forward to this!
Again, don't feel any pressure, things will be ready when they are. As someone recently said
elsewhere on the forum, these games are some 20-30 years old. So I guess technically, nobody is in a rush :) -
@HoraceAndSpider Is there any documentation for the latest amiberry dev version? I compiled it, replaced it with the old amiberry and it runs fine with your awesome whdload autobooter. But i dont get the custom controls section to work. I even put a retroarch.cfg in the config folder but i cant get it to use select (btn10) and start (btn11) as quit.
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@analoghero there is some documentation on the github wiki - https://github.com/midwan/amiberry/wiki
However, I'm having the same issue as you and I can't get it to work with an Xbox360 pad.
I'm going to have a play around later when I have some more time. If I make any progress I'll post on here.
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@tuki_cat Thanks for the information. Stripped down retroarch.cfg to
input_exit_emulator_btn = "11" input_enable_hotkey_btn = "10"
but it still doesnt work. Maybe its not working atm. Using a 8bitdo nes30 pro controller.
Edit: Got it working. Can only say to myself : RTFM. You need to point the path for the controllermapping to the autconfig dir.
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@analoghero Thanks - I have it working now too
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@tuki_cat Thats good to hear.
@HoraceAndSpider Its amazing how good it works. Almost all games work. Awesome work from you!
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@horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:
@AndersHP @tuki_cat we are still pushing on the release soon, honest!
"custom button mapping for keyboard inputs?" .. litterally means that you can map any keyboard button (escape, space, a-z etc) to any of your Controller buttons. It's incredibly useful and i'm a little bit proud of how it works if i'm honest!
Did this get released or is the update still in the making?
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@andershp there was a big update lately. I'm not sure if that is included tho, I'm still preparing my gameiist and images and had no time to test the new version.
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Unfortunately (at least in 2.12 which I installed from source) I could not map GUI and Quit on pad buttons (something I could do in the old version).
I was hoping for wide mapping to pad plus an easy way to map the mouse to the right analog stick (like x-port did in his UAE port in the OG XBOX years ago which was very handy)
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@pyjamarama I'm not sure which version I have (but I installed Amiberry just a few hours ago) and for me it has the same bindings to open the gui and to quit as retroarch uses. Because Amiberry uses the controller configuration from retroarch now. Although I noticed, that at least the binding to quit Amiberry was greyed out.
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@analoghero Can you please help out a n00b here? How exactly do I point the path for the controller mapping to the autoconfig directory? I'm struggling to get Amiberry to store the paths.
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Sure i can help. This is a quoute from the docs:
"From the Amiberry GUI you should navigate to the Paths panel. From here you will need to select the location where your .cfg file(s) have been stored.
For RetroPie, you should select /opt/retropie/configs/all/retroarch/autoconfig/
Once selected, click the 'Rescan Paths' button shown at the bottom of the panel."
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@analoghero I realised my mistake - I needed to point the 'Controller files' path to the autoconfig dir, instead of pointing the 'RetroArch config file' path that folder. Nevertheless, thanks for the quick reply - much appreciated!
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Could someone please post his/her .uae template file so I can use UAEConfigMaker with more correct template?
I think my problem I face with the button mapping is due to the existing uae files that acompany my adfs.Thank you
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@HoraceAndSpider could you confirm if the controller mapping update has been released yet?
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