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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    scummVM change keyboard maps on gamepad

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    scummvmgamepadkeyboardkeybutton
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    • coldnpaleC
      coldnpale
      last edited by

      noob question: Before doing all this, should I install normally scummvm? Or is this not needed since it is done after building and installing?

      D 1 Reply Last reply Reply Quote 0
      • coldnpaleC
        coldnpale @EctoOne
        last edited by coldnpale

        @ectoone
        This is interesting since there are some buttons available. How would I go adding the "ALT" Keyboard button? By replacing "F1" in your example with "ALT" or "RALT" or something?

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        • D
          dudleydes @coldnpale
          last edited by

          @coldnpale No, you carry out the commands in a terminal session instead of installing from the setup script.

          Also, it is these lines in the sdl-events.cpp file that you will need to edit.

          coldnpaleC 1 Reply Last reply Reply Quote 1
          • coldnpaleC
            coldnpale @dudleydes
            last edited by

            @dudleydes
            got it! Thanks!

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            • coldnpaleC
              coldnpale
              last edited by coldnpale

              So.. I used jstest to find the correct controller buttons for my logitech F710. Apparently for my controller it has to be

              #define JOY_BUT_LMOUSE 0
              #define JOY_BUT_RMOUSE 2
              #define JOY_BUT_ESCAPE 3
              #define JOY_BUT_PERIOD 1
              #define JOY_BUT_SPACE 8
              #define JOY_BUT_F5 9

              Now I just need to wait some time to build it

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              • E
                EctoOne @coldnpale
                last edited by EctoOne

                @coldnpale If you take a look at the lines 350+ in the sdl-events.cppfile, you can see all SDLK_* and KEYCODE_* values. In your case you need to use LALT or RALT.

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                • coldnpaleC
                  coldnpale
                  last edited by

                  So, thanks to dudledes and EctoOne I managed to map the buttons! I appreciate a lot your help, thanks a lot for taking the time to guide me so thoroughly!

                  One last question, if I need to change/add buttons will I have to repeat the process again? I am asking in case of an update. I guess if I update the scummvm the controls will be overwritten.

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                  • D
                    dudleydes @coldnpale
                    last edited by

                    @coldnpale Glad to hear it worked.

                    You should use the above method to change or add buttons or if you wish to update to a new version of ScummVM. Installing from the setup script will have the default gamepad mappings.

                    coldnpaleC 1 Reply Last reply Reply Quote 0
                    • coldnpaleC
                      coldnpale @dudleydes
                      last edited by

                      @dudleydes
                      Better than nothing. At least we have a means to make the changes. I guess I won't be updating too often though ... :P

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                      • E
                        erazor
                        last edited by

                        Some games block F5 key. So i map the combination ctrl+f5 to the left button of my ps3 controller.

                        #define JOY_BUT_LMOUSE 14
                        #define JOY_BUT_RMOUSE 13
                        #define JOY_BUT_ESCAPE 15
                        #define JOY_BUT_PERIOD 12
                        #define JOY_BUT_SPACE 0
                        #define JOY_BUT_F5 3
                        #define JOY_BUT_MENU 10
                        
                                        case JOY_BUT_MENU:
                                                event.kbd.flags = Common::KBD_CTRL;
                                                event.kbd.keycode = Common::KEYCODE_F5;
                                                event.kbd.ascii = mapKey(SDLK_F5, (SDLMod)ev.key.keysym.mod, 0);
                                                break;
                        
                        
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                        • H
                          hhromic
                          last edited by

                          Guys, give a try to the lr-scummvm libretro-based core for ScummVM I put for testing here: https://retropie.org.uk/forum/topic/19693/lr-scummvm-request-for-comments-and-testing/

                          You can do mappings via RetroArch and customise for each game too easily with RA. Also you can use any RA-supported shader. So far it has been working nice for me, would appreciate feedback from other ScummVM players.

                          1 Reply Last reply Reply Quote 1
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