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    • polygaryd

      Brutal Doom with lzdoom and retropie 4.6 and above
      Help and Support • brutal doom • • polygaryd

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    • OldSchool

      Can't load different wad files with lzdoom
      Help and Support • doom ports brutal doom lzdoom • • OldSchool

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    • Quackwalks

      Brutal Doom on Pi4 With Gamepad Controls in Menu?
      Help and Support • brutal doom doom zdoom lzdoom • • Quackwalks

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      OldSchool

      @psyke83

      Thank you a ton, your advice worked perfectly for Sigil. I actually am interested in having individual launcher files for Brutal Doom for all of the Doom versions just because I like the simplicity of being able to select each game version separately, even if it is more work. But it isn't working like Sigil did. I created another folder under the doom folder called "brutaldoom," just like with Sigil, then edited the emulators.cfg file with the addition of an emulator called brutaldoom. This new entry had /addon/* changed to brutaldoom/*, the same as I did with Sigil.

      I placed the doom wad in that folder, and the brutal doom .pk3 file. I set up a "Brutal Ultimate Doom" launcher directing the location of the doom.wad file in the doom/brutaldoom folder. It launches it perfectly fine when I set "brutaldoom" as the default rom launcher, but for my launcher for the normal Ultimate Doom it will then be set to use the brutaldoom launcher as the default rom emulator as well. If I change the normal ultimate doom launcher back to lzdoom to play vanilla doom, the default emulator for the brutal doom launcher will then automatically be changed to lzdoom as well. So changing the emulator for one ultimate doom launcher changes it for the other, whether its brutal doom or vanilla. I assumed that was because I used the doom.wad file in the brutaldoom folder without changing the name, so what happened to one "doom.wad" changes it for the other because they have the same name, despite being in different folders.

      So I tried changing the name of the doom.wad file to brutaldoom.wad in the brutaldoom folder, and kept the original vanilla ultimate doom in the doom folder unchanged, but then it won't even launch the brutal doom version. So it seems to have to keep the original wad name. Since what I did what worked for Sigil I'm lost as to what it is making the two doom.wad files, in different folders, linked. You know so much about how it works, is it obvious where I went wrong? I feel like it must be something small that I just keep missing.

    • 8bitkid

      Help with brutal doom (zdoom retropie 4.4 pi 3)
      Help and Support • brutal doom doom mods doom doom port help • • 8bitkid

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    • VorT3x54

      Brutal Doom 64
      General Discussion and Gaming • brutal doom • • VorT3x54

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      edmaul69

      @mahcneto winters fury is the one i have thats is completely unplayable. I went through a lot just to get through the first level but the second is completely unplayable. Soo much lag and you cant see 2 feet in front of you. Shame really cause it looks really good on the videos and the first level was cool aside from all the issues

    • RetroFreak89

      Getting Brutal Doom To Run WELL?
      Help and Support • brutal doom doom port • • RetroFreak89

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      edmaul69

      @8bitkid you cant use the doom shareware wad that comes with the emulators. You need to overwrite it with your ultimate doom wad

    • LowRes

      Help with Brutal Doom
      Help and Support • brutal doom • • LowRes

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      LowRes

      @edmaul69

      oh really? I spent hours figuring it out so I'll just leave it lol. Atleast I learned a lot today. Speaking of music, I read that you needed all the music files in mp3 format named correctly in the same folder as the wads to get game music working, but the original music is working just fine in normal doom and doom 2 by just changing the midi device to OPL. Was that an old issue? I have all the mp3 files but didn't have to use them

    • rsn8887

      Brutal Doom add-on for RetroPie v0.1
      Help and Support • doom brutal doom zdoom • • rsn8887

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      psychosic666

      Thanks for this great work!

      But I can't get my Xbox Controller getting to work correctly.
      After I activate the Controller support the arrow up goes constantly

      any suggestions?

    • RetroFreak89

      Any Brutal Doom players here on the Pi? Question
      General Discussion and Gaming • brutal doom doom zdoom • • RetroFreak89

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      RetroFreak89

      @xeon so i cant disable it then sux
      Also what is compiling Zdoom and Install SDL2 libraries ? I heard it makes Zdoom run alot better???

    • megafacehead

      Help getting Brutal Doom campaign hellonearthstarterpack + Duke3d expansions to work
      Help and Support • doom port duke3d doom brutal doom • • megafacehead

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      edmaul69

      @mediamogul said in Help getting Brutal Doom campaign hellonearthstarterpack + Duke3d expansions to work:

      @megafacehead

      Give those demons hell on earth.

      Fixed that for ya

    • qix77

      What happened to ZDoom in 4.2? (also Brutal Doom quesion).
      Help and Support • doom brutal doom zdoom 4.2 • • qix77

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      mediamogul

      @qix77

      I'm on 4.2.1 and I can confirm that ZDoom is ready and waiting under the 'Optional Packages'. As far as 'Brutal Doom' goes, I have it installed and it tends to run pretty well unless you have the enemies cranked all the way up to 'Nightmare' and do something like throw a grenade into an occupied room. Then it has to work out where all the blood an body parts are going to fall and the game will stop until it does. Playing it on 'Hurt Me Plenty' seems to run very well though. You should be able to install it without issue using the Documentation for ZDoom.