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    OpenBOR finally working fine on RETROPIE with ES

    Scheduled Pinned Locked Moved Ideas and Development
    openbortrick
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    • Z
      zanac @zanac
      last edited by zanac

      @zanac said in OpenBOR finally working fine on RETROPIE with ES:

      @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

      @zanac I saw in your video that you call single pak files just via selection menu. Do you use a script file that renames or moves the pak files or are you using the method (I prefer) like @darknior did. Call the files directly with OpenBOR /rompath/filename.pak

      Darknior made a small but clever C patch to trick the command line.

      yes, i made a patch similar to that of darknior :)
      but not included in this binary!

      Here you are a new release... in this i removed the force of 384x224 and is needed for allwinner chipset:
      https://drive.google.com/open?id=1_rcAQZ6KPz6IMw7eYSQA6jtgTKbztDgt

      These are all deps needed by this binary:
      user@debian-armhf:~/openbor-release/openbor-6412/engine$ ldd OpenBOR
      libSDL2-2.0.so.0 => /usr/lib/arm-linux-gnueabihf/libSDL2-2.0.so.0 (0x76ec7000)
      libSDL2_gfx-1.0.so.0 => /usr/lib/arm-linux-gnueabihf/libSDL2_gfx-1.0.so.0 (0x76eab000)
      libpthread.so.0 => /lib/arm-linux-gnueabihf/libpthread.so.0 (0x76e88000)
      libvorbisidec.so.1 => /usr/lib/libvorbisidec.so.1 (0x76e62000)
      libogg.so.0 => /usr/lib/arm-linux-gnueabihf/libogg.so.0 (0x76e55000)
      libvpx.so.1 => /usr/lib/arm-linux-gnueabihf/vfp/neon/libvpx.so.1 (0x76ccc000)
      libpng12.so.0 => /lib/arm-linux-gnueabihf/libpng12.so.0 (0x76ca2000)
      libz.so.1 => /lib/arm-linux-gnueabihf/libz.so.1 (0x76c80000)
      libm.so.6 => /lib/arm-linux-gnueabihf/libm.so.6 (0x76c0c000)
      libc.so.6 => /lib/arm-linux-gnueabihf/libc.so.6 (0x76b1c000)
      libdl.so.2 => /lib/arm-linux-gnueabihf/libdl.so.2 (0x76b09000)
      librt.so.1 => /lib/arm-linux-gnueabihf/librt.so.1 (0x76af2000)
      /lib/ld-linux-armhf.so.3 (0x76fd0000)

      If you want to compile by yourself after tested that this version can work well in rpi i will send you info about how i made this porting!

      bizzar, i think that you download the symlink, not the lib :)
      anyway if you want here you are libs that i used.... just delete the one that you copy and try these... i don't know if are compatible, but why not try? i think that most probably they work ;)
      https://drive.google.com/open?id=1Bou7bb1Uxj-xueMonNdvEz5ZxYw3hFdx

      1 Reply Last reply Reply Quote 1
      • BiZzAr721B
        BiZzAr721
        last edited by BiZzAr721

        Thank you. I will try when I return home.

        EDIT

        Those dependencies @zanac uploaded worked! Save state also works! This is the original GL version (for allwinner).

        The latest binary zanac created just hangs at the grey launching screen until a keyboard button is pressed, then returns to emulation station. Never created runcommand log. I wonder if it is unpacking the .pak? Let it sit for 10 minutes before hitting a key on the keyboard. Either way, we're almost there!

        @cyperghost @darknior Thought you'd like to see =)
        Video of TMNT Shell Shocked

        Here is from OpenBORlog.txt using latest binary

        Total Ram: 785178624 Bytes
         Free Ram: 621154304 Bytes
         Used Ram: 1725440 Bytes
        
        debug:nativeWidth, nativeHeight, bpp, Hz  1920, 1080, 32, 60
        Error: failed to create window: Could not create GLES window surface
        Failed to create OpenGL-compatible window (Could not create GLES window surface)...falling back to SDL video backend
        Error: failed to create window: Could not create GLES window surface
        Error: failed to create window: Could not initialize OpenGL / GLES library
        Joystick: "UNKNOWN" connected at port: 0 at 2018-09-03 21:52:24
        
        Z 1 Reply Last reply Reply Quote 1
        • Z
          zanac @BiZzAr721
          last edited by zanac

          @bizzitalicised textar721 said in OpenBOR finally working fine on RETROPIE with ES:

          Thank you. I will try when I return home.

          EDIT

          Those dependencies @zanac uploaded worked! Save state also works! This is the original GL version (for allwinner).

          The latest binary zanac created just hangs at the grey launching screen until a keyboard button is pressed, then returns to emulation station. Never created runcommand log. I wonder if it is unpacking the .pak? Let it sit for 10 minutes before hitting a key on the keyboard. Either way, we're almost there!

