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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Arcade control panel mapping questions

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    mameretroarchcontrol panelipac4noob
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    • caver01C
      caver01 @SammyLJ
      last edited by caver01

      @sammylj I cannot access my config file since I am away from my Pi, but I know there are some odd overlaps on the defaults, specifically, notice how " i" and "k" are used twice. This is still MAME default, and the rationale is that there are no 3 player games that would have player 2 using those buttons.

      So, if you want to have the ENTER key accessible to the admin button you have, just wire Player3SW3 to it. You can have two buttons wired to the same switch on the IPAC.

      And for settings, I have # input_menu_toggle = space, or in other words, it is setup as spacebar but it is commented out because of the #. I am not using the retroarch settings menu for anything. Remember, that line is going to invoke the RETROARCH settings, which, if you get things configured in the file correctly, you should not need to use. You want to keep TAB unmapped in Retroarch so that the raw key will work to invoke MAME's own menu. So, you will still need to wire the button to an IPAC input, and that input should be configured in the IPAC to send TAB, but there is no corresponding entry in retroarch for it. It is just a raw key.

      My 4-player cocktail style cabinet built as a custom "roadcase"

      S 1 Reply Last reply Reply Quote 0
      • caver01C
        caver01 @SammyLJ
        last edited by

        @sammylj Basically, ENTER is used as button 3 in MAME. You can also wire it to your admin button too.

        Here is a screenshot from the WinIPAC utility looking at my IPAC4:
        0_1512169132679_key_assignments_table.png

        My 4-player cocktail style cabinet built as a custom "roadcase"

        caver01C S 2 Replies Last reply Reply Quote 0
        • caver01C
          caver01 @caver01
          last edited by

          I can use the secondary shift feature of IPAC to invoke TAB, but if I had a dedicated button I might have configured Player3 or 4 switch 6 or something out of the way like that to be TAB, and wired that to my admin button. I did not really want to have TAB easy to access on my system. I figured I would do most of my configuration with an external keyboard attached, and once everything is setup and working, there is no reason to use tab. For me, my admin buttons are EXIT (esc), Pause (p), and volume UP and Down. You can see in my IPAC that my exit and pause switches double as ENTER and TAB in the secondary shift feature if I ever need them.

          My 4-player cocktail style cabinet built as a custom "roadcase"

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          • S
            SammyLJ @caver01
            last edited by

            @caver01 while I could just physically move the wire on the ipac couldn't I just program both buttons to be enter in winipac and it would do the same thing?

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            • S
              SammyLJ @caver01
              last edited by

              @caver01 either i'm getting smarter or you are a good teacher because I completely understood what you said about the tab keystroke. ok will do

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              • S
                SammyLJ
                last edited by SammyLJ

                I also have volume + and - buttons.
                Volume + is 4sw7 and Volume - is 4sw8
                #Increases audio volume.
                input_volume_up = kp_plus
                #Decreases audio volume.
                input_volume_down = kp_minus

                1 Reply Last reply Reply Quote 0
                • S
                  SammyLJ
                  last edited by

                  so moving forward....
                  when i'm in emulation station
                  B = Back
                  A = Launch
                  START = menu
                  SELECT = Options

                  but 'B' is a player 4 button, 'a' is a player 2 button etc
                  where do I go to configure those?

                  Is there any setup to a trackball or is it straight usb plug in and go?
                  I put a trackball, aim left and aim right buttons just above the trackball for Goldentee. They are 4sw5 and 4sw6. Because those are for 1 game only, I can edit those in the in game control menu.

                  caver01C 1 Reply Last reply Reply Quote 0
                  • S
                    SammyLJ
                    last edited by

                    added a bunch of games and tested Player 2 down is "f" and during game play it brings up the runcommand screen. let go of down and it goes back to the game.

                    caver01C 1 Reply Last reply Reply Quote 0
                    • caver01C
                      caver01 @SammyLJ
                      last edited by

                      @sammylj no that cannot be Runcommand. Maybe retroarch GUI menu? Check your retroarch.cfg to see if f is mapped to something.

