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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread

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    amiberryamigaawesomewhdload
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    • P
      Pyjamarama
      last edited by

      I overwriten my amiberry executable with the new onw from the git (2.5 beta https://github.com/midwan/amiberry/releases)

      I use the .uae files trick in order to select the games from inside EmulationStation.

      Well with the new executable, it takes me back to EmulationStation :(

      maxbeanzM 1 Reply Last reply Reply Quote 0
      • maxbeanzM
        maxbeanz @Pyjamarama
        last edited by maxbeanz

        @pyjamarama You also need the 'quickstart.ico' file in your data folder as noted here :-
        https://github.com/midwan/amiberry/issues/128#issue-263418477
        (It also tells you this in the 'runcommand' log).

        You can get it by clicking the green 'Clone or Download' button on the Github.

        1 Reply Last reply Reply Quote 2
        • HoraceAndSpiderH
          HoraceAndSpider
          last edited by HoraceAndSpider

          Well remembered @maxbeanz !

          You are of course welcome to use my "controller" fork of Amiberry, which will eventually be committed to the main SDL branch, but keep in mind that functions may appear that don't work 100% yet!

          It includes "retroarch" mapping of controllers , 4 inputs and early stages of custom controller mapping (which cannot be loaded/saved ATM)

          H 1 Reply Last reply Reply Quote 2
          • H
            H3RBSKI @HoraceAndSpider
            last edited by

            @horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

            Well remembered @maxbeanz !

            You are of course welcome to use my "controller" fork of Amiberry, which will eventually be committed to the main SDL branch, but keep in mind that functions may appear that don't work 100% yet!

            It includes "retroarch" mapping of controllers , 4 inputs and early stages of custom controller mapping (which cannot be loaded/saved ATM)

            where can i get this? as really want to play some games on my arcade cab but no way to use my arcade buttons at the min:(

            HoraceAndSpiderH 1 Reply Last reply Reply Quote 0
            • HoraceAndSpiderH
              HoraceAndSpider @H3RBSKI
              last edited by HoraceAndSpider

              @h3rbski said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

              where can i get this? as really want to play some games on my arcade cab but no way to use my arcade buttons at the min:(

              https://github.com/HoraceAndTheSpider/amiberry

              Make sure to back up your existing version though, and you will need to compile from the source.

              Are you using a USB controller for your arcade (e.g. DragonRise) or a keyboard controller (e.g. Ipac) ?

              At the moment only USB controller remapping would be supported , and you will need to set the path to the retroarch controllers folder in the main menu.

              It's all very much work in progress.

              H 1 Reply Last reply Reply Quote 0
              • H
                H3RBSKI @HoraceAndSpider
                last edited by

                @horaceandspider controllers show up as drag rise, tbh i have no real idea what all that means right now as only started with retro pi last week so may just wait until it makes it into a release i can download on the pi lol thanks for the reply though

                1 Reply Last reply Reply Quote 0
                • HoraceAndSpiderH
                  HoraceAndSpider
                  last edited by

                  DragonRise is the name of the USB controller. I have one myself but i have only wired in 5 buttons....

                  This means it should work for you, but today i got notified of some bugs that need fixing anway. :D

                  1 Reply Last reply Reply Quote 0
                  • CybermenC
                    Cybermen
                    last edited by

                    Another question, is it possible to make a setting that you can leave the emulator with start + select from the gamepad? as with the other emulators?

                    HoraceAndSpiderH 1 Reply Last reply Reply Quote 0
                    • HoraceAndSpiderH
                      HoraceAndSpider @Cybermen
                      last edited by

                      @cybermen already fixed in the latest source.

                      Nice nickname btw. (Assuming you are taking it from Dr. Who)

                      CybermenC 1 Reply Last reply Reply Quote 0
                      • CybermenC
                        Cybermen @HoraceAndSpider
                        last edited by

                        @horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

                        @cybermen already fixed in the latest source.

                        Nice nickname btw. (Assuming you are taking it from Dr. Who)

                        Ah okay, thanks for the info. Really? from Dr. Who? I did not know, thanks ;-)

                        HoraceAndSpiderH 1 Reply Last reply Reply Quote 0
                        • AndersHPA
                          AndersHP
                          last edited by

                          Will you be writing a guide to setup keyboard mapping through USB, and how to get amiga emulation to Work with whdload, at some point?
                          I've got no experience with amiberry.

                          My "Bubble Bobble" Themed Bartop Arcade
                          My Gameboy

                          1 Reply Last reply Reply Quote 0
                          • HoraceAndSpiderH
                            HoraceAndSpider @Cybermen
                            last edited by

                            @cybermen said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

                            @horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

                            @cybermen already fixed in the latest source.

                            Nice nickname btw. (Assuming you are taking it from Dr. Who)

                            Really? from Dr. Who? I did not know, thanks ;-)

                            well for all i know you could have just been really into a certain type of online 'chat' in the late 90s.... i which case it wouldnt be such a nice choice!

                            @AndersHP There is already an online guide for using WHDLoad with amiberry, which @nemo93 posted above.

                            Please note there isnt much difference between Amiberry andy UAE4Arm, and the GUI is very similar to WinUAE.

