OpenBOR finally working fine on RETROPIE with ES
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@bizzar721 said in OpenBOR finally working fine on RETROPIE with ES:
@zanac Thank you for coming on board and sharing.
It was 2:30am when I tested that last time. I'm out with family for the day, but I will do some more testing tonight. Please let me know anything else you believe will be useful. I might not be skilled in linux and the various commands but I am good at problem solving. I am glad to be able to contribute.
I'm the manteiner of openpb4, retropan Project, a porting of retropie for allwinner Board, actually i think that My skill is good enough for help also official retropie Project will enjoy new openbor. I also made some patch in emulation station that were included after some test in official retropie so this is not a new Experience for me.
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@zanac I saw in your video that you call single pak files just via selection menu. Do you use a script file that renames or moves the pak files or are you using the method (I prefer) like @darknior did. Call the files directly with
OpenBOR /rompath/filename.pak
Darknior made a small but clever C patch to trick the command line.
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@cyperghost said in OpenBOR finally working fine on RETROPIE with ES:
@zanac I saw in your video that you call single pak files just via selection menu. Do you use a script file that renames or moves the pak files or are you using the method (I prefer) like @darknior did. Call the files directly with
OpenBOR /rompath/filename.pak
Darknior made a small but clever C patch to trick the command line.
yes, i made a patch similar to that of darknior :)
but not included in this binary!Here you are a new release... in this i removed the force of 384x224 and is needed for allwinner chipset:
https://drive.google.com/open?id=1_rcAQZ6KPz6IMw7eYSQA6jtgTKbztDgtThese are all deps needed by this binary:
user@debian-armhf:~/openbor-release/openbor-6412/engine$ ldd OpenBOR
libSDL2-2.0.so.0 => /usr/lib/arm-linux-gnueabihf/libSDL2-2.0.so.0 (0x76ec7000)
libSDL2_gfx-1.0.so.0 => /usr/lib/arm-linux-gnueabihf/libSDL2_gfx-1.0.so.0 (0x76eab000)
libpthread.so.0 => /lib/arm-linux-gnueabihf/libpthread.so.0 (0x76e88000)
libvorbisidec.so.1 => /usr/lib/libvorbisidec.so.1 (0x76e62000)
libogg.so.0 => /usr/lib/arm-linux-gnueabihf/libogg.so.0 (0x76e55000)
libvpx.so.1 => /usr/lib/arm-linux-gnueabihf/vfp/neon/libvpx.so.1 (0x76ccc000)
libpng12.so.0 => /lib/arm-linux-gnueabihf/libpng12.so.0 (0x76ca2000)
libz.so.1 => /lib/arm-linux-gnueabihf/libz.so.1 (0x76c80000)
libm.so.6 => /lib/arm-linux-gnueabihf/libm.so.6 (0x76c0c000)
libc.so.6 => /lib/arm-linux-gnueabihf/libc.so.6 (0x76b1c000)
libdl.so.2 => /lib/arm-linux-gnueabihf/libdl.so.2 (0x76b09000)
librt.so.1 => /lib/arm-linux-gnueabihf/librt.so.1 (0x76af2000)
/lib/ld-linux-armhf.so.3 (0x76fd0000)If you want to compile by yourself after tested that this version can work well in rpi i will send you info about how i made this porting!
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Pikiss is using OpenBoR v3.0 Build 3016
Saves not working (tried with Golden Axe Death Adder at level 3)
Very similar to what we already haveUsing Zanac's Binary and the guide you linked me too
libvpx.so.1 still didn't fix it
I will try the files from this git - maybe it will work
https://github.com/volumio/RootFS-RaspberryPI/tree/master/usr/lib/arm-linux-gnueabihfI will be out for the day again, but I will try to have some results tonight
EDIT
Tried files from the git - here's runcommand.logParameters: Executing: pushd /opt/retropie/ports/openbor; /opt/retropie/ports/openbor/OpenBOR; popd /opt/retropie/ports/openbor ~ /opt/retropie/ports/openbor/OpenBOR: error while loading shared libraries: /usr/lib/arm-linux-gnueabihf/libvpx.so.1: file too short ~
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@zanac said in OpenBOR finally working fine on RETROPIE with ES:
@cyperghost said in OpenBOR finally working fine on RETROPIE with ES:
@zanac I saw in your video that you call single pak files just via selection menu. Do you use a script file that renames or moves the pak files or are you using the method (I prefer) like @darknior did. Call the files directly with
OpenBOR /rompath/filename.pak
Darknior made a small but clever C patch to trick the command line.
