High Res. Textures w/ "lr-mupen64plus"?
ploderup last edited by
In short, how would I go about setting up high-resolution texture packs with the "lr-mupen64plus" N64 emulator?
This should be a quick question. Because of the convenience of changing controls (as well as other options) with the Libretro N64 emulator, I would prefer to use it over the GLES or RICE emulators. However, I want to be able to play games with HD texture packs and have yet to figure out how to get them to work with the Libretro emulator. I noticed that in Main Menu > Quick Menu > Options two options, namely "Use High-Res textures" and "Use High-Res Full Alpha Channel" that seem to suggest this is possible.
If it is, then where do I need to place my texture packs? and in what format (i.e., folders or .dat or otherwise)? If it isn't, then why do those options exist.
Thank you in advance for your help and responses!
edumj last edited by edumj
I'm trying to do this but I can't, and just found this post with no answers.
I can use hi-res textures with mupen64plus-gles2rice-highres and mupen64plus-GLindeN64-highres only:
· For gles2rice and GLindeN64 you must put the images (.PNGs) in /home/pi/.local/share/mupen64plus/hires_texture
· For lr-mupen64plus I found somewhere that you must use the .htc file generated by some Windows emulator, but I found that file also in Retropie inside /home/pi/.cache/mupen64plus/cache which has been created by GLindeN64 (at least with Super Mario and Mario Kart because others not) but I don't know where to put it. I've read it should be in the "cache folder", but defining it with RGUI and putting /home/pi/.cache/mupen64plus/cache folder, doesn't work...
· For mupen64plus-gles2n64 some works but others not.
· For lr-parallel-n64 and mupen64plus-videocore I don't know if you can use hi-res textures.