N64 emulators not loading textures
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i can confirm this issue. my guess is it’s a new change with GLideN64 (i assume other plugins work ok?). if anyone is able to bisect this issue and find out what commit causes this that will be really useful!
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@dankcushions said in N64 emulators not loading textures:
(i assume other plugins work ok?).
Yes.
Any devs in here? I would love to help but am an incompetent end user.
Would it help to report this as a bug on the github issue tracker?
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@cpt-bananas yes you should log it with a screenshot, please. without bisecting i'm not sure how solvable it will be, but i will try and do that soon if no-one beats me to it.
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Dude you're miles a head of me. I just opened this issue on the RetroPie issue tracker but I think it's actually gonetz/gliden64's problem, not Retropie; then, after I already opened it, I see you opened the issue on Gliden64's page
Thanks man
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Pi 3
5v 2.5a
Retropie 4.3.6
Mupen64plus
Zelda ocarina of time black screen but audio
007 most textures are not visible but some are completely unplayableHi I am now having a similar issue as you guys, after a fresh install I can get gles, rice, lr-mupen, and parallel to work. When I try glide it gives me a black screen with audio, updated from binary (retropie 4.3.6) same issue.
Attempted updating from source and it appears to freeze at ld libmupen64plus.So.2.0.0, edit: I was able to update from source but still the same issue. the glide log shows these two lines constantly repeating: Async color buffer copies are not supported on GLES2
LOD emulation not possible on this deviceI tried disabling LOD emulation in the .Cfg file but it keeps going back to default. Even after I have disabled hotkeys in autoconf.
I also had an HD texture pack that worked great in rice, but glide would start the "loading" screen of textures and freeze when it got to 438.88mb after maybe 7minutes of loading up to that point. I deleted the texture pack since it wasn't working with glide anyway.
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Has this been solved? If not what is the easiest way to roll back glide?
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@steeeb no. i plan to start bisecting it soon, but until someone does we won't have the 'last known good' version to build binaries for. in any case, once someone starts bisecting, we should be close to fixing the issue.
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https://github.com/m64p/mupen64plus-GLideN64
Do you know how to build it? Just build.sh? If so I can help at least find some working commits. If it doesn't take long to build I can do a full disect
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@steeeb no that's not the right repo. it's complex to rebuild the whole mupen64plus emulator manually but it's only the changes to the gliden64 plugin that we're interested in: https://github.com/gonetz/GLideN64. you build that and then replace mupen64plus-video-GLideN64.so on your system with the rebuilt file.
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I can confirm this also. Gliden64 worked great as my default emu. Two days ago i updated retropie and all packages before scraping only to find that the roms i had set with gliden64 were missing texture packs and recieved the messege "init noise textures. Please wait." A rollback or a fix would be greatly apreciated as it is the only emu that alligns mario party 2 properly. Thank you in advance.
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https://github.com/gonetz/GLideN64/issues/1665
They've found the offending commit
Anyone know the location of the .so file? I have glide from 2 weeks ago that works I could upload the .so file so people can use it until upstream fix the issue.
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@steeeb
It should be in /opt/retropie/emulators/mupen64plus/lib/mupen64plus/ . Please do upload the working .so if you can so we can have a working build until a fixed commit happens. -
Built the version from before the problem commit just testing and I'll upload.
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Here it is: https://www.dropbox.com/s/5m4j41g4otvzaxj/mupen64plus-video-GLideN64.so?dl=0
Still says the init loading textures at the start, but the textures work fine.
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@steeeb
This might seem like a dumb question but how do i exchange the file. If i insert the sd card in my comp runing ubuntu it percieves these files as read only and will not allow alteration. Is there a way around this -
@steeeb
From a little digging i found that i will need to gain root access through editing retropie script and accessing the files via a program such as putty. Would putty for ubuntu be the best choice or is there another means which would be more effective. -
Ubuntu should read/write ext4. Is the boot partition read only too? If so the SD card adapter isn't set to read only is it?
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I too have the same issue. First time I try and do this, so I have a few questions. Besides choosing the right emulator, what kind of heatsinks do the great people in this topic recommended? I read something about the main SoC, the Ethernet controller, and the voltage regulator should have these for N64 to work more or less. But where can I get the heat sinks for the Ethernet and the voltage regulator? A link to a online store or something like that, would be appreciated.
And is this fan approved for cooling down my Pi 3, does it look like it would work with the heat sinks I need?
Site: https://www.skolehuset.no/products/transparent-clear-case-enclosure-box-cooling-fan-for-raspberry-pi-3-2-model-b . -
@pcs92 said in N64 emulators not loading textures:
I too have the same issue. First time I try and do this, so I have a few questions. Besides choosing the right emulator, what kind of heatsinks do the great people in this topic recommended? I read something about the main SoC, the Ethernet controller, and the voltage regulator should have these for N64 to work more or less. But where can I get the heat sinks for the Ethernet and the voltage regulator? A link to a online store or something like that, would be appreciated :D
And is this fan approved for cooling down my Pi 3, does it look like it would work with the heat sinks I need?
Site: https://www.skolehuset.no/products/transparent-clear-case-enclosure-box-cooling-fan-for-raspberry-pi-3-2-model-b . Just look at the picture, this is a norwegian site xD I am from Norway xDThere are plenty of threads with recommendations for those things in the forum already, let's please not derail this one.
Has anyone else been able to confirm that the .so posted earlier in the thread worked for them? All problems we've been seeing resolved?
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I can confirm that the .so filed posted by @steeeb worked a treat. Thank you all.
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