yes, i made a patch similar to that of darknior :)
but not included in this binary!Here you are a new release... in this i removed the force of 384x224 and is needed for allwinner chipset:
https://drive.google.com/open?id=1_rcAQZ6KPz6IMw7eYSQA6jtgTKbztDgtThese are all deps needed by this binary:
user@debian-armhf:~/openbor-release/openbor-6412/engine$ ldd OpenBOR
libSDL2-2.0.so.0 => /usr/lib/arm-linux-gnueabihf/libSDL2-2.0.so.0 (0x76ec7000)
libSDL2_gfx-1.0.so.0 => /usr/lib/arm-linux-gnueabihf/libSDL2_gfx-1.0.so.0 (0x76eab000)
libpthread.so.0 => /lib/arm-linux-gnueabihf/libpthread.so.0 (0x76e88000)
libvorbisidec.so.1 => /usr/lib/libvorbisidec.so.1 (0x76e62000)
libogg.so.0 => /usr/lib/arm-linux-gnueabihf/libogg.so.0 (0x76e55000)
libvpx.so.1 => /usr/lib/arm-linux-gnueabihf/vfp/neon/libvpx.so.1 (0x76ccc000)
libpng12.so.0 => /lib/arm-linux-gnueabihf/libpng12.so.0 (0x76ca2000)
libz.so.1 => /lib/arm-linux-gnueabihf/libz.so.1 (0x76c80000)
libm.so.6 => /lib/arm-linux-gnueabihf/libm.so.6 (0x76c0c000)
libc.so.6 => /lib/arm-linux-gnueabihf/libc.so.6 (0x76b1c000)
libdl.so.2 => /lib/arm-linux-gnueabihf/libdl.so.2 (0x76b09000)
librt.so.1 => /lib/arm-linux-gnueabihf/librt.so.1 (0x76af2000)
/lib/ld-linux-armhf.so.3 (0x76fd0000)If you want to compile by yourself after tested that this version can work well in rpi i will send you info about how i made this porting!
bizzar, i think that you download the symlink, not the lib :)
anyway if you want here you are libs that i used.... just delete the one that you copy and try these... i don't know if are compatible, but why not try? i think that most probably they work ;)
https://drive.google.com/open?id=1Bou7bb1Uxj-xueMonNdvEz5ZxYw3hFdx -
Thank you. I will try when I return home.
EDIT
Those dependencies @zanac uploaded worked! Save state also works! This is the original GL version (for allwinner).
The latest binary zanac created just hangs at the grey launching screen until a keyboard button is pressed, then returns to emulation station. Never created runcommand log. I wonder if it is unpacking the .pak? Let it sit for 10 minutes before hitting a key on the keyboard. Either way, we're almost there!
@cyperghost @darknior Thought you'd like to see =)
Video of TMNT Shell ShockedHere is from
OpenBORlog.txt
using latest binaryTotal Ram: 785178624 Bytes Free Ram: 621154304 Bytes Used Ram: 1725440 Bytes debug:nativeWidth, nativeHeight, bpp, Hz 1920, 1080, 32, 60 Error: failed to create window: Could not create GLES window surface Failed to create OpenGL-compatible window (Could not create GLES window surface)...falling back to SDL video backend Error: failed to create window: Could not create GLES window surface Error: failed to create window: Could not initialize OpenGL / GLES library Joystick: "UNKNOWN" connected at port: 0 at 2018-09-03 21:52:24
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@bizzitalicised textar721 said in OpenBOR finally working fine on RETROPIE with ES:
Thank you. I will try when I return home.
EDIT
Those dependencies @zanac uploaded worked! Save state also works! This is the original GL version (for allwinner).
The latest binary zanac created just hangs at the grey launching screen until a keyboard button is pressed, then returns to emulation station. Never created runcommand log. I wonder if it is unpacking the .pak? Let it sit for 10 minutes before hitting a key on the keyboard. Either way, we're almost there!