          @cyperghost @darknior Thought you'd like to see =)
          Video of TMNT Shell Shocked

          Here is from OpenBORlog.txt using latest binary

          Total Ram: 785178624 Bytes
           Free Ram: 621154304 Bytes
           Used Ram: 1725440 Bytes
          
          debug:nativeWidth, nativeHeight, bpp, Hz  1920, 1080, 32, 60
          Error: failed to create window: Could not create GLES window surface
          Failed to create OpenGL-compatible window (Could not create GLES window surface)...falling back to SDL video backend
          Error: failed to create window: Could not create GLES window surface
          Error: failed to create window: Could not initialize OpenGL / GLES library
          Joystick: "UNKNOWN" connected at port: 0 at 2018-09-03 21:52:24
          

          I have not understand. What version work? Have you start a binary made by me or not. If is a My work which one? Let me know.
          Latest version is not integrated with command line emulation station, i will do it soon

          We will need more binary to support more games and a Shell script that choose the Best version...

          1 Reply Last reply Reply Quote 0
          • BiZzAr721B
            BiZzAr721
            last edited by

            @zanac said in OpenBOR finally working fine on RETROPIE with ES:

            I have not understand. What version work?

            The one that works is your Gl version from when you posted 2 links.

            The last one you posted is the one that hangs, which I included the error log

            Z 1 Reply Last reply Reply Quote 0
            • Z
              zanac @BiZzAr721
              last edited by

              @bizzar721 said in OpenBOR finally working fine on RETROPIE with ES:

              @zanac said in OpenBOR finally working fine on RETROPIE with ES:

              I have not understand. What version work?

              The one that works is your Gl version from when you posted 2 links.

              The last one you posted is the one that hangs, which I included the error log

              This is a problem. Could you launch without any command line parameter for a test? Could you delete any config saved in Save for start a clean test?
              I dont understand why happen last version should start if run without game on command line

              1 Reply Last reply Reply Quote 0
              • BiZzAr721B
                BiZzAr721
                last edited by

                I am running the binary without any command line parameters as far as I know. I will delete configs and try again. I am not by my Pi right now.

                Z 1 Reply Last reply Reply Quote 1
                • Z
                  zanac @BiZzAr721
                  last edited by zanac

                  @bizzar721 said in OpenBOR finally working fine on RETROPIE with ES:

                  I am running the binary without any command line parameters as far as I know. I will delete configs and try again. I am not by my Pi right now.

                  We need log also of running version.... Post that.
                  I dont understand the version that work should be low res the video that you show is high res. Did you change video set in The menù of working version? When start it is 384/224?

                  BiZzAr721B 1 Reply Last reply Reply Quote 1
                  • cyperghostC
                    cyperghost @zanac
                    last edited by cyperghost

                    @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                    @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

                    @zanac I believe you that it is running - in a few hours @BiZzAr721 will surly post his out findings. I guess he is eating something in the moment or does something mad with his parachute. But as you said we need another video encoder then I think we are on the right track.

                    It was a video just for fun, anyway please dont worry about resolution i will share a new binary soon that will be better on rpi, that GL version is for old crt tv that i use with pandora box (allwinner) inside My arcade cab

                    The results from @BiZzAr721 are very good. Maybe some fine tuning and the new version is ready to go. So I think it is time to write a script module for install. I think you @zanac should maintain the git and you can provide two ways of install. A build from source and a ready precompiled package. From source you need the sdl2-dev. If you build from binary you need just a bunch of dependencies added.
                    Thank you for this nice build

                    Z 1 Reply Last reply Reply Quote 0
                    • Z
                      zanac @cyperghost
                      last edited by

                      @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

                      @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                      @cyperghost said in OpenBOR finally working fine on RETROPIE with ES:

                      @zanac I believe you that it is running - in a few hours @BiZzAr721 will surly post his out findings. I guess he is eating something in the moment or does something mad with his parachute. But as you said we need another video encoder then I think we are on the right track.

                      It was a video just for fun, anyway please dont worry about resolution i will share a new binary soon that will be better on rpi, that GL version is for old crt tv that i use with pandora box (allwinner) inside My arcade cab

                      The results from @BiZzAr721 are very good. Maybe some fine tuning and the new version is ready to go. So I think it is time to write a script module for install. I think you @zanac should maintain the git and you can provide two ways of install. A build from source and a ready precompiled package. From source you need the sdl2-dev. If you build from binary you need just a bunch of dependencies added.
                      Thank you for this nice build

                      Sorry, i'm not the right people to make that work, i don't own rasbperry and don't use retropie: i use different hardware and OS, i'm here just 'cause allwinner is similar to rasbperry but is not equal! :)
                      My goal is now to understand with your help which patch is needed for retropie, after that i will share you source code and info of how to build from source a binary.... i'm sure someone will do the dirty work when it will be shared! ;)

                      cyperghostC 1 Reply Last reply Reply Quote 2
                      • cyperghostC
                        cyperghost @zanac
                        last edited by

                        @zanac okay I can write the install scripts and upload to git but I can not maintain the OpenBOR code. So far the dirty work ... We wait for the results of @BiZzAr721. If the patches are not so much code I can do inline code replacement via patchfile.

