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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    scummVM change keyboard maps on gamepad

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    scummvmgamepadkeyboardkeybutton
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    • coldnpaleC
      coldnpale @EctoOne
      last edited by coldnpale

      @ectoone
      This is interesting since there are some buttons available. How would I go adding the "ALT" Keyboard button? By replacing "F1" in your example with "ALT" or "RALT" or something?

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      • D
        dudleydes @coldnpale
        last edited by

        @coldnpale No, you carry out the commands in a terminal session instead of installing from the setup script.

        Also, it is these lines in the sdl-events.cpp file that you will need to edit.

        coldnpaleC 1 Reply Last reply Reply Quote 1
        • coldnpaleC
          coldnpale @dudleydes
          last edited by

          @dudleydes
          got it! Thanks!

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          • coldnpaleC
            coldnpale
            last edited by coldnpale

            So.. I used jstest to find the correct controller buttons for my logitech F710. Apparently for my controller it has to be

            #define JOY_BUT_LMOUSE 0
            #define JOY_BUT_RMOUSE 2
            #define JOY_BUT_ESCAPE 3
            #define JOY_BUT_PERIOD 1
            #define JOY_BUT_SPACE 8
            #define JOY_BUT_F5 9

            Now I just need to wait some time to build it

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            • E
              EctoOne @coldnpale
              last edited by EctoOne

              @coldnpale If you take a look at the lines 350+ in the sdl-events.cppfile, you can see all SDLK_* and KEYCODE_* values. In your case you need to use LALT or RALT.

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              • coldnpaleC
                coldnpale
                last edited by

                So, thanks to dudledes and EctoOne I managed to map the buttons! I appreciate a lot your help, thanks a lot for taking the time to guide me so thoroughly!

                One last question, if I need to change/add buttons will I have to repeat the process again? I am asking in case of an update. I guess if I update the scummvm the controls will be overwritten.

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                • D
                  dudleydes @coldnpale
                  last edited by

                  @coldnpale Glad to hear it worked.

                  You should use the above method to change or add buttons or if you wish to update to a new version of ScummVM. Installing from the setup script will have the default gamepad mappings.

                  coldnpaleC 1 Reply Last reply Reply Quote 0
                  • coldnpaleC
                    coldnpale @dudleydes
                    last edited by

                    @dudleydes
                    Better than nothing. At least we have a means to make the changes. I guess I won't be updating too often though ... :P

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                    • E
                      erazor
                      last edited by

                      Some games block F5 key. So i map the combination ctrl+f5 to the left button of my ps3 controller.

                      #define JOY_BUT_LMOUSE 14
                      #define JOY_BUT_RMOUSE 13
                      #define JOY_BUT_ESCAPE 15
                      #define JOY_BUT_PERIOD 12
                      #define JOY_BUT_SPACE 0
                      #define JOY_BUT_F5 3
                      #define JOY_BUT_MENU 10
                      
                                      case JOY_BUT_MENU:
                                              event.kbd.flags = Common::KBD_CTRL;
                                              event.kbd.keycode = Common::KEYCODE_F5;
                                              event.kbd.ascii = mapKey(SDLK_F5, (SDLMod)ev.key.keysym.mod, 0);
                                              break;
                      
                      
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                      • H
                        hhromic
                        last edited by

                        Guys, give a try to the lr-scummvm libretro-based core for ScummVM I put for testing here: https://retropie.org.uk/forum/topic/19693/lr-scummvm-request-for-comments-and-testing/

                        You can do mappings via RetroArch and customise for each game too easily with RA. Also you can use any RA-supported shader. So far it has been working nice for me, would appreciate feedback from other ScummVM players.

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