@cyperghost @darknior Thought you'd like to see =)
Video of TMNT Shell ShockedHere is from
OpenBORlog.txt
using latest binaryTotal Ram: 785178624 Bytes Free Ram: 621154304 Bytes Used Ram: 1725440 Bytes debug:nativeWidth, nativeHeight, bpp, Hz 1920, 1080, 32, 60 Error: failed to create window: Could not create GLES window surface Failed to create OpenGL-compatible window (Could not create GLES window surface)...falling back to SDL video backend Error: failed to create window: Could not create GLES window surface Error: failed to create window: Could not initialize OpenGL / GLES library Joystick: "UNKNOWN" connected at port: 0 at 2018-09-03 21:52:24
I have not understand. What version work? Have you start a binary made by me or not. If is a My work which one? Let me know.
Latest version is not integrated with command line emulation station, i will do it soonWe will need more binary to support more games and a Shell script that choose the Best version...
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@zanac said in OpenBOR finally working fine on RETROPIE with ES:
I have not understand. What version work?
The one that works is your Gl version from when you posted 2 links.
The last one you posted is the one that hangs, which I included the error log
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@bizzar721 said in OpenBOR finally working fine on RETROPIE with ES:
@zanac said in OpenBOR finally working fine on RETROPIE with ES:
I have not understand. What version work?
The one that works is your Gl version from when you posted 2 links.
The last one you posted is the one that hangs, which I included the error log
This is a problem. Could you launch without any command line parameter for a test? Could you delete any config saved in Save for start a clean test?
I dont understand why happen last version should start if run without game on command line -
I am running the binary without any command line parameters as far as I know. I will delete configs and try again. I am not by my Pi right now.
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@bizzar721 said in OpenBOR finally working fine on RETROPIE with ES:
I am running the binary without any command line parameters as far as I know. I will delete configs and try again. I am not by my Pi right now.
We need log also of running version.... Post that.
I dont understand the version that work should be low res the video that you show is high res. Did you change video set in The menĂ¹ of working version? When start it is 384/224? -
@zanac said in OpenBOR finally working fine on RETROPIE with ES:
@cyperghost said in OpenBOR finally working fine on RETROPIE with ES:
@zanac I believe you that it is running - in a few hours @BiZzAr721 will surly post his out findings. I guess he is eating something in the moment or does something mad with his parachute. But as you said we need another video encoder then I think we are on the right track.
It was a video just for fun, anyway please dont worry about resolution i will share a new binary soon that will be better on rpi, that GL version is for old crt tv that i use with pandora box (allwinner) inside My arcade cab
The results from @BiZzAr721 are very good. Maybe some fine tuning and the new version is ready to go. So I think it is time to write a script module for install. I think you @zanac should maintain the git and you can provide two ways of install. A build from source and a ready precompiled package. From source you need the sdl2-dev. If you build from binary you need just a bunch of dependencies added.
Thank you for this nice build -
@cyperghost said in OpenBOR finally working fine on RETROPIE with ES:
@zanac said in OpenBOR finally working fine on RETROPIE with ES:
@cyperghost said in OpenBOR finally working fine on RETROPIE with ES:
@zanac I believe you that it is running - in a few hours @BiZzAr721 will surly post his out findings. I guess he is eating something in the moment or does something mad with his parachute. But as you said we need another video encoder then I think we are on the right track.
It was a video just for fun, anyway please dont worry about resolution i will share a new binary soon that will be better on rpi, that GL version is for old crt tv that i use with pandora box (allwinner) inside My arcade cab
The results from @BiZzAr721 are very good. Maybe some fine tuning and the new version is ready to go. So I think it is time to write a script module for install. I think you @zanac should maintain the git and you can provide two ways of install. A build from source and a ready precompiled package. From source you need the sdl2-dev. If you build from binary you need just a bunch of dependencies added.
Thank you for this nice buildSorry, i'm not the right people to make that work, i don't own rasbperry and don't use retropie: i use different hardware and OS, i'm here just 'cause allwinner is similar to rasbperry but is not equal! :)
My goal is now to understand with your help which patch is needed for retropie, after that i will share you source code and info of how to build from source a binary.... i'm sure someone will do the dirty work when it will be shared! ;) -
@zanac okay I can write the install scripts and upload to git but I can not maintain the OpenBOR code. So far the dirty work ... We wait for the results of @BiZzAr721. If the patches are not so much code I can do inline code replacement via patchfile.
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@zanac said in OpenBOR finally working fine on RETROPIE with ES:
We need log also of running version.... Post that.
