[Rpi3] Nes - Duck Hunt with mouse
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@darksavior i use a wiimote with a classic controller plugged in. I also have a ps1/2 controller to wiimote adapter. The only problem is there is no l3 and r3 on the analogs. I do use the madcatz fightstick for the wii on mame. I think the mayflash dolphinbar was one of the best things i bought for the pi.
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@edmaul69 interesting.
How exactly should i set up dolphinbar + wiimote to do the same thing on my pi? -
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@chuck_b if you put the dolphinbar in mode 2 mouse mode it works like a mouse/ lightgun
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After you get a gun casing for the Wiimote, you come out much cheaper than buying something like a AimTrak USB light gun and it really works just as well.
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What's better between Wiimote + DolphinBar and AimTrack?
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The benefits of the Dolphinbar go further than just light gun support, with the ability to use most any Wii peripheral and you'll come out roughly around $60-$70 for everthing you'd need. Cheaper still if you already have a Wiimote and or Wiimote gun casing. One drawback is that it only supports a single Wiimote as a mouse device.
The Aimtrak USB guns can only be used for light gun gaming, but there is the ability to use multiple guns as mouse devices. A set of two will cost about $300, with one of course being half that. I have a set of Aimtrak guns and a Dolphinbar setup and how they behave is pretty close. However, I'd say the Aimtraks perform a little more smoothly. Still, I wouldn't say it's enough to justify the extra money if all you want to do is play single-player gun games.
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What about absolute coordinates?
I think that the best way to play games like Duck Hunt is when the position you want to shoot at is exactly the position your controller is pointing.
Is possible to make things work like that? -
Both use absolute coordinates.
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@mediamogul interesting.
For Wiimote do I need specifically Dolphin Bar? Does Kinect work too? -
Kinect was a motion sensing device. There might be a way to get it to track hand movement and translate it into mouse input. I have to say, it'd be pretty fun to form your hand into a gun shape and have a shot fired every time your thumb comes down. However, it's likely that it would be difficult to set up and somewhat imprecise, if it's even an option at all. The nice thing about the Dolphinbar is that it's very accurate and it doesn't even need drivers, making it foolproof and future proof. All you have to do is plug it in, set it to mode 2 and your Wiimote is then seen as a mouse.
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so the port I set for mouse is the port in which i plug the Dolphinbar in?
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It would be it's mouse event assignment. If the Dolphinbar is the only mouse attached, it would be '0'. If you already have a mouse attached to your pi, that would be '0' and the Dolphinbar would be '1'.
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@mediamogul ok.
Recently I'm having problems with my new AirMouse-Remote controller.
It's a Rii Mini i25A. Mouse works great with Kodi but not with lr-fceumm.
Any suggestions? -
Outside of confirming the mouse index, setting the proper game-specific controller port to 'Zapper', and making sure all your software is up to date, I don't know. It should just work after that. Are other mice working?
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@mediamogul Yes, I have another airmouse that works. I recently bought a Keyboard+AirMouse controlle for Kodi and i was trying to make it work with fceumm
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It appears to be a pretty nice airmouse/remote. After an admittedly quick search, there doesn't seem to be anyone having issues. You can run
evtest
to see if it's being read by the system. If you have something else that uses a mouse like ScummVM, you can see if it's picked up there as well. It should shed some light on if it's a RetroArch issue or one with the remote itself. -
@mediamogul later I'll try evtest.
For now using /dev/input/mouse0 gave me good feedbacks on airmouse inputs -
Hope it helps someone! I tried to get the mouse to work as a Zapper. It just wouldn't work. End of the story: I had to unplug the USB-dongle of my remote control, because it had a mouse functionality. I think it had a conflict with my wireless USB mouse. Afterwards I changed mouse index to 0 in lr-fsceumm under Controller 2 Input and changed the type to Zapper. That's it!
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