Daphne . Arcade joystick orientation wrong.
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@grant2258 do I just install it again from source using your github URL that I already have. I'm assuming i will have to map my own buttons as by default nothing will be mapped. Just change -1 to whatever button I want.
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well nothing should be mappped in the joystick buttons anyway unless you map it button wise. no need to set them all to -1 just set the ones you want to use like coin start1 and button 1. that branch just has my bin with my changed fixes nothing else is in it
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@grant2258 said in Daphne . Arcade joystick orientation wrong.:
no need to set them all to -1
Originally, I believe Daphne used '0' as sort of a stand-in for a nul entry, making the +1 to all button codes a requirement. With your changes, if a particular map entry is not assigned, is it simply to be left blank, or is there a replacement for '0'?
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-1 and 0 use a default setting if there is any set and there was with the original code.
the original code does this
val3 = atoi(sval1.c_str());
if (val3 > 0) joystick_buttons_map[val3 - 1] = i;it subtracts 1 to set the button to what it should be the only reason this happened is because atoi(sval1.c_str()); doesnt work with negative numbers. I just added a negative number search an if its set to negative use defaults.
if you leave nothing set on mine (-1) the default joystick buttons (mine is unset) no default joystick button maps are set.
the keys are fine on both will always use defaults but things change for the defaults on the original code it has some hard codes for the joystick .
a fix for now would be set all your buttons to say number 24 a button you would never use any number it doesnt matter and the set the buttons up you want to use (only the joystick to not get any random problems joystick button problems.
The miss understanding here is that it was assumed 0 unset the the joystick it didnt it used the defaults set in the original code for the gpx32
to
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Very interesting. It's really nice to see Daphne being worked on. It's got a very active community, but development itself seems to have slowed down somewhat over the past few years. Your work is much appreciated.
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well at the end of the day its up the the guys at retropie if its included or not but if you scower the forums youll see its an issue
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all you do to install it is type this in the command line. I had the path wrong fixed now
i had
sudo cp daphne.bin dapinput.ini /opt/retropie/emulators/
should have been
sudo cp daphne.bin dapinput.ini /opt/retropie/emulators/daphne/just type this all in and its done yes set all your buttons to what you want them to be
git clone --recursive --depth 1 --branch 1449 "https://github.com/grant2258/daphne-emu.git"
cd daphne-emu/
sudo cp daphne.bin dapinput.ini /opt/retropie/emulators/daphne/md5sum /opt/retropie/emulators/daphne/daphne.bin
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made it easier for you to try mate its the best i can do
git clone --recursive --depth 1 --branch 1449 "https://github.com/grant2258/daphne-emu.git"
cd daphne-emu/
./install.sh -
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You have fixed the joystick . That is incredible. I'm having major problems mapping my buttons . What am i doing wrong . Thanks you so much .
#KEY_UP = 273 114 1
#KEY_LEFT = 276 100 0
#KEY_DOWN = 274 102 1
#KEY_RIGHT = 275 103 0
#KEY_START1 = 049 000 6
#KEY_START2 = 050 000 -1
#KEY_BUTTON1 = 306 097 5
#KEY_BUTTON2 = 308 115 3
#KEY_BUTTON3 = 032 113 2
#KEY_COIN1 = 053 000 4
#KEY_COIN2 = 054 000 -1
#KEY_SKILL1 = 304 119 -1
#KEY_SKILL2 = 122 105 -1
#KEY_SKILL3 = 120 107 -1
#KEY_SERVICE = 057 000 -1
#KEY_TEST = 283 000 -1
#KEY_RESET = 284 000 -1
#KEY_SCREENSHOT = 293 000 -1
#KEY_QUIT = 027 113 7
#KEY_PAUSE = -1 -1 -1
#KEY_CONSOLE = -1 -1 -1
#KEY_TILT = -1 -1 -1 -
@beamquaker if I leave it at your default I have button 1 and 2 automatically mapped and exit . I have to put money in and start the game using keyboard controls. Once in game the controls are perfect. I used jstest and entered the buttons numbers that corresponded with the buttons I wanted to use. None of the buttons work that I tried to map . Thanks
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@beamquaker said in Daphne . Arcade joystick orientation wrong.:
ect. I us
read what that text says anything with a # is ignored scroll right to the bottom thats where they keys are set i added all that stuff for information
look here
https://github.com/grant2258/daphne-emu/blob/1449/dapinput.ini#L60scroll to the bottom youll see my default settings dont put any # after [KEYBOARD] that will cause problems and if you want to take the other stuff away leave at least one # statement before [KEYBOARD] below is a example take away any key names you dont want to set . If you have any problems ext the emulator post your config and any messages you think are relevant from.
less /dev/shm/runcommand.log
#myconfig
[KEYBOARD]
KEY_START1 = -1 -1 8
KEY_BUTTON1 = -1 -1 0
KEY_BUTTON2 = -1 -1 1
KEY_BUTTON3 = -1 -1 2
KEY_COIN1 = -1 -1 9
KEY_SKILL1 = -1 -1 4
KEY_SKILL2 = -1 -1 5
KEY_SKILL3 = -1 -1 6
KEY_QUIT = -1 -1 7 -
@grant2258 sorry I never read that. You are a genius . It's completely fixed . I mapped them no problem . It moves diagonally to on every direction. Surely the Daphne project will makes this an official update . Thank you so much
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no thank you i never even knew about this emulator and the issue annoyed me so i took it upon myself to fix it
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@grant2258 alot of people are asking about this on you tube videos . So it's clearly a massive problem that you sorted in 8 days . And plus it's the first time you have even used the emulator. I posted on you tube and gave a link to this discussion.
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well retroipe refused the commit the said there is nothing wrong it
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@grant2258 Howdy Friend,
To be fair I am having a tough time understanding exactly what the change is and why it is needed. I promise I am not being ugly here. Really trying to understand.
So you are setting keys you want ignored to negative values?
I assume anything you want mapped to the joystick would need to be jtest value +1
What are the negative values for?
Thanks for your work on this. Mapping does suck for daphne...bigtime. -
@shakz my arcade dragon ryse joystick would not work in Daphne . After grant2258 patched it my joysticks worked perfect and I could map the buttons using the corresponding numbers instead of the +1 . I'm incredibly happy now as I can play dragon's lair 2 and Mach 3 perfectly. When I had this problem I found some comments on the internet of other people having the same problem with the dragon ryse joysticks and Daphne.
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@shakz said in Daphne . Arcade joystick orientation wrong.:
Thanks for your work on this. Mapping
i posted some info on the github page hope that helps im really having with github though i think im getting there. We can talk on github about this i clarify anything you need to know and will make sure the code doesnt mess with the numbering .system. that was just something i wanted to change for myself ans doesnt have to be done
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