I dont understand the version that work should be low res the video that you show is high res. Did you change video set in The menĂ¹ of working version? When start it is 384/224?It is 384x224 once the game loads up (in video you'll see bottom left)
Here islog from working GL versionTotal Ram: 785178624 Bytes Free Ram: 594468864 Bytes Used Ram: 1718784 Bytes debug:nativeWidth, nativeHeight, bpp, Hz 384, 224, 32, 60 debug:figa 01 debug:figa 02 debug:nativeWidth, nativeHeight, bpp, Hz 384, 224, 32, 60 debug:figa 03 figa 1 figa x1 figa x2 figa x3 figa x4 figa x5 figa x6 figa x7 figa x8 figa x9 Joystick: "UNKNOWN" connected at port: 0 at 2018-09-04 10:27:32 figa 2 OpenBoR v3.0 Build , Compile Date: Aug 29 2018 Game Selected: ./Paks/HE-MAN.PAK FileCaching System Init...... Enabled Initializing video............ Reading video settings from 'data/video.txt'. Colordepth is depreciated. All modules are displayed with a 32bit color screen. Using debug video mode: 960 x 480 Initialized video............. 960x480 (Mode: 255) Loading menu.txt............. Done! Loading fonts................ 1 2 3 4 Done! Timer init................... Done! Initialize Sound.............. Loading sprites.............. Done! Loading level order.......... Done! Loading model constants...... Done! Loading script settings...... Done! Loading scripts.............. Done! Loading models............... Cacheing 'flash' from data/sprites/flash.txt Cacheing 'Flash2' from data/sprites/flash2.txt Cacheing 'boom' from data/sprites/boom.txt Cacheing 'dust' from data/sprites/dust.txt Cacheing 'delay' from data/sprites/delay.txt Cacheing 'carw' from data/sprites/carw.txt Cacheing 'he-man' from data/chars/heman/heman.txt Cacheing 'hrock' from data/chars/heman/hrock.txt Cacheing 'he-man_' from data/chars/heman/heman_.txt Cacheing 'he-man__' from data/chars/heman/heman__.txt Cacheing 'she-ra' from data/chars/shera/shera.txt Cacheing 'sheraw' from data/chars/shera/sheraw.txt Cacheing 'she-ra_' from data/chars/shera/shera_.txt Cacheing 'swind' from data/chars/shera/swind.txt Cacheing 'swinw' from data/chars/shera/swinw.txt Cacheing 'shro' from data/chars/shera/shro.txt Cacheing 'battlecat' from data/chars/bcat/bcatp.txt Cacheing 'man-at-arms' from data/chars/manat/manat.txt Cacheing 'man-at-arms_' from data/chars/manat/manat_.txt Cacheing 'mro' from data/chars/manat/mro.txt Cacheing 'teela' from data/chars/teela/teela.txt Cacheing 'teela_' from data/chars/teela/teela_.txt Cacheing 'tfly' from data/chars/teela/tfly.txt Cacheing 'tro' from data/chars/teela/tro.txt Cacheing 'swort' from data/chars/teela/swort.txt Cacheing 'ram-man' from data/chars/rama/rama.txt Cacheing 'ram-man_' from data/chars/rama/rama_.txt Cacheing 'rro' from data/chars/rama/rro.txt Cacheing 'orko' from data/chars/orko/orko.txt Cacheing 'orko_' from data/chars/orko/orko_.txt Cacheing 'oro' from data/chars/orko/oro.txt Cacheing 'sorceress' from data/chars/sorce/sorce.txt Cacheing 'sorceress_' from data/chars/sorce/sorce_.txt Cacheing 'sorceress__' from data/chars/sorce/sorce__.txt Cacheing 'sro' from data/chars/sorce/sro.txt Cacheing 'evil-lyn' from data/chars/evel/evel.txt Cacheing 'evil-lyn_' from data/chars/evel/evel_.txt Cacheing 'evil-lyn__' from data/chars/evel/evel__.txt Cacheing 'efly' from data/chars/evel/efly.txt Cacheing 'evelu' from data/chars/evel/evelu.txt Cacheing 'evro' from data/chars/evel/evro.txt Cacheing 'skeletor' from data/chars/skele/skele.txt Cacheing 'skeletor_' from data/chars/skele/skele_.txt Cacheing 'sfly' from data/chars/skele/sfly.txt Cacheing 'skelo' from data/chars/skele/skelo.txt Cacheing 'srock' from data/chars/skele/srock.txt Cacheing 'panthor' from