                            Keyboard mapping is likely to have a default option, or otherwise pick up keyboard controls from RetroArch. There might be a 'fall back' text file option also, which we will detail in the readme online :)

                            AndersHPA 1 Reply Last reply Reply Quote 0
                            • G
                              g0nz0uk
                              last edited by g0nz0uk

                              Has anyone manage to get Turrican 2 (WHDload) working well, I have some bad graphical glitches then the sound before it crashes?

                              I read trying the NoCache tooltype or If it doesn't help then chipset -> immediate blitter. I'm not sure if these are options in Amiberry, but will check later.

                              Edit - seems it was a known issue and there is a fix here https://github.com/midwan/amiberry/issues/103

                              Worked!

                              Can I ask what settings you use to get games fullscreen (4:3) or almost fullscreen and centred?

                              1 Reply Last reply Reply Quote 0
                              • N
                                nemo93
                                last edited by nemo93

                                hi @g0nz0uk,

                                could you please try Turrican2 with this uae file as stated in my above post? Make sure to rename file properly as well as all paths it contains in order to match your own setup. Game should run without issue, fullscreen.

                                Yet if the screen is not 100% full this may be normal but if you want to spend time on it you could try modifying the following single parameter and adjust the value. By increasing or decreasing the value you should get better result depending on the game you run. I insist only change this parameter please. For instance on my turrican2.uae file I set this value to:

                                gfx_height=216
                                

                                Keep us posted about your results. Hope this helps!

                                G 2 Replies Last reply Reply Quote 0
                                • G
                                  g0nz0uk @nemo93
                                  last edited by

                                  @nemo93

                                  Thanks for this I will try this tonight, as I mentioned I have got it working nicely now so will compare your uae.

                                  Did I read somewhere the all our working uae's will be kept somewhere and we just have to modify the pasts etc - sharing is caring :)

                                  1 Reply Last reply Reply Quote 0
                                  • G
                                    g0nz0uk @nemo93
                                    last edited by

                                    @nemo93 216 seems to work better, I just have a black bit of space at the bottom, maybe 240 or 256 will help (ran out of time).

                                    Also is there a method to bind the spacebar or return keys to buttons?

                                    1 Reply Last reply Reply Quote 0
                                    • AndersHPA
                                      AndersHP @HoraceAndSpider
                                      last edited by AndersHP

                                      @horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

                                      Keyboard mapping is likely to have a default option, or otherwise pick up keyboard controls from RetroArch. There might be a 'fall back' text file option also, which we will detail in the readme online :)

                                      OK, just saw the videoguide and it seems to make sense for me (except the part about ownership of the roms folder?).

                                      So, just to make sure; if I already know that my Player-1 joystick is mapped to arrows up, down, left and right, and my first two buttons are mapped to enter and escape, will I be able to map these to the .uae files? Maybe this way?:

                                      pandora.custom_up=up
                                      pandora.custom_down=down
                                      pandora.custom_left=left
                                      pandora.custom_right=right
                                      pandora.custom_a=enter
                                      pandora.custom_b=escape
                                      .....?

                                      What about the two player games? My player-2 directions are mapped to keys like d, g, r etc. unlike player 1 with the universally up, down, left etc. I don't see any key mapping options for player 2 at all?

                                      My "Bubble Bobble" Themed Bartop Arcade
                                      My Gameboy

                                      G HoraceAndSpiderH 2 Replies Last reply Reply Quote 0
                                      • G
                                        g0nz0uk @AndersHP
                                        last edited by g0nz0uk

                                        @andershp I'm not sure we can bind custom buttons like space, return, esc, to buttons yet, although I thought I read somewhere they are looking into it, possible on the Github site.

                                        Just found it:

                                        https://github.com/midwan/amiberry/issues/75

                                        1 Reply Last reply Reply Quote 1
                                        • HoraceAndSpiderH
                                          HoraceAndSpider @AndersHP
                                          last edited by

                                          @andershp said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

                                          @horaceandspider said in [Amiga] Amiberry + WHDLoad = Holy Grail - Amiberry's official thread:

                                          Keyboard mapping is likely to have a default option, or otherwise pick up keyboard controls from RetroArch. There might be a 'fall back' text file option also, which we will detail in the readme online :)

                                          OK, just saw the videoguide and it seems to make sense for me (except the part about ownership of the roms folder?).

                                          So, just to make sure; if I already know that my Player-1 joystick is mapped to arrows up, down, left and right, and my first two buttons are mapped to enter and escape, will I be able to map these to the .uae files? Maybe this way?:

                                          pandora.custom_up=up
                                          pandora.custom_down=down
                                          pandora.custom_left=left
                                          pandora.custom_right=right
                                          pandora.custom_a=enter
                                          pandora.custom_b=escape
                                          .....?

                                          What about the two player games? My player-2 directions are mapped to keys like d, g, r etc. unlike player 1 with the universally up, down, left etc. I don't see any key mapping options for player 2 at all?

                                          None of the pandora custom options work on Amiberry, but an alternative is being work on. It will allow remapping across 4 input devices.

                                          G AndersHPA 2 Replies Last reply Reply Quote 3
                                          • G
                                            g0nz0uk @HoraceAndSpider
                                            last edited by

                                            @horaceandspider - this is brilliant news, we appreciate all the work you guys are doing.

                                            1 Reply Last reply Reply Quote 1
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