                      My 4-player cocktail style cabinet built as a custom "roadcase"

                      S 1 Reply Last reply Reply Quote 0
                      • caver01C
                        caver01 @SammyLJ
                        last edited by

                        @sammylj said in Arcade control panel mapping questions:

                        so moving forward....
                        when i'm in emulation station
                        B = Back
                        A = Launch
                        START = menu
                        SELECT = Options

                        but 'B' is a player 4 button, 'a' is a player 2 button etc
                        where do I go to configure those?

                        You are confusing a gamepad A and B with keyboard keys. In Emulation Station, these refer to the player1 gamepad buttons.

                        Is there any setup to a trackball or is it straight usb plug in and go?

                        Read this documentation. There is a whole section I wrote about spinners and trackballs. It is not hard to setup. Mostly plug and play, some configuration.

                        I put a trackball, aim left and aim right buttons just above the trackball for Goldentee. They are 4sw5 and 4sw6. Because those are for 1 game only, I can edit those in the in game control menu.

                        My 4-player cocktail style cabinet built as a custom "roadcase"

                        S 1 Reply Last reply Reply Quote 0
                        • S
                          SammyLJ @caver01
                          last edited by

                          @caver01 so when in game, if I hold down on player 2(which is f) the screen goes black and the grey box comes up in the middle. It says...

                          Launching avps (lr-mame2003) ...
                          Press a button to configure
                          Errors are logged to /dev/shm/runcommand.log

                          The only thing I see mapped to f isn't active
                          #Toggles fullscreen.
                          #input_toggle_fullscreen = f

                          should I send you my cfg file so you can look at it, maybe i'm missing something

                          caver01C 1 Reply Last reply Reply Quote 0
                          • S
                            SammyLJ @caver01
                            last edited by

                            @caver01 so if I want to re route the buttons in emulation station is it under the main menu, configure input? The would change the emulation sation buttons but not the in game. right...

                            caver01C 1 Reply Last reply Reply Quote 0
                            • caver01C
                              caver01 @SammyLJ
                              last edited by

                              @sammylj
                              correct.

                              My 4-player cocktail style cabinet built as a custom "roadcase"

                              S 1 Reply Last reply Reply Quote 0
                              • caver01C
                                caver01 @SammyLJ
                                last edited by

                                @sammylj said in Arcade control panel mapping questions:

                                @caver01 so when in game, if I hold down on player 2(which is f) the screen goes black and the grey box comes up in the middle. It says...

                                Launching avps (lr-mame2003) ...
                                Press a button to configure
                                Errors are logged to /dev/shm/runcommand.log

                                The only thing I see mapped to f isn't active
                                #Toggles fullscreen.
                                #input_toggle_fullscreen = f

                                should I send you my cfg file so you can look at it, maybe i'm missing something

                                I am not familiar with this coming up in-game. Runcommand dialog appears briefly as you launch a game from Emulation Station.

                                My 4-player cocktail style cabinet built as a custom "roadcase"

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                                • S
                                  SammyLJ @caver01
                                  last edited by

                                  @caver01 right so when press down it comes up or hold down, it stays up

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                                  • S
                                    SammyLJ @caver01
                                    last edited by

                                    @caver01 so I changed the emulation station buttons and it changed the in game buttons as well....

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                                    • S
                                      SammyLJ
                                      last edited by

                                      ok wait a minute
                                      this whole time I have been changing /all/retroarch.cfg
                                      should I have been changing /mamelibretro/retroarch.cfg

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                                      • S
                                        SammyLJ
                                        last edited by SammyLJ

                                        0_1512277269796_WinIPAC.JPG

                                        so I got everything to work in game. I even figured out how to exit from the games. Escape alone doesn't seem to work but player 1 select(num5) is set to be the hot key and that plus escape backs out of games. That seems to be the only way I can get it to work. The runcommand no longer comes up when I hold player 2 down not sure what it did but I changed some stuff and it worked.

                                        so we are basically all good and playing.
                                        I wish I could change the emulation station menu buttons but when I do it changes everything.

                                        caver01C 1 Reply Last reply Reply Quote 0
                                        • caver01C
                                          caver01 @SammyLJ
                                          last edited by

                                          @sammylj Hmm. That escape exit situation sounds like you still have hotkeys enabled. Scan through your retroarch.cfg for hotkey and set it to "nul" or comment out the setting. I am running with a dedicated exit (escape) and I don't need to press anything else, just my single exit button.

                                          My 4-player cocktail style cabinet built as a custom "roadcase"

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