data/chars/pcat/pcatp.txt Cacheing 'pcat' from data/chars/pcat/pcat.txt Cacheing 'pcatw' from data/chars/pcat/pcatw.txt Cacheing 'pcath' from data/chars/pcat/pcath.txt Cacheing 'pcatr' from data/chars/pcat/pcatr.txt Cacheing 'hcatp' from data/chars/skele/hcatp.txt Cacheing 'lion-o' from data/chars/liono/liono.txt Cacheing 'lion-o_' from data/chars/liono/liono_.txt Cacheing 'liro' from data/chars/liono/liro.txt Cacheing 'lfly' from data/chars/liono/lfly.txt Cacheing 'rfly' from data/chars/rama/rfly.txt Cacheing 'mfly' from data/chars/manat/mfly.txt Cacheing 'zoari' from data/chars/sorce/zoari.txt Cacheing 'zoar' from data/chars/sorce/zoar.txt Cacheing 'ofly' from data/chars/orko/ofly.txt Cacheing 'spark' from data/sprites/spark.txt Cacheing 'ban' from data/sprites/ban.txt Cacheing 'hcat' from data/chars/heman/hcat.txt Cacheing 'rcat' from data/chars/heman/rcat.txt Cacheing 'hemfx' from data/chars/heman/hemfx.txt Cacheing 'sword' from data/chars/heman/sword.txt Cacheing 'powl' from data/chars/heman/powl.txt Cacheing 'bcat' from data/chars/bcat/bcat.txt Cacheing 'bcatw' from data/chars/bcat/bcatw.txt Cacheing 'bcath' from data/chars/bcat/bcath.txt Cacheing 'bcatr' from data/chars/bcat/bcatr.txt Cacheing 'icat' from data/sprites/icat.txt Cacheing 'catp' from data/sprites/catp.txt Cacheing 'ice' from data/sprites/ice.txt Cacheing 'comp' from data/sprites/comp.txt Cacheing 'mine' from data/sprites/mine.txt Cacheing 'frez' from data/sprites/frez.txt Cacheing 'sfrez' from data/sprites/sfrez.txt Cacheing 'mark' from data/sprites/mark.txt Cacheing 'clear' from data/sprites/clear.txt Cacheing 'zoom' from data/sprites/zoom.txt Cacheing 'ball' from data/sprites/ball.txt Cacheing 'balt' from data/sprites/balt.txt Cacheing 'gren' from data/sprites/gren.txt Cacheing 'robla' from data/chars/robot/robla.txt Cacheing 'mantenna' from data/chars/mant/mant.txt Cacheing 'fla' from data/sprites/fla.txt Cacheing 'ru' from data/sprites/ru.txt Cacheing 'claws' from data/sprites/claws.txt Cacheing 'lase' from data/sprites/lase.txt Cacheing 'bar' from data/sprites/bar.txt Cacheing 'mur' from data/sprites/mur.txt Cacheing 'wbat' from data/sprites/wbat.txt Cacheing 'wbats' from data/sprites/wbats.txt Cacheing 'robt' from data/chars/robt/robt.txt Cacheing 'bakkull' from data/chars/bak/bak.txt Cacheing 'collossor' from data/chars/colo/colo.txt Cacheing 'shadow_weaver' from data/chars/swea/swea.txt Cacheing 'mud' from data/chars/mud/mud.txt Cacheing 'gob' from data/chars/gob/gob.txt Cacheing 'gobik' from data/chars/gob/gobik.txt Cacheing 'horde' from data/chars/horde/horde.txt Cacheing 'hordef' from data/sprites/hordef.txt Cacheing 'shad' from data/chars/shad/shad.txt Cacheing 'fmen' from data/chars/fmen/fmen.txt Cacheing 'sbeast' from data/chars/sbeast/sbeast.txt Cacheing 'beastman' from data/chars/bman/bman.txt Cacheing 'trapjaw' from data/chars/tjaw/tjaw.txt Cacheing 'robot' from data/chars/robot/robot.txt Cacheing 'spi' from data/chars/spi/spi.txt Cacheing 'snake' from data/chars/snake/snake.txt Cacheing 'mer-man' from data/chars/merm/merm.txt Cacheing 'rock' from data/sprites/rock.txt Cacheing 'gl' from data/sprites/gl.txt Cacheing 'skelbig' from data/sprites/skelbig.txt Cacheing 'port' from data/sprites/port.txt Cacheing 'sbox' from data/sprites/sbox.txt Cacheing 'bhand' from data/sprites/bhand.txt Cacheing 'drag' from data/sprites/drag.txt Cacheing 'arma' from data/sprites/arma.txt Cacheing 'sia' from data/sprites/sia.txt Cacheing 'wi' from data/sprites/wi.txt Cacheing 'fireb' from data/sprites/fireb.txt Cacheing 'wander' from data/sprites/wander.txt Cacheing 'gem' from data/sprites/gem.txt Cacheing 'randor' from data/sprites/randor.txt