Getting Brutal Doom To Run WELL?
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@mahcneto
Force default crosshairs? You can mess around with other HUD settings too. Alot of the HUDs are meant for GZdoom (opengl) so they look odd in software rendering. -
There's a spot in brutal doom, where in Doom 2, you have a bunch of barrels. It's early on in the game. The game will lag when they explode even on a i7 7700k with a gtx 980.
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@sgtjimmyrustles really? I know as a kid I could play doom without any lag or frame drops on an IBM ThinkPad laptop. You would think if the graphics/game improved along with the hardware it would still handle as good as doom95 on an old laptop.
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He's referring to a very specific and isolated part of 'Doom II' when used in conjunction with the 'Brutal Doom' mod. I've played 'Doom' through 'Final Doom' using 'Brutal Doom' and don't recall another instance where there was a problem. The issue could probably be ironed out with an update.
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@throwaway1234567 Sure, that would be true if you'd be playing the original Doom, but we're talking about a source port with enhanced capabilities and new mods that use those capabilities to the fullest. See this post from the ZDoom developers on the matter
You might think - "Doom is an old game. All I ever need is Doom." That's fine. Doom can run on old systems. But not GZDoom. The point of GZDoom is to run Doom on modern hardware, using modern rendering techniques that are more efficient on modern computers. It turns out that in many cases, the techniques that are best suited for modern computers are ill suited for, or even entirely incompatible with, old hardware. And inversely, optimizations that made sense on old computers can be counter-productive on modern hardware.
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can i ask is every one hear on retropie 4.4 because i cant get brutal doom to start at all, i have even tried your retro pie add on 0.1 @rsn8887, with doom.wad and doom2.wad and still nothing, strife voices, hexdd, chex 2 all load their mods fine but they are stored as.wad not .pk3 is anybody able to point me in the right direction? (pi3) id be very grateful
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@jcook84 I'm interested, how can i use this file? Must drop on Doom folder?
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@8bitkid @DarishZone here is an example of my brutal doom setup in the emulators.cfg. i use brutal doom on a ton of games. i made separate entries so i can play the games several different ways.
brutalzdoom = "/opt/retropie/ports/zdoom/zdoom -iwad /home/pi/RetroPie/roms/ports/doom/doom1.wad -file /home/pi/RetroPie/roms/ports/doom/brutalv20b.pk3"
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@edmaul69
i just get a launch command screen that wont take controller input it asks me to select a default emulator options
1 wich is blank and does nothing
2 wich is brutalzdoom then i get a black screen as if zdoom was going to start but after 5/10 seconds back to emulationstation im sorry to be a pain but im a huge doom fan and this would mean a lot to me.so my Doom - Brutal Doom.sh
is at/home/pi/RetroPie/roms/doom/Doom/Mods/Doom - Brutal Doom.sh
and looks like
#!/bin/bash
"/opt/retropie/supplementary/runcommand/runcommand.sh" 0 PORT brutalzdoomi copied your emulators.cfg to /opt/retropie/configs/ports/brutalzdoom
so it now looks like this (the adresses of doom and the .pk3 are correct)
brutalzdoom = "/opt/retropie/ports/zdoom/zdoom -iwad /home/pi/RetroPie/roms/doom/Doom/doom.wad -file /home/pi/RetroPie/roms/doom/Doom/Mods/brutalv20b.pk3"
brutalzdoom = "/opt/retropie/ports/zdoom/zdoom -iwad /home/pi/RetroPie/roms/doom/Doom/doom.wad -file /home/pi/RetroPie/roms/doom/Doom/Mods/brutalv20b.pk3"
if you can see whare ive gone wrong id be super greatfull dude :)
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Can lr-pboom handle this?
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ZDoom is required to play 'Brutal Doom' on RetroPie.
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Ok, thank you!
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@8bitkid why is your wads in /roms/doom/Doom/? Do you not keep them in /roms/ports/doom/? Also when you changed the emulators.cfg you needed to also add the line
default = “brutalzdoom”
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thanks ill go try edit the cfg again and post my results, i don't keep them in ports doom although i have tried that (with the corresponding changes to cfg and .sh) in the hopes that BD would work that way but it didn't make any difference.
i have them separate as i have doom as its own system in es with the doom logo for art.
i use it to collect all my classic fps games via shortcut so duked 3d hexen etc as well as a bunch of dos based fps like blood, shadow warrior, blake stone, etc.
i just really love those games and i didn't like having them all mixed into ports with zelda clones/ commander keen and whatever else is in ports or dos. so i created a carbon edit with an extra system. -
i tested it to no avail im currently unable to clone my build so i bough a new sd card from amazon il try burning a fresh one man i really want this to work :)
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@8bitkid you arent trying to do this with the shareware doom wad that came with the emulators are you? If so you need the real doom wad. Not sure why it isn’t working for you.
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im also really confused its the doom.wad from my ultimate doom cd (same with all 4 wads) the only thing i can think is i recompiled zdooms menu following a guide and perhaps the guide used an older build or something idk i got a brand new sd today so its fresh download/ install retropie 4.4 then il install zdoom first before anything else and il use doom from ports and exact copies of your cfg and .sh if that doesn't work idk
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@8bitkid you cant use the doom shareware wad that comes with the emulators. You need to overwrite it with your ultimate doom wad
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