                        1 Reply Last reply Reply Quote 0
                        • BiZzAr721B
                          BiZzAr721 @zanac
                          last edited by

                          @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                          We need log also of running version.... Post that.
                          I dont understand the version that work should be low res the video that you show is high res. Did you change video set in The menù of working version? When start it is 384/224?

                          It is 384x224 once the game loads up (in video you'll see bottom left)
                          Here islog from working GL version

                          Total Ram: 785178624 Bytes
                           Free Ram: 594468864 Bytes
                           Used Ram: 1718784 Bytes
                          
                          debug:nativeWidth, nativeHeight, bpp, Hz  384, 224, 32, 60
                          debug:figa 01
                          debug:figa 02
                          debug:nativeWidth, nativeHeight, bpp, Hz  384, 224, 32, 60
                          debug:figa 03
                          figa 1
                          figa x1
                          figa x2
                          figa x3
                          figa x4
                          figa x5
                          figa x6
                          figa x7
                          figa x8
                          figa x9
                          Joystick: "UNKNOWN" connected at port: 0 at 2018-09-04 10:27:32
                          figa 2
                          OpenBoR v3.0 Build , Compile Date: Aug 29 2018
                          
                          Game Selected: ./Paks/HE-MAN.PAK
                          
                          FileCaching System Init......	Enabled
                          Initializing video............
                          Reading video settings from 'data/video.txt'.
                          
                          Colordepth is depreciated. All modules are displayed with a 32bit color screen.
                          
                          
                          Using debug video mode: 960 x 480
                          Initialized video.............	960x480 (Mode: 255)
                          
                          Loading menu.txt.............	Done!
                          Loading fonts................	1 2 3 4 Done!
                          Timer init...................	Done!
                          Initialize Sound..............	
                          Loading sprites..............	Done!
                          Loading level order..........	Done!
                          Loading model constants......	Done!
                          Loading script settings......	Done!
                          Loading scripts..............	Done!
                          Loading models...............
                          