Cacheing 'pla' from data/sprites/pla.txt Cacheing 'scro' from data/sprites/scro.txt Cacheing 'vs' from data/sprites/vs.txt Cacheing 'ver' from data/sprites/ver.txt Cacheing 'day' from data/sprites/day.txt Cacheing 'hcar' from data/sprites/hcar.txt Cacheing 'fire' from data/sprites/fire.txt Cacheing 'balw' from data/sprites/balw.txt Cacheing 'wate' from data/sprites/wate.txt Cacheing 'law' from data/sprites/law.txt Cacheing 'laws' from data/sprites/laws.txt Cacheing 'curs' from data/sprites/curs.txt Cacheing 'fro' from data/sprites/fro.txt Loaded 'Flash' from data/sprites/flash.txt Loaded 'Flash2' from data/sprites/flash2.txt Loaded 'boom' from data/sprites/boom.txt Loaded 'dust' from data/sprites/dust.txt Loaded 'delay' from data/sprites/delay.txt Loaded 'carw' from data/sprites/carw.txt Loaded 'he-man' from data/chars/heman/heman.txt Loaded 'hrock' from data/chars/heman/hrock.txt Loaded 'he-man_' from data/chars/heman/heman_.txt Loaded 'he-man__' from data/chars/heman/heman__.txt Loaded 'she-ra' from data/chars/shera/shera.txt Loaded 'sheraw' from data/chars/shera/sheraw.txt Loaded 'she-ra_' from data/chars/shera/shera_.txt Loaded 'swind' from data/chars/shera/swind.txt Loaded 'swinw' from data/chars/shera/swinw.txt Loaded 'shro' from data/chars/shera/shro.txt Loaded 'battlecat' from data/chars/bcat/bcatp.txt Loaded 'man-at-arms' from data/chars/manat/manat.txt Loaded 'man-at-arms_' from data/chars/manat/manat_.txt Loaded 'mro' from data/chars/manat/mro.txt Loaded 'teela' from data/chars/teela/teela.txt Loaded 'teela_' from data/chars/teela/teela_.txt Loaded 'tfly' from data/chars/teela/tfly.txt Loaded 'tro' from data/chars/teela/tro.txt Loaded 'swort' from data/chars/teela/swort.txt Loaded 'ram-man' from data/chars/rama/rama.txt Loaded 'ram-man_' from data/chars/rama/rama_.txt Loaded 'rro' from data/chars/rama/rro.txt Loaded 'orko' from data/chars/orko/orko.txt Loaded 'orko_' from data/chars/orko/orko_.txt Loaded 'oro' from data/chars/orko/oro.txt Loaded 'sorceress' from data/chars/sorce/sorce.txt Loaded 'sorceress_' from data/chars/sorce/sorce_.txt Loaded 'sorceress__' from data/chars/sorce/sorce__.txt Loaded 'sro' from data/chars/sorce/sro.txt Loaded 'evil-lyn' from data/chars/evel/evel.txt Loaded 'evil-lyn_' from data/chars/evel/evel_.txt Loaded 'evil-lyn__' from data/chars/evel/evel__.txt Loaded 'efly' from data/chars/evel/efly.txt Loaded 'evelu' from data/chars/evel/evelu.txt Loaded 'evro' from data/chars/evel/evro.txt Loaded 'skeletor' from data/chars/skele/skele.txt Loaded 'skeletor_' from data/chars/skele/skele_.txt Loaded 'sfly' from data/chars/skele/sfly.txt Loaded 'skelo' from data/chars/skele/skelo.txt Loaded 'srock' from data/chars/skele/srock.txt Loaded 'panthor' from data/chars/pcat/pcatp.txt Loaded 'pcat' from data/chars/pcat/pcat.txt Loaded 'pcatw' from data/chars/pcat/pcatw.txt Loaded 'pcath' from data/chars/pcat/pcath.txt Loaded 'pcatr' from data/chars/pcat/pcatr.txt Loaded 'hcatp' from data/chars/skele/hcatp.txt Loaded 'lion-o' from data/chars/liono/liono.txt Loaded 'lion-o_' from data/chars/liono/liono_.txt Loaded 'liro' from data/chars/liono/liro.txt Loaded 'lfly' from data/chars/liono/lfly.txt Loaded 'rfly' from data/chars/rama/rfly.txt Loaded 'mfly' from data/chars/manat/mfly.txt Loaded 'zoari' from data/chars/sorce/zoari.txt Loaded 'zoar' from data/chars/sorce/zoar.txt Loaded 'ofly' from data/chars/orko/ofly.txt Loaded 'spark' from data/sprites/spark.txt Loaded 'ban' from data/sprites/ban.txt Loaded 'hcat' from data/chars/heman/hcat.txt Loaded 'rcat' from data/chars/heman/rcat.txt Loaded 'hemfx' from data/chars/heman/hemfx.txt Loaded 'sword' from data/chars/heman/sword.txt