lr-mame2003 driver improvement and backport
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Hyper Street Fighter II cps2.c
Puzz Loop 2 cps2.c
Title Fight multi32.c
Air Rescue system32.c
Baryon dreamwld.c
Cute Fighters dreamwld.c
Dream World dreamwld.c
Gaia : The Last Choice Of Earth dreamworld.c
Rolling Crush dreamwld.c
FixEight (bootleg) toaplan2.c
DJ Boy djboy.c
Hyper Crash nemesis.c
Gunbarich psikyosh.c
Power Instinct Legends cave.c
Counter Run freekick.c
Dyna Gears ssv.c
Vasara 2 ssv.c
Sonic Boom system16.c
Bang Bang Busters neogeo.c
Ghost Loop neogeo.c
Choutetsu Brikin'ger - iron clad neogeo.c
Sengoku 3 neogeo.c
Zupapa neogeo.c
King Of Fighters 2001 neogeo.c
King Of Fighters 2002 neogeo.c
King Of Fighters 2003 neogeo.c
Metal Slug 4 neogeo.c
Metal Slug 5 neogeo.c
Rage Of The Dragons neogeo.c
Power Instinct Matrimelee neogeo.c
Pochi & Nyaa neogeo.c
Snk Vs Capcom : Svc Chaos neogeo.c
Samurai Shodown V neogeo.c
Samurai Shodown V Special neogeo.c
Zintrick neogeo.c
Crossed Swords 2 neogeo.c
The Last Hope neogeo.c
Cabal (Joystick version with extra button 3 ) cabal.c
Asura Buster fuukifg3.c
Rock'n Tread 2 tetrisp2.c
Rock'n 3 tetrisp2.c
rock'n 4 tetrisp2.cGames fixed and or now working
Avenging Spirit megasys1.c
Driftout 94 ssv.c
Fire Barrel m107.c
Monster Slider ssv.c
Snowboard Championship gaelco2.c
Street Fighter (with Added Speedup) sf1.c
Twin Eagle 2 ssv.cGames now with sound and or sound improvements
Cosmic Alien cosmic.c
Fire Shark toaplan1.c
Vimana toaplan1.c
Donkey Kong dkong.c
Donkey Kong JR dkong.c
Asura Buster fuukifg3.c
Asura Blade fuukifg3.c
Rock'n Tread 1 and 2 tetrisp2.c
Rock'n 3 and 4 tetrisp2.c
Fire Barrel m107.c
Sasuke Vs Commander rockola.c
Fantasy rockola.c
Nibbler rockola.c
Pioneer Balloon rockola.c
Vanguard rockola.c -
@gamez-fan said in lr-mame2003 driver improvement and backport:
Hyper Street Fighter II cps2.c
Just using this one as an example. The ROM is hfs2a.zip for game "Hyper Street Fighter II: The Anniversary Edition (Asia 040202)"
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@riverstorm said in lr-mame2003 driver improvement and backport:
@gamez-fan said in lr-mame2003 driver improvement and backport:
Hyper Street Fighter II cps2.c
Just using this one as an example. The ROM is hfs2a.zip for game "Hyper Street Fighter II: The Anniversary Edition (Asia 040202)"
Yip spot on
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@riverstorm Hi, could you also make a separate DAT with only the new/changed ROMs and samples (like @markwkidd said) ? I have already set up my Mame2003 with primarily Parent and working ROMs only, if I run this new merged DAT I will have no idea of the specific new versions needed etc. And if you gather all the new only samples into a DAT we will know the exact versions needed from Twistys site.
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@maxbeanz said in lr-mame2003 driver improvement and backport:
Hi, could you also make a separate DAT with only the new/changed ROMs and samples (like @markwkidd said) ?
Yeah that shouldn't be a big issue. To do something like that it would require replacing them in your source directory.
It might take some time to work through the list being around the holidays and it's quite a bit larger than I originally had thought. I thought maybe a dozen or so games but the more updates the better! :)
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Nice! Once the 'hacks' DAT is ready for use I would like to see it get added to the MAME 2003 github repository in the same metadata folder as the 'standard' MAME 2003 DAT I linked above.
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@gamez-fan said in lr-mame2003 driver improvement and backport:
Hyper Crash nemesis.c
Counter Run freekick.c@gamez-fan - Which version or both work for Hyper Crash (C and D)? Also Counter Run has 3 but 2 show as not working.
Also this one:
Vasara 2 ssv.c (Set 1 and Set 2) -
@riverstorm said in lr-mame2003 driver improvement and backport:
@gamez-fan said in lr-mame2003 driver improvement and backport:
Hyper Crash nemesis.c
Counter Run freekick.c@gamez-fan - Which version or both work for Hyper Crash (C and D)? Also Counter Run has 3 but 2 show as not working.
Also this one:
Vasara 2 ssv.c (Set 1 and Set 2)All sets of Hyper Crash and Vasara 2 will be playable, as for Counter Run only this version works.............
GAME( 1988, countrnb, countrun, freekckb, countrun, 0, ROT0, "bootleg", "Counter Run (bootleg set 1)" )
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@riverstorm said in lr-mame2003 driver improvement and backport:
@gamez-fan said in lr-mame2003 driver improvement and backport:
Hyper Crash nemesis.c
Counter Run freekick.c@gamez-fan - Which version or both work for Hyper Crash (C and D)? Also Counter Run has 3 but 2 show as not working.
Also this one:
Vasara 2 ssv.c (Set 1 and Set 2)Thanks, that's how I added then thought I should verify. One more question quick question I am not seeing the neogeo.c source.
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@riverstorm said in lr-mame2003 driver improvement and backport:
Thanks, that's how I added then thought I should verify. One more question quick question I am not seeing the neogeo.c source.
look inside drivers folder.
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@gamez-fan said in lr-mame2003 driver improvement and backport:
look inside drivers folder.
Ah, ok thanks! :)
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Denjin Makai WIP https://github.com/libretro/mame2003-libretro/pull/230 ... 238
Detail : https://github.com/libretro/mame2003-libretro/pull/230@gamez-fan Denjin Makai needs a couple of changes here so the sound will work this will also benefit SD Gundam Psycho, Salamander no Kyoui no other Seibu games will be affected
The game wont pan the sound via the two speakers by default for some reason so let's make it so -
Any chances Night Slashers might be ported? It doesn't run well on mame2010, so maybe 2003 can. Also, Ninja Baseball Batman has some audio bugs on 2003 but it's fine on 2010.
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@darksavior said in lr-mame2003 driver improvement and backport:
Any chances Night Slashers might be ported? It doesn't run well on mame2010, so maybe 2003 can. Also, Ninja Baseball Batman has some audio bugs on 2003 but it's fine on 2010.
Yeah Night Slashers good game one of my faves, i have some special code via iq_132 which gets the game playable with speedups in MAME84 we get around 25fps for this
one on the Xbox so not full speed but totally playable right enough, you do have the Deco32 driver in MAME-2003 but it would require a fair amount of graft to backport
the needed code plus im not sure if it'll all be compatable with this older core.Anyway Deco32 based games Captain America, Fighters History, Night Slashers etc etc will be playable in the next FBA release and i managed to talk iq_132
into optimizing the video code so these games will perform better on lesser hardware like the xbox or the Rpi, so wait a month or so and see how the game
plays in FBA and if it needs another boost i have a special driver with further optimizations i can happily share with the Rpi FBA dev's currantly i get 28fps
with Night Slashers on Xbox FBA. -
@darksavior said in lr-mame2003 driver improvement and backport:
Ninja Baseball Batman has some audio bugs on 2003 but it's fine on 2010.
Oh forgot about this one can you explain the sound issues in a little more detail..??
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@gamez-fan When you fight the 1st boss “windy plane”, the audio is different. It’s been a while to know the specifics but that’s where it’s noticeable. Few minutes to get to him so it won’t take long.
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@gamez-fan Getting sound in "Deep Scan" (/invinco) as previously requested, is it too complicated to implement?
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@gamez-fan Are all of these working to add? None of the decrypted, plus versions or 2003 have SHA1 information only CRC. "The King of Fighters 2001" and "The King of Fighters 2002" have complete info.
- "The King of Fighters 2001"
- "The King of Fighters 2001 (Decrypted C)"
- "The King of Fighters 2001 Plus"
- "The King of Fighters 2002"
- "The King of Fighters 2002 (Decrypted C)"
- "The King of Fighters 2002 Plus"
- "The King Of Fighters 2003 (Decrypted C)"
EDIT: The same for Metal Slug 4 and 5 are the decrypted versions working to add?
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@udb23 said in lr-mame2003 driver improvement and backport:
@gamez-fan Getting sound in "Deep Scan" (/invinco) as previously requested, is it too complicated to implement?
That would be great! :)
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@udb23 said in lr-mame2003 driver improvement and backport:
@gamez-fan Getting sound in "Deep Scan" (/invinco) as previously requested, is it too complicated to implement?
You wanted the game to use the same samples as depth charge was that it again..?? i can make that change but you'll need to then test the game make sure the sound
is correct, if you can compile your own build drop this into your drivers folder replacing the original vicdual.c and then simply make a new build.
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