                          Cacheing 'flash' from data/sprites/flash.txt
                          Cacheing 'Flash2' from data/sprites/flash2.txt
                          Cacheing 'boom' from data/sprites/boom.txt
                          Cacheing 'dust' from data/sprites/dust.txt
                          Cacheing 'delay' from data/sprites/delay.txt
                          Cacheing 'carw' from data/sprites/carw.txt
                          Cacheing 'he-man' from data/chars/heman/heman.txt
                          Cacheing 'hrock' from data/chars/heman/hrock.txt
                          Cacheing 'he-man_' from data/chars/heman/heman_.txt
                          Cacheing 'he-man__' from data/chars/heman/heman__.txt
                          Cacheing 'she-ra' from data/chars/shera/shera.txt
                          Cacheing 'sheraw' from data/chars/shera/sheraw.txt
                          Cacheing 'she-ra_' from data/chars/shera/shera_.txt
                          Cacheing 'swind' from data/chars/shera/swind.txt
                          Cacheing 'swinw' from data/chars/shera/swinw.txt
                          Cacheing 'shro' from data/chars/shera/shro.txt
                          Cacheing 'battlecat' from data/chars/bcat/bcatp.txt
                          Cacheing 'man-at-arms' from data/chars/manat/manat.txt
                          Cacheing 'man-at-arms_' from data/chars/manat/manat_.txt
                          Cacheing 'mro' from data/chars/manat/mro.txt
                          Cacheing 'teela' from data/chars/teela/teela.txt
                          Cacheing 'teela_' from data/chars/teela/teela_.txt
                          Cacheing 'tfly' from data/chars/teela/tfly.txt
                          Cacheing 'tro' from data/chars/teela/tro.txt
                          Cacheing 'swort' from data/chars/teela/swort.txt
                          Cacheing 'ram-man' from data/chars/rama/rama.txt
                          Cacheing 'ram-man_' from data/chars/rama/rama_.txt
                          Cacheing 'rro' from data/chars/rama/rro.txt
                          Cacheing 'orko' from data/chars/orko/orko.txt
                          Cacheing 'orko_' from data/chars/orko/orko_.txt
                          Cacheing 'oro' from data/chars/orko/oro.txt
                          Cacheing 'sorceress' from data/chars/sorce/sorce.txt
                          Cacheing 'sorceress_' from data/chars/sorce/sorce_.txt
                          Cacheing 'sorceress__' from data/chars/sorce/sorce__.txt
                          Cacheing 'sro' from data/chars/sorce/sro.txt
                          Cacheing 'evil-lyn' from data/chars/evel/evel.txt
                          Cacheing 'evil-lyn_' from data/chars/evel/evel_.txt
                          Cacheing 'evil-lyn__' from data/chars/evel/evel__.txt
                          Cacheing 'efly' from data/chars/evel/efly.txt
                          Cacheing 'evelu' from data/chars/evel/evelu.txt
                          Cacheing 'evro' from data/chars/evel/evro.txt
                          Cacheing 'skeletor' from data/chars/skele/skele.txt
                          Cacheing 'skeletor_' from data/chars/skele/skele_.txt
                          Cacheing 'sfly' from data/chars/skele/sfly.txt
                          Cacheing 'skelo' from data/chars/skele/skelo.txt
                          Cacheing 'srock' from data/chars/skele/srock.txt
                          Cacheing 'panthor' from data/chars/pcat/pcatp.txt
                          Cacheing 'pcat' from data/chars/pcat/pcat.txt
                          Cacheing 'pcatw' from data/chars/pcat/pcatw.txt
                          Cacheing 'pcath' from data/chars/pcat/pcath.txt
                          Cacheing 'pcatr' from data/chars/pcat/pcatr.txt
                          Cacheing 'hcatp' from data/chars/skele/hcatp.txt
                          Cacheing 'lion-o' from data/chars/liono/liono.txt
                          Cacheing 'lion-o_' from data/chars/liono/liono_.txt
                          Cacheing 'liro' from data/chars/liono/liro.txt
                          Cacheing 'lfly' from data/chars/liono/lfly.txt
                          Cacheing 'rfly' from data/chars/rama/rfly.txt
                          Cacheing 'mfly' from data/chars/manat/mfly.txt
                          Cacheing 'zoari' from data/chars/sorce/zoari.txt
                          Cacheing 'zoar' from data/chars/sorce/zoar.txt
                          Cacheing 'ofly' from data/chars/orko/ofly.txt
                          Cacheing 'spark' from data/sprites/spark.txt
                          Cacheing 'ban' from data/sprites/ban.txt
                          Cacheing 'hcat' from data/chars/heman/hcat.txt
                          Cacheing 'rcat' from data/chars/heman/rcat.txt
                          Cacheing 'hemfx' from data/chars/heman/hemfx.txt
                          Cacheing 'sword' from data/chars/heman/sword.txt
                          Cacheing 'powl' from data/chars/heman/powl.txt
                          Cacheing 'bcat' from data/chars/bcat/bcat.txt
                          Cacheing 'bcatw' from data/chars/bcat/bcatw.txt
                          Cacheing 'bcath' from data/chars/bcat/bcath.txt
                          Cacheing 'bcatr' from data/chars/bcat/bcatr.txt
                          Cacheing 'icat' from data/sprites/icat.txt
                          Cacheing 'catp' from data/sprites/catp.txt
                          Cacheing 'ice' from data/sprites/ice.txt
                          Cacheing 'comp' from data/sprites/comp.txt
                          Cacheing 'mine' from data/sprites/mine.txt
                          Cacheing 'frez' from data/sprites/frez.txt
                          Cacheing 'sfrez' from data/sprites/sfrez.txt
                          Cacheing 'mark' from data/sprites/mark.txt
                          Cacheing 'clear' from data/sprites/clear.txt
                          Cacheing 'zoom' from data/sprites/zoom.txt
                          Cacheing 'ball' from data/sprites/ball.txt
                          Cacheing 'balt' from data/sprites/balt.txt
                          Cacheing 'gren' from data/sprites/gren.txt
                          Cacheing 'robla' from data/chars/robot/robla.txt
                          Cacheing 'mantenna' from data/chars/mant/mant.txt
                          Cacheing 'fla' from data/sprites/fla.txt
                          Cacheing 'ru' from data/sprites/ru.txt
                          Cacheing 'claws' from data/sprites/claws.txt
                          Cacheing 'lase' from data/sprites/lase.txt
                          Cacheing 'bar' from data/sprites/bar.txt
                          Cacheing 'mur' from data/sprites/mur.txt
                          Cacheing 'wbat' from data/sprites/wbat.txt
                          Cacheing 'wbats' from data/sprites/wbats.txt
                          Cacheing 'robt' from data/chars/robt/robt.txt
                          Cacheing 'bakkull' from data/chars/bak/bak.txt
                          Cacheing 'collossor' from data/chars/colo/colo.txt
                          Cacheing 'shadow_weaver' from data/chars/swea/swea.txt
                          Cacheing 'mud' from data/chars/mud/mud.txt
                          Cacheing 'gob' from data/chars/gob/gob.txt
                          Cacheing 'gobik' from data/chars/gob/gobik.txt
                          Cacheing 'horde' from data/chars/horde/horde.txt
                          Cacheing 'hordef' from data/sprites/hordef.txt
                          Cacheing 'shad' from data/chars/shad/shad.txt
                          Cacheing 'fmen' from data/chars/fmen/fmen.txt
                          Cacheing 'sbeast' from data/chars/sbeast/sbeast.txt
                          Cacheing 'beastman' from data/chars/bman/bman.txt
                          Cacheing 'trapjaw' from data/chars/tjaw/tjaw.txt
                          Cacheing 'robot' from data/chars/robot/robot.txt
                          Cacheing 'spi' from data/chars/spi/spi.txt
                          Cacheing 'snake' from data/chars/snake/snake.txt
                          Cacheing 'mer-man' from data/chars/merm/merm.txt
                          Cacheing 'rock' from data/sprites/rock.txt
                          Cacheing 'gl' from data/sprites/gl.txt
                          Cacheing 'skelbig' from data/sprites/skelbig.txt
                          Cacheing 'port' from data/sprites/port.txt
                          Cacheing 'sbox' from data/sprites/sbox.txt
                          Cacheing 'bhand' from data/sprites/bhand.txt
                          Cacheing 'drag' from data/sprites/drag.txt
                          Cacheing 'arma' from data/sprites/arma.txt
                          Cacheing 'sia' from data/sprites/sia.txt
                          Cacheing 'wi' from data/sprites/wi.txt
                          Cacheing 'fireb' from data/sprites/fireb.txt
                          Cacheing 'wander' from data/sprites/wander.txt
                          Cacheing 'gem' from data/sprites/gem.txt
                          Cacheing 'randor' from data/sprites/randor.txt
                          Cacheing 'pla' from data/sprites/pla.txt
                          Cacheing 'scro' from data/sprites/scro.txt
                          Cacheing 'vs' from data/sprites/vs.txt
                          Cacheing 'ver' from data/sprites/ver.txt
                          Cacheing 'day' from data/sprites/day.txt
                          Cacheing 'hcar' from data/sprites/hcar.txt
                          Cacheing 'fire' from data/sprites/fire.txt
                          Cacheing 'balw' from data/sprites/balw.txt
                          Cacheing 'wate' from data/sprites/wate.txt
                          Cacheing 'law' from data/sprites/law.txt
                          Cacheing 'laws' from data/sprites/laws.txt
                          Cacheing 'curs' from data/sprites/curs.txt
                          Cacheing 'fro' from data/sprites/fro.txt
                          
                          Loaded 'Flash' from data/sprites/flash.txt 
                          Loaded 'Flash2' from data/sprites/flash2.txt 
                          Loaded 'boom' from data/sprites/boom.txt 
                          Loaded 'dust' from data/sprites/dust.txt 
                          Loaded 'delay' from data/sprites/delay.txt 
                          Loaded 'carw' from data/sprites/carw.txt 
                          Loaded 'he-man' from data/chars/heman/heman.txt 
                          Loaded 'hrock' from data/chars/heman/hrock.txt 
                          Loaded 'he-man_' from data/chars/heman/heman_.txt 
                          Loaded 'he-man__' from data/chars/heman/heman__.txt 
                          Loaded 'she-ra' from data/chars/shera/shera.txt 
                          Loaded 'sheraw' from data/chars/shera/sheraw.txt 
                          Loaded 'she-ra_' from data/chars/shera/shera_.txt 
                          Loaded 'swind' from data/chars/shera/swind.txt 
                          Loaded 'swinw' from data/chars/shera/swinw.txt 
                          Loaded 'shro' from data/chars/shera/shro.txt 
                          Loaded 'battlecat' from data/chars/bcat/bcatp.txt 
                          Loaded 'man-at-arms' from data/chars/manat/manat.txt 
                          Loaded 'man-at-arms_' from data/chars/manat/manat_.txt 
                          Loaded 'mro' from data/chars/manat/mro.txt 
                          Loaded 'teela' from data/chars/teela/teela.txt 
                          Loaded 'teela_' from data/chars/teela/teela_.txt 
                          Loaded 'tfly' from data/chars/teela/tfly.txt 
                          Loaded 'tro' from data/chars/teela/tro.txt 
                          Loaded 'swort' from data/chars/teela/swort.txt 
                          Loaded 'ram-man' from data/chars/rama/rama.txt 
                          Loaded 'ram-man_' from data/chars/rama/rama_.txt 
                          Loaded 'rro' from data/chars/rama/rro.txt 
                          Loaded 'orko' from data/chars/orko/orko.txt 
                          Loaded 'orko_' from data/chars/orko/orko_.txt 
                          Loaded 'oro' from data/chars/orko/oro.txt 
                          Loaded 'sorceress' from data/chars/sorce/sorce.txt 
                          Loaded 'sorceress_' from data/chars/sorce/sorce_.txt 
                          Loaded 'sorceress__' from data/chars/sorce/sorce__.txt 
                          Loaded 'sro' from data/chars/sorce/sro.txt 
                          Loaded 'evil-lyn' from data/chars/evel/evel.txt 
                          Loaded 'evil-lyn_' from data/chars/evel/evel_.txt 
                          Loaded 'evil-lyn__' from data/chars/evel/evel__.txt 
                          Loaded 'efly' from data/chars/evel/efly.txt 
                          Loaded 'evelu' from data/chars/evel/evelu.txt 
                          Loaded 'evro' from data/chars/evel/evro.txt 
                          Loaded 'skeletor' from data/chars/skele/skele.txt 
                          Loaded 'skeletor_' from data/chars/skele/skele_.txt 
                          Loaded 'sfly' from data/chars/skele/sfly.txt 
                          Loaded 'skelo' from data/chars/skele/skelo.txt 
                          Loaded 'srock' from data/chars/skele/srock.txt 
                          Loaded 'panthor' from data/chars/pcat/pcatp.txt 
                          Loaded 'pcat' from data/chars/pcat/pcat.txt 
                          Loaded 'pcatw' from data/chars/pcat/pcatw.txt 
                          Loaded 'pcath' from data/chars/pcat/pcath.txt 
                          Loaded 'pcatr' from data/chars/pcat/pcatr.txt 
                          Loaded 'hcatp' from data/chars/skele/hcatp.txt 
                          Loaded 'lion-o' from data/chars/liono/liono.txt 
                          Loaded 'lion-o_' from data/chars/liono/liono_.txt 
                          Loaded 'liro' from data/chars/liono/liro.txt 
                          Loaded 'lfly' from data/chars/liono/lfly.txt 
                          Loaded 'rfly' from data/chars/rama/rfly.txt 
                          Loaded 'mfly' from data/chars/manat/mfly.txt 
                          Loaded 'zoari' from data/chars/sorce/zoari.txt 
                          Loaded 'zoar' from data/chars/sorce/zoar.txt 
                          Loaded 'ofly' from data/chars/orko/ofly.txt 
                          Loaded 'spark' from data/sprites/spark.txt 
                          Loaded 'ban' from data/sprites/ban.txt 
                          Loaded 'hcat' from data/chars/heman/hcat.txt 
                          Loaded 'rcat' from data/chars/heman/rcat.txt 
                          Loaded 'hemfx' from data/chars/heman/hemfx.txt 
                          Loaded 'sword' from data/chars/heman/sword.txt 
                          Loaded 'powl' from data/chars/heman/powl.txt 
                          Loaded 'bcat' from data/chars/bcat/bcat.txt 
                          Loaded 'bcatw' from data/chars/bcat/bcatw.txt 
                          Loaded 'bcath' from data/chars/bcat/bcath.txt 
                          Loaded 'bcatr' from data/chars/bcat/bcatr.txt 
                          Loaded 'icat' from data/sprites/icat.txt 
                          Loaded 'catp' from data/sprites/catp.txt 
                          Loaded 'ice' from data/sprites/ice.txt 
                          Loaded 'comp' from data/sprites/comp.txt 
                          Loaded 'mine' from data/sprites/mine.txt 
                          Loaded 'frez' from data/sprites/frez.txt 
                          Loaded 'sfrez' from data/sprites/sfrez.txt 
                          Loaded 'mark' from data/sprites/mark.txt 
                          Loaded 'clear' from data/sprites/clear.txt 
                          Loaded 'zoom' from data/sprites/zoom.txt 
                          Loaded 'ball' from data/sprites/ball.txt 
                          Loaded 'balt' from data/sprites/balt.txt 
                          Loaded 'gren' from data/sprites/gren.txt 
                          Loaded 'robla' from data/chars/robot/robla.txt 
                          
                          Loading models...............	Done!
                          Object engine init...........	Done!
                          Input init...................	
                          1 joystick(s) found!
                          UNKNOWN - 2 axes, 10 buttons, 0 hat(s)
                          Done!
                          Create blending tables.......	Done!
                          Save settings so far........	Done!
                          
                          
                          Video track: resolution=960*480, display resolution=960*480, 25.00 frames/second
                          Audio track: 48000.000000 Hz, 2 channels, 16 bits/sample
                          Warning: the audio frequency (48000 Hz) is suboptimal; resample to 44100 Hz for best quality
                          
                          ************ Shutting Down ************
                          
                          OpenBOR v3.0 Build , Compile Date: Aug 29 2018
                          Presented by the OpenBOR Team.
                          www.chronocrash.com
                          OpenBOR is the open source continuation of Beats of Rage by Senile Team.
                          
                          Special thanks to SEGA and SNK.
                          
                          Total Ram: 785178624 Bytes
                           Free Ram: 484880384 Bytes
                           Used Ram: 20963840 Bytes
                          
                          Release level data...........
                          Done!
                          
                          Release graphics data........	Done!
                          Release game data............
                          
                          Unload 'Flash' ............Done.
                          Unload 'Flash2' ............Done.
                          Unload 'boom' ............Done.
                          Unload 'dust' ............Done.
                          Unload 'delay' ............Done.
                          Unload 'carw' ............Done.
                          Unload 'he-man' ............Done.
                          Unload 'hrock' ............Done.
                          Unload 'he-man_' ............Done.
                          Unload 'he-man__' ............Done.
                          Unload 'she-ra' ............Done.
                          Unload 'sheraw' ............Done.
                          Unload 'she-ra_' ............Done.
                          Unload 'swind' ............Done.
                          Unload 'swinw' ............Done.
                          Unload 'shro' ............Done.
                          Unload 'battlecat' ............Done.
                          Unload 'man-at-arms' ............Done.
                          Unload 'man-at-arms_' ............Done.
                          Unload 'mro' ............Done.
                          Unload 'teela' ............Done.
                          Unload 'teela_' ............Done.
                          Unload 'tfly' ............Done.
                          Unload 'tro' ............Done.
                          Unload 'swort' ............Done.
                          Unload 'ram-man' ............Done.
                          Unload 'ram-man_' ............Done.
                          Unload 'rro' ............Done.
                          Unload 'orko' ............Done.
                          Unload 'orko_' ............Done.
                          Unload 'oro' ............Done.
                          Unload 'sorceress' ............Done.
                          Unload 'sorceress_' ............Done.
                          Unload 'sorceress__' ............Done.
                          Unload 'sro' ............Done.
                          Unload 'evil-lyn' ............Done.
                          Unload 'evil-lyn_' ............Done.
                          Unload 'evil-lyn__' ............Done.
                          Unload 'efly' ............Done.
                          Unload 'evelu' ............Done.
                          Unload 'evro' ............Done.
                          Unload 'skeletor' ............Done.
                          Unload 'skeletor_' ............Done.
                          Unload 'sfly' ............Done.
                          Unload 'skelo' ............Done.
                          Unload 'srock' ............Done.
                          Unload 'panthor' ............Done.
                          Unload 'pcat' ............Done.
                          Unload 'pcatw' ............Done.
                          Unload 'pcath' ............Done.
                          Unload 'pcatr' ............Done.
                          Unload 'hcatp' ............Done.
                          Unload 'lion-o' ............Done.
                          Unload 'lion-o_' ............Done.
                          Unload 'liro' ............Done.
                          Unload 'lfly' ............Done.
                          Unload 'rfly' ............Done.
                          Unload 'mfly' ............Done.
                          Unload 'zoari' ............Done.
                          Unload 'zoar' ............Done.
                          Unload 'ofly' ............Done.
                          Unload 'spark' ............Done.
                          Unload 'ban' ............Done.
                          Unload 'hcat' ............Done.
                          Unload 'rcat' ............Done.
                          Unload 'hemfx' ............Done.
                          Unload 'sword' ............Done.
                          Unload 'powl' ............Done.
                          Unload 'bcat' ............Done.
                          Unload 'bcatw' ............Done.
                          Unload 'bcath' ............Done.
                          Unload 'bcatr' ............Done.
                          Unload 'icat' ............Done.
                          Unload 'catp' ............Done.
                          Unload 'ice' ............Done.
                          Unload 'comp' ............Done.
                          Unload 'mine' ............Done.
                          Unload 'frez' ............Done.
                          Unload 'sfrez' ............Done.
                          Unload 'mark' ............Done.
                          Unload 'clear' ............Done.
                          Unload 'zoom' ............Done.
                          Unload 'ball' ............Done.
                          Unload 'balt' ............Done.
                          Unload 'gren' ............Done.
                          Unload 'robla' ............Done.
                          
                          Release game data............	Done!
                          Release timer................	Done!
                          Release input hardware.......	Done!
                          Release sound system.........	Done!
                          Release FileCaching System...	Done!
                          
                          **************** Done *****************
                          
                          OpenBOR v3.0 Build , Compile Date: Aug 29 2018
                          Presented by the OpenBOR Team.
                          www.chronocrash.com
                          OpenBOR is the open source continuation of Beats of Rage by Senile Team.
                          
                          Special thanks to SEGA and SNK.
                          
                          

                          Running your last build with cleared saved folder still freezes - but did make a config for "He Man" which is 1st of 2 .pak files

                          Z 1 Reply Last reply Reply Quote 0
                          • Z
                            zanac @BiZzAr721
                            last edited by

                            I have not time to solve the mistery... anyway i upload the full trunk that i used for make that working binary! :)
                            download the tar.gz and compile with "make PANDORA=1":

                            https://github.com/zanac/OpenPB4/tree/master/openbor

                            This source tree is rather similar to the official, i just patched the video to start 384x224 and patched the Makefile for compile with GL+GLES in the pandora section... i don't understand why without video patch don't start, as i said i don't own rasbperry for make some test, sorry... i'm sure anyway that with this experience you will be able to solve the problem!

                            If you want i have also a working 3400 version that is compatible with old mods, that version is better then the one that you used 'cause support save/load and PAK file!

                            mituM 1 Reply Last reply Reply Quote 1
                            • mituM
                              mitu Global Moderator @zanac
                              last edited by

                              @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                              This source tree is rather similar to the official

                              Which repository is that ?

                              Z 1 Reply Last reply Reply Quote 0
                              • Z
                                zanac @mitu
                                last edited by

                                @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                                @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                                This source tree is rather similar to the official

                                Which repository is that ?

                                is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)

                                mituM 1 Reply Last reply Reply Quote 0
                                • mituM
                                  mitu Global Moderator @zanac
                                  last edited by

                                  @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                                  is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)

                                  No, I mean the source tree you cloned and then applied your modifications. Doesn't look like the official OpenBOR repo at https://github.com/DCurrent/openbor.

                                  Z 1 Reply Last reply Reply Quote 0
                                  • Z
                                    zanac @mitu
                                    last edited by

                                    @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                                    @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                                    is the "unofficial" retropie for allwinner, is not well organized... i "dump" in that git all stuff that work in allwinner board :)

                                    No, I mean the source tree you cloned and then applied your modifications. Doesn't look like the official OpenBOR repo at https://github.com/DCurrent/openbor.

                                    yes is that, the "engine" directory: https://github.com/DCurrent/openbor/tree/master/engine

                                    mituM cyperghostC 2 Replies Last reply Reply Quote 1
                                    • mituM
                                      mitu Global Moderator @zanac
                                      last edited by

                                      @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                                      yes is that, the "engine" directory: https://github.com/DCurrent/openbor/tree/master/engine

                                      Your zip file doesn't have the structure from the repository you linked - it's missing a lot of folders - and - at least - the README and LICENSE files are not the same. Did you use another revision/branch of the official repo ?

                                      cyperghostC 1 Reply Last reply Reply Quote 1
                                      • cyperghostC
                                        cyperghost @zanac
                                        last edited by

                                        @zanac yes I see ... It is close to the official ones.
                                        @mitu I understand your concerns but at my first look there are changes done in SDL directory. I think it can be related as a unofficial port that could be maintained. Or do you have other concerns? License issues?

                                        mituM 1 Reply Last reply Reply Quote 0
                                        • cyperghostC
                                          cyperghost @mitu
                                          last edited by

                                          @mitu said in OpenBOR finally working fine on RETROPIE with ES:

                                          @zanac said in OpenBOR finally working fine on RETROPIE with ES:

                                          yes is that, the "engine" directory: https://github.com/DCurrent/openbor/tree/master/engine

                                          Your zip file doesn't have the structure from the repository you linked - it's missing a lot of folders - and - at least - the README and LICENSE files are not the same. Did you use another revision/branch of the official repo ?

                                          Edit

                                          Read your edit ... Understood

                                          1 Reply Last reply Reply Quote 0
                                          • mituM
                                            mitu Global Moderator @cyperghost
                                            last edited by mitu

                                            @cyperghost No, I'm trying to find the originating repo in order to be able to produce a patch - if need to be. I mentioned the LICENCE file because it has the copyright years.

                                            1. Official OpenBor has

                                            Copyright (c) 2003, Roel van Mastbergen & Senile Team
                                            Copyright (c) 2004 - 2018, OpenBOR Team

                                            1. The source linked by @zanac has

                                            Copyright (c) 2003, Roel van Mastbergen
                                            Copyright (c) 2011,2012 rofl0r
                                            All rights reserved.

                                            From the looks of the archive, the source modified by @zanac looks to be based on https://github.com/rofl0r/openbor, which is exactly the version available now in RetroPie.

                                            Z cyperghostC 2 Replies Last reply Reply Quote 0
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