Loaded 'powl' from data/chars/heman/powl.txt Loaded 'bcat' from data/chars/bcat/bcat.txt Loaded 'bcatw' from data/chars/bcat/bcatw.txt Loaded 'bcath' from data/chars/bcat/bcath.txt Loaded 'bcatr' from data/chars/bcat/bcatr.txt Loaded 'icat' from data/sprites/icat.txt Loaded 'catp' from data/sprites/catp.txt Loaded 'ice' from data/sprites/ice.txt Loaded 'comp' from data/sprites/comp.txt Loaded 'mine' from data/sprites/mine.txt Loaded 'frez' from data/sprites/frez.txt Loaded 'sfrez' from data/sprites/sfrez.txt Loaded 'mark' from data/sprites/mark.txt Loaded 'clear' from data/sprites/clear.txt Loaded 'zoom' from data/sprites/zoom.txt Loaded 'ball' from data/sprites/ball.txt Loaded 'balt' from data/sprites/balt.txt Loaded 'gren' from data/sprites/gren.txt Loaded 'robla' from data/chars/robot/robla.txt Loading models............... Done! Object engine init........... Done! Input init................... 1 joystick(s) found! UNKNOWN - 2 axes, 10 buttons, 0 hat(s) Done! Create blending tables....... Done! Save settings so far........ Done! Video track: resolution=960*480, display resolution=960*480, 25.00 frames/second Audio track: 48000.000000 Hz, 2 channels, 16 bits/sample Warning: the audio frequency (48000 Hz) is suboptimal; resample to 44100 Hz for best quality ************ Shutting Down ************ OpenBOR v3.0 Build , Compile Date: Aug 29 2018 Presented by the OpenBOR Team. www.chronocrash.com OpenBOR is the open source continuation of Beats of Rage by Senile Team. Special thanks to SEGA and SNK. Total Ram: 785178624 Bytes Free Ram: 484880384 Bytes Used Ram: 20963840 Bytes Release level data........... Done! Release graphics data........ Done! Release game data............ Unload 'Flash' ............Done. Unload 'Flash2' ............Done. Unload 'boom' ............Done. Unload 'dust' ............Done. Unload 'delay' ............Done. Unload 'carw' ............Done. Unload 'he-man' ............Done. Unload 'hrock' ............Done. Unload 'he-man_' ............Done. Unload 'he-man__' ............Done. Unload 'she-ra' ............Done. Unload 'sheraw' ............Done. Unload 'she-ra_' ............Done. Unload 'swind' ............Done. Unload 'swinw' ............Done. Unload 'shro' ............Done. Unload 'battlecat' ............Done. Unload 'man-at-arms' ............Done. Unload 'man-at-arms_' ............Done. Unload 'mro' ............Done. Unload 'teela' ............Done. Unload 'teela_' ............Done. Unload 'tfly' ............Done. Unload 'tro' ............Done. Unload 'swort' ............Done. Unload 'ram-man' ............Done. Unload 'ram-man_' ............Done. Unload 'rro' ............Done. Unload 'orko' ............Done. Unload 'orko_' ............Done. Unload 'oro' ............Done. Unload 'sorceress' ............Done. Unload 'sorceress_' ............Done. Unload 'sorceress__' ............Done. Unload 'sro' ............Done. Unload 'evil-lyn' ............Done. Unload 'evil-lyn_' ............Done. Unload 'evil-lyn__' ............Done. Unload 'efly' ............Done. Unload 'evelu' ............Done. Unload 'evro' ............Done. Unload 'skeletor' ............Done. Unload 'skeletor_' ............Done. Unload 'sfly' ............Done. Unload 'skelo' ............Done. Unload 'srock' ............Done. Unload 'panthor' ............Done. Unload 'pcat' ............Done. Unload 'pcatw' ............Done. Unload 'pcath' ............Done. Unload 'pcatr' ............Done. Unload 'hcatp' ............Done. Unload 'lion-o' ............Done. Unload 'lion-o_' ............Done. Unload 'liro' ............Done. Unload 'lfly' ............Done. Unload 'rfly' ............Done. Unload 'mfly' ............Done. Unload 