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    To all crt-pi shader users (artifacts appearing during motion)

    Scheduled Pinned Locked Moved Ideas and Development
    shadercrt-piscanlinesartifacts
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    • BobHarrisB
      BobHarris
      last edited by BobHarris

      Am I the only one noticing vertical stripes when there is horizontal motion going on?
      You can easily test it for yourself with Donkey Kong Country in the first level. The vertical stripes appear in the brown ground area Donkey Kong is walking on. It's faint, but definitely noticable. I tried capturing it in a video, but that didn't work out.

      I uploaded the shader I am using:
      https://ufile.io/srzoy
      This shader also simulates scanlines, but with no such artifacts. By default the scanlines are a bit less noticable than the crt-pi shader, but you can change this in the shader parameters menu.
      The file is only hosted one month, so maybe someone has a more permanent way to keep it accessible for users?
      I would give credits if I knew who made the shader, but I don't know who did. All I know is I downloaded it a year ago for my Nes classic mini and now it works great for my Pi 3B as well.

      P.S. The settings I use for this shader:
      Quick menu -> shaders
      shader filter: don't care
      shader scale: don't care
      (Sometimes shader filter: linear in combination with shader scale: x2)

      Quick menu -> shaders -> menu shader parameters
      Scanline thickness: 2.0
      Scanline intensity: 0.41 (if I want very obvious scanlines then I bump it up to 0.70 (looks great on Metal slug for example)
      Luminance boost: 0.07

      Settings -> Video
      Aspect ratio: Custom
      Integer scale: On
      Bilinear filtering: On

      Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

      dankcushionsD 1 Reply Last reply Reply Quote 0
      • dankcushionsD
        dankcushions Global Moderator @BobHarris
        last edited by

        @bobharris what resolution are you running?

        BobHarrisB 1 Reply Last reply Reply Quote 0
        • BobHarrisB
          BobHarris @dankcushions
          last edited by

          @dankcushions
          N64 on a lower resolution, but all other emulators default resolution. Is that causing it?

          Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

          dankcushionsD 1 Reply Last reply Reply Quote 0
          • dankcushionsD
            dankcushions Global Moderator @BobHarris
            last edited by

            @bobharris i'd have to test it myself. it could be a similar issue to https://retropie.org.uk/forum/topic/4046/crt-pi-shader-users-reduce-scaling-artifacts-with-these-configs-in-lr-mame2003-lr-fbalpha-lr-nestopia-and-more-to-come

            BobHarrisB 1 Reply Last reply Reply Quote 0
            • BobHarrisB
              BobHarris @dankcushions
              last edited by

              @dankcushions Yes I think that is what it looks like. But it's much easier to see in motion.
              It's not related to the resolution (I tried several).

              Pi 3B , 64 GB Sandisk ultra flashdrive, 19 systems, 872 hand picked classic gaming gems :-) Dual shock 4v2

              1 Reply Last reply Reply Quote 0
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