New Overlay: R-Type
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Overlay now improved with better graphics.
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They are most definitely appreciated!
I'm using 1280x1024. Many games are running full screen, including R-Type, but many vertical shooters and oldschool arcade games still have a bit of room in the sides.I'd love for a Gyruss or DonkeyKong overlay to test! Thanks!
But won't the script @meleu made get confused by my non-16:9 screen? -
@andershp said in New Overlay: R-Type:
I'd love for a Gyruss or DonkeyKong overlay to test! Thanks!
Can be done. Can you please check with RGUI (display settings) what is the actual game area used by these two games on your display?
But won't the script @meleu made get confused by my non-16:9 screen?
The script installs the overlays by placing the required files in the required folders; it does not check or modify resolution, as far as I know.
I do will need to name the overlays in a way that user can notice these are 5:4 when selecting them for install. -
@udb23 said in New Overlay: R-Type:
The script installs the overlays by placing the required files in the required folders; it does not check or modify resolution
This is exactly what it does.
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@udb23 nice one. got to be one of the best games ever! nice work on the overlays and great work on the launching images...
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@udb23 Hope this is it. Settings - Video:
Donkey Kong and Gyruss share these settings:
Custom Aspect Ratio X Pos: 256 Custom Aspect Ratio Y Pos: 0 Custom Aspect Ratio Width: 768 Custom Aspect Ratio Height: 1024 (4)
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@andershp Yes. That's all the info I need. Currently on a business trip in the UK. This weekend I'll make these 2 overlays ;-)
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@udb23 That sounds amazing! Looking forward to it!
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Have you seen this?
This guy make animations on his own that are so good !!
Best one to me is its Tie-Fighter based vid. -
@andershp said in New Overlay: R-Type:
That sounds amazing! Looking forward to it!
Here's Donkey Kong:
Added to the Repo.
Can you try installing it and let me know if it works for you ? -
@udb23 Whoah, this vid is totally awesome! Instant Subscribe!
Thanks for the overlay - looks great, mate!Haven't used meleus script before, so right now I'm updating the -ovl rep, and later today I will get the time to try installing it. Are you using RGUI to do this, or should I just make a dkong.zip.cfg that references to the .png?
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@andershp said in New Overlay: R-Type:
Haven't used meleus script before, so right now I'm updating the -ovl rep, and later today I will get the time to try installing it. Are you using RGUI to do this, or should I just make a dkong.zip.cfg that references to the .png?
If you use @meleu's script you just have to select the overlay from the list. You don't need to to anything else. Just restart EmulationStation.
If you want to do it without the script you just take the 1280 png and .cfg files from here, edit the cfg to reference that png and copy the files to your Pi following the instructions in the readme install txt file that you find in the same folder linked before.
If you're using windows on your home PC and have Pi on your network with shared Samba folders (default setting), you can also use a batch file to transfer the files (can share a sample batch if needed).
Let me know if it works.
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Just tried, but it's a no-show:
Copied dkong.zip.cfg into arcade ROMS folder,
it contains:input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/dkong.cfg input_overlay_enable = true input_overlay_opacity = 0.900000 input_overlay_scale = 1.000000
The overlays/arcade-bezels/dkong.cfg contains:
overlays = 1 overlay0_overlay = "dkong1280_udb.png" overlay0_rect = "0.0,0.0,1.0,1.0" overlay0_full_screen = true overlay0_descs = 0
And along it, the dkong1280_udb.png file is located also.... Hmmm... ?
Is it because my games run off USB? Or do I have to activate something, somewhere in the menus? It wouldn't work via the RGUI, said something regarding problems with the arcade folder, and that art wasn't added... -
@andershp I never had this case... ROM on USB could be the cause but not sure. I have no experience with game running from USB; may then drive ID is required to point to the right path ?!!
Just as a test: put both cfgs and the png in your rom folder. Remove any path from the cfg's, keeping only file name.
In this way ES should find all required files in your ROM folder. -
Didn't work. Even tried putting " " around the dkong.cfg .
Tried both in Pegasus and Emulationstation... Could it be something in my emulators/all/retroarch.cfg file? -
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@andershp said in New Overlay: R-Type:
Could it be something in my emulators/all/retroarch.cfg file?
NO, as rom cfg should "override" retroarch's general settings.
Can you also try with a different overlay ? It would not fit but just to see if you get it on screen (e.g. wizard of wor)
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Just tried renaming the Wizard of Wor png to dkong.png and changing the dkong.zip.cfg file to refer to this file also. Still nothing happens...
Also tried with gyruss, renaming files and references to correspond to this game, nothing happens here either... * scratching my head * ?
Here's some photos showing file names in the roms folder, and the contents of the CFG files. Maybe I missed something?
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Does runcommand.log show any error ?
("/dev/shm/runcommand.log") -
@udb23 What core are you using ? What is the error you get when trying to load overlay from RGUI?
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