'zoari' ............Done. Unload 'zoar' ............Done. Unload 'ofly' ............Done. Unload 'spark' ............Done. Unload 'ban' ............Done. Unload 'hcat' ............Done. Unload 'rcat' ............Done. Unload 'hemfx' ............Done. Unload 'sword' ............Done. Unload 'powl' ............Done. Unload 'bcat' ............Done. Unload 'bcatw' ............Done. Unload 'bcath' ............Done. Unload 'bcatr' ............Done. Unload 'icat' ............Done. Unload 'catp' ............Done. Unload 'ice' ............Done. Unload 'comp' ............Done. Unload 'mine' ............Done. Unload 'frez' ............Done. Unload 'sfrez' ............Done. Unload 'mark' ............Done. Unload 'clear' ............Done. Unload 'zoom' ............Done. Unload 'ball' ............Done. Unload 'balt' ............Done. Unload 'gren' ............Done. Unload 'robla' ............Done. Release game data............ Done! Release timer................ Done! Release input hardware....... Done! Release sound system......... Done! Release FileCaching System... Done! **************** Done ***************** OpenBOR v3.0 Build , Compile Date: Aug 29 2018 Presented by the OpenBOR Team. www.chronocrash.com OpenBOR is the open source continuation of Beats of Rage by Senile Team. Special thanks to SEGA and SNK.
Running your last build with cleared saved folder still freezes - but did make a config for "He Man" which is 1st of 2 .pak files
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I have not time to solve the mistery... anyway i upload the full trunk that i used for make that working binary! :)
download the tar.gz and compile with "make PANDORA=1":https://github.com/zanac/OpenPB4/tree/master/openbor
This source tree is rather similar to the official, i just patched the video to start 384x224 and patched the Makefile for compile with GL+GLES in the pandora section... i don't understand why without video patch don't start, as i said i don't own rasbperry for make some test, sorry... i'm sure anyway that with this experience you will be able to solve the problem!
If you want i have also a working 3400 version that is compatible with old mods, that version is better then the one that you used 'cause support save/load and PAK file!
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@zanac said in OpenBOR finally working fine on RETROPIE with ES:
This source tree is rather similar to the official
Which repository is that ?
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@mitu said in OpenBOR finally working fine on RETROPIE with ES:
@zanac said in OpenBOR finally working fine on RETROPIE with ES:
This source tree is rather similar to the official
Which repository is that ?
is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)
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@zanac said in OpenBOR finally working fine on RETROPIE with ES:
is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)
No, I mean the source tree you cloned and then applied your modifications. Doesn't look like the official OpenBOR repo at https://github.com/DCurrent/openbor.
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@mitu said in OpenBOR finally working fine on RETROPIE with ES:
@zanac said in OpenBOR finally working fine on RETROPIE with ES:
is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)
No, I mean the source tree you cloned and then applied your modifications. Doesn't look like the official OpenBOR repo at https://github.com/DCurrent/openbor.
yes is that, the "engine" directory: https://github.com/DCurrent/openbor